OUT OF CHARACTER INFORMATION
- Intent: To update a popular 1.0/2.0 combat freighter to 5.0, so far as possible.
- Image Source: Traveler ship, Stargate Atlantis, model by Gus Yamin, found at http://gusyamin.cgsociety.org/
- Canon Link: N/A
- Restricted Missions: N/A
- Primary Source: http://starwarsrp.ne...rmed-freighter/
- Manufacturer: Silk Holdings
- Model: Peregrine Mark II Bulk Cruiser
- Affiliation: Closed market (ask first)
- Production: Semi-unique
- Material: Durasteel hull
- Classification: Light Cruiser Carrier
- Length: 500m
- Width: 280m
- Height: 170m
- Armament: Very Low
- The Mark II's loadout is virtually identical to the weapons on the Mark I. The Peregrine has a handful of single-barrel turbolasers and ion cannons, all on fast mounts for use against boarding craft. Defensive weapons make up the bulk of the Peregrine’s limited loadout. A balanced mix of autoturrets, quad lasers, flak cannons, and antimissile octets keep the Peregrine fairly safe from small craft and warhead barrages. However, its main defense will always be its escort ships.
- Defenses: Average
- Hangar: Extreme (6 squadrons)
- Maneuverability Rating: Low (Very Low if using Cargo C and/or D, as described below)
- Speed Rating: High (Moderate if using Cargo C and/or D, as described below)
- Hyperdrive Class: 1
The Peregrine II has all normal systems associated with an armed freighter. Some notable elements:
- Subspace transceiver (sector-scale communication ranges)
- Internal lifeform scanners
- Adaptive docking (force cylinders and cofferdams)
- External cargo container hardpoints
- Tractor beams
- Binary loadlifters
- Anti-boarding traps (false docking ports with stun and hull-piercing options)
- Smuggling compartments
- Tractor shrouds
- False telesponder array
- Large and flexible hangar capacity
- Powerful engines
- Good anti-boarding measures
- Good spectrum of 'getaway measures' (tractor shrouds, false telesponders, etc.)
- Almost zero anti-capital weapons
- Very low armament in general
- Low maneuverability at the best of times
- Some delays in small craft deployment
- Reduced speed and maneuverability when using external cargo options
The original Peregrine Armed Freighter was a blindingly quick pocket carrier at the heavy frigate scale. It proved popular throughout the independent shippers and insurgents of the Outer Rim. Over years of pirate encounters, Silk evaluated and reimagined the classic design. The result is the Peregrine Mark II.
Upscaled by a hundred metres in length, the Mark II is a true bulk cruiser. It's more durable than its predecessor by a serious margin. It maintains enough speed to evade capital ships and enough hangar capacity to hold off raiding crews. Instead of 48 obsolete Callan and Cutter starfighters, it carries 48 two-seater Terminus attack ships that punch far above their weight. It also holds a variable complement of shuttles and transports, as well as an increased complement of patrol boats. The Mark II retains the original anti-boarding defenses and adds comprehensive lifeform scanners. In all respects, the Mark II is just plain better at survival than its predecessor.
However, the Mark II requires more presence of mind from its commander. Cargo demands mean that fighters must be deployed in groups, not just dumped on the battlefield en masse. Typically, a flight of starfighters will fly escort, with other ships ready to launch on five-minute, ten-minute, and twenty-minute notice. Instead of insane speed coupled with vulnerable engines, the Mark II has just enough nerfpower to outrace what it won't outfight. It's also far less maneuverable than the original. A Mark II can't simply point itself at clear sky and escape at a moment's notice. Some degree of foresight is indispensable.
Between hull upgrades and hangar sacrifices, the Mark II nearly doubles the Mark I's internal cargo capacity, making hazardous runs far more profitable. The Mark II retains the Mark I's ability to swap some or all of its fighter complement for cargo containers. Like the Mark I, it can also secure containers to its outer hull, and tow them if needed. That option reduces maneuverability and speed considerably. In total, a Peregrine has the following cargo options:
- Cargo A: Standard internal capacity (bulk freighter scale)
- Cargo B: Optional, additional capacity in place of fighters
- Cargo C: Optional external capacity (hardpoint mounts for containers)
- Cargo D: Optional external capacity (towing)
A Peregrine going into a hazardous situation will only use Cargo A, unless it has tricks in mind. One useful play is to use almost-empty containers in Cargo C to disguise improvised Q-ship options. Nothing says 'easy prey' like a bulk cruiser covered in cargo containers, after all. Likewise, captains have been known to fill Cargo A, keep B for small craft, leave C empty (or mount empty containers), and tow explosive traps in Cargo D to flummox pursuers. What's suspicious about a bulk cruiser dumping its extra cargo to escape, right?
Edited by Jorus Merrill, 14 January 2018 - 02:07 PM.