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Kaine Zambrano - Dark Lord of the Sith

Kaine Zambrano Sith Lord Epicanthix Carnifex

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Darth Carnifex

Darth Carnifex

    Immortal Sith Emperor

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| Social Information |

  • | Name | Kaine Zambrano (Pronounced Ke-yn Zaem-brah-noh)
  • | Alias | 
    • Darth Carnifex (Sith Moniker)
      • Formerly; Darth Vornskr
    • The Butcher King
      • The Butcher of Junction
      • The Butcher of Togoria
      • The Butcher of Cularin
      • The Butcher of Gravlex Med
      • The Butcher of Thyferra
    • The Black Iron Tyrant
    • Sadist of the Noblest Blood
    • The Scourge of a Hundred Worlds
    • Breaker of Dynasties
      • Shatterer of the Serens
      • Destroyer of the Dorns
      • Ruiner of the Fels
    • The Dæva
    • The Destroyer (Order of the Beast)
    • The Shadow
  • | Current Titles |
    • Emperor of the New Sith Empire
    • Dark Lord of the Sith Brotherhood
    • Arch-King of the Pacanth Reach (Surreptitiously)
      • King of Panatha (Surreptitiously)
      • King of Bunduki (Surreptitiously)
      • King of Fornow (Surreptitiously)
      • King of Ravaath (Surreptitiously)
      • King of Sorimow  (Surreptitiously)
    • God-King of the Epicanthix (Surreptitiously)
  • | Former Titles |
    • Sith Emperor (Old Empire)
    • Dark Councilor (OE & OSE)
    • Grand Vizier (Old Empire)
    • Director of Imperial Intelligence (Old Empire)
    • Voice of the Dark Lord (One Sith Empire)
    • Warden of the Unknown Regions (One Sith Empire)
    • Ecclesiarch of the Sith Sphere of Sith Philosophy (One Sith Empire)
  • | Faction |
    • The Sith Empire (Leader)
      • The Hidden Empire (Leader)
    • The First Order (Ally)
      • The Kingdom of the Pacanth Reach (Secret Monarch)
    • Order of the Canted Circle (Member)
    • Lords of Nal Hutta (Ally)
  • | Rank | 
    • Sith Lord
  • | Homeworld | Panatha
  • | Living Situations |
  • | Sexual Orientation | Unknown
  • | Marital Status | Married
  • | Languages Known |
    • Galactic Basic: Broken - Semi-Fluent - Fluent - Native
      • Low Basic: Broken - Semi-Fluent - Fluent - Native
      • High Basic: Broken - Semi-Fluent - Fluent - Native
    • Epicant: Broken - Semi-Fluent - Fluent - Native
    • Black Speech: Broken - Semi-Fluent - Fluent - Native
    • Bunduki: Broken - Semi-Fluent - Fluent - Native
    • Huttese: Broken - Semi-Fluent - Fluent - Native
    • Sith: Broken - Semi-Fluent - Fluent - Native
    • High Sith: Broken - Semi-Fluent - Fluent - Native
    • Mando'a: Broken - Semi-Fluent - Fluent - Native
    • Ryl: Broken - Semi-Fluent - Fluent - Native
    • Cheunh: Broken - Semi-Fluent - Fluent - Native
  • | Voice Sample | Rick Wasserman

| Physical Information |

  • | Species | Epicanthix
  • | Age | 64
    • | Physical | 30s/40s
    • | Spiritual | 170
  • | Gender | Male
  • | Height | 250cm / 2.50m (8'2")
  • | Weight | 200kg (441 lb)
  • | Eye Color | Luminous Sulfuric Yellow
  • | Hair | Black
  • | Skin | Caucasian
  • | Marks & Scars |
    • Sith Rune tattooed into forehead as an homage of Sith Lords like Exar Kun
    • Various Sith tattoos inked into torso

| Force |

  • | Force Sensitive | Yes
  • | Force Rank | Master
  • | Force Alignment | Dark Side




| Personality and Traits |

A male Epicanthix in his 60s, Kaine had scarred caucasian skin and stood 2.50 meters in height and weighed 200 kilograms. Prior to his immersion in the dark side, his eyes had white sclerae and emerald irises and black pupils. Upon his ascension to Sith Lord, Kaine’s sclerae turned black and his irises became yellow with red rims. He also adorned his face with the mark of the Dark Lords upon his forehead, which not only denoted his hallowed station as the current reigning Dark Lord but also struck fear into his enemies and allies alike. He wore silver-trimmed black armor emblazoned with the crest of the New Sith Empire concealed by a maroon cloak and carried a pair of curved red lightsabers, which could connect at the hilt to form a saberstaff. Kaine is an extremely physical combatant, often using his immense size and brute strength to overwhelm his opponent through a combination of aggressive lightsaber combat and more visceral hand-to-hand techniques. Though he was passionate, he did not appear overly emotional, instead opting to reserve his intense anger and hate for the battle where it would serve him most. 

Though an ardent practitioner of the dark side and a fervent follower of the Sith, Kaine wasn’t above studying the customs and culture of the Jedi to understand their combat forms and traditions. He firmly believed that to defeat an enemy, you had to know every aspect of them to glean an advantageous weakness from their ideals that could usher in their demise. 
Above all Kaine was a staunch Imperialist. He believed in the superiority of authoritarianism and abhorred any and all aspects of democracy, seeing the latter as a gateway to chaos, anarchy, and the total abandonment of order. Throughout his life had witnessed the horrors of democracy if allowed to proliferate, dozens upon dozens of squabbling minor states mired in the quagmire of their own ineffectiveness. For society to progress one, powerful above all others, must take the reins and guide civilization to the utopia it is destined to become.
A civilization ruled by the Sith and the Dark Side of the Force. 
Yet even in his dedication to the Sith Code and the ideals it espouses, he understands that the Sith are often their own worst enemy. Grinding politics and bureaucracy, spiteful backstabbing, and selfish power-mongering have all in one way or another contributed to the Sith’s continuous failures through the eons. His tenure in the One Sith revealed to him the power of the collective, of what could be achieved if the Sith were directed towards the singular, universal goal of galactic domination. But he also realized the destructive flaws of a system that hinged on one man, one person that if suddenly removed would turn all they had strived for to ash as their successors killed each other in their quest to replace them.
| Powers and Abilities |
  • Lightsaber Combat
    • Kaine Zambrano was an exceptionally skilled lightsaber duelist skilled primarily in the fighting style of Djem So. He wielded two red-bladed, curved-hilt lightsabers that could work separately as two weapons or be combined to form a single saberstaff. Kaine developed a slightly altered style with his weapons that were simultaneously complex and unpredictable, incorporating feints and defensive maneuvers to unbalance his opponent before he shattered their defenses with unrelenting ferocity. 

      It was this technique that allowed Kaine to go toe-to-toe with Ashin Varanin on Lwhekk, a fight in which he was shown to be Ashin’s equal as a duelist. His proficiency in Djem So and Juyo was so profound he was capable of defeating the Soresu paramount Dranok Lussk in single combat, along with countless Jedi Knights and Masters he had slain over the years. 

      He was also fond of incorporating Force powers into his lightsaber sequences, often using them to unbalance an opponent at a critical juncture. 
  • Force Powers
    • In addition to being a formidable lightsaber duelist, Kaine was also talented in the other applications of the Force, notably Force lightning. By the time Kaine had risen to Dark Lord of the Sith he was capable of casting electric voltage so strong that most enemy combatants died instantly upon contact, the energy output leaving their bodies burned and charred. He even had the defensive power of tutaminis and protection bubble. The Dark Lord also possessed considerable skill in telekinesis (he was powerful enough to forcefully restrain people or objects with the Force), and could easily shatter an opponent’s Force shield and summon waves of dark energy that could devastate anything in their path.

      His power came from his hatred, and by plunging deep into the wellsprings of his fury he could empower himself to perform greater feats of violence. Through his hate, he was able to project a death field that instantaneously desiccated and killed anyone or anything unfortunate enough incapable of avoiding it. However, this was significantly taxing for the Dark Lord if kept continuously active, but lesser applications could be used more often and with less strain.

      Where the Dark Lord truly stood apart from others was his proficiency in the ancient arts of Sith Alchemy and Sorcery, through which he had uncovered the secret of Essence Transfer and achieved immortality. 
  • Other Skills
    • In conjunction with his other abilities, Kaine was also a skilled pilot, capable of piloting his personal starfighter with significant ease while enhancing his reflexes with the Force. 

      From his tenure as an Imperial Agent under the Old Empire, he learned interrogation, torture, and slicing. Although he mainly used lightsabers, Zambrano was extremely proficient at the use of blaster pistols and rifles. Kaine is also a proficient unarmed combatant and has mastered Epicanthix, Echani, Thyrsian, and Hellyni martial arts as well as Teräs Käsi.

      Kaine was skilled in a number of languages, such as Galactic Basic Standard, Epicant, Huttese, and Sith. He was also a surprisingly talented vocal mimic.




| Possessions |






Edited by Darth Carnifex, 30 June 2018 - 05:38 PM.

Darth Carnifex

Darth Carnifex

    Immortal Sith Emperor

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Before and during the Four-Hundred Year Darkness no one knew of, or had heard of, the name Zambrano, but within the span of thirty years it became a feared and despised name synonymous with terror, tyranny, and the Dark Side. Prior to the outbreak of the Gulag Plague the Galaxy's descent into four hundred years of darkness, the Zambranos were a minor noble clan hailing from the barren mountain ranges of their otherwise tropic homeworld of Panatha. Hailing from mercenaries, the Zambranos were destined to be but a footnote in the history of their species, a small oddity that would've been overlooked if it wasn't for the cruel ambition of two individuals. 


Lord Magnus Zambrano and his son, Solomon, were individuals carved from the same hunk of rock. Their demeanor were exact mirrors of each other, their outlook on the galaxy pragmatic and hardy, and their want of finery practically non-existent. Magnus (born in 125 ABY) was a soldier, a general in the royal army of King Desiderius of Cropis, and he was known throughout Epicanthix society as the most capable and brutal of Epicanthix generals to command the royal army. During the War between the Epicanthix and the neighboring Fanalis it was Magnus who acted as the spearhead of the royal army, always the first to charge into the breach with his crimson armor and sword to cut down Fanalis until their corpses formed massive mounds that his soldiers had to scramble over to advance.


It was for his brutality and courage that he was known planet-wide as Magnus the Red, not only for his signature crimson armor but for the rivers of blood his sword created every time he swung it. Thanks to Magnus the Fanalis were thoroughly conquered and their people enslaved by the Epicanthix, yet many Fanalis would escape off-world and form complex societies of their own before being hunted back to their native homeworld many centuries later. Because of Magnus' greatness he was appointed to the royal council of King Desiderius, and upon the King's unfortunate passing he was one of many who claimed the royal throne thanks to the late king being unable to sire an heir to continue his line.


There were only a scant few who dared to contend with Magnus' claim to the throne, so great was his legendary status that many readily accepted the rule of such a well-known war hero. Those that did fell before his crimson blade, their heads cleaved from their shoulders by the experienced soldiers who served under him. Magnus became the first Zambrano monarch to rule the Epicanthix people, and on the back of Fanalis slaves he built monumental works that have since been lost to time during the Four-Hundred Year Darkness. But for his magnificent works he was known far and wide as Magnus the Great, before he was deposed by his son, Solomon.


While Solomon and Magnus may have seemed to be carbon copies of one another, it was a tragic accident that skewed Solomon's path away from that of his father's. Crippled during the Fanalis War, Solomon was doomed to be made a mockery and cast out by his own people. Solomon wandered the wastes and jungles alone for many weeks, his body shriveling away day by day until the skin had been pulled taut around his bones. The thought of ending his own life and escaping this suffering crossed his mind many a time during his exile, but he was willed onward by some dark influenced that beckoned him to travel to the wilderness of the Iron Mountains. There he found an ancient temple long forgotten, and after delving inside he found a deep reservoir of knowledge relating to the ancient Sith.


With his body broken, but his mind sharp, he put himself to work studying the ancient texts left behind by those dark warriors and sorcerers of old. Eventually the knowledge he obtained allowed him to mend his crippled form, and he returned to Epicanthix society once all that could be learned from the ancient texts was his and his alone. But he didn't immediately return to Canthar nor his people's estate in Prethia. Instead he traveled to Qocia, and began to study the intricacies of the Epicanthix religion. Through his newfound malign abilities he began to influence the high clergy of Qocia, twisting them into mindless thralls who lived only to exalt his greatness and revere him as a living god. 


It was after he turned the clergy to his will that he finally returned to his father, and with one monstrous blast of Dark Side energy he stripped the flesh from Magnus' bones and completely annihilated his spirit. Solomon quickly crowned himself the new King of Panatha, and with the backing of the puppet clergy none could stand against him as he spread his dark gospel across the planet. Soon enough he had enslaved the entirety of the Epicanthix people, and was officially elevated as a god by the clergy not long after. He cast off his mortal name Solomon for a new name, that of Nemeroth; God of Death, and set his people to work on fashioning a massive underground citadel to serve as the new capital of his dark empire.


However; Solomon's darkness would not go unnoticed for too long, and the Galactic Federation Triumvirate quickly became aware of his debased rule over the Epicanthix. They dispatched an entire fleet along with a legion of a thousand Jedi Knights to put an end to his wrongful rule, and after many months of siege and brutal fighting the Jedi finally breached his subterranean fortress and took the fight directly to Solomon. Many Jedi died during the battle, their corpses still littering the ruins of the black citadel to this day, but in the end they were able to sunder Solomon's spirit and bury his blasphemous citadel beneath the earth. With his death the entire Epicanthix population was free from his control, and they quickly stripped away all mention of him from the historical and theological records and elected a new king to rule them.


Despite Solomon's death, the damage done to the Zambrano family was irreversible. They were the ones most susceptible to his darkness, and had become just as debased and depraved as he was. Because of the wrongs imposed on the Epicanthix people, many Zambranos were executed while those that survived the mobs retreated to their mountain fortress and sealed the doors behind them. Because of such stigma they were unable to properly mingle with the rest of their people, and resorted to incest to prevent their family tree from dying out. But such couplings bore monstrous off-spring, deformed both physically and mentally, yet the descendants of Solomon were unable to prevent themselves from partaking in such debauchery.


The Zambranos remained locked behind their high walls for many centuries even as the Gulag Virus rampaged across the galaxy, their numbers interbreeding with one another until their offspring began to die off from the genetic mutations. Before Solomon there were hundreds of Zambranos, but by the twilight decades of the 700s there was only a couple dozen Zambranos remaining to continue the line. Two siblings, Rameses and Viktoria, would become the most prominent of their siblings that still lived within the crumbling castle. While many previous attempts to sire a new heir to the Zambrano line ended with malformity and miscarriages, they would finally achieve success after invoking the ancient rites of Solomon during coitus that would imbue the developing fetus in Viktoria's womb with a shard of Solomon's wicked spirit that had been shattered during his downfall.


That child would be named Kaine, and he would rise to become one of the most barbarous butchers of the modern era.




787 - Birth

805 - Murder of Rameses and Viktoria

810 - Marriage to Salara Zambrano

820 - Enlistment in the Imperial Military

821 - Promotion to Imperial Agent

825 - Promotion to Minister of Intelligence

828 - Promotion to Grand Vizier

830 - Mando-Imperial War

831 - Start of Sith Training

832 - Start of the First Imperial-Republic War

835 - Clockwork / Ascension to Sith Lord

836 - Ascension to Sith Emperor / End of the First Imperial-Republic War / Fall of the Old Sith Empire

836.2 - Assumes the Kingship of the Pacanth Reach

836.5 - Induction into the One Sith and becomes Darth Vornskr

837 - Start of the Second Imperial-Republic War / Masks of Madness

844 - First Death at the hands of Kiskla Grayson / Netherworld Crisis

845 - First Rebirth on Coruscant 

848 - Twilight of the Galactic Republic / One Sith Civil War

848.4 - Second Death at the hands of Gabriel Sionoma / Achieves functional Immortality / Second Rebirth on Lujo

849 - Collapse of the One Sith Empire / Rechristening as Darth Carnifex / Omega War

850 - Abdication of Panathan Throne / Ascension to Dark Lord of the Sith / Rise of the Third (New) Sith Empire on Bastion

852 - Current Year

Edited by Darth Carnifex, 18 January 2018 - 11:57 PM.

Darth Carnifex

Darth Carnifex

    Immortal Sith Emperor

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Force Powers

OFFENSE - Offense encompasses the Force skills with immediate, dynamic, applications for lightsaber combat. All require relatively little exertion, so they can be easily applied at any moment. Think of Offense as a dagger saved in reserve for a fatal thrust.


Push: A kinetic wave that emerges from your hands or head and can knock a single enemy off balance or scatter a group in all directions.


Choke: A telekinetic grip, which when centered on an enemy's neck can pinch off airflow and snap vertebrae. This requires more concentration than the Push, as well as a free hand to form the control fist. The neck is an easy target because of its soft vulnerability, but strong uses of the Choke can crush an entire body, including armor.


Stasis: An advanced off-branch of telekinesis that allows you to temporarily deaden the senses and perceptions of targeted enemies, inducing them into a catatonic state and leaving them wide open for your malicious attacks.


Inertia: An amplification of your body's momentum that uses the Force to redirect what looks like a lumbering charge into a hooking lung. This can surprise an enemy by making your moves unpredictable.


Blind: A burst of Force energy that can overwhelm an enemy's optic nerves and render them momentarily blind.


Throw: A Force tactic in which you can control the path of your lightsaber when thrown. You can send it pinwheeling through clusters of ambushers before returning it to your grip. With refinement, the tactic can be used to aim and accelerate any thrown object, such as a stone or thermal detonator. 


Wind: An ancient Sith technique that allows the Sith to manipulate and channel air currents to form powerful and destructive tornadoes that can lift people into the air and fling them about.


BODY - Body encompasses those abilities that draw from the living Force. They emanate from your own cells and affect the physical structures of others. For this reason, any cyborg limbs or enhancement will hinder your ability to conjure the effects of Body. The demands of the dark side can ravage the flesh, but fortunately it is possible to balance the scales by siphoning life from another to bolster your own.


Lightning: A weapon that calls forth electrical bolts from your fingertips. It is an embodiment of your wrath that can strike at the heart of your enemy. The lightning crawls across the skin and sends surges of pain through internal organs. Sustained exposure will roast flesh, calcify the skeleton, and stop the heart.


Convection: A concentration of Force energy that can make your fists hot to the touch, even raise their temperature to a burning intensity, but will cause no lasting injury to you. Striking an enemy with these fits can raise blisters and set robes aflame.


Cyrokinesis: A siphoning of essence that leaches the life intensity from another, leaving behind a frost-shrouded corpse. Thought this tactic usually causes the heat vitality of another being to hemorrhage, it is not possible to channel that vitality for your own use.


Drain Life: A delicate procedure that saps the light energy of another and funnels it directly into your own essence. It is extremely difficult to employ in combat and is derived from the teachings of Zelashiel the Blasphemer in the Holocron of Darth Revan. Darth Carnifex's Force Drain takes on the shape of billowing smog that saps the life from nearby living tissue.


Death Field: An unstoppable concentration of dark side energy projected from your physical animus in the shape of a sphere. Any living being entering the field will wither into a dry husk. It is sustained by your will, but it will try to consume you as well.


Protection Bubble: With this ability, the user could create a defensive sphere around their body. It is described as a shimmering blue globe of energy. It could protect the user from a wide range of attacks, deflect laser blasts, defend against lightsabers, vacuums and even inflict certain amounts of damage upon contact with the enemy. Protection bubbles can also be used offensively.


Tutaminis: The skills associated with tutaminis all related to the idea that, through the Force, Force users could draw potentially harmful heat or electrical energy into their bodies and diffuse it or channel it away completely. 



Lightsaber Combat

Form I - Shii-Cho
As Shii-Cho was an extension of traditional sword-fighting styles, it retained the basics of attacks, parries, and body zones established by such ancient methods. Shii-Cho fostered an emotionally-heated mindset, which resulted in the considerable temptation to execute combat with lethal intent, requiring great restraint to exercise the form without going too far. Despite the pull to kill, the style was designed for the purpose of disarming without seriously injuring.
Shii-Cho swordplay was simplistic and raw. In the hands of a master, the bladework was described as "like watching water flow over the falls." However, less adept practitioners displayed much more basic and somewhat clumsy performance. In combat, Form I encouraged deliberate tactics, calling for continuous, step-by-step advancement while cutting off the opponent's angles.
Shii-Cho was specialized towards engaging multiple opponents, the wide, sweeping motions being ideally suited towards attacking numerous adversaries. However, Form I was not as useful against single opponents, as such enemies had complete mobility and could find a weakness in Shii-Cho's comparatively clumsy bladework.
Skill Level: Master
Form II - Makashi
Of the seven forms, Makashi was the most akin to bladed weapon dueling, developed during an era where engagements with Darksiders and rogue Jedi became an almost routine activity. Form II's primary purpose was to serve as a counter to the first form, Shii-Cho, by relying on precision swordplay to counter Form I's sweeping movements, with a heavy focus on preventing disarmament, the primary goal of Form I. The early levels of Makashi were devised to provide a defense against an opponent's blade, allowing an initiate in the style to defend himself with minimal effort, but needing to be paired with a more offensive style to score a winning blow.
The higher levels of the form proved considerably more effective. Form II bladework encouraged precision and efficiency over power, using jabs, parries and light cuts rather than slashes, blocks and chops. The blade manipulation required for this form was very calculated, requiring intense focus and expert timing. It was described as elegant, powerful and precise, relying on feints to confuse and trap opponents. These refinements allowed a user of the form to attack and defend with minimal energy expenditure. Makashi also placed a great deal of emphasis on footwork in both attack and defense. The footwork of Form II practitioners commonly followed a single line, front and back, shifting the feet to keep in perfect balance as the practitioner advanced and retreated. Makashi was a style based on balance, on back-and-forth charges, thrusts, and sudden retreats. Makashi practitioners were also uncommonly adept at defending themselves from Force-based attacks. These elements combined to create a form that was extraordinarily effective for lightsaber combat against a single opponent.
Form II emphasized fluid movement and anticipation of a weapon being swung at its target, and so required very smooth motion of both the blade and the body, and practitioners often wielded the blade one-handed for a greater range of movement. With a skilled practitioner, the results were deadly. In fact, masters of the form often seemed so relaxed when employing it that they appeared to be dancing. Makashi duelists also trained themselves to avoid enslavement to form, as such devotion opened the practitioner to be defeated by unpredictable tactics.
However, for all its effectiveness, Form II was not without its weaknesses. As it was designed to combat enemy duelists rather than enemy gunmen, it provided poor blast-deflection training. While this was ultimately the reason for the style's decline and eventual obsolescence, it could be overcome through skill and practice. Also, Makashi was most potent when used against a single opponent, and was reduced in effectiveness when fighting groups of adversaries. However, skilled practitioners could still fare very well against multiple foes.
Skill Level: Expert


Form III - Soresu



The Soresu form was devised to counter the wide-spread emergence of blasters, a weapon that the previous Makashi form wasn't equipped to combat. The pragmatic Form III became the most defensive of the seven forms, and utilized tight moves, consisting of subtle dodges and efficient parries, intended to provide maximum defensive coverage, and minimize exposure to ranged fire. Over time, Form III came to transcend this basic and pragmatic origin, and became an expression of non-aggressive Jedi philosophy.

Soresu utilized tight motions, lightsaber moving every second in an attempt to achieve near-total protection, and expend as little energy in the process as possible. Form III stressed quick reflexes and fast positional transition, in order to overcome the rapidity with which a blaster could be fired. This technique minimized the body's exposure, making a well-trained practitioner practically invincible, which allowed Soresu to be effective against both single enemies and multiple opponents, as well as blasters and lightsabers. Form III involved preparation for prolonged battles where the user observed and learned as much as possible about their adversary's technique while engaged in combat. Also, being more optimized for lengthy battles, a Soresu user had the ability to gain control of a combat situation, creating multiple options for the Jedi employing the form. A Form III user could choose to kill, disarm, or even reason with their opponent.
The core tenets of Soresu encouraged duelists to place themselves "within the eye of the storm:" to maintain a calm center, undistracted and undisturbed by the conflict around them. In keeping with this idea, Soresu incorporated powerful defensive techniques that were flexible enough to adapt to almost any circumstance, at the cost of never reaching past the figurative "eye of the storm." In other words, Soresu focused almost entirely on self-defense, often at the expense of offensive capabilities. The tactics encouraged by the style involved the reliance on pure defense while essentially waiting out the opponent, holding back until his frustration or fatigue inevitably caused his defense to lapse, then employing an alternate, more aggressive attack to take advantage of this. Overall, the whole point of Soresu was to deflect blaster fire out of harm's way and safely prolong a lightsaber fight in hopes of wearing an opponent down.

Truly focused masters of Soresu were extremely formidable due to their strong defensive technique, as well as the well-rounded nature of the form itself, effective against both blasters and lightsabers. However, it should be noted that Form III facilitated survival rather than victory, as Soresu possessed no dedicated offensive sequences of its own. Form III initiates were more than capable of defending themselves from attack, but they needed a considerable amount of experience to learn how to effectively counter-attack and entrap opponents. Masters had to maintain an incredibly strong focus on the center of the combat circle, since the defensive tactics of the form included guards and parries that engaged very close to the body. Jedi with small lapses in their otherwise strong defense left little room to avoid injury. As a result of this defensive mindset, Soresu practitioners often had a great deal of difficulty in seizing the offensive initiative in combat situations. Also, the goal of many Soresu practitioners was to prolong the fight, the idea being to cause the enemy to become fatigued or frustrated as they attempted to keep up their offense. However, this tactic ran the risk of fatiguing the user if said user was to face an adversary who could maintain an aggressive but cautious offense.


Skill Level: Expert



Form IV - Ataru



Ataru was an aggressive combat form relying on a combination of strength, speed, and agility. Due to this, it was also called the Way of the Hawk-bat or the Aggression Form. Practitioners of Ataru were always on the offensive, attacking with wide, fast, and powerful swings. Form IV practitioners constantly called upon the Force to aid in their movements and attacks. By allowing the Force to flow throughout their body, they could overcome their physical limitations—including old age, as was the case with Master Yoda—and perform amazing feats of acrobatics, such as somersaults and backflips, not only for attack, but also to evade the slashes and strikes of their opponents. Jedi utilizing Ataru needed to incorporate all the Force powers that involved surpassing normal physical ranges of motion, speed, and agility in order to be successful. Running, jumping, and spinning were all emphasized in learning the elaborate kinetics of the form.
Those who used Form IV could move at high speeds and could rain strong blows, jumping and attacking through the air. Powerful and quick spinning attacks could be utilized from all angles, either from ground or air. A master in Ataru combat could appear like a blur to their opponents, attacking from all directions—the front, the sides, overhead, or behind. The Force not only allowed them to perform athletic feats not possible otherwise, but it also helped guide their actions and movements in combat.


Skill Level: Proficient



Form Va - Shien



The Jedi of the Old Republic who developed and employed the classical Form V variant Shien dubbed it the Perseverance Form. Shien was described as being well-adapted to guard against blaster fire and enemy strikes without compromising one's ability to launch powerful counterattacks. The style worked best when countering attacks from multiple opponents, and was typically less effective against a single adversary. Shien existed at least as early as the Jedi Civil War, which began in 3959 BBY. With its focus on repelling blaster fire, Shien kept in mind that Jedi were often outnumbered by their opponents and needed to defend themselves while retaining offensive capability. Additionally, there was a Sith variant of the form called Sith Shien, though it is not specified how this form might have differed from it's Jedi counterpart.

The Shien opening stance was a high guard position, with the lightsaber hilt held in a two-handed grip above the user's head and the blade angled upward and behind the user. The dominant leg was held back, enabling powerful step-through strikes to be utilized. Shien users were also proficient in a maneuver referred to as the "Barrier of Blades," which defended the user from blasterfire and redirected some of the incoming blasts. "Shien Deflection" was another technique familiar to users of that Form V variant, allowing practitioners to simultaneously deflect weapons fire and leap toward an opponent. However, Shien was not without its shortcomings—it was particularly weak against a single opponent.
Some users used the reverse Shien grip, an unorthodox variation of Shien where the wielder would hold the lightsaber hilt in a backward position, exposing the front. This grip allowed the user to perform long, sweeping strikes to take down several enemies at a time, whipping the blade forward with the movement of throwing a punch. This variation was rarely seen and, indeed, almost a matter of controversy among lightsaber masters.


Skill Level: Expert



Form Vb - Djem So



Djem So was the creation of a group of Form III masters who felt that Soresu was too passive a form. It addressed the shortcomings of Form III, in which a Jedi Master could maintain a prolonged defense but was likewise unable to overcome a skilled opponent. Utilizing a combination of blocks and parries, a Djem So user maintained a proper foundation of defense against both ranged and melee attacks. While a Soresu user stayed on the defensive and only counterattacked when necessary or when an opening appeared in the opponent's defense, a Djem So practitioner was not as passive. Immediately after defending against an opponent's strike, a Djem So stylist followed with an attack of their own, bringing the force of the opponent's own blow against them and seeking to dominate the duel. Djem So placed a heavy focus on brute strength and pure power, with wide, powerful strikes and parries followed immediately by a counterattack.
Unlike Soresu or Ataru, Djem So required the user not only to counterattack, but also to press the assault, combining Force-enhanced strength with powerful blade combinations to overpower and overwhelm an opponent's defenses. Djem So's sheer power, when combined with physical and Force-imbued strength, was capable of defeating a user of Makashi, a lightsaber form focused on dueling, finesse, and elegance, when employed by a skilled practitioner.


The Djem So attack stance consisted of holding the lightsaber above the head, angled back and down at an approximately forty-five degree angle. The characteristic Djem So attack was dubbed the "Falling Avalanche," an overhand power blow that crashed down upon an opponent with exceptional force. DjemSo users also employed a tactic known as the "Fluid Riposte," which involved a smooth transition from parrying an attack to a counterstrike. Whereas a failing of Shien was its weakness against a single opponent, Djem So was known for having a lack of mobility.


Skill Level: Master



Form VIa - Niman



A hybrid fighting style, Niman incorporated elements from the previous forms, mainly Forms I through V, excluding Form II, but balanced out between their various specializations, in keeping with the Jedi quest to achieve harmony and justice without resorting to the rule of power. Form VI covered many of the various moves of lightsaber combat, but due to its emphasis on overall moderation, its focus on bladework was somewhat relaxed. Thusly, the form was easily mastered by those who preferred to devote a high percentage of their time to study and peacekeeping, which made it the preferred form of Jedi Consulars. While the generalization made it ill-suited for lightsaber dueling or fighting on the open battlefield, it was perfectly adequate for facing down criminals and thugs. Due to its "jack-of-all-trades" nature, the success of this form was largely dependent on the practitioner's intuition, improvisation, and creativity in combat rather than the rote responses derived from other forms.

To compensate for this relaxed focus on bladework, Niman training regimens encouraged adherents of the style to incorporate Force powers into combat. Proper management of these tools allowed a Form VI master to control and eliminate an entire group of enemies, though many lower level initiates experienced difficulty attempting this. As Form VI lightsaber combat was derived from the dual-bladed Niman style practiced by the Royale Macheteros of the Kashi Mer, it provided a foundation for the challenging practice. However, while hailed as a practical, all-around fighting form, it was heavily criticized by many for being insufficiently demanding. It should be noted that while Niman provided no decisive edge in battle, it achieved its worth by not leaving its wielder as exposed as some of the more aggressive forms. Due to the relaxed bladework of the form, it was said that most Niman practitioners would find it almost impossible to defeat a Makashi practitioner.

Skill Level: Master



Form VIb - Jar'kai



Dual-blade fighters, whether classical Niman duelists or individuals applying the Jar'Kai tactic, were able to maintain a strong offense, as the speed of attack that two blades allowed would overwhelm most opponents. A typical maneuver was to continually attack with one blade while relying on the other for defensive coverage, ensuring that the duelist could keep up his guard even as he attacked. However, it was common that both blades be used for offensive purposes, keeping up a continuous wave-front assault.

Another advantage of Jar'Kai was that the two blades made it easier to hold off multiple opponents, as one simply had more blades to parry with. Asajj Ventress, a dual-blade practitioner, demonstrated this during her mission on Ruul, where she held her own against up to three Jedi simultaneously. Dual blades could also be used as a defensive or compensatory measure when engaging another opponent who utilized multiple blades in combat, as shown when Kit Fisto stole and took up one of the blades of the cyborg Grievous, whose mechanical anatomy allowed him to wield up to four lightsabers at once.
Known Jar'Kai techniques and maneuvers include the "Rising Whirlwind", which consisted of a duelist swinging his blades about his body, creating a "whirlwind" of deadly attacks, and the "Twin Strike", in which both blades were swung in an arc towards the opponent in a deadly power attack.
Though a complete fighting system in and of itself, Jar'Kai was easily adapted to other styles. After beginning her tutelage under Darth Tyranus, Asajj Ventress quickly applied Makashi techniques to her practice of Jar'Kai. As Makashi was Tyranus's favored form, Jedi Master Luminara Unduli was able to recognize his training techniques in Asajj's fighting abilities, stating as much. Mace Windu also infused Jar'Kai tactics into his own Vaapad style while on a mission on Haruun Kal, his former apprentice, Depa Billaba, doing likewise.


Skill Level: Master



Form VIIa - Juyo



Juyo was described as the most vicious form of lightsaber combat, and was said to be filled with both fury and "malignant grace." The form was given the title of the most difficult and demanding form in all of saber combat. Skilled combatants with Juyo were said by Jedi Master Vrook Lamar to be able to "eviscerate a lone enemy." According to the Sith Lord Darth Traya, the form was both chaotic and erratic, with a heavy focus on offense. Juyo's use was controversial among the Jedi Order, as many felt that Juyo violated the "there is no emotion, there is peace" tenet of the Jedi Code due to its requirement to fight under the guidance of controlled passion. The Sith had no such inhibition, and Darth Sidious went so far as to label it a "Sith style".

Jedi Battlemaster Cin Drallig listed bold, direct motions as characteristics of Juyo, qualifying them as more open and kinetic than Form V, but with a less elaborate appearance than Ataru. Drallig contrasted the tactics of Juyo as not nearly as graceful or linked as those of Ataru, instead referring to them as "seemingly unconnected staccato sequences." He also listed one of the strengths of the form as its unpredictability. The form was said to necessitate greater energy than Form V, due to a broader wielding of a user's focus and a deeper emotional link. Despite the challenges inherent in the use of the form, it could serve as a pathway to considerable power.


Skill Level: Expert



Form VIIb - Vaapad



Vaapad was described as more than a fighting style; it was a state of mind that led through the penumbra of the dark side, requiring the user to enjoy the fight, and relish the satisfaction of winning. The practitioner of Vaapad would accept the fury of their opponent, transforming them into one half of a superconducting loop, with the other half being the power of darkness inherent in the opponent. The form was also mentioned with a cautionary warning by the Jedi that use of Vaapad led the user perilously close to the dark side due to its focus on physical combat. Vaapad required a constant and sizable stream of Force use from the user, with a barely contained explosion of Force power essential to all variations of Form VII as another prerequisite for its use. The form's attacks appeared to be unconnected, its motions seemingly unpolished to an untrained observer.

During the later years of the Republic, Jedi Master Mace Windu developed Vaapad with the aid of fellow master Sora Bulq, by drawing inspiration from the movements of a creature, known as both the Vaapad and the Juyo, native to the planet Sarapin. Vaapad users appeared to wield many lightsabers at once, moving too fast to see, just as the vaapad creature would attack with blindingly fast tentacles that were impossible to count until the vaapad was dead. A Vaapad user's attacks would flow into each other with liquid precision, creating the constant near-invisible weave of energy which was the ready-stance of Vaapad. It was also possible to apply Vaapad in unarmed combat, with the user's arms becoming too fast to see, as well as in the use of dual lightsabers. While observing the duel between Darth Sidious and Mace Windu, Anakin Skywalker considered Windu's Vaapad bladework to be "an oblate sphere of purple fire" which contained dozens of blades attacking from every angle.
After his fall to the dark side prior to the Clone Wars, Count Dooku described the power of Vaapad as skirting the dark side of the Force, but stated during a duel with Sora Bulq that the form was bridled and weak without direct use of the dark side. Dooku later subverted Bulq to his cause. After Bulq fell to the dark side, he claimed that he had perfected the form, which Windu disputed while engaging Bulq in a lightsaber duel. While Bulq had previously practiced Vaapad with Windu, he was unable to defeat him in combat and their duel ended in a stalemate. Though Windu and Bulq were credited with the creation of the Vaapad variant, the seventh lightsaber form was known, albeit obscurely, by the name Vaapad as early as the end of the New Sith Wars by the Sith Blademaster Kas'im.


Skill Level: No Training



Sith Alchemy


Sith Alchemy is an ancient science first utilized by the primordial red-skinned Sith of Korriban that was later expanded and perfected by the Dark Jedi exiles that had been banished to the uncharted wastes of space. Those exiles would eventually become the first Lords of the Sith, and their legacy still resounds to this very day seven thousand seven hundred and forty-four years since the date of their founding. Through the science of Alchemy one can craft weapons and armor that can deflect blaster bolts, absorb Sith Lightning like a conduit (and discharge it when the blade strikes a solid surface), and make the item impervious to the energy blade of a lightsaber. Alchemy on the nonliving is far simpler because there are no living cells to resist your will. Any object touched with alchemical science will become Force-sensitive itself, forever retaining a mirror imprint of its forger.


However; it is also possible to manipulate living cells to breed horrific monstrosities, creatures that defy the laws of traditional science to serve as servant, guardian, mount, and insatiable destructor. But be warned, those who attempt to bend living cells to your desire will find that the Force will resist your touch, and only one with a supreme understanding of the nature of the Dark Side and Sith Alchemy can successfully shape life to your own whim.



Sith Magic


Traditionally, Sith magic, also known as Sith sorcery, was an arcane expression of Force ability first developed and practiced by the original Sith species through which they manipulated the power of the dark side. The very name of the Sith was adopted by the Dark Jedi Exiles of the Hundred-Year Darkness, who combined Sith mysticism with their own experiments into dark side power to create even more strange rituals and alchemical sciences. Sith magic, while as much a part of the dark side as endowments like Force lightning, was accessible only to those Force-sensitives who possessed an intrinsic relationship with the dark side. Through the recitation of spells, execution of hand gestures, and or the handling of various artifacts, darksiders were able to channel the raw power of the Force's malignant side to warp minds, alter the environment, and obliterate whatever obstacles stood in their way. Males who achieved mastery were known as Sith sorcerers, mages, magicians, or wizards, while females who practiced Sith sorcery were referred to as Sith sorceresses or witches.




Mechu-deru was a dark side Force power that bestowed an intuitive understanding of mechanical systems upon the user. Invented by the Sith, the technique allowed its practitioners to exert their influence over inanimate and robotic constructs. Through mechu-deru, mechanical structures could be bound to the will of the user and imbued with the power of the Force itself. The dark side power of mechu-deru also enabled the creation of machine-organic Sithspawn mutants called technobeasts.

Edited by Darth Carnifex, 23 December 2017 - 03:30 PM.