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SM - 2

- - - - - Sonic Mirdirmorut

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#1
Rex Taff

Rex Taff

    jatne beskar'ad master

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OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION

  • Manufacturer: Mirdirmorut
  • Affiliation: Mirdirmorut, Closed-Market
  • Model: SM - 2
  • Modularity: No
  • Production: Minor 

  • Material: Durasteel, sonic weapon components.

TECHNICAL SPECIFICATIONS

  • Classification: Sonic Rifle
  • Size:  Average
  • Weight: Heavy
  • Ammunition Type: Power cell
  • Ammunition Capacity: 200 shots unarmoured, 50 shots armoured 
  • Reload Speed: Slow

  • Effective Range: Average
  • Rate of Fire: Average
  • Stopping Power: Low 
  • Recoil: Very Low

SPECIAL FEATURES

  • Two settings on the weapon one for unarmoured opponents one for armoured opponents.

Strengths:

  • Vibrations are tickling my feet - can vibrate the metals within a set of armour.

Weaknesses:

  • EMP me - EMP's can shut down this weapon fairly easily.
  • Metals - Is set to affect only certain metals such as Durasteel, Phrik, Beskar, Armorweave, Trimantium.

     

     

DESCRIPTION
Mirdirmorut was looking at sonic weaponry and realised that there was a sever lack of weapons that could affect armour or even people, especially force users. So this weapon was made with that in mind. This weapon can affect the metal within a suit of armour vibrating it making sonic dampeners nullified in there attempts to stop it. However it is susceptible to EMP's shutting it down and the like. It is however only set to a small range of armour metals. The cone range is all the way average range however it becomes less effective the further it goes.


Edited by Rex Taff, Today, 06:11 AM.

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       Company - Mirdirmorut

 

#2
Netherworld

Netherworld
  • Factory Judge
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Under Review.



#3
Netherworld

Netherworld
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Rex Taff

 

This is a neat idea, but I've a couple of questions.

 

  1. How does it just 'nullify' sonic dampeners?
  2. Various metals will respond to a sonic wave at different frequencies. I suggest you pick a few metals you want to affect with the weapon and limit it to that.
  3. Finally, how does it fire the sonic wave? Beam, cone, 'shot'?


#4
Rex Taff

Rex Taff

    jatne beskar'ad master

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Netherworld

 

Thanks

1. it vibrates the metal itself. sonic dampeners from my knowledge can't help you with that.

2. I was thinking maybe beskar, phrik, durasteel and other metals used in armours in specific. Thoughts?

3. I was thinking in a cone personally  


oMfLw7k.pngM1nlXBc.png

06.gif

Droidmaster1.gif

       Company - Mirdirmorut

 

#5
Netherworld

Netherworld
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Rex Taff

 

Sonic dampeners protect from loud sounds. What effect did you envision that vibrating metal would have?

 

"Metals used in armors" can be literally anything, so I'll need that narrowed down.

 

Please specify the maximum cone expansion then, and you'll need to add that the further downrange the target is (ie personal vs long range), the lesser the effect will be due to cone dispersal.



#6
Netherworld

Netherworld
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Rex Taff

 

What's the status of this submission?



#7
Rex Taff

Rex Taff

    jatne beskar'ad master

  • Character
    • Character Bio
  • 1,001 posts

Netherworld

 

Sorry been busy IRL and hadn't had a chance to look this sub over.

 

The thought I had of the vibrating metal of the armour was to either affect the person inside with the vibrations or have to armour start falling apart.

 

As for the metals I was thinking Durasteel, Phrik, Beskar, Armorweave, Trimantium.

 

I am think the cone range would be all the way to average range.


oMfLw7k.pngM1nlXBc.png

06.gif

Droidmaster1.gif

       Company - Mirdirmorut