- Glass Hills - A series of warped sheets of crystal composed of various carbons and silicates, the Glass Hills are a massive expanse of hills and valleys. Here and there cracks in the crystal can be found where ravines of varying depths and lengths can be found. The area is criss-crossed by various natural pipes where the planet's natural electrical energy flows making it a prime location for a nest for those who can reach deep enough. The Hill Digger nest resides here, one of the largest Cheiracanth nests on the planet.
- Glittering Forests - Less a single location and more a catch all for each individual forest of varying size, they forests aren't actually forests at all, but rather composed of tall, thin crystal structures that have naturally formed in the planet's low gravity. The 'trees' seem delicate, but are deceptively strong and resistant to damage. Rarely, one can find a natural pipe flowing with electrical energy near the surface, but otherwise the forests are rather barren. The Spire Climber and Orb Watcher nests can be found in the Glittering Forests, clustered around whatever natural, flowing pipe they have found.
- Sea of Light - A large swath of crystal to the polar north of the planet, the Sea is really a plain of crystal. What gives it its name is that near perfect flatness of the crystal itself and the flickering lights of electrical energy playing beneath it. Unfortunately, the hint of the Cheirocanth's food source is a trick, for there are no natural pipes beneath the crystal. Instead, the crystal is incredibly clear for miles below. What is seen is the corona of the planet's core and the light of the energies there. The Glass Chaser nest resides near the edge of the sea around a natural pipe of energy, but rarely ventures out into the Sea itself.
- Changer's Lament - A place steeped in history and avoided by nearly the entire species, the Lament is actually a shattered chain of gargantuan mountains made of diamond and other forms of crystal. The mountains are black and scorched, their shattered and splintered peaks rising to the stars. Here and there, magnetic anomalies can be found where crystals, sundered by the cataclysmic events of the Cheiracanth's past, float just above or around the mountains. It is here that one can almost always find a lone Forsaken, one of the Force sensitives of the Cheiracanth species. They are never here for long, but almost all of the Forsaken make frequent pilgrimages to the location. Whether for insight, penance, or a short time of shelter is not known, but enough searching for multiple days will often warrant finding at least one of the Force sensitives.
Not much is known about Cheiracanth culture, but what is known is that the species is both very territorial and yet very open. The species divides itself into a type of caste system, not determined by rank or task, but by age. There are five basic categories, each with various sub categories, of Cheiracanth society.The Infant Caste is entirely made up of the very young of the species. Each starts out as a crystalline chrysalis formed through budding from the body of the eldest Cheiracanth. As they develop, they finally break the chrysalis and absorb it into their bodies. From there, they reside deep within the nest until they've grown older. Until then, however, they are educated by the eldest of the species and fed by the energy hub at that location. This caste is seen as the beginning caste and, while functionally useless, are highly protected, allowing only those trusted by the entire unit to enter.The Young Caste are Cheiracanth who are old enough to wander alone or in groups through the nest. They often reside within the same area as the Infant class, but are allowed to wander freely within the nest, but not outside of it. They are still educated by the eldest of the Cheiracanth and feed at the energy hub within the deep of the nest, but are allowed to learn and understand the world around them. It is at this point that the group is inspected by the elders to determine if a powerful Force sensitive is among the brood and, if so, it is cast out immediately from the nest and forced to wander alone.The Adult Caste are adult Cheiracanth who are large enough and strong enough to defend the nest, build, and generally interact and survive the world outside the nest. These Cheiracanth are the most visible and are often seen scouting for new materials, adding to the nest, and generally interacting with other familial nests.The Elder Caste are those Cheiracanth who have become large and sluggish with age and whose bodies have begun the process of becoming near indestructible. These Cheiracanth make up the equivalent of village elders, advising and cautioning the younger Cheiracanth in all things and providing a more experienced viewpoint on the inter familial relations as well as offering educated thought on nest expansion and politics.The Ancient Caste is the smallest of the castes. These Cheiracanth have lived for centuries or more. Their bodies are almost impenetrable and most have become completely immobile. They are almost always in the deepest and most secure area of the nest where they remain stationary for ages at a time. This allows excess crystalline deposits to form upon their bodies that eventually become the crystalline Chrysalis of the species' infants. The Ancients remain within the deepest area of the nest for the rest of their lives, rarely moving if at all, and spend the last of their days budding new Cheiracanth and educating the newer generations until their own weight crushes them.Outside of this, there are only two other groups within the network of castes. The Forsaken and the Weavers.The Forsaken are those Cheiracanth who are strong in the Force and are often exceedingly rare. It is theorized that only a handful reside on the planet. They act as healers and sages, using their abilities to treat injured or sick Cheiracanth or to help discover new sources of energy for new nests. The Forsaken rarely remain in a single area for more than a few weeks to a month before moving on, forcibly or voluntarily. They are seen by the rest of the species as a necessary evil, an individual with useful and sometimes badly needed skills, but an individual with highly dangerous and volatile powers.The Weavers are the historians and pseudo priests of the species. They are selected from the Young Caste for their task as a Weaver by the clearness of their color changing abilities. These Cheiracanth pass on the traditions and legends, the history of their people, from Weaver to Weaver and share them with the rest of their species. As they 'speak', the reason for their selection is evident as the clear colors they depict and their mastery of their positioning and electrical discharges means that the stories remain unchanged even after generations of telling. They often remain with their nest their entire lives, but nomadic Weavers are not unknown to the species.
Outside of this, the Cheiracanth are very open to members of their species, often welcoming them into their nests freely. The only area outside Cheiracanth are not permitted to enter are the deepest chambers where the Infants, Young, and Ancients reside.
Cheiracanth are species steeped in lore, relying on the Weavers to pass down their history through the generations as they have no written language. Cheiracanth are natural storytellers and will often gather in large groups to listen to a tale being told. They are also deeply spiritual and worship the Great Orb, the Argo system's star, in a form of monotheistic religion. The Weavers are primarily historians, but also serve as a type of priest as well. There is no true form of worship service or clergy system. Instead, the Cheiracanth believe that reciting the stories and histories, all tying into their form of sun worship, is to honor the Great Orb and so the tales are frequently told to all castes of the species.
Nests are often dug into the crystal landscape, built in natural fissures and caves, or - rarely - built up from the ground in small spires by adhering chunks of crystal together using natural glands in the Cheiracanth's mandible area. The construction of nests rarely deviate from a basic plan, though the exact layout is slightly different from nest to nest. Living areas are located towards the top of the nest nearest the nest entrances while chambers used for feeding and forms of discussion akin to town hall meetings are located below. The sick and injured are located in chambers below these and, deeper still, the 'breeding' chamber where the Infants and Ancients reside. This chamber always features a natural or artificial 'well spring' of electrical energy for the very young and very old to feed from.
* The natural energy field on the planet, often referred to as Electrical Energy, operates very much like an underground water aquifer. It originates within the planet via unknown means and spreads throughout the world through natural fissures and channels called 'Pipes' until they reach natural or artificial 'wells' where the Cheiracanth can access and draw sustenance from the energies there. The Cheiracanth also use it for various purposes such as light as well as to power their technology equivalents.