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TIE/SF III

- - - - - First Orda

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#1
Robogeber

Robogeber

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OUT OF CHARACTER INFORMATION

  • Intent: To update the First Order’s starfighter capability.
  • Image Source: (x)
  • Canon Link: None.
  • Restricted Missions: None.
  • Primary Source: None.

PRODUCTION INFORMATION

  • Manufacturer: First Order Corps of Engineers.
  • Model: Twin Ion Engine Fighter.
  • Affiliation: The First Order.
  • Production: Mass Produced.
  • Material: Alurasteel, Quandanium Steel and Transperisteel

TECHNICAL SPECIFICATIONS

  • Classification: Starfighter
  • Length: 9.25m
  • Width: 6.4m
  • Height: 7.5m
  • Armament Rating: High
  • Armament List:
    • 2x Blaster Cannons
    • 1x Heavy Blaster Turret
    • 1x Ordinance Launcher
  • Defences: Low
  • Defence List:
    • Flares
    • Deflector Shield
  • Squadron Count: 6
  • Maneuverability Rating: Average.
  • Speed Rating: High
  • Hyperdrive Class: None.

SPECIAL FEATURES

  • Turret: The TIE/SF III is equipped with a turret which is enabled with 360 degree access around the vessel, and is operated by a gunner. The turret can change its ordinance mid-flight, able to perform strafing runs with its dual heavy blaster battery or alternatively, launch concussion missiles, proton torpedoes or whatever ordinance desired in bombing runs.
  • Flares: The TIE/SF III is fitted with an anti-missile countermeasure system, which comes in the form of flares. Pilots are trained to use these to avoid the homing missiles and other armaments favoured by the Galactic Alliance amongst other organistions.
  • Ammo Magazines: The TIE/SF III runs with magazines used for its missile warheads. The fighter is built so that TIE's can return to hangar, and within a matter of twenty seconds, be reloaded by the hangar crews. 
  • Ejector Seat: The TIE/SF III is armed with an ejector seat, so its occupants can escape the carnage of a fighter crash, within certain situations. 

Strengths:

  • +Gotta Go Fast: The TIE/SF III is a fighter which strives to use its speed and manouverability as the key weapons at its disposal to simultaneously avoid fire and at the same time deliver devastating attacks on enemies with speed and precision.
  • +Gun Coverage: The rear turret has 360 degree access around the vessel, meaning it can
  • +Versatility: The new armament on the TIE/SF III means that it has more versatility than previous models. It can perform bombing runs, as well as fighter superiority projection.
  • +Quick Reload: A TIE/SF III can quickly return to any friendly hangar, and receive ammunition for their torpedo or missile launchers.

 

Weaknesses:

  • -Hyperdrive Away!: The TIE/SF III is totally reliant upon carriers and destroyers to transport it around.
  • -Weak Shields: The TIE/SF III has weak shielding, and because of this, is vulnerable to enemy attacks.
  • -Two For One: TIE/SF III squadrons are smaller than their cousins, due to the fact that these fighters draw upon more manpower than other squadrons.
  • -Limited Ammunition: The TIE/SF III does not have extensive ammunition reserves. It is stocked with four concussion warheads, and six proton torpedos. These can be changed to support other weapons such as ion based armaments and mag pulse weaponry. However, the overall capacity remains low. 

 

Description: The TIE/SF III is the continuation of First Order technological advances. With war constantly on the mind of the weapons designers within the Empire, the idea to create a fighter superior to those fielded by its enemies has always been an objective. The TIE/SF III is the latest marker in that goal. Improvements have been made to the engine, ensuring greater speed, and strong manoeuvrability.

However, the fighters now come with increased firepower. An acknowledgement from the Galactic Alliance-First Order War of the role of fighters, and the expansion of them. The TIE/SF III can also be regularly reloaded, thanks to the use of magazines, which allow for the quick reload of the missile warheads and flares. This means that the TIE/SF III can be almost constantly refilled with ordinance, making it a constant threat to those who dare defy the First Order. 


Edited by Robogeber, 04 December 2017 - 10:59 PM.

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#2
Gir Quee

Gir Quee

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Under Review.


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#3
Gir Quee

Gir Quee

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Two For One: TIE/SF III squadrons are smaller than their cousins, due to the fact that these fighters draw upon more manpower than other squadrons.

 

 

Squadron Count: 12

 

Squadron Count: (Optional. Please provide the amount of fighters this submission would have in a squadron. The average squadron for any starfighter is 12, at lengths averaging 12.5 meters. The bigger the fighter, the smaller your Squadron Count should be. The smaller the fighter, the bigger your Squadron count can be.)

 

As it currently stands, I do not think that the squadron count matches its listed weakness, since it currently has the same number starfighters as an average starfighter squadron.

Armament List: 2x Blaster Cannons 1x Heavy Weapons Turret

It is stocked with four concussion warheads, and six proton torpedos.
 

 

So does the heavy weapons turret contain both four concussion warheads and six proton torpedoes? Does it contain any other weapons or is it capable of switching out to carry different weapons?

 

Overall thought: With its current squadron count, and considering that this is a mass-produced design, the ratings are currently over a fair amount. Generally, with a mass produced fighter, for every gain in a rating above average, there must be a commensurate loss in a different rating.

 

My first recommendation would be to consider moving the armament rating to low. This is roughly equivalent to the 2 blaster cannons, 4 concussion warheads, and six proton torpedoes that it seems that this vessel carries for an armament.


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#4
Robogeber

Robogeber

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So does the heavy weapons turret contain both four concussion warheads and six proton torpedoes? Does it contain any other weapons or is it capable of switching out to carry different weapons? Overall thought: With its current squadron count, and considering that this is a mass-produced design, the ratings are currently over a fair amount. Generally, with a mass produced fighter, for every gain in a rating above average, there must be a commensurate loss in a different rating. My first recommendation would be to consider moving the armament rating to low. This is roughly equivalent to the 2 blaster cannons, 4 concussion warheads, and six proton torpedoes that it seems that this vessel carries for an armament.
 

 

Gir Quee

I have made some edits.

The fighter squadron count has been halved.
The armaments rating and speed ratings have been downgraded to high, along with manouverability to average. 

Editted the submission to clarify that the missiles aboard the TIE can be switched out for alternate weapons.

Also clarified the weapons systems. 


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#5
Gir Quee

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Slightly overpowered starfighter that is balanced by halving the squadron count.


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#6
Gir Quee

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Awesome. Pending Secondary Approval. Thanks! Jamie Pyne


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#7
Lily Kuhn

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Approved.


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