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Krag's Cortosis Laced Prosthetic Leg

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#1
Juun Prax

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Intent: To give Krag a prosthetic leg and use one of the two bits of cortosis I have lying around
Development Thread:http://starwarsrp.ne...ic-vs-vulcanus/
Manufacturer: Graug Forgers
Model: Graug Prosthetic Limb
Affiliation: Darth Vulcanus
Modularity: No
Production: unique
Material: Cortosis, Duraplast
Description:

 

At the battle of Sabarene Darth Vulcanus lost his left leg to a lightsaber blow, forcing the Graug forgers to use their knowledge of prosthetic to create their warlord a new limb that would also assist him in battle. The forgers went to work, scavenging the strongest materials they had to create his new leg. Fortunately, the Graug Hordes were still in possession of Cortosis Ore from their exploits with the Empire. This new leg resembles that of a dragon and has sharp cortosis talons and a Cortosis coating allowing it to deactivate lightsabers upon striking it. However, the added defense comes at the cost of Krag's mobility and makes his already slow walking even slower. The leg is bulky, even for a Graug the size of Vulcanus, and that causes him a great loss to his maneuverability but to him it his worth the slight loss. The leg itself can withstand multiple hits from a lightsaber before shattering and since it deactivates lightsabers with every strike, it gives Krag time to maneuver his leg away from danger. 

 

Classification: Multi-Purpose
Weight: 36 kilograms
Quality: 7
Other Feature(s):


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#2
Cradossk

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@Darth Vulcanus - An average humanoid leg weighs 20% of body weight.  Unless you're telling me that Krag weighs less than ninety pounds, that number's gonna need some tweaking.

 

Also, I need to know whether this is a cortosis alloy (deflects lightsabres) or a cortosis ore weave (deactivates them, like Jensaarai armor).



#3
Juun Prax

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@Boolon Murr

 

weight changed

 

Cortosis Ore Weave


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#4
Cradossk

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@Darth Vulcanus - if you can mention the cortosis weave in the sub, and that it deactivates lightsabres rather than resisting them, I think we're good to go, apart from the minor problem of cortosis weave and duraplast not being suitable for quality 8.  I'd accept 6, or 7 with a significantly increased description.



#5
Cradossk

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@Darth Vulcanus - What is the status of this submission?



#6
Juun Prax

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@Boolon Murr

 

Sorry about the wait, I made the changes and added a line in the description. I couldn't think of what else to add since the tech itself is pretty straightforward. 


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#7
Cradossk

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@Darth Vulcanus - Approved pending secondary.



#8
Valiens Nantaris

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Approved, me old space ork.


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