OUT OF CHARACTER INFORMATION
- Intent: To create a new engine for use in Republic Remnant starfighters.
- Image Source: 2753 Productions
- Canon Link: None
- Restricted Missions: None
- Primary Source: None
- Manufacturer: Republic Industries (The Republic Remnant)
- Model: REM SLAM Engine
- Affiliation: The Republic Remnant
- Modularity: Can be modified to run on TibannaX.
- Production: Mass-Produced.
- Material: Alusteel, Engine Parts
- One time use accelarant for added burst of speed (increases for one short time the speed to the next tier of speed).
- Can be modified to run on TibannaX.
- The engine is capable of being made in modular sizes to fit different size fighters.
- The engine can be modified to run on TibannaX
- The engine includes a secondary fuel chamber that injects an accelarant which causes a temporary boost of speed beyond what is typical for the craft.
- Usage of the booster fuel negates the effects of using TibannaX and increases the ships visibility both physically and to scanners.
- The accelarant can only be used once before it has to be refilled, meaning the ship has to be refueled, and it can only be done when the ship is landed.
- Running the engine with TibannaX causes a decrease in the ships normal speed by one measure as a fuel that cools rapidly produces less propulsion.
The REM SLAM Engine was born from the concept of booster engines often used in racing. In times where a quick speed boost is necessary, a racer will use a booster to give a temporary boost of speed and jet their way past an opponent. The same concept applies here, though the accelarant is a one time use component that negates the effects of using TibannaX. The use of the accelarant causes a speed boost, increasing G Forces on the pilot and allowing them to cover distance at a faster pace, but quickly burns out. It can be used for a quick getaway, or to cover the space between capital ships more rapidly than the enemy can prepare for. When not using the accelarant, the engine functions like most standard fighter engines.
Edited by Zek Koth, 13 January 2018 - 11:09 PM.