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Zeradias Mant

Zeradias Mant

Member Since 09 Feb 2016
Offline Last Active Yesterday, 09:24 PM
*****

Out of Many, One

11 July 2018 - 10:14 PM

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M E T E L L O S
 
The Galactic Alliance had held dominion over countless planets of the galaxy. Following the sack of Coruscant, the Alliance saw a sharp decline in power, eventually leading to their withdrawal from Coruscant along with most of their territory. The mission of Coruscant First complete, the task before it lay far beyond simple reconstruction after the razing from the Sith Empire.
 
Independence at last, and Zeradias was the leader of the planet at when it was obtained. Though a fierce patriot and populist leader, he was not devoid of the importance of foreign relations, nor were many other planets which had been governed under the clutches of the Alliance. While larger, parent factions attracted enemies of their own which wrought destruction upon their subjects, as demonstrated on Coruscant, independent factions were not immune from hostilities or other encroaching powers seeking to engulf the planets for their own domain. They could resist, but the prospect of defeat at catastrophic cost was too real to stand alone. Others seemed to share this sentiment, as intelligence reports cited that foreign leaders had similar concerns Zeradias confided in his Cabinet.
 
Independence was had, and independence must be maintained. Collaboration with other planets was not just a necessity, but a fact of life. In an encrypted communique to select foreign leaders, Zeradias would invite those leaders to meet on neutral ground to engage in deliberations in which their respective worlds would collaborate for safe and secure future in which they may protect their independence and way of life.
 
No more would these planets suffered in one way or another at the hands of a foreign power.
 
No more would these planets submit themselves to foreign mandates which might dictate their loyalties.

 
Their heads were bloodied, but they were far, far from broken.
 
In a shared endeavor for the preservation of their way of life, should they answer the call, would work collectively to ensure they wouldn't be subject to the same fate as their predecessors before them.


Embassy Row, Galactic City

03 July 2018 - 01:30 PM

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OUT OF CHARACTER INFORMATION

SETTING INFORMATION

  • City Name: Embassy Row
  • Classification: Neighborhood
  • Location: Coruscant
  • Affiliation: Galactic City Authority | Coruscant First
  • Demographics: Embassy Row is a neighborhood that is home to several embassies belonging to foreign factions. Diplomats, foreign staff, and their families often have residences within the block. Though several thousand persons reside and are employed here, very seldom does the neighborhood appear crowded. It is significantly less populated than other residential areas on Coruscant.
  • Wealth: High. Many foreign dignitaries are often of a higher status, and with government-funded and subsidized homes and workplaces, residents save a significant portion of their income on what would otherwise be very expensive rent.
  • Stability: High. Ensuring the safety of foreign dignitaries on their homeworld is a responsibility undertaken by the Galactic City Authority. Officers of the Coruscant Security Force regularly patrol the neighborhood, and there is a continual presence of Guardian security droids. Embassies are afforded their own security details, though they may operate only within the confines of their respective diplomatic mission.
  • Description: Embassy Row is a high end neighborhood housing many of Coruscant's visiting dignitaries and in-residence diplomats. It is the site of many scores of diplomatic missions, and the primary centers in which foreign factions operate out of on Coruscant.

POINTS OF INTEREST

  • Alderaanian Embassy on Coruscant: The Alderaanian Embassy on Coruscant is one of the oldest diplomatic missions on the planet. Having been razed when the One Sith came to power, it was rebuilt and renovated in after the Galactic Alliance had expelled the One Sith from the planet. It hosts monthly events that are open to the public.
  • Commenori Embassy on Coruscant: Prominently featuring three spires rising from its base, the Commenori Embassy on Coruscant is decorated with dark wood accents and was designed by Commenor's best architects. Though the embassy serves chiefly as a point of contact with the host government, it also serves as a base of operations in coordinating trade activities and foreign relations for the Commenor Systems Alliance in the Core.
  • Naboo Embassy on Coruscant: Reflecting the scenic tranquility of it's representative planet, the Naboo Embassy on Coruscant maintains a landscaped appearance within its gates., with the immaculate gardens of the Naboo people easily seen from the streets. The embassy is shared by representatives of both Theed and Otoh Gunga, though each maintains their own quarters and office areas independent from one another.

SECURITY

Medium - With an concentration of government officials and visiting foreign dignitaries, Embassy Row has higher security than other more residential and industrial blocks of the ecumenopolis. The CSF present is constant and Guardian police droids regularly patrol the area. Diplomatic missions are also permitted to have their own security staff on their respective grounds, and given the threats and recent attacks on Coruscant, many have opted for a more robust presence.

 

HISTORICAL INFORMATION
Embassy Row has long been the area in which the diplomatic arena of Coruscant had been headquartered. With countless diplomats, their families, and other foreign government officials, it is a bustling hub of activity which coordinates with the Galactic City Authority regarding their government's dealings on Coruscant. It also provides officials within the Galactic City Authority and immediate and accessible representative from foreign governments as needed for affairs both foreign and domestic.
 
Having been rendered defunct by the One Sith in their occupation of the planet, Embassy Row saw little use, as the One Sith had little desire in hearing matters their constituent states had to say. After the Galactic Alliance defeated the One Sith and began their own occupation of the planet, Embassy Row saw increased signs of life. Affiliate governments of the Alliance contributed in their own ways to see that the neighborhood be restored, and after some years, it was restored to a status better than it was left.
 
While the Galactic Alliance continued to maintain a presence on Coruscant, they did not have a diplomatic mission on Coruscant, instead having renamed their capital from Sullust to Coruscant. With the pro-independence movement Coruscant First gaining significant traction, the Alliance's status in Embassy Row remains a confusion to some. The Galactic City Authority under the Mant Administration has vowed to uphold the importance of diplomatic missions on Coruscant, highlighting their role in pressuring the Alliance to recognize Coruscanti sovereignty. Such recognition, though, has yet to happen.
 
After the Sith Empire's razing of Coruscant, forcing the subsequent expulsion and collapse of the Galactic Alliance, the Galactic City Authority commenced recovery efforts forthwith. Fortunately, Embassy Row wasn't a target of the attack, but still it suffered some damage from the assault. Diplomats were evacuated when the fighting broke out, and returned once it was determined safe to do so.
 
Today the neighborhood remains a more elite part of surface society, having many direct ties to the populist government. Despite such a fierce sense of national pride and patriotism, the Mant Administration has also placed a heavy emphasis on foreign relations and that much is apparent in the neighborhood which houses those foreign dignitaries.


The Life and Times of Zeradias Mant

25 June 2018 - 09:52 PM

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Map Index v2: Hexes for Nexus

17 June 2018 - 05:59 PM

WE NEED TO UPDATE THE OFFICIAL MAP INDEX TO BE IN LINE WITH THE NEW HEX SYSTEM

 

EVERY PLANET NEEDS ITS COORDINATES ADDED

 

IN EXCHANGE, WE HAVE SOME REWARDS!

 

 

Here's how it works:

  • There are 18 zones to complete on the Map Index
  • Post here if you are taking a zone. You may take only one zone at a time, but may complete up to three.
  • Update the INDEX CLICKY. Some planets may not on on the index - place any not currently on the index on the bottom of the list. Order does not matter.
  • Post here within 72 hours when you have finished adding the coordinates for every planet in your zone.
  • Claim a reward:
    • One zone = one Force nexus up to medium size
    • Three zones = one Force nexus up to large size
  • Only one reward per writer, subject to the reward expiration rules here.

 

Zones are (Top to bottom, then left to right):

1.  Jairus Starvald

2.  Darth Vesper

3.  Runi Verin

4.  Ria Misrani

5.  Jorus Merrill

6.  Djorn Bline

7.  Runi Verin

8.  John Ash

9.  Mutaak

10.  Darth Voracitos

11.  Runi Verin

12.  Mutaak

13.  Sanya Val Lerium

14.  Space Prius

15.  Mutaak

16.  Vaylin

17.  Shia Kryze

18.  Taeli Raaf

 

Strikethroughs are being worked on. Any that have been completed will have the name of the one who gets the reward next to it.

 

REWARDS WILL BE DISBURSED UPON VERIFICATION OF INPUT DATA IN A SEPARATE POST.

 

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Special thanks to Raziel for leading the way with the original Map Index. It's been an invaluable tool we hope to keep operational for the future!


Codex Judge Recruitment

04 June 2018 - 09:50 PM

Codex is looking to add another judge to the team!  If you're interested, please follow the guidelines below to be considered: 

 

To be a successful applicant you must:

  • Be prepared to work with members to get their submissions approved.
  • Be able to work in a team and take instructions.
  • Be polite and balanced in your rulings.
  • Have prior experience with Codex submissions
  • Cannot be the owner of a major faction
  • Discord Chat accessibility and activity is mandatory for all Codex Judges.

Please read everything before submitting your application in a single PM to Allyson Locke and Zeradias Mant.
 
In the PM state:

  • The profile you would want to judge with.
  • Examples of your best Codex submissions and any previous experience.
  • Why you want to become a Codex Judge?
  • How you would help make the Codex better? Ideas?
  • Your discord name.

Applicants and applications that do not follow these instructions will be ignored.

 

Reminder: While Codex is not always actively recruiting, we have an open application policy for when new judges are needed!  Details can be found here.