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MandalArms G1 "Taung" Gravitic Cannon

- - - - - Gravitic Cannon Super-Heavy Capital Ship Weapon

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#1
Kaine Australis

Kaine Australis

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OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION

  • Manufacturer: MandalArms
  • Model: G1
  • Affiliation: Kaine AustralisMandalArms
  • Modularity: No
  • ProductionSemi-Unique
  • Material: Dallorian Alloy, Doonium, Hadrium, Denscris, Durasteel, Transparisteel, Silicar

TECHNICAL SPECIFICATIONS

  • Classification: Capital-class weapon
  • Size: Extreme
  • Weight: Extreme
  • Ammunition Type: Hyper-energy sphere
  • Ammunition Capacity: Effectively unlimited.
  • Reload Speed: Very Low
  • Effective Range: Battlefield
  • Rate of Fire: Very Low
  • Stopping Power: Extreme
  • Recoil: Extreme

SPECIAL FEATURES

  • Fires fast-rotating magnetically contained gravitic hyperenenergized spheres that can cause incredible amounts of damage.

Strengths:

  • Gravitic and energy damage from sphere passage can rip away shields and tear apart hull armor, similar to a Yuuzhan Vong dovin basal's singularity.
  • Phenomenal gravitic, energy and kinetic damage potential against all forms of defense on impact with hyperrotating energy sphere.

Weaknesses:

  • Major risk of damage to firing ship
  • Hull area clearance required for this weapon lowers the amount of defenses that can be placed in an area around the weapon mounting.
  • Weapon is limited to bow or spinal mount due to recoil and firing stress.
  • Due to massive power and safety requirements, is not a fast firing weapon.
  • Cannot be scaled down for use on smaller vessels, nor as a planetary weapon.

DESCRIPTION

The Gravitic Cannon works on the same principles as the Hyperspace Pulsemass Generator. While this weapon has limited uses as an interdiction technology due to the short life period of the spheres hyperenergy. However looking further the question was posed why the short duration would limit the gravity well that was created, if even for a short time, that it couldn't be exploited for other purposes. In addition, a containment and stabilization magnetic energy sphere is generated around the hyperenergy, causing the massive energy released to remain in realspace longer by delaying the transfer to hyperspace by means of a rapidly rotating magnetic packet around the hyperenergy sphere.

 
Engineers increased the power that went into making the hyperenergy spheres making the tiny spheres larger and much more powerful, though it was found that it took exponential power demands to increase the amount of the hyperenergy that could be built up. The life the sphere however decreased at the standard rate.
Range was also another difficulty that had to be overcome, as the hyperenergy sphere essentially acted like a celestial body when it was formed, the problem was solved by elongating the process, allowing a small sphere to pick up speed in the weapon and increase its size as it was moving which increased the velocity of the sphere to acceptable weapon speeds. Conversely the weapon can be used to create more of a field of interdiction by creating a large sphere and propelling it at slow velocities, fast enough to not damage the ship that is generating it however.
 
Experiments were carried out with varying types and yields of gravity bombs, tensor weapons and hyperspace pulsemass mines, and eventually, elements of each were combined to create a gravitic distortion energy sphere capable of translating some of the incredible amounts of energy of hypermatter into realspace. This is achieved by means of a fast-rotating magnetic sphere that contains the hyperenergy like a packet, holding it at the very point of translation into hyperspace, maximising the energy and thus rotational speed needed to contain the energy mass. The net effect is a gravitic distortion caused by an artificially inflated gravity mass rotating at incredible speed. The effect is similar to passing the event horizon of a singularity. Range is limited as the containment sphere deteriorates, more of the energy is translated into hyperspace, away from damage potential. This also removes the weapon's potential as an interdiction device. Gravfield generators built into the weapon's mount keep the gravitic energy sphere artificially compressed in order to produce the gravitic damage of the projective upon impact or close pass.

At impact the rotating energy sphere would be generating enough gravity to rip apart a starship's hull armor in a large area several orders of magnitude larger than the area of the sphere itself. In addition a near miss also has the power to pull or deform hull armor/shields, and an actual hit would also release an amount of energy from the sphere as there is an actual collision, dealing large amounts of thermal as well as kinetic damage to the target.

 
The energy spheres create damage on an order of magnitude scale, the closer to the sphere the more exponential gravity's power. Effects on ships begins at 2000 meters and increases in order of magnitude as the distance closes, this is why full power shots are always used at weapons velocities, otherwise a back blast effect occurs that could damage the ship in question by overloading the powerful inertial dampers that must be built into each weapon to prevent damage from its own firing.
 
Actual damage (ie tearing pieces off the hulls due to gravity) can begin occurring when the distance is decreased to 500 meters for ships that are poorly put together, and inside 100 meters the gravity is intense enough to begin warping hull armor slightly, at 50 meters, hull armor would begin breaking up due to the gravitational stresses, and the effects simply get worse from there on in, similar to approaching a quantum singularity.
Kinetic damage can occur when the pieces of hull or other solid objects are tossed about in the orbit of the sphere's gravitational field, such as starfighters, pieces of debris, missiles, and pieces of ship hull that has been torn free and sent all the way around the sphere to impact against another portion of the hull.

Each weapon has its own reactor buried under the hull.

The weapon itself is 50m at the base, and requires 200 meters of clear hullspace in each direction to be fired safely at maximum power with the lowest velocity setting. 

Due to the massive hull stress and subsequent required structural integrity reinforcement, this weapon will generally need to have a vessel purpose built to withstand the gravitational stresses of both firing the weapon, and the passage of the hyperrotating energy sphere as it leaves the weapon. Also considering the massive power requirements, such a custom designed vessel would need to be purpose built with the gravitic cannon in mind.

 
The range is that of a standard turbolaser, but the projectile can reach up to 7km/sec at maximum power.


Edited by Kaine Australis, Today, 06:19 AM.

YP5UutX.gif

(Those are totally not manned boarding torpedoes.)

"Must have hit close to the mark to get em all riled up like that, huh?"

UjSQuUo.gif8xM9kaxH_o.png --CLAN--2C54EXK.gif

Ship .......... Sidearms .......... Cannon


#2
Gir Quee

Gir Quee

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Under Review.



#3
Gir Quee

Gir Quee

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I'm going to quote part of the Hypersace pulsemass generator's entry in the Imperial Sourcebook (page 67) to start this out:

 

The generator produces tiny spheres of hyperenergy that are shot out into an area of space. When ships traveling through hyperspace cross the equivalent area of realspace, they come in contact with the hyperenergy spheres. These overwhelm the blocking capacity of the ship's shields and shred the craft. These hyperenergy spheres do not affect ships in realspace, but if a ship enters a field of spheres, and then jumps to lightspeed it comes in contact with the deadly pulses.

 

 

 

The key point in here is that hyperenergy spheres do not affect ships in realspace.

 

This doesn't mean that it's not possible to create some sort of gravitational based weaponry, however. I'd personally suggest looking at tensor weapons or gravity bombs. It wouldn't be too hard to get at least some of the effects that you described here with a development from one of those items. But I would also not be surprised if you could find a little known piece of gravitational technology that hasn't been canonically weaponized yet to get another effect.



#4
Kaine Australis

Kaine Australis

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Gir Quee There are a couple other technologies, such as this, as well as the ones you mentioned. I'll see what I can come up with.

Thankyou for your help with this project.


YP5UutX.gif

(Those are totally not manned boarding torpedoes.)

"Must have hit close to the mark to get em all riled up like that, huh?"

UjSQuUo.gif8xM9kaxH_o.png --CLAN--2C54EXK.gif

Ship .......... Sidearms .......... Cannon


#5
Kaine Australis

Kaine Australis

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Gir QueeAlright, edits made. Let me know what you think.


YP5UutX.gif

(Those are totally not manned boarding torpedoes.)

"Must have hit close to the mark to get em all riled up like that, huh?"

UjSQuUo.gif8xM9kaxH_o.png --CLAN--2C54EXK.gif

Ship .......... Sidearms .......... Cannon


#6
Gir Quee

Gir Quee

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Kaine Australis, just wanted to let you know that I got your tag. 

 

This is an ambitious and potentially ground-breaking weapon. There is definitely some precedence for a weapon like this in some degrees, but we're also entering some unknown area.

 

Because of that, I will need to take some time and do some serious thinking about this on a conceptual level. I will also be consulting some other factory staff members on this as well. It may be a little bit of time before I can get back to you with a solid answer,but you're always welcome to reach out to me to see where this is going if you have any questions or you want to know the progress on this.



#7
Kaine Australis

Kaine Australis

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No worries. This is an ambitious idea, so i am more than happy to take the time to do it properly.


YP5UutX.gif

(Those are totally not manned boarding torpedoes.)

"Must have hit close to the mark to get em all riled up like that, huh?"

UjSQuUo.gif8xM9kaxH_o.png --CLAN--2C54EXK.gif

Ship .......... Sidearms .......... Cannon


#8
Kaine Australis

Kaine Australis

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Gir Quee Just to let you know i've made further changes. I don't feel the weapon suits a turret, rather some sort of spinal mount or better, purpose built vessel to withstand such massive stresses on the firing vessel. I've also swapped the image to reflect that this weapon isn't something that's going to be dotted all over a hull in turret form. :)


YP5UutX.gif

(Those are totally not manned boarding torpedoes.)

"Must have hit close to the mark to get em all riled up like that, huh?"

UjSQuUo.gif8xM9kaxH_o.png --CLAN--2C54EXK.gif

Ship .......... Sidearms .......... Cannon


#9
Gir Quee

Gir Quee

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Kaine Australis, thank for you the heads up. A spinal nature will make this easier to approve.

 

Whenever I look at a submission, I have to take in at least two things in consideration:

 

1) How it fits with Star Wars lore

2) Gameplay balance

 

So let me give a broad overview of what I see with this submission in these areas

 

Lore

Hyperenergy is not well defined in Lore, nor is there a good real-life equivalent to easily compare it to. The hyperspace pulsemass generator specifically is noted to not have any effects in realspace. In opposition to that, the new canon does state that gravity well projectors can have an effect in real space. But we do not know the relationship between gravity well projectors and the hyperspace pulsemass generators mechanisms. Pulsemass generators project hyperenergy spheres, while gravity well projectors produce mass shadows. It's difficult to tell how well these intertwined.

 

Dovin Basals are probably the closest thing in canon effects to this sub. But like most Vong technology, they are rife with gameplay issues. More on that in a moment.

 

So overall, we are left more with conjecture about these commonalities than any actual information, which makes the lore basis of this sub shaky.

 

I could get maybe get behind a tenuous relationship between these technologies if the benefits of this were significantly more modest. But this starts into the next concern: Balance.

 

Gameplay Balance

I'm going to start off by saying that gravity weapons are difficult to get the balance right. Part of this is because a phenomenon that we can easily see for ourselves. And another part is because it's something that most Star Wars technology isn't inherently designed to resist, which means that there is little defense against it. So let's look at weapon properties right now.

 

1) Long-Range ("Battlefield")

2) Exceptionally Powerful

3) Slow rate of fire

4) Spinal mounted

 

These basic properties of the weapon balance itself well in my opinion. But the issue with this sub is the "gravity ammo" benefits itself.

 

1) Hyperspace Interdictor properties

2) Highly effective against "all forms of defense"

3) Normal near-misses are converted to "hits"

 

From a pure gameplay perspective, I could get maybe get behind having one of these additional properties, given the low production of these weapons.

 

So let's talk about how we can get one of those effects.

 

Overall, I think we need to get away from the pulsemass generators/hyperenergy spheres unless this is solely going to be an interdictor weapon with no realspace effects (Effect #1). 

 

Another option to think about are turning this into a projectile cannon that fires really large gravity bombs (Effect #2)

 

To get effect number three, this could fire out something like a souped up gravfield generator (Effect #3)

 

You're welcome, of course, to come up with other options as well.



#10
Kaine Australis

Kaine Australis

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Gir Quee Ok, i've removed references to any sort of interdiction effect, and added in the properties of the Gravfield generator. 
Basically now the projectile is a contained energy sphere that is hyperenergized but not to the point of actual hyperenergy, and charged with gravitic and magnetic energy, held together for a brief period by incredibly fast rotation. The magnetic rotating spheres have a very short lifespan, hence the velocity of the projectile.

Whew. I think we're close-ish. Let me know.

 


YP5UutX.gif

(Those are totally not manned boarding torpedoes.)

"Must have hit close to the mark to get em all riled up like that, huh?"

UjSQuUo.gif8xM9kaxH_o.png --CLAN--2C54EXK.gif

Ship .......... Sidearms .......... Cannon


#11
Gir Quee

Gir Quee

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Kaine Australis, I could have been a little bit more clear in my last post for effect #3. I meant literally firing out gravfield generators as the projectiles themselves. Part of this is simple lore (going back to the hyperenergy & lack of technology for containing weightless gravitational fields), and part of it is balance. By using projectiles, there are small number of countermeasures that can be deployed to partially counter this.

 

Effects on ships, not counting the affects on navigational hyperdrive computers begins at 2000 meters and increases in order of magnitude as the distance closes,

 

If you could remove the reference to navigational computers here (that's going into the interdictor territory).



#12
Kaine Australis

Kaine Australis

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Gir Quee I've removed the offending sentence regarding navigational effects.

I am trying to avoid having a physical projectile for exactly that reason, i wanted an energy-based projectile. :) Some sort of magnetic disruption or physical interdiction of the shot would still be a countermeasure as the weapon stands now, I think.


YP5UutX.gif

(Those are totally not manned boarding torpedoes.)

"Must have hit close to the mark to get em all riled up like that, huh?"

UjSQuUo.gif8xM9kaxH_o.png --CLAN--2C54EXK.gif

Ship .......... Sidearms .......... Cannon