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"Shrapnel" MAP I

- - - - - First Order Artillery

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#1
Vihar Hux

Vihar Hux

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"Shrapnel" MAP I

Mobile Artillery Platform Mark I

 

OUT OF CHARACTER INFORMATION

 

  • Intent: To create a mobile, albeit slow artillery platform to rain down fire upon the enemies of the First Order
  • Image Source: [X]
  • Canon Link: N/A
  • Primary Source: N/A

PRODUCTION INFORMATION

 

Manufacturer: First Order Bureau of Engineers

  • Affiliation: First Order
  • Model: MAP Mark I
  • Modularity: Artillery Shells
  • Napalm Shells
    • EMP Shells
    • Shrapnel Shells
    • Smoke Shells
    • Cluster Shells
    • High Explosive Shells
  • ProductionLimited
  • Material: Durasteel

TECHNICAL SPECIFICATIONS

  • Classification: Artillery
  • Role: Heavy Artillery
  • Size: Large
  • Weight: Very Heavy
  • Minimum Crew: 11
    • Gunner - 1x
    • Spotter - 1x
    • Shell Loader's - 8x
    • Commander - 1x
  • Optimal Crew: 16
    • Gunner - 1x
    • Spotter - 2x
    • Shell Loader's 12x
    • Commander - 1x
  • Propulsion: Quadrupedal
  • Speed: Very Slow
  • Maneuverability: Very Low
  • Armament: High
  • Defenses: None
  • Squadron Count: Low
  • Passenger Capacity: 0
  • Cargo Capacity: None

SPECIAL FEATURES

  • N/A

Strengths:

  • Firepower Supreme - The five-ton shells that are loaded into the MAP can be absolutely devastating and are highly capable of destroying many unshielded and shielded targets at ease. The shells can, in most cases, decimate a good number of infantry brigades at times along with destroying lightly armored vehicles. Anything besides a lightly armored vehicle, however, will be far more difficult to destroy though the MAP still makes short work of them if it gets a direct hit on them. Heavy armor is hardest for the MAP to destroy, though it is possible though on rare occasions. Even if they don't get a direct hit, no matter the shell, shrapnel will be shot out in every direction, eviscerating enemy soldiers in most cases. The MAP specializes in destroying infantry and lighlty armored to medium armored vehicles, anything above this it has a hard time with.

Weaknesses:

  • Absolutely Defenseless - The MAP had no defenses, all it is is a giant gun, put on legs, with minimal armoring to protect it from arms fire. The MAP has to rely on heavy support from nearby allies and defensive units to be used to full effect. Without any support, the MAP is a sitting duck for airstrikes or even just rushes of infantry because of how slow it is to move and fire.
  • Slow as a Snail - The MAP is...it's slow, simple as that. It moves at a whopping...5 miles an hour. Which is typically why these artillery units are dropped in from air transports. Though, if the MAP had to be on the move to readjust position, it is rather slow and incredibly vulnerable. All it takes is one anti-armor mine to a single leg and poof...there goes your expensive artillery unit.
  • Slow to Reload - At least eight people are required to load the five-ton shells into the loading chamber for the MAP. Twelve people are optimal however even with this many people and even with a highly specialized and experienced group, reload time will at the least take ten minutes. That's not even including the time to spot for a location, aim, and fire the weapon. It takes the MAP five seconds to ready the shell before it is shot out of it's loading chamber and onto the battlefield.

Description:

Artillery isn't a must on the field of battle...though the support it brings it an absolute life-savior. Artillery can pummel the enemy into submission, decimate enemy columns of armor, eviscerate dozens upon dozens of infantry units, and stop any type of push from enemy opposition to overrun your current position. That's exactly the idea of thought the First Order Military Command has in mind when they assigned the Bureau of Engineers to begin work on a monstrous Artillery piece to decimate any enemy. The result of a year of work and delays? The MAP, Mobile Artillery Platform. It's codename when it was being worked on was, "MAAD," Mobile Artillery Assured Destruction. The MAP was designed with the sole purpose of destroying entire enemy lines and causing as much destruction and mayhem as possible against any enemy. Which is what happened.

 

The MAP uses a spotter from a higher up position, or from a person in the field, to be used to spot enemy positions where there is a heavy concentration of the opposition. The spotter then calls in the artillery strike on the enemy position. Other times, the MAP will fire randomly into the field of battle with the use of a spotter close to the MAP as to avoid needless spotter deaths which can hamper artillery efforts. The spotter will then communicate with both the commander and the gunner through comns and from there, the loading crew begins to load up a single artillery shell. If more than one shell is loaded at a time, the result will typically be disastrous and will result in a rather large explosion and casualties. After the shell is loaded, the gunner swivels the artillery gun around without the movement on the legs, rotating the gun into the right position before then issuing the priming sequence with the pull of a switch in the form of a silver key to initiate arming sequence. The shell will then be armed instantaneously gunner has somewhere from five to ten seconds to fire the gun. If they don't, well...the result isn't pretty.


Edited by FN-2826, 17 June 2018 - 07:28 PM.

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#2
Zef Halo

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Under Review.



#3
Zef Halo

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Firepower Supreme - The five-ton shells that are loaded into the MAP can be absolutely devastating and are highly capable of destroying many unshielded and shielded targets at ease. The shells can absolutely obliterate enemy infantry into heaps of dust if the right ammunition is used. Heavily armored enemy armor units are, however, far more difficult to destroy through the MAP still makes short work of them if it gets a direct hit on them. Even if they don't get a direct hit, no matter the shell, shrapnel will be shot out in every direction, eviscerating enemy infantry and damaging enemy armor units.

 

This sounds like an extreme rating description, you will need to reword it to answer to the High rating of Armament. 

 

FN-2826


Edited by Zef Halo, 10 June 2018 - 03:12 PM.


#4
Vihar Hux

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Zef Halo

Okay, I changed it. How is it now?


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#5
Zef Halo

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FN-2826

It really doesn't look much different to me than before. Especially the shielded part. A mass produced arty firing 5 tonne shells eradicating brigades and light vehicles won't go through.

#6
Vihar Hux

Vihar Hux

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Zef Halo What if I dropped the rating down to limited?


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#7
Zef Halo

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FN-2826

Sure

#8
Vihar Hux

Vihar Hux

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Zef Halo Changed the rating to 'Limited'


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#9
Jamie Pyne

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Approved.


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