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Invasion Negotiation Removed

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#1
Valiens Nantaris

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The following changes have been made to the invasion rules:

 

From:
 
A Major Faction may only start one Invasion at a time and may not start another until the original invasion is completed and judged.
 
 
Before an Invasion begins, Faction Leaders must convene to discuss how the Invasion will be handled by both sides to account for fairness and balance. If a compromise is not reached within 7 days, please consult the SWRP Staff Team and a Role-play Judge will be assigned.
 
 
To:
 

A Major Faction may only start one Invasion at a time and may not serve notice to start another until the original invasion is completed and judged.
 

A Major Faction must give 7 days notice of their intention to invade a planet or hex.


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#2
Krest

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New ad campaign for Invasions.

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#3
Rusty

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Things must have really chilled out while I was gone.

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70. Failure is not an option - it is mandatory. The option is whether or not to let failure be the last thing you do. -70 Maxims of Maximally Effective Mercenaries


#4
Carlyle Rausgeber

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I want this screencapped and archived somewhere for posterity, so if I'm right, I can say "I told you so!" 


This rule change won't last and will be repealed in a few months. 



#5
Darth Metus

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#6
Captain Larraq

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#7
Natasi Fortan

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I'm encouraged by this. I think it will prevent a lot of the metagamey nonsense we've seen recently.

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Thought the more who loved me, the more loved I'd be - but such things cannot be multiplied.


#8
Travis Caalgen

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MFW people are already hating on the new rule.

 

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Agreed, Natasi Fortan.


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#9
Captain Larraq

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I'm encouraged by this. I think it will prevent a lot of the metagamey nonsense we've seen recently.


It makes me shake my head and sign at the impending spamming of absurd NPC and Starship swarms that will be ignored by 90% of the writers in the thread anyway.

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#10
Kamon Vondiranach

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I don't know how this will cut out the metagaming. People will still do it.

 

Prepare to be alt stormed.


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#11
Jack Morrison

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#12
Geneviève Lasedri

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#13
Rusty

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Y'all act like they've announced that RPJs have been removed.

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70. Failure is not an option - it is mandatory. The option is whether or not to let failure be the last thing you do. -70 Maxims of Maximally Effective Mercenaries


#14
Porg

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Even if it doesn't last, it'll be a wonderful break from 'here's our 2,000 word counterproposal.'

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#15
Kamon Vondiranach

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Ashin Karrde

Make a good first proposal and they won't need a counter. :P


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#16
Gray Raxis

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Ignus Captain Larraq

 

 This rule does not effect what will and will not be judged for the results of invasions. The focus will still be on the story, entertainment, behavior, and teamwork of the factions involved instead of the actions of NPCs, completion of objectives, and outcome of duels.



#17
Darth Metus

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Captain Larraq

Victory is decided not by how many alts you use, how many NPCs you swarm, or how many ships you spam. Victory is decided by the fruits of your story, the collaboration of your peers, and how well one stifles their angst.

Suffice it to say, bring on the bull. It won't win anyone an invasion.

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#18
Porg

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Ashin Karrde
Make a good first proposal and they won't need a counter. :P


Oh my sweet boy.

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#19
Kamon Vondiranach

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Darth Metus

Yes, and fair story writing makes it enjoyable. If I join a thread with a 5km fleet and then someone else joins with a 20km fleet, in all honesty, I'm probably just going to back out, cuz that's not fun. But there's no rule against them joining with that. And if I choose to ignore them, it looks bad on my side. In other words, I'd be forced to endure something I don't want to endure, just because there was no negotiation beforehand and nobody made a rule on fleet size.

 

Just an example here, but a good set of invasion rules encourages good story. 


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#20
Kamon Vondiranach

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Ashin Karrde

I didn't say they WOULDN'T counter, just that technically they wouldn't need to. But we know how people are. :P


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