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MandalArms XSR-47 "Seraph" LMG

- - - - - LMG Mandalorian Semi-Unique

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4 replies to this topic

#1
Kaine Australis

Kaine Australis

    Slightly un-sober

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OUT OF CHARACTER INFORMATION
 
Intent: To create a high quality personal light machine gun
Image Source: Link
Canon Link:N/A
Restricted Missions: N/A
Primary Source: Magnetic Accelerator
PRODUCTION INFORMATION
 
Manufacturer: MandalArmsKaine Australis
Model: XSR-52
Affiliation: Kaine AustralisClosed-Market, MandalArms Sidon Eshe (Link)
Modularity: No
Production: Semi-Unique
Material: Dallorian Alloy, Ferrocarbon, Hadrium, Denscris, Silicar

TECHNICAL SPECIFICATIONS

  • Classification: Railgun
  • Size:   Large
  • Weight: Heavy
  • Ammunition Type: Railgun ammo, power cell. Power cells are integrated into the magazine.
  • Ammunition Capacity: 250 RB-02 or compatible rounds
  • Reload Speed:  Low
  • Effective Range: Average
  • Rate of Fire: High
  • Stopping Power: Very-High
  • Recoil: Average

SPECIAL FEATURES
 
Very high muzzle velocity allows projectiles to be launched at fantastic speeds, making them nigh impossible to dodge, and providing a significant kinetic impact.
Utilizes specialised ammunition unique to this size of weapon at standardized caliber, unlike most MandalArms products.
 

Strengths:
 
EMP Resistant
Onboard e-systems allow for seamless link with HUD
Very resistant to wear and external damage.

High-velocity projectile generally allows for maximum penetration
Relatively high rate of fire for a Railgun-class weapon

Large ammunition capacity compared to other MandalArms weapons
Compatible with some other ammunition types not manufactured by MandalArms

 
Weaknesses:
 
Regular maintenance is essential to prevent critical failure.
EMP will reboot the weapon's onboard system, disabling it for several seconds.
The weapon has very high manufacturing costs.
Weapon weight and recoil makes accurate ranged fire impossible.
Significant weapon weight makes this a difficult weapon to wield effectively

 
 
DESCRIPTION
 
Primary Firing Mechanisms
MandalArms has been working on extensive upgrades for the MandalArms firearms line which was now split off into two series: the Gauss series and Railgun series. There are several differences between the two: Gauss guns fire a round that floats within the barrel when being launched therefore suffering no barrel degradation as seen in most firearms or overheating, is cheaper to make, and is completely silent. A rail gun however launches a round at much more powerful speeds than Gauss while being very susceptible to barrel degradation, overheating, being louder, and increased recoil. MandalArms however has addressed these issues to contain the negative effects by decreasing the base rate of fire and magazine sizes in the rail guns series. This does not mean though that the issues are completely gone and that they are not susceptible to its problems. Routine maintenance is still required just like any other firearm.
 
Recoil
To cut down on recoil, MandalArms has made the inner components of their firearms with a number of metals in addition to its recoil dampening stocks: Condensed-matter composite which was originally designed to distribute forces evenly across a vehicle to prevent any harmful structure vibrations caused by powerful engines and trace amounts of neutronium which was known for its ultra-dispersive characteristics. Despite these upgrades, the Railguns still had a sizeable recoil. This is compensated in the rifle-class weapons with inertial compensators unsuitable for pistol-sized weaponry.
 
Overheating of Railguns and Round
Dallorian alloy which was naturally resistant to heat, was used in the primary components for preventing the firearms from overheating. In addition, the firearm used a small cooling system. However, excessive use still caused the firearms to overheat on occasion if constantly being used in the automatic setting. If the firearm overheated due to the user ignoring the heating display, the firearm would shut down after five more seconds of ignoring the warnings and remain off until the weapon cooled down which could take several seconds.
 
Barrel Degradation and Rounds
To reduce barrel degradation and damage to rounds, the firearms made use of the alloys ferrocarbon, which was incredibly strong and corrosion resistant, hadrium, which was often seen in the barrels of blasters due to its high melting point and lack of malleability, and Denscris, which also had a high melting point, as well as Silicar.


Edited by Kaine Australis, Today, 08:17 PM.

YP5UutX.gif

(Those are totally not manned boarding torpedoes.)

"Must have hit close to the mark to get em all riled up like that, huh?"

UjSQuUo.gif8xM9kaxH_o.png --CLAN--2C54EXK.gif

Ship .......... Sidearms .......... Cannon


#2
The Major

The Major

    The Hunter, Mourning

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Under Review.

 

Kaine Australis

 

Can you link where you got permission to use this ammo?

 

RB-02 Salt Rounds (X

 

Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase)

 

The round you linked uses this category. 


Edited by The Major, Today, 08:03 PM.

7JyFSen.jpg


#3
Kaine Australis

Kaine Australis

    Slightly un-sober

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The Major

Thread
 

Compatibility with the custom rounds was requested by the client.


YP5UutX.gif

(Those are totally not manned boarding torpedoes.)

"Must have hit close to the mark to get em all riled up like that, huh?"

UjSQuUo.gif8xM9kaxH_o.png --CLAN--2C54EXK.gif

Ship .......... Sidearms .......... Cannon


#4
The Major

The Major

    The Hunter, Mourning

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Kaine Australis

 

Great, for now paste that to the affiliation field.

 

Regular maintenance is essential to prevent critical failure.
A powerful enough EMP will reboot the weapon's onboard system, disabling it for several seconds.
The weapon has very high manufacturing costs.

 

These are what I consider, "fluff" weaknesses. They don't really directly affect RP when in the heat of a duel. Considering that you have a rail gun with high ammo capacity and overwhelming penetrative power we are going to need a little more to balance it out more nicely. It's heavy so that makes target tracking for a speeding person at range tricky. But what else can you give me in this package? Perhaps instead of a powerful EMP you can say "in general, EMP strikes will reboot the weapon for several seconds", giving it a more tangible weakness.

 

Next:

 

High-velocity projectile allows for maximum penetration

 

I would modify this bit to say "may allow maximum" or "allows penetration of many materials." There are all kinds of resistant materials and since damage taken is determined by the person on the receiving -it is imperative to keep the wording regarding damage output as tentative and tenuous as possible. 


Edited by The Major, Today, 08:15 PM.

7JyFSen.jpg


#5
Kaine Australis

Kaine Australis

    Slightly un-sober

  • Character
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  • 227 posts

The Major No worries, edits made, ambiguity added to the penetration, EMP line is edited too. :)


YP5UutX.gif

(Those are totally not manned boarding torpedoes.)

"Must have hit close to the mark to get em all riled up like that, huh?"

UjSQuUo.gif8xM9kaxH_o.png --CLAN--2C54EXK.gif

Ship .......... Sidearms .......... Cannon