Star Wars Roleplay: Chaos

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The Awoken Spellbook

The Awoken Spellbook
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Canon Spells



Destruction


  • *Dark Side Tendrils:* An exceptionally powerful Sith spell that requires complete concentration. Through this spell one can conjure tendrils created from the pure malevolent force energy. One powerful enough in the spell can even annihilate whatever the tendrils touch

  • *Aspect of the Storm:* A spell that was born with the Nightsisters of old. When this spell is cast it causes the skies above to collect into what appears to be a massive storm, allowing thunder to strike, rain to fall, and a variety of other possible weather effects depending on the Witch of Wizard casting it. This spell is rather simple and can be taught from a rather young age; The intensity of its effects, range, and area of effect depend mostly on the rank of the caster.


  • *Force Blast:* A spell that conjures a concentrated blast of pure Darkside energy from the user that can be aimed at objects or opponents often times destroying them or flinging them aside. A more neutral use of it is forming a blast of compressed air and debris that can be launched at enemies.


  • *Waves of Darkness:* A spell conjured through the darkside that creates visible waves of darkness. Beings caught in the attack will suffer from feelings of intense despair driving the targets to the point of near insanity and confusion.





Alteration


  • *Speed of the Toocha:* A spell that imbues its users with blindingly fast speed allowing them to accomplish extraordinary feats of speed and acrobatics unmatched by Non Force Users.


  • *Scream of the Ssurian:* This spell was designed for the Ssurian Nightsister hunting call which was originally used as a territorial warning towards intruders. Later it was developed into a rather devastating deep thrumming vibrations that could split the earth and other harmful area of effects such as shattering glass, interfering with internal wiring, and ect. When directed at an enemy, the wave of sound would shatter teeth and pop eardrums.


  • *Touch of the Kiin'Dray:* This Spell is less on the offensive side of things and is typically used for scaling awkward structures that normal people would have trouble climbing. A spell where the user could apply a binding force to their hands and feet to scramble up a cliff face or to hold a weapon in a grip that was unbreakable by anything.


  • *Ears of the Chiroptix:* This Spell is known for allowing a witch to hear over extremely long distances. Developed by the Nightsisters, the spell that gave the user increased hearing capabilities. It allowed to hear "whispers" and paint pictures of hidden places from their sounds.


  • *Sense of the Veshet:* This Spell allows the caster to increase their sense of smell to the point where they can catch a scent of wind in the air from miles off. A useful spell for the hunters and trackers of the faction.


  • *Enhance Force Sensitivity:* A spell that could give a lesser force sensitive a boost in power, however the ritual for it is long and draining requiring immense focus and preparation.


  • *Sith Runes:* Spells that are used as a protective measure against one trying to forcibly enter something they shouldn’t or to protect something dear to the user. Even can be used to create protective areas around the user.


  • *Alchemy:* A technique that involves one using the force to not only alter an innanimate object but living beings as well. It comes in many forms from the Sith Alchemy that can be used to alter life and create poisons or the Je’daii and Jal Shey’s ways of imbuing objects with the power of the force.


  • *Spell of Concealment:* A spell that draws on ones own energy and emits an aura that cloaks their presence along with any they deem to cloak as well. Perfect for those that prefer stealth or when one is in need of a retreat.

Restoration

  • *Revitalization of the Whuffa:* One of the most powerful spells of Restoration allows the caster to heal the wounds of another. A spell that could revitalize the body, or with a sufficient will, allow the re-growth of a limb. This Spell is rather dangerous and must be handled with care or one could ris; a backlash.


Mysticism



  • *Blood Trail:* This spell utilizes a rather ancient form of magic where a witch of wizard would use their own blood to mark her target (often a slave) and track them through the blood mark using the Force in case they escaped. The shed blood used for a blood trail could not be removed once the trail was set.


  • *Spell of Interpretation:* This is a Spell that allowed the Caster to communicate with beings of other language. Allowing the Witch of Wizard to understand what they hear from languages they know nothing about.


  • *Mesmerism:* A spell that allows one to either dominate the mind of a being with lesser will then their own or subtly manipulate ones mind forcing the targets to enter a trancelike state.


  • *Mindspeech:* A spell that once used allows one to project their thoughts or voice through the force whether it be to guide someone or in an attempt to call for aid.


  • *Control Web:* This spell allows the users to completely control the minds of multiple creatures at once. However it is an incredibly draining spell and usually will involve more than one to use it to its full extent.


  • *Aura of Uneasiness:* A spell often used to conceal oneself or keep others away it allows the caster to emit waves of discomfort and confusion that not only repel wild creatures but sentient beings as well.


  • *Qâzoi Kyantuska:* This spell is for the most powerful of mentalist that allow them to delve into the minds of not only a single individual but of multiple ones turning them into extensions of the users own will.


  • *Dark Plague:* A dangerous spell that can drive even Force Users into madness that can eventually turn others into the users servants or simple puppets that can be used for whatever deeds one chooses.


  • *Dark Side Ritual:* A ritual that requires more than a single caster, and creates and extremely powerful illusion that can be perceived as real by the target often times allowing one to torture a being they choose.


  • *False light side aura:* An incredibly draining spell that can be used by beings not versed in the lightside of the force to project a welcoming aura similar to that of a jedi. Often it is used for reconnaissance or for one to hide in plain sight among the jedi.


  • *Memory Rub:* A spell that allows the user to not only erase memories of one they choose, but also implant others among the targets mind.


  • *Summon Fear:* Users of this spell can dwell deep into the minds of their targets often dredging up what those beings fear most and using it to torture the beings. The spell is powerful enough that those affected will often think its real and can lead to one becoming mentally broken if under its effects for to long.


Conjuration


  • *Chant of Resurrection:* An incredibly draining spell that required immense concentration. It allows one to summon the dead to aid them, and in doing so can control them, however if their concentration is broken for even a second the spell will unravel and the dead will return to their natural state.


  • *Spirit ichor:* This is merely the manifestation of the force as the Nightsisters used it drawing on what they believed to be the Winged Goddess’ power. IT could be used to conjure objects or transport the users along with many other uses.


  • *Surge of the Brier:* A spell allowing the user to animate plants and control them, whether to trap foes or ensnare them and slowing their progress.


  • *Force Walk:* An incredibly dangerous spell that could easily lead to the destruction of the user. It allows one to bind the spirits of restless ghosts to themselves and in turn grants them a boost in power, however if one uses it to much the power they wield will tear at their body aging and nearly killing them.


  • *Invoke Spirits:* A dangerous spell that invokes the spirits of ancient spirits and uses their power to enhance their own, however in doing so they also open their mind to those very same spirits.
 

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