- The Monarchy: Lady Kay
The Queen Monarch is the leading figure head over Commenor and responsible for all peoples military, government and civilian.
- Minister of Defense: General Omar Santiago
Responsible for the security and defense of Commenor, the minister of defense presides over all military endeavors. With a number of embassies and governments visiting on a frequent basis, the matter of Commenor's security is of the utmost priority not only for its sake but the security of other Factions interests there too.
- Minister of Finance and Trade: Darben Skirae
- Minister of Foreign Affairs:
Delegating with Foreign parties whether for Civil Negotiations or otherwise in times of conflict resolution, this member of government carries with them the face of Commoner wherever they are to go. This position requires a empthetic and tolerant mind as they represent the ideals of the government, the integrity of a world focused on trade and diplomacy and are expected to prove this through their dealings with outside organizations and governing powers.
- Minister of Justice: Darlyn Excron
The Residing Official responsible for the consistence and the deliverance of law enforcement across the World of Commenor, collaborating with the other heads of court and law enforcement agencies across Commenori territories, the Minister of Justice has complete jurisdiction across all court proceedings ranging from War Crimes to Civil Injustices.
- Head of Security: Macoda Haberon
Charged with the Queen Monarch's security and protection, heading her personal security team as well as the overall safety of the Royal Palace and governing body of the World of Commenor, where the Minister of Defense oversees all military and defensive matters of politics, the Head of Security handles all internal priorities of safety, most often accompanying the Queen herself.
- Head Engineer: B'enor Benjeel
In charge of all construction and engineering needs for the Capital, Chasin City as well as heading the Engineering Corps overseeing both military and civil engineering needs.
- First Knight of Commenor: Veiere Arenais
Founder of the Knights of Commenor, a Force Order of which stands upon the front-lines of Commenor's defense against the Dark-Side and those who would take the world of Commenor by extreme opposition. The Force Praxeum itself has been established for the training of such individuals, looking not only to learn more about the Force and themselves, but to aid the World of Commenor in any way necessary.
Founding Commenor as a faction we wanted to head in a direction that in some ways had been done by others, the likes of the Galactic Republic for example, leading into a democratic Government though in the beginning much smaller, focusing on a single world and it's relations with the rest of the galaxy at large. Building upon the background of the Republic's collapse while at the time, governed within an area held by the One Sith, we questioned how to turn a world held by the Sith into a neutral state able to reach out to all kinds of players without imposing on the current Major Faction residing over us back then. In the final days of the OS (One Sith) and the GR (Galactic Republic), we were allowed a great deal of freedom and found ourselves falling away from the Major Factions across the map, focusing far more internally. What resulted from this was a bit of a mix between the two larger factions, a place where politics held a great deal of importance over the world, where politicians of all backgrounds could share in the role-play and at the same time be able to reach out to other factions and role-play with them too without any real constraints around how they might impact Commenor as their home faction given that the trade world that we had established with lore of our own, held embassies of a multiple number of outside groups and governments.
What we have today is something bigger than we thought we might end up with and are now looking to expanding on our interests across the Galactic Map. We have started to delve into more detailed stories purely for the factions member-base without yet stepping up to Major, organizing Missions, you might say of which others are becoming more and more interested in, Arcs of our own. When we started, we felt very much like the underdogs on the back foot, knowing the reality of the map game and the major factions around us and yet sharing in talks with members both IC and OOC, we have found ourselves quite comfortable gaining friends in those often assumed to be hostile to either ourselves or other Affiliations we hold.
The world of Commenor, and the Faction by extension has turned into a group where players seeking a story driven experience can come and congregate with outside influences often without running the risks of PVP should they not wish for it while others within the Faction have built relationships with factions that are more focused in this regard and are well catered for.
Here we have been given the opportunity to experience a bit of everything where Role-playing on Chaos has been concerned and are now setting our sights higher, that the great experience we've had into building up the lore behind this world, might be soon focused towards building better worlds within our Hex.