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Galaar'bral'nak, Kyr'tsad Base [Concordia]

- - - - - Mandoade Kyrtsad

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#1
Ven Vizsla

Ven Vizsla

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 Galaar'bral'nak

 

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Basic Information

 
Intent:
To create a fun, interesting location for Roleplay within both the Mando'ade and the Kyr'tsad!

 

 

  • Image Credit: Scythe & Alex Razum
  • Canon: NA
  • Links: NA

 Setting Info

 
Classification:
Military Base
 
 
Location:
Located on the mountainous shores of Batnor'ad Gulf (Drunkard Gulf), Hawk Hillfort overlooks the glimmering waters from a cliff nestled between the hills and small mountains thirty-meters off the surface of the gulf. The sprawling military base has spread both up the sides of nearby hills, as well as down the thirty-meter wall of rocky cliffside to the waters below where a dock and other installations have been asserted. The base can only be reached via foot from the East, where a series of hills and croplands lie, while the West is completely protected by miles of water that can be watched with ease.

 

 
Affiliation:
Kyr'tsad (Death Watch), Ven Vizsla
 

 

  • Population: 30,000 (both in complex and on hillside)
  • Accessibility: Isolated/difficult access for non-Kyr'tsad

 

Description: 

Located on the mountainous shores of Batnor'ad Gulf (Drunkard Gulf), Hawk Hillfort overlooks the glimmering waters from a cliff nestled between the hills and small mountains thirty-meters off the surface of the gulf. The sprawling military base has spread both up the sides of nearby hills, as well as down the thirty-meter wall of rocky cliffside to the waters below where a dock and other installations have been asserted. The base can only be reached via foot from the East, where a series of hills and croplands lie, while the West is completely protected by miles of water that can be watched with ease.

Points of Interest:

 

 

 

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The Ori'wadaas Haast'vhetinse (The Golden Lands) [Easternmost Section]:
 
Thanks to the exceeding amount of refugees fleeing the destroyed ruins of Mandalore, the Kyr'tsad have managed to recruit several hundred clans into its ranks; merging most with existing clans of the house. These small clans were quickly resettled across the hillsides of Concordia's Ori'wadaas Hasst'vhetinse, miles of land ripe for agricultural colonization and the settling of entire families.
 
The Golden Lands sprawl across the hillsides that lead to the Gulf in a display of golden beauty. Even so, a trench has been dug, filled with flammable wickers and fuel, then recovered with thin but sturdy layers of earth. This trench encircles the hills and is loaded with incendiary explosives at key points, which are in turn wired to a manual detonator connected physically to them through several hundred meters of underground wiring. This detonator is located at a small, pillbox fortification at the top of the hill and when activated causes the underground trench to erupt into flames. The motive behind this is to create a wall of fire to impede enemy advance and cover the retreat of Mandalorian settlers up the hill.
 
The trench is separated from any Mandalorian housing by 200 meters of open, uphill terrain that is overlooked directly by Mandalorian Underground Homes that can house up to a dozen family members and have been designed to double as pillbox positions during an assault. Once your crest above these homes, you come across less steep terrain suited for farming and harvest as pictured above. Here begins approximately two-miles of farmland that separate the main military installation from the civilian housing.
 
The homes begin to become slightly larger here, with barns to accommodate livestock and other essential resources. Still, the distance separating farms is purposely great to avoid giving any assaulting enemy too much cover. Most families here tend to build their "farm homes" and their "dwelling homes" ten to twenty meters away from each other, with the family dwelling always uphill from the farm if possible. These dwellings are built partially underground and are placed as such to allow arches of fire that cover the entire farm, as well as allow limited fire over the highest farm building.
 
Dotted across these homes are usually units of Mandalorian Walkers and patrols of Mandalorian warriors, but no permanent defensive positions exist. As such, air cover is limited and only portable AA weaponry could be used in combat.
 
Despite the insistence on defense, however, the golden lands are quaint and peaceful when combat is absent. The scents of traditional Mandalorian cooking fill the airs in the morning, and the sweet spice of Uj cake can be savored in the afternoon. Because of the height of the community and its proximity to the Gulf, cold breezes are common and in summer provide a welcomed relief from the heat. Crops that grow include limited numbers of vegetables planted in steep patterns and fruits that grow from local trees.  The soil provides more than enough food to feed the population and store emergency rations, thus much of what is actually grown is shipped to the Military Base on the cliffside where it either flown or sailed across the planet for trade or even exported off the planet.
 
Herds of livestock graze across the hillsides and the people live a peaceful life. 
 
 
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The Jahaatir'ade Canyon (The Liars Canyon) [Canyon Pass Leading to Hawk's Hillfort]:

 

As the green hills roll into the mountain range, they slowly melt away, becoming the inhospitable stone canyon leading to the cliffsides of Drunkard's Gulf. The canon is slopped and mountainous, littered with small reservoirs of water and is notably uninhabited. There is very little tree cover or grass as the soil is either too salted to grow vegetation effectively, or the stone makes doing so impossible. For this reason, pillboxes have been placed along with two mile stretch of barren rock with two positions every 500 meters. These positions are positioned across the canyon from one another at each interval and maintain a crossfire to shred incoming ground forces. This makes a total of 6 defensive intervals with a total of 12 pillboxes in the canyon.

 

Each defense interval is also accompanied by a single Ultraguard Turret that provides both air-defense and anti-armor support. This makes for a total of 7 Ultraguard turrets within the canyon that provide full air coverage against enemy craft as well as provide heavy, anti-armor opposition. The combination of pillbox and turret provides excellent defense as well as covering fire for retreating non-combatants, who can take refuge in bomb shelters placed throughout the canyon; each capable of withstanding atomic blasts but not direct BDZ strikes. Each shelter is capable of holding 100 occupants and are magnetically locked and sealed from the inside. 

 

As you proceed down the canyon from hills, the sides gradually grow narrower and limit the range of motion one has to take cover and advance from. A 1,000-meter wide battlespace becomes a 50-meter shooting gallery by the time you near the mouth of the canyon that leads to the base itself. Behind each pillbox lies the shelters for which noncombatants and wounded can take shelter. 

 

Below is a simple image displaying the basic layout of the canyon. 

 

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Basic Canyon Map

 

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The Hawk's Hillfort [Main Installation Front Entrances]:
 
The "front" entrance of the Hawk's Hillfort faces the small canyon that separates the lush hillside from the sandy, stone covered cliffsides of the gulf and consists of two entrances that rise 45 feet into the air. The main road that connects the farming settlement to the base cuts through the stone in a swipe of duracrete that leads straight to the front entrance of the base. This trapezoid entrance houses a command center from which activity is monitored via several arrays found atop its roof and four viewports found in the face of the entrance. Two Cabur-Class Sentry Droids flank the main entrance to provide limited defense for the tunnel systems it leads down into. This is accompanied also by a duel layered Blastdoor made from Mandalorian Steel and magnetically sealed, which is too small to fit anything higher than six meters though. 

 

Two barracks, made from Mandalorian Steel, sit to the right of the entrance and are not meant to house warriors overnight. Instead, they serve as rest areas for patrolling troops and provide cover for them in the event of an attack. Across from these barracks, in the Mandalorian Steel wall, is a second entrance that leads directly to the garrison area within the complex itself. This door is large enough to fit 25 feet of walker through and the interior houses several hundred garrisoned warriors and three dozen armored vehicles.

 

The front of the installation is typically patrolled by no fewer than thirty guards and observed by two watchtowers with mounted anti-tank blasters and occupied by a single two man sniper crew and a gunner crew each. In the event of an attack, the garrison can be immediately scrambled into the front of the base accompanied by armored support.

 

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The Hawk's Hillfort [Gulfside & Port]:

 

DEFENSES
The West side of the base, also known as the Gulfside, of the Hillfort houses an array of important systems as well a port for the surface navy housed and deployed for defensive maneuvers and trade. Five total watchtowers provide observation, guidance, and defense for the port. Each tower, unlike those located at the front of the base, is armed with a stationary guided rocket launcher to assist in air and sea defense.

 

Located to the left of the port are also four power generators that fuel the Shield Dome that protects the entire complex from planetary bombardment and distant air strikes. Several sensors arrays also dot the cliffside, providing long distance sonar and orbital surveillance that can be fed to both the frontal command center and the tactical command located deeper within the complex itself. 

 

OTHER STRUCTURES

A landing platform on the far side of the cliff serves as a docking area for ships preparing to take supplies to and from the base but serves no little military purpose. 

 

The main structure of importance on the Gulfside is the extensive sea port that is carved into the cliff face. Ships as long as 892 feet long and 235 feet high can enter the twin Beskar doors shielding the dry dock, where as much as one thousand meters of total ship space can be utilized within the massive, man-man hollow. The dock is protected by a dedicated garrison of one hundred and twenty and access to the dry-dock doors themselves can be cut off by a large, Mandalorian steel barricade that is remotely operated from the cylidrical command station atop the dry-dock entrance.

 

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The Hawk's Hillfort [North Cliff & Detention Facility]:

 

The North Cliff found opposite the port side, houses a detention facility in what was once a primitive port for the first Taung settlers of Concordia. The cells are not energy based and are quite primitive in their operation. This is largely to save much-needed power, most of which is already eaten up by the extensive turret grid and dome shield of the complex. No anti-force users measures are in place but the facility is heavily guarded by constant patrols of warriors and twelve Cabur-Class Sentry Droids that scan for unauthorized cell departures. Escape from the prison would be mechanically easy, the main opposition to escape is the fact that only sea lies to the West and miles of enemy territory to the East with nowhere else to run. However, for the base's security, the only way to get to the main complex from this side of the facility is through two Beskar-plated blast doors that are DNA locked.

 

The partially flooded dry-dock in the center of the detention facility is no longer used for ships, instead, prisoners are tied to cargo lifts and dunked into the water for interrogation. 

 

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The Hawk's Hillfort [General Overview]:

 

UNMENTIONED DEFENSES

Two quad-turbo lasers scan the skies on the west-side of the facility, acting as air-defense as well as limited sea defense for the base. Alongside these turbo lasers are four Ultraguard turrets on each corner of the complex for added security, but few ground defenses exist otherwise. 

 

The main armament of the complex, however, is the single HVs-2 Hypervelocity Gun centered in the middle of the base and hidden under a retractable Mandalorian Steel roof. The gun is capable of firing into both Concordia's and Mandalore's orbit, even striking Mandalore's surface if the need arises. Complex firing solutions are needed to avoid hitting the homeworld, however, and firing the gun without proper targeting can result in catastrophe. Additionally, every time the weapon fires the shield is forced to drop for fractions of seconds that can be exploited to take down positions throughout the complex. 

 

History: N/A
 


Edited by Ven Vizsla, 03 August 2017 - 11:26 PM.

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#2
Zeradias Mant

Zeradias Mant

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Under review.


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#3
Zeradias Mant

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Ven Vizsla

 

Please make sure your sub follows the military base template located here.  You may format it how you wish (font, color, etc.), but the template must remain unaltered.


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#4
Ven Vizsla

Ven Vizsla

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Zeradias Mant 

 

Fixed


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#5
Zeradias Mant

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Ven Vizsla

 

BASIC INFORMATION

  • Please source all the images in your submission as outlined in this guide.

 

SETTING INFORMATION

  • Though the planet is in the sub name, please make sure you have the planet linked in the sub itself under location.

POINTS OF INTEREST

  • In the Golden Lands, specifically regarding the explosive trench: This is meant to be a one-time defense, correct?  Also regarding the 'wall of fire', I'm assuming the blast points are located close enough to each other that would unearth the fuel?  What's to stop it from evaporating and this defense measure from becoming obsolete?
  • In the Liars' Canyon, are the Ultraguard turrets' anti-air capabilities hindered at all by their placement in the canyon?
  • In the Hawk's Hillfort, please change the material of the barracks to an alloy of any non-restricted material with Beskar.  The amount of raw Beskar used is more than I am willing to pass through the Codex.  The same applies to anything larger than anything would would bring through the Factory as a technology sub (i.e: dry dock doors, barricades, etc.)

DEFENSES

  • While can appreciate the detail and manner in which you've presented the sub, I'm still going to need a single defenses section as seen in the template.  Defenses here should be for the base as a whole.  Please link any defenses you haven't already to an approved Factory sub or the SW Wiki, or if you're feeling generous, all of them, though I won't require that as long as they're linked somewhere in the submission.

HISTORY

  • Though you touch on it in the details of the points of interest, please include a few paragraphs on the base's history in summary. Detail how it came to be constructed and why. Talk about the people/factions involved in this base's creation; and what role it plays. For historical bases, if you so desire, you can include historical events such as the Gulag Plague, the 400 years of darkness, and the Netherworld event where appropriate.

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#6
Zeradias Mant

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Ven Vizsla

 

What is the status of your updates?


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#7
Ven Vizsla

Ven Vizsla

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Zeradias Mant

 

Working on them tonight


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#8
Zeradias Mant

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Ven Vizsla

 

I'm moving this sub to the Pre-Codex.  You'll have two weeks to make the pertinent edits and then we can continue, otherwise the sub will be archived pending the expiry of those two weeks.


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#9
Zeradias Mant

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Archived for exceeding the two week limit in the Pre-Codex.  Please contact a Codex RPJ or the Codex Admin to have this brought back to the Pre-Codex.


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