OUT OF CHARACTER INFORMATION
Intent: To create a dynamic race that both fulfils multiple positions within Tathra Khaeus' Bryn'adûl in association with his new alliances and resources. But also to serve as a spiritual successors to the dying species that Tathra originated from. Also to allow me the license to fully continue the path of Tathra's species through specifically my own artistic lens.
Image Credit: Image Credit: X
Homeworld: Draemidus Prime
Language: Basic, Draelvasier
Estimated Population: Planetary
Force Sensitivity: Rare
The Draelvasier are all one and the same, a species born through cloning as they are all made from genetically edited samples of Tathra’s DNA. These genetically edited samples are made as part of an attempt to rejuvenate his species, making use of the genetically edited templates to fit specific roles within a society under the direct rule of one leader.
The clone genes cause the newly born to age years within months, reaching adulthood in a total of two years and three months.
The species in of itself comes in a large variety of shapes and sizes, due to its starkly different races, cloned and bred from specific variations of host DNA that put emphasis on particular special traits. However, at a distance the species are a tall and bulky race, typically humanoid in shape with horns, proud and bulky, both male and female. Typically with short or long horns and no particular identifiable hair normally.
Breathes: Type I
Average height of adults: 2.6-3.2m
Average length of adults: N/A
Skin colour: Black, Cobalt, Brown, Crimson, Sage, White
Hair color: N/A
- Baedurin -
The Baedurin are a race within Draelvasier that predominantly take on traits from the more primate variants of the genetically spliced host DNA. They are usually on the higher end of the average Draelvasier height, and are typically more muscular and have more pronounced reptilian features. Such as a sort of hardened shell that is an intensified variation of the scale like features on the host, making their bodies sturdier and have a thicker and more defensive shell.
The Baedurin are what you could consider to be the muscle of the species, and are known for the carrying the monstrous strength of their forefather. Additionally, the Baedurin shed a thick layer of scaled skin once every year, and are cold blooded. The Baedurin also had similarly slightly longer faces with even some having more pronounced primal features rather than human. However due to the robust nature of their skin, it is nearly impossible for them to wear standard humanoid clothing or armour on their bodies. Where as they instead have to rely on custom made gear or sleeveless gear. This race is predominantly more bulky and slow than the other two.
However, the Baedurin also take the sins of their fathers with them. They are incredibly sensitive to cold but are also quite formidable against heat. Unlike other races, strangely both the females and males are equally built for combat. Typically not differentiating much in size or shape, bar the females having wider hips.
The Aeravalin are often considered soft by comparison to the other races within the Draelvasier, suffering from less physical defects and taking on the more humanoid feline aesthetic of their ancestors.
They have a typically lean and strong build, baring horns and durable skin that resemble that of insectoid variants. They are typically more intelligent, and scientific by comparison to their racial counterparts.
The Aeravalin vary in height, typically being taller than both the other races but slimmer and carrying a more petite frame. One of the more grander differences is in their complexion, their skin being more typically a pale blue or crystalised like ice. They in both mind and body carry a strength where their brethren carry weakness. They can endure coldness with greater versatility where as they suffer more-so in hotter environments.
Sraelvun, is Draelvasier for worker. These are the most common of the three, a almost entirely male sub-class of their species that are more humanoid, with less appendages and a scaled flesh like look that resembles their host DNA. The Sraelvun make up the backbone of the Draelvasier as a kind of drone, typically not as smart and nearly almost always simply made to follow orders. They are less formidable than the other races, however carry a fiendishness unparalleled by the other races. They are often cunning, but not intelligent.
The Baedurin are simple in livelihood by comparison to the other races among the Draelvasier. The Baedurin make up the more blue collar and industrious jobs, and pick up the slack in special forces and pure efficiency through their guttural instincts.
The Baedurin, even more so than the other two races put a complete emphasis on strength and will power than the other members of the race. The Baedurin, due to the nature of their appearance are generalised as being barbaric. But this is not the case.
Tactics, precision and critical thinking skills are all of equal importance within the Baedurin. This, and the ability to face adversity through any means are the key focal points of Baedurin society. Splitting their people into a class like society based on physical and mental potential.
The Aeravalin, are the scientific geniuses behind the war machine that is the Draelvasier culture, they are the beings that elevate the Draelvasier beyond their primal levels. They helped develop the society of the Draelvasier by making cooperation between the races possible.
The Aervalin are more snobbish and principled than the other races, equally as brutal and ritualistic but less likely to act out or showboat. They, alongside the Chieftain typically hold the positions that delegate the use of the individual strengths of the races.
Otherwise known as drones, are significantly less independent than the other races within the Draelvasier. Born with a deep seated coded urge to serve and follow willingly. The Sraelvun is the most common of the three races. Serving as a form of cannon fodder for military operations.
Within the Sraelvun, they place a sole focus on physical strength. General size and physical power is what dominates their society. Splitting themselves quite crudely into groups as they place borders between themselves based on height and muscle mass alone.
However, whilst still less independent. There are those Sraelvun which are born from natural methods, who sometimes rarely possess the strength or intelligence of the other races.
STRENGTHS AND WEAKNESSES
+ Formidable Form: The Draelvasier overall as a species can be considered tough. The Draelvasier like their host Tathra have a hefty constitution with strong bones and durable skin.
+ Stature: almost all members of the Draelvasier are tall beings. Their average height being much higher than that of humans, gaining them advantages of reach and gaining agility with greater ease.
+ Natural Bond: The Draelvasier have more primitive bodies, built for harsh living in the wild. Thusly, through their natural prowess are respected by creatures and attain powerful bonds with animals easily. This is a naturally occurring ability.
+ Fast Track: As a result of genetic design, naturally born Draelvasier grow up to adult stature within months, however taking years to fully develop and continuing to develop well into their triple digit years.
- Bigger Target: Stealth isn’t quite so easily achieved by the Draelvasier, their bodies are heavy and weighted, powerful. But this also means that they can be heard or seen coming from miles away.
- Temper: As with their predecessors, the Draelvasier feel their blood boil at the smallest slight. They are impulsive and quick to anger. Which can often cost them a fight, or make diplomacy difficult.
- Xenophobia: Almost all Draelvasier, keep to their own. It is incredibly difficult for them to make allies of other species. Whilst they even fight amongst one and other, they still would choose their worst enemy if it shared blood with them over an ally of another species.
- Infrared Vision: Draelvasier have infrared vision, seeing through heat. This can be a problem with explosives in combat, as high exposures of heat will blind them temporarily.
- Force Deficient: It is very rare for members of the Draelvasier to possess the force, and typically those that do find their abilities to be lacking.
- Never Telekinetic: Even amongst those with force aptitude within the Draelvasier, telekinetic abilities appear to escape them no matter how hard they try.
+ Brute Strength: The Baedurin are the toughest and meanest of the races, by average being much stronger than an average wookie, comparably nearly sixteen times stronger on average than humans. They are tall and hard to kill.
+ The Scarring: As part of a warrior's rite of passage in the Baedurin, they must undergo a scarring of their whole body. Hardening their skin to become tougher to break. They don’t bruise easily, and feel little blunt trauma.
+ Industrious Mind: The more intelligent among the Baedurin think mechanically, able to construct and build weapons, vehicles and make the best of their situations.
+ Skin Like Lead: These particular Draelvasier share the trait of their forefather, possessing an extreme level of resistance to heat of all variants.
- Slow Coach: Due to their lumbering muscle mass, the Baedurin are notably slower than the other two races. They have low stamina and can’t run very far. This also mitigates their flexibility.
- Cold Feet: The Baedurin have an incredibly low tolerance for the cold, their bodies run on fire. If their bodies are exposed to the cold weather, they will eventually short circuit and die.
+ Cold as Ice: The Aeravalin are typically the power opposite of the Baedurin, having a greater resistance to the cold due to their primarily Arkanian senses.
+ Scientific: The Aeravalin have scientific minds, they are designers of gadgets and upgrades of weaponry, putting the industrious minds of the Braedurin and the scavenger like nature of the Sraelvun.
+ Agile: The Aeravalin are more agile, allowing them to apply themselves to more complex roles rather than standard military positions.
- I’m Melting: Heat is deadly, and the flesh of the Aeravalin is sensitive to it. This causes lower performance in combat within heated areas and a weakness to explosives and fire.
- Thin Skin: The Aervalin have comparitively thinner and weaker skin, leaving them more susceptible to illness and injury.
+ Cunning: Due to the relationship of the Sraelvun with the Baedurin, they are scavengers. Capable of making something from nothing in many situations.
+ Rabid: The Sraelvun, like trandoshans are agile and have long claws for nails. This allows them to climb walls and ravage animals.
+/- Fearless: The Sraelvun are ultimately fearless creatures that will follow orders to the death. But, this also means they are reckless and ultimately will die before they retreat.
+ Skin Like Lead: These particular Draelvasier share the trait of their forefather, possessing an extreme level of resistance to heat of all variants.
- Born to die: The Sraelvun are born knowing they will die in combat. This places a certain level of flippancy on their actions. They are suicidal, and will often allow themselves to die if it serves a greater purpose. This is a double edged sword as sometimes they will simply just, allow themselves to die if they cannot perceive a victory.
- Drones: The Sraelvun are not capable of critical thinking, they are as close to being semi-sentient you can get while still being sentient. They can perform basic task, however nothing greater for the most part.
- Cannibals: They eat everything, including each other.
Diet: Meat, fruit, vegetables
Communication: All species speak Draelvasier, upper castes are taught basic as well.
Technology level: Enhanced
The system of government within the Bryn'adûl exists as a trinity between the three main governing bodies, presiding over a caste system based on competence, respect and reputation. The Barricas [Military], the Seers and the Caden’maris[Court, ect]. The Bryn'adûl believe other species to be poisonous to the galaxy, that they are the apex species - which extends to their extreme ethnocentrism. The Bryn'adûl believe that the other species of the galaxy betray the natural purity of violence, of the strength it breeds, that they are weak. They believe that by showing this insulting weakness, they are deserving of death.
This belief stems from the ancient cataclysm that once wiped them out, believed to be caused by outsiders. The Bryn'adûl see the galaxy as weak, reliant on technology whilst they in truth grow weaker as individuals, as people. They see themselves as Crusaders, ready to wipe out the lesser species to gain power and glory, and achieve immortality for their own. The Bryn'adûl place an importance on strength above all, lead by the strongest of their species, with the intent to prosper through domination and conquest.
This is not to say the Bryn'adûl are uncruel or benevolent, they revel in the destruction of the species of the galaxy and their ivory towers. The Bryn'adûl are a hardy and savage race, they revel in growth in individual strength as they believe all must strive to better themselves for the health of the whole.
Draelvasier structure their sense of belief based on what they see, feel and experience. Their eyes tells them that all beings are the same. Animal or man, every creature is made of flesh and bone. This in turn serves their belief that it is a beings actions and competence, power; that serves to fill the empty void that culminates in the respect given to them.
The Draelvasier believe every experience is a mentor, and to seek more formidable foes and obstacles in every instance of their lives. This, belief even carries over to food. The Draelvasier hunt and kill their food, believing that they should only eat powerful creatures. And, in the eating of these creatures they gain their strength. The Draelvasier believe that by consuming an animal they also devour its spirit, paying tribute to their strength by lending it to their own.
Within Drael and by extension Bryn'adûl society, the idea of monogamy or familial groupings is alien to them. Draelvasier lay with many, their goal to create the strongest warriors and grow in number. The Bryn'adûl and Draelvasier do not believe in money, placing only value in what they need or take by force.
You only own something if you take it or make it.
The system of government followed by the Draelvasier is a feudal military system within the Bryn'adûl. The Draelvasier believe that the ability to face adversity with readiness and decisive action and the ability to adapt and defeat your enemies are essential to progression. Even more so, essential to their way of life.
The Ish’makra is the name given to the council comprised of the leaders of the various sects within the Bryn’adul. Comprised of the Marauder Primus, The Overseer, High Shaman, High Judges and at its head, the Chieftain. Whilst the council exists to maintain cohesion and discipline amongst the Bryn’adul, they serve primarily in an advisory capacity. The Chieftain may override or listen to he Ish’makra as they see fit.
The Seers exist as the primary assortment of force wielders within the Bryn'adûl. They see the cosmic powers that are gifted among the few as a sign of wisdom. The Seers are those who decide where the Bryn'adûl will go, tell of what battles they should incite or join. The Seers use their cosmic abilities to peer into the future, speaking into the ear of the Chieftain as an advisory role. Within the Seers exist multiple roles, one of the more prominent groups being a militant subsidiary known as Shamans.
The Seers themselves serve as advisors, and act as a cautionary eye overwatching the entirety of the Bryn’adul. Upholding their beliefs and serving as a guiding hand for the Bryn’adul. The Overseer himself is a powerful force sensitive, and the spiritual leader of the Bryn’adul second to the Chieftain. The Seers themselves are split up into divisions of acolytes, adepts and true Seers of which number few.
The Shamans are active members of the military, commanding the beastial forces of the Bryn’adul and serving as representatives of the Seers on the field of battle. The Shamans are an interlinked group, half militant and half seer.
This is the official name of the Bryn’adul deployable forces, however typically simply referred to as the Bryn’adul or by individual assets assigned names. Within the Bryn’adul military exists dozens of variant groups.
The Kad’Maera, is the system of education and training of both the Aeravalin and Baedurin races. They teach all the newborns how to walk and speak, teaching them basic and Draelvasier.
Shortly after maturing into a full adult, the Aeravalin and Baedurin are put through grueling physical training, teaching them how to use their bodies and minds in combat and teaching them the history of their past and their ancestors. For roughly two-hundred and sixty days, all newly matured members of the species are educated and taught how to fight. After this two-hundred and sixty day period the Kad’Maera conducts a test known as the Bedla’korum.
The Bedla’korum is a two week set of trials overseen by the High Judges and their courts, which decides the placement of those that succeed in the trials into particular Castes. Those that fail, join the Horde.
The Crusaders Kadis
The Crusader Kadis (Test), is the next step in a member of the Higher Castes life, joining the Bryn’adul Crusaders, and entering the Kadis to determine their position within the elite Crusaders.
Theron's of Tutelage
The Theron's of Tutelage are the order of mentors, teachers and trainers that oversee the introduction of the High Caste military forces into actual combat, serving as go-betweens of training and active duty units. The Theron's spend half their life training the new generations, the other leading them into combat as on-field Commanders.
The Morad'kai is the ruling that, strength and individuality trumps all preconceived notion. This is, the ability to challenge any ruling or leadership through combat. Whether this be a trial by combat to prove the innocence or worth of ones self to the Courts or to usurp a incompetent leader. None are above reproach.
Tenebrak, the name given to the few who could rightfully be called exiles or banished members of the Bryn'adûl. All of those who appear unfit for duty, are branded and subsequently executed. Deserters are few in number, but when they do appear - the Bryn'adûl wipes them out with the upmost wrath.
An'shaerneghm is the Draelvasier term for celebration, applying to the victories of the Bryn'adûl in regards to combative accomplishments. These festivities include music, feasting and often times combat and gifts being awarded to various parties. Often times a An'shaerneghm is held by a singular warring party or is simply amongst those who conquered a world. It is tradition that a Chieftain will pass on a blessing of strength to newborns at these events.
Often times, Draelvasier will fight in the presence of the Chieftain or other high caste military representative in hopes of impressing their superiors. Dancing is also a large part of these ceremonies, considered a disciplined sport - the Draelvasier typically dance as a way to court a mate.
In Draelvasier dances, they typically imitate animals or past battles - paying respect to the strength of foes or creatures they have witnessed.
Drovagaerys is the name given to Draelvasier of esteemed renown that have given their lives for the Bryn'adûl cause. These Drovagaerys are named by the Caden'maris before their burial, whether it be honorary or true.
IThe Graghk-ro'ka, is the name given to the challenge each member of the Bryn'adûl are able to invoke. This is a challenge for the title of Chieftain, and requires a week to prepare as the majority of the species watches this event.
The name given to a hunt. When the Draelvasier hunt, it is typically when they find impressive beasts. The Bryn'adûl seek to destroy and conquer those of strength, to in turn empower themselves. Eish-ma is the name given to a great hunt.
Takt-enkarack is the sentencing of another species, planet, or group to destruction. This is the call of war for the Bryn'adûl. The court and seers must convene, the Marauders must convene. The Chieftain must, convene. Then, the courts will chant for a great Takt, and the Chieftain will respond ether with enkarack, initiating war. Or, with entorekie - denying it.
Baedurin behavior is blunt in many ways. They are practical beings with practical ambitions and goals. They know no life other than that which is taught to them, to serve and grow in power under the mighty Chieftain of the Draelvasier.
The Baedurin believe themselves to be superior to the other races. Their xenophobia is the greatest, they spit on other species. Enjoying torturing and butchering humans and various other smaller humanoids. However, they are quite passive aggressive regarding their competitive nature. As teamwork and the prosperity of society are the cornerstone of their actions, they often attempt to hide their disdain from one and other. They can become, cold and calculating when trying to unseat a superior officer to gain their position.
There is a constant power struggle and shifts within their parts of society as they constantly fight among themselves to see who is the strongest. They respect little else than will and sheer power.
The Baedurin are a very patriarchal race, often putting down the females. Typically the Baedurin males prefer to attempt to mate with the farer and more soft skinned Aeravalin. However this often produces slightly more impressive Sraelvun rather than a pure Baedurin or Aeravalin. All the same, they still often prefer the Aeravalin females. On the other hand, the Baedurin women tend to pick on the other two races, simply overpowering their males and breeding with them.
The overall interaction between the Baedurin and the Sraelvun can be considered a sort of feverish animosity, but they still need each other. More so the Sraelvun need the Baedurin and the Sraelvun are convenient for the Baedurin. They eat what they leave behind and exist as a sort of foil to the brutes.
The Baedurin whilst industrial consider it dishonourable and cowardly to complete forgo physical feats or attributes in place of technology, careful not to lose themselves to its temptations.
Out of the three species, the Aeravalin are the most pious and righteous. Aeravalin believe they are the pinnacle of evolution in the Draevasier genepool and consider themselves to be the torch bearers of the race, the ones destined to lead them to a brighter future.
Though they retain similar muscle mass and power as the other two species, their sharp intellect sees them rely on more than the innate brute strength which the Baedurin are known for. They are the philosophers and scientists of the community, and cunning by nature.
The Sraelvun live like rats, huddled up into small corners, feasting on the leftovers and often being considered pests by the other races. The Sraelvun receive a heavily revised version of the Kad’Maera coded into their minds when they are born, and are typically left to their own devices for several months, then they are lined up and the strongest of them are chosen to join the Horde. The others, breed or become living practice dummies for the Horde.
The Sraelvun, often operate similarly to prison gangs. Forming into tribal groups that have particular physical traits, use particular weapons or sport particular scars or markings. Some of the more significant tribes sport large scarrings or particular painted symbols on their armour.
For example, the Blood Riders are one of the strongest and largest tribes. They use their own kinds blood for war-paint in the shape of a Sraelvun hand on their faces and shoulders. Typically wearing only leg armour and something on their chest.
When Tathra Khaeus created the Bryn’adul, it served as a purpose for the leaderless members of his species that had survived. However, they numbered too few to revive their species. Thus Tathra begun his experimentation with cloning technology and genetic manipulation.
He had already dabbled in genetic manipulation before, his first test subject being himself. Only serving to horrible mutate and malform himself in the process. He did not know until much later, when new resources were available to him through new alliances, did he realise that there was conventional method to revive his species.
They had been destroyed, near wiped out by some cosmic event thousands of years past. Tathra would ensure that it wouldn’t happen again. Over nearly a centuries worth of experience, the soon to be Chieftain had met many species. Worked with a variety of warriors and factions, and his ability to kill was matched by few. But, his scientific mind was singular, uneducated bar what little he could discover through old Arkanian logs. The resulting species that were spawned from his experiments are perfected renditions following many cases of trial and error.
A total of eighteen DNA samples were taken, six for each of the three races of the Draelvasier that Tathra had in mind. Over a series of three months, Tathra perfected the Baedurin first, the most similar to himself was easiest, they were strong. However, they were hard to keep control of. Tathra tried to imprint of sort of obedience into their minds, but it almost always came at the cost of their more industrial and mechanical mindset. Instead he saw to educating them that might makes right. This ensured his leadership, and if one of the Baedurin or the other races managed to unseat him as Chieftain. It would’ve been theirs, by right.
The Baedurin began in stages of primitive tribe like structures, warring amongst themselves for months. Tathra allowed the warring factions to fight in a controlled environment, allowing his own teachings to take shape through their own experiences. Eventually, what came of the Baedurin was a hardened race, strengthened by the purposeful cruelty unwittingly pressed on them.
Second came the Aeravalin, a sort of foil to the Baedurin that were put in place to serve as a sort of focal point for the union between the trinity of races. The Aeravalin were more-so an accident in their creation. Their becoming was not entirely of Tathra’s making, the gene pool had been altered without his knowing in an attempt of sabotage. Yet instead, the supposed sabotage created the unlikely community builders that the Aeravalin became.
Thirdly came the Sraelvun, they existed to act as a buffer for the other races. Fodder for the war machine that was the Draelvasier. They, were the only species he could correctly imprint the obedience upon, as all that was necessary of them was to do as they were bid, kill or be killed.
Finally, Tathra placed himself as their leader; the Chieftain. The highest level of ruler possible, beginning to integrate the species into what would eventually become known as the Bryn'adûl.
Five years on, the Bryn'adûl exist as a feared force in the Galaxy. Righteous crusaders that have earned trepidation at the very mention of their name.Battle after battle, the Bryn'adûl have grown to conquer world after world, expanding the reach of the Chieftain and the Bryn'adûl further than any could have ever hoped for, or potentially feared.
Edited by Tathra Khaeus, 23 April 2019 - 09:43 AM.
Submission Mod per OP