I'm so tempted to just keep watching things burn, but I'll be a productive community member I guess.
These points have been gone over nearly to death but I don't think its been argued as well as it could have been cause I have a huge ego so here we go.
The current invasions are purely the result of OOC animosity/the current invasions constitute bullying.
I don't believe the writers in support of this perspective have proved their case here, which is not the same as saying that the OOC animosity doesn't exist. The people in this thread suggesting there is no bad blood are foolish. IMO some of it is very justified, but just because it is there does not mean it is dictating people's actions. Read the threads of the factions involved before you claim zero IC justification.
I would be very careful about throwing around words like 'harassment', because from my point of view starting a status update war followed by a six page suggestion thread because your friends are having a bad week sounds a little like bully behavior to me. Declaring 'bullies' does not make it so, and doing it because you're upset with how a situation has played out could be seen as a form of harassment to get your own way.
There is no reason for simultaneous OOC invasions other than to burn writers out/frustate them.
There may be some truth to this, but if so the threshold should be much higher than two or three invasions. Like it or not, cloud breaks are a thing, strategic assaults are a thing. So it should only be IC, sure, then maybe we should reevaluate the rules about launching consecutive invasions between judgments, or the amount of territory conquerable per month, or re-dominioning lost hexes. As it stands right now most factions are unkillable, multiple invasions are the only way to raise the stakes. Is it poodooty? Maybe, but this is what the community asked for. People don't want to lose their sand castles, so now the only way to defeat your opponent is if you break their morale. Democracy in action.
It is true that some factions are less predisposed towards pvp than other factions. Should they be rewarded for this? If they are on the map, no. The map is for pvp. There is no mechanic on Chaos that allows a group of writers to squat on territory with no risk to themselves. Good. This is working as intended.
Simultaneous IC invasions should take place at different times OOC.
In a perfect world this might be a perfect solution, but as it stands coordinating schedules are so complex that the site only gets a few months of viable invasion season per year. If a single faction pisses off half the site IC, we are not going to take turns socking them in the face like olde timey boxers. That is an unfair expectation to place on other factions to pay the price for that single faction's leadership/activity problems.
The rules shouldn't change simply because two factions who are not even adjacent to the hexes they are attacking declared at a bad time. People are asking for an overhaul of the entire invasion system because of a potential month's lost work.
Since it's easy to snipe at people from the back of the class but much more difficult to come up with productive suggestions or contributions, here is my take on a fix through mandate:
Strength: The Major Faction cannot be invaded by multiple factions simultaneously.
Weakness: The Major Faction cannot invade a faction at the same time as another Major Faction or sign up as allies.
If you don't like the ally game, you don't like the ally game. Fine. But you shouldn't get to profit off it.
Edited by Zark, 05 July 2019 - 10:41 AM.