Jump to content

  • Log In with Google Sign In
  • Create Account

Akestos

Akestos

Member Since 02 Jun 2016
Online Last Active Today, 08:03 PM
-----

#1916594 Terminus Barab Armor

Posted by Akestos on Yesterday, 07:52 PM

armor1.jpg|armor2.jpg
Terminus600.png

 
Intent: Third Tier Terminus for Predators or Above. Infection Armor, Variable Shape, Size and Color.
Image Source: Game Prototype: Vignette | Vignette | Custom Text
Primary Source: Terminus Armor | TerminusFlux | Kae Vine | Terminus
 
PRODUCTION INFORMATION
 
Manufacturer: The Hive Mind
Affiliation: SwarmSurge | Closed-Market | Terminus and TerminusFlux or other Infection agents at Stage 5 or Stage 6, with time in a Hive Maturation chamber.
Model: Terminus Barab Armor
Modularity: Highly. It is up to the individual or creature how it shapes.
Production: Limited
Material: Biological | TerminusFlux | D13
 
TECHNICAL SPECIFICATIONS
 
Classification: Multipurpose
Weight: Very Heavy
 
Blasters/Particle: High
Kinetic: High
Lightsabers: Average
Heat/Plasma: High
Acidic/Biological: High
Ion: Average
Electrical: Average
Sonic: Average
Sonic Wave (Concussive) Average
Radiation: Average
Explosive: Average
Tensor or Tractor: Low
Cryoban (Heat Absorption): Average
Cold: Average
 
SPECIAL FEATURES
 
Strengths
 
- Acidic and Biological: The outer shell is hardened to biological warfare. The Hive is biological warfare, it fought long and hard to be top of the food chain. Biological agents have a much more limited effect.
- Heat/Plasma: High Resistance. The armor really enjoys the heat, the hotter the better. Blaster resistance is included in this upgraded variation, the temperature regulating nature of the flux additions dispersing the sudden heat and energy discharged from blasters more effectively.
- Kinetic Damage: High Resistance to Kinetic. It doesn't have the same as a regular Terminus melee focused armor, it still offers good coverage, cushioning and tensile strength.
- Bio Restoration. Slow Regrowth of Damaged Parts. Damage regrows over a day if it's superficial to the armor, the TerminusFlux bacteria can also help with slow healing of any wounds beyond it, carried around the armor internally by Kae Vines. For larger damage to the exoskeleton it might take a week to repair.
- Can grow to shape any creature or individual, adaptable to extra weapons, talons, claws, tails, wings or other additions designed by the Hive Mind's focus and the TerminusFlux integration. These additions don't grow on the spot, they take months, and in the case of this armor, any additions at all require a Hive Maturation chamber.
 
Weaknesses:

- Very heavy weight. Only species with a lot of muscle mass for their size are going to be moving in this well.
- Limited Production. Predators, Firstspawn or Intelligent Convergence Only. Making up only a small part of any surge.
- Tensor or Tractor: Low Resistance. Like most biological armors, tensor and tractor damage them more easily.
- The armor is the result of biological infection, meaning if you are wearing it, chances are you are part of the hive mind, swarm's will or surge impulse and under its influence.
- The armor needs to grow. It takes extra nutrients to grow, and significantly more food than usual while it is growing. The usual infection period for the TerminusFlux bacteriophage is 15 days to reach stage 6
- For this Flux based armor to be functional, the updated armor requires 15 days in a Hive Maturation chamber on top of the 15 for infection.
- The armor doesn't come off naturally. It's a natural exoskeleton grown around a creature or individual.
- You stand out in this armor. On its own, with no extra biotech, you are not going to be hard to spot in a crowd.
- Often but not always, there are several spots to grab hold of on this armor and throw your opponent about.
- There is a lot of pain associated with growing an exoskeleton if you are not used to it.

 
DESCRIPTION
 

Coming in a variety of colors and shapes depending on the organism. The Terminus Barab armor is usually a second stage infection armor, given to Hive members via Hive Maturation chambers after integrating more malleable TerminusFlux DNA. It can be grown on ships but given the extra difficulty in incorporating this, only a limited number of specific ships will function with it. Predators and firstspawn are rare in a given surge on ground or space, the same goes for the types of ships this would grow on. Too hard to cultivate to be given to regular soldiers let alone drones. It takes liberal time and application to integrate onto a host. 

D13 is used at key points on the armor to reinforce it. Cushioned internally by Microbial mats for added comfort and protection from impact damage. The armor's shell is naturally hardened to biological warfare, and unlike the earlier terminus armors, is not near as vulnerable to cold. Not having any great strength at stopping cold damage, instead, it is insulated via the Microbal Mats from the TerminusFlux Bacteria, making this armor more suited to keeping its user warm.

Inside, the armor often comes laced with Kae Vines, adding to its ability to regrow superficial armor damage and protect any exposed areas. Kae vines pass nutrients around the armor more easily, like blood to a circulatory system or wound. These vines cut down the time it takes to regrow superficial damage from two days to one, but do nothing to alter how long larger fractures or more sizeable missing pieces take to reform.

 

After the Surge at Barab the Hive was able to redesign itself to function better in difficult environments, though it hasn't yet found a way to mitigate radiation further. The addition of the Barabel DNA allowed for this transition in the Hive, given that they are a cold-blooded species, the armor doesn't try to resist external conditions as much, and instead adapts to them, as a cold-blooded reptile would. This cost it some kinetic resistance but gained it more adaptation to cold.




#1916371 Consciousness Diagram Explained

Posted by Akestos on Yesterday, 12:31 PM

Swarm-Surge2.jpg
Evolution to Stage 2

Hive Mind - Hive
The Hive Mind is a focal point and directive for the greater collective. It is able to focus on an area and direct consciousness there, like you focusing on this screen. It takes root early in a biospheres development, driving development there through experimentation.

Swarm Will - Exist
The Greater Swarm Will eventually comes into effect when a biosphere has been built up significantly and enough unconscious hive creatures are there. They share their experiences as a collective, with varying degrees of intelligence. Their thoughts are the swarm's thoughts.

Wildgrowth - Mutate
Secondary Growth from the Hive. Mutations for example that were not originally intended. Sometimes destroyed, often consumed, and other times left to seed the SwarmSurge further. This can be both rapid but also slow growth.

Galactic Nodes - Link

Nodes Linking the Collective from point to point around the galaxy. A nervous system or neural net. They operate on both sonic and telepathic impulse. Player characters can also be nodes, also known as intelligent convergences. 

 

Pure Swarm Will - Experience

Unconcious Creation. This concept is being explored now. Helping define the collective consciousness through unconscious creation, memory, history and experience. A purification of life through struggle and adaption.

Surge Impulse - Expand
Surges happen when the pressure on an area or biosphere grow. Like a pipe bursting. When it has been integrated into the environment fully or its food supply runs out. The hive prefers to maintain a biosphere to sustain it in most cases. So when this happens, the hive surges elsewhere to find new ground. These tend to be seasonal by nature, going through cycles. 




#1915872 Snog/Marry/Avoid/Bang/Hang/Kill

Posted by Akestos on 18 February 2019 - 09:03 PM

Mariya Fleischer

Office jobs mostly. Paperwork. Crossing the I's and dotting the T's.
I mean I tried working in a shop, front of house, but I couldn't get on with it. Everyone was on a real downer all the time. The public you know what I mean?

Why do you know anyone who is hiring? Steady pay? Good hours? Maybe an armaggedon once a week. Company bonding time. Its all about the people you know, at least that's what they say.

 




#1915775 Infection Agent #1b - Top Secret Classification TerminusFlux D-15b

Posted by Akestos on 18 February 2019 - 04:06 PM

Bacteria.jpg
Infection-Agent.png
 
 
OUT OF CHARACTER INFORMATION
 
Intent: Infecting Bacteria. Stage One, Class 1 Mutation, of the SwarmSurge | Membranes for Cushioning, Structures or Ships.
Image Credit: Broadband Bacteria | Video: Plague Inc Computer Game | Custom Text 
Links: The Hive Mind | Akestos | KylrayaSwarmSurge | The Infection | Wildgrowth | The Seeding
 
GENERAL INFORMATION
 
Name: Infection Agent #1b - Top Secret Classification TerminusFlux D-15b: Directive Level 15b. - Class 1 Mutation
Designation: Non-Sentient
Origins: The Hive Mind, also known as the Swarm's Will when speaking collectively.
 
Average Lifespan: 12 Hours
Estimated Population: Common
Description: Bacteria. Technically called a Bacteriophage being a carrier itself. Dividing every hour. Roughly 10 times bigger than a Terminus Microbe under the microscope it is still blue as with the terminus microbe, however, it has shades of purple and importantly carries other hive viruses, as bacteria are known to sometimes do. These viruses both alter the bacteria as they often do, helping it to adapt or mutate but also are carried by the bacteria to other hosts. Making it a dangerous Virus carrier as well as very unstable and likely to mutate quickly.

 
PHYSICAL INFORMATION
 
Breathes: N/A Vacuum is fine.
Average Height of Adults: 0.2 Micrometers
Average Length of Adults: 0.4 Micrometers
Skin color: N/A
Hair color: N/A
Distinctions: The Swarm works in stages. Infection is the first, the agents the Hive Mind uses for this task are always being developed or mutating, but it prefers small. This Bacteria originates in hive fungi and other secondary hive organisms such as those surrounding the Centax Purifying liquids. There is an element of wildgrowth here that the hive had not experienced. The concept of wildgrowth is a struggle within the greater consciousness of the hive, whereby mutations occur that have not yet been integrated into the greater consciousness. Sometimes the Hive will consume these mutations, causing secondary effects, other times the hive will exterminate them as threats and very occasionally they exist outside of the Hive Mind's node connection, in pure Swarm Will. In the case of TerminusFlux, the mutation has been consumed but is still unstable wildgrowth DNA.

Stage one 
Bacteria infect differently to smaller microbes such as viruses. They do not require a host or cell to live, able to exist and grow on their own. Stage one is done for them. With no need to integrate into a host such as a virus might. In stage one they simply infect the bloodstream and split into more bacteria, at this stage no outward signs of infection are likely. Immediately however the immune system will fight the bacteria, and any viruses it is carrying.

3 Days.

Stage Two 
The infection is more visible under a microscope. The bacteria have no special properties in this stage. They are dividing rapidly, however, faster than a regular Terminus Microbe. The rate of this really depends on the host, its immune system, and how many bacteria the host has consumed or picked up. The time indicated here a likely average. It is also likely at this stage still the host has no idea what's going on, but it is easier to spot a TerminusFlux infection than a Terminus infection for medical personnel. Due to its level of mutation, it is also likely harder to stop one. The immune system will be in full swing here, and fighting hard.

6 Days - Contagious.

Stage Three 
Coughing, Sneezing, the patient is contagious. The bacteria is less subtle than a regular Terminus microbe. It is however also more resilient to antibacterials and cures. Building up resistances as they come, through mutation. A brute force approach is taken by the infection. Usually, a battle occurs here within the patient and often any doctor. Sadly for the patient, it represents as a minor cold still, whatever that would be for the species. For example, it would come as a sore throat, tickling cough or running nose in a human. Here the bacteria is beginning to replace the Hosts own bacteria with copies of itself, early stages though, the host body begins to adapt to the new bacteria and slowly over time new cells are produced. Viruses carried on the bacteriophage assist with this, but it is mostly down to the bacteria causing the host's own body to adapt to it. The immune system tends to be slowly overwhelmed here, with it being a primary target.

9 Days - Contagious. 

Stage Four 
The Bacteria at this stage likely have a good hold on the host's body. There may have been some internal adaptation, but nothing serious. Again brute force is the approach of the infection but more important mutation. Mutation and unstable wildgrowth DNA happens, quite likely causing small visible signs, certainly internally if not externally. Rashes for example, or soreness inside a host creature. This is in part reflecting the wildgrowth and the Hive's own struggles with each other to find a balance within the Swarm's collective will. Any flu symptoms are very serious here. The bacteria has a good hold on the body and has replaced a good portion of the hosts own bacteria with copies of its own. The immune system may well be assisting the infection at this stage, a tipping point from swarm to surge.

12 Days - Contagious.

Stage Five  
It's very difficult not to notice a stage five infection. Outward signs are very very likely all over the body, exoskeleton growth for example. Inward signs as the bodies cells adapt to the bacteria, changing how they operate and thus becoming the Terminus organism. Any carried viruses still assist with this. It is likely the immune system has been overrun. The patient will likely be extremely ill and needs immediate medical assistance. Get them into quarantine fast! The bacteria are so numerous and very well established, they come back almost as fast as they are destroyed. This is a Surge bacteria at this stage, seemingly unending amounts of new bacteria to fill what you remove. However, the patient can be saved, don't give up on them!

15 Days (Directive 15) - Usually Not Contagious.

Stage Six
Stage Six does not officially exist. At this point, there is little left of what they were before the infection, they are part of the Swarm's will, the Surge's impulse, and the Hive's focus. With perhaps wildgrowth tendencies. To a greater or lesser degree intelligence or autonomy can remain, depending on what the Hive was wanting to do with the specific individual, species or creature. At stage six there is much more peace within the body, and so the host isn't near as contagious as it was. Most host species end up not contagious at all when fully integrated, depending on the species, it is usually down to specific host species to carry infection to a new environment.
 
Races: Infection Agent #1b - Top secret classification: TerminusFlux D-15b: Directive Level 15b. - Class 1 Mutation
Force Sensitivity: Non-Sensitive
 
Strengths:
 

+Fast Mutators. These Bacteriophages mutate significantly faster than the Terminus Microbe or virus. Which means treating them requires different methods and technology. Just throwing antibacterials at them, can cause strains of them to build up immunity.
+Virus Carrier. As with other bacteriophages. Hive Viruses can assist with the Bacteriophages evolution, it also carries them.
+The bacteria spread on their own. Not just from Plants or Creatures. Because they don't need a host creature, they are much harder to remove from a biosphere, from circulating around a population or for that matter hitching a ride aboard a ship, or in a vacuum. Fire is advised. Lots of fire.
+Very Resistant to Cold or extreme temperatures. Vacuum for example. They linger and do well in chilled environments, extending their lifespan by 50%.

+Is used to grow various Terminus Armors around organisms. Taking 15 days or more depending on the size. Sometimes the bacteria are also used for cushioning and protecting more fragile creatures or constructions.

 

Weaknesses:
 

-Bacteria are bigger. While still needing equipment to see, TerminusFlux is ten times larger than the Terminus Microbe and easier to spot by medical staff.
-Not Airborne. Though they can be coughed, sneezed or otherwise sent a short distance. They must spread across a surface. Ocean worlds, for example, are much less affected. Birds are great carriers of the TerminusFlux! Insects as expected as well, but birds even more so.

-Takes 15 Days to Establish itself fully. Its methods are more brute force than the Terminus Microbe.

-Vulnerable to a good cleaner! At least until it's in the body.

-Vulnerable to a Doctor who knows what they are doing.
-Short lifespan. 12 Hours. Being a living organism, they live and die quickly, sometimes mutating as they do.
 
CULTURE
 
Diet: Other Bacteria. Picture drops in an ocean, some of those drops are eating other drops, but they are still few in number overall.
Communication: None but contact with Cell(s) around it.
Technology level: None Existant.
Religion/Beliefs: Wildgrowth. The Swarm's Will, The Surge's Impulse and The Hive's Mind.
General behavior: Infect Brute Force | Seed Target Creatures
 
HISTORICAL INFORMATION

As doctors around the galaxy begin to look for cures to the terminus microbe. The first signs appearing, and pairs of eyes beginning working out what is going on. Things are changing. While most are still oblivious to the infection spreading day by day or have yet to experience it. The Hive has noted some attempts from the forward thinkers emerging and has responded. Technically its noticed parts of itself missing, disconnection. So has begun what might be a very long battle of biological warfare, plague vs medicine, doctor vs drone, to see who comes out on top.

Enter what certain interested parties are calling the TerminusFlux Bacteria. This bacteria spreads from Fungus, for example, those located around Centax Purifying liquid, or other secondary plant infections. Usually, plants are the most common carriers, fungus even more so, but occasionally creatures are bio-engineered for carrying TerminusFlux. Wildgrowth, so far, has been limited to plants, so far.

While the Bacteria feeds off other bacteria, the scale and number of regular everyday bacteria in any area is beyond imagining. A normal human in one hour will put thirty-seven million regular bacteria into the room around them, a million or more of these might be TerminusFlux. So the number of bacteria is still relatively small, even in heavily infested areas. The ecosystem doesn't die off but does take a small hit till things stabilize. 

Wildgrowth. A peculiar concept that the hive is struggling with internally. The Swarm's greater Will seems ready to accept it, but the Hive's Mind does not. Whether growth that seeds the Hive's reach outside of its immediate control is acceptable or not, is a matter that is being experimented upon now.
 



#1915370 Byss. Bug Bash.

Posted by Akestos on 17 February 2019 - 10:52 AM

Byss3.jpg
Byss Sky
 

Byss Bug Bash
Who Bashes Bugs Best? Kaida Taldir | Khia Varad
 
Byss was a mess at this point. That was often true, lots of stuff went on here that the galaxy would rather forget. Prone to more darkside nexuses than perhaps anywhere in the galaxy.However today it was more a mess than usual. With an infected fleet in orbit of Kissarm, a gas giant in the system. Blood burned hosts that hadn't taken to infection, as with most hosts the hive came across. One Sith captains gibbering half-formed words, vague muttering thoughts and general psychotic episodes over communications. Their red and orange painted ships were covered in badly formed Hive Material. Early attempts at the Hive conquering the dead metal it had come across, there was also some terminus armor trying to grow, but it was just making a mess of the ships rather than helping. Ugly.
 
Having returned from first order space unmolested and unchallenged. The Surge Fleet known as the OS First Maw was also somewhere in system, but they were little more than large space whales and energy leeches at this point, driven on to feed far from the planets in the asteroid belts beyond. They would roam the galaxy in deep space mostly. To even see one gathering on the fringes of a system was a rarer sight, and could be dismissed as a large swarm of the mythical space whales, that spacers and their friends would tell tales of seeing in bars. Very tall tales usually, a friend of a friend’s co-worker running into one.
 
Byss was a strange place though. Today was no different.
 
 
Centax-Purifier.jpg
 

Location: Stormhanger - Surge One
Former Surge Monitoring Kethenite Facility
 
Acidic lakes were beneath the midnight blue dark skies. Pale green liquids, releasing orange gas into the air, with strange fungal growths around them. Byss was no holiday spot as it was, so who knew what they were. The minor lakes or large pools seemed to be flowing out of the top of a facility, it had a large crack in it, and steam or vapor was rising into a small cloud. There was obvious activity below, a crashed ship or two in the side, long left buried and forgotten about.
 
Beneath those dark blue skies, avoiding the small lakes of acid were shifting, moving figures. Red armored Mandalorians running very fast into a cave opening, chased by what looked to be several small bug creatures. A grenade was thrown and they disappeared inside the dry structure, several bugs flying into the air. One of many tunnels on the surface it seemed, with all kinds of strange goings-on, strange signals, whale-song? Sonic disturbance if anyone was tuning in, but that was harder to work out what the hell that meant if it was picked up at all.
 
This was a BIG HIVE. The Air was dry, the temperature was unnaturally hot. Occasionally there would be a rumble beneath the ground. Drones through to Giants called this place home. Dead Sith Lords in the background no doubt laughing in their tombs at the misfortune of travelers who came this way or came to see what had happened to a friend, as was the case with Khia Varad and her small group.
 



#1915352 Ewokamite aka Ewokkazi

Posted by Akestos on 17 February 2019 - 09:07 AM

Ewokazi.jpg
Surge-Impulse.png
 
OUT OF CHARACTER INFORMATION
 
Intent: Exploding Acidic Balls | Hieeeeya | The Value of Ewoks
Image Credit: Monster Vault | Video: Baneling Starcraft | Custom Text 
Links: The Hive Mind | Akestos | KylrayaSwarmSurge | The Swarm | The Surge
 
GENERAL INFORMATION
 
Name: Ewokamite aka Ewokkazi
Designation: Non-Sentient
Origins: The Hive Mind, also known as the Swarm Mind when speaking collectively.
 
Average Lifespan: 5
Estimated Population: Inter-Planetary
Description: One meter in Diameter Rolling Balls, or Skittering Spider Creatures. Green acidic sacks across their entire black and green, or orange and red body. They move fast, faster than almost any Hive creature and often ahead of the Surge, or just within the front ranks of drones. Sometimes heard to make a shrieking Hieeeeya sound before soon exploding in a glorious shower of purifying liquid and gas. They have sharp jaws and sharp claws, but rarely are these used against threats.
 
PHYSICAL INFORMATION
 
Breathes: Type IV Environments or Better
 
Average Height of Adults: 1.2 Meter | 3.9 Feet
Average Length of Adults: 1.2 Meter | 3.9 Feet
 
Skin color: Lime Green, Dark Green and Sometimes as with nearly all Hive Creatures in Red or Orange shades.
Hair color: None
Distinctions: Ewok combined with the Tyrant DNA. This causes a volatile mix of spider and a surging maniac. Designed for only one thing. Obliterating a threat usually at the front of the main Hive Surge. The Surge Ewokkazi are especially volatile little blighters, rolling like a blur toward their victims before showering them in Centax Purifier to eradicate the threats. They are not harmful to the Hive, a bio-engineered weapon that is quite devastating if they are allowed to reach a target. Thankfully it's not that hard to stop when you see it coming if you are paying attention and checking your corners, watching your back. They do not breed naturally, thank the force, bred only in Hive Breeding chambers.
 
Races: Ewokamite: Surge Ewokkazi | Swarm Ewokkemi
Force Sensitivity: Non-Sensitive
 
Strengths:
  • Very Fast Rolling. Fast Jumping or Moving on four legs over ceilings, walls and open space.
  • Deadly when they explode in a biological acidic shower and gas cloud. The Centax Purifier released eats through any Non-Hive metal and living tissue.
  • Highly resistant to acid and biological warfare, of all the Hive species this is one of the most resistant.
  • Highly adaptive to environments, pathogens, cures, unstable and dangerous DNA that will evolve into other species.
Weaknesses:
  • Higheeeee Ya! Volatile when struck. Their acid sacks especially so.
  • Not tough. Continuous Blasterfire, AOE weapons, or just Accurate Shooters. Hit it a few times with anything and it's going to splatter. Even a badly trained drunk stormtrooper can take this one.
  • If not part of the Hive Mind. This creature is as unpredictable as they come. Prone to making small nests in trees and hitching a ride aboard unsuspecting ships or speeders. It will go anywhere. The more spider-like Ewokkemi variation especially likes spinning annoying lime green webs around the Hive or other structures.
  • The mutations this species goes through make it unreliable. The DNA is by its nature in a state of flux. 
CULTURE
 
Diet: Omnivore preferring smaller animals but can live off hive fed nutrients alone. Allergic to Ewoks, and will detonate early upon coming into contact with one.
Communication: Acid Signs, Body Language, Sight. Hisses, clicks and roars. The Hive's Mind, The Swarm's Will.
Technology level: None Existant.
Religion/Beliefs: The Swarms Will, Exist. The Surge Impulse, Expand.
General behavior: Be a general nuisance. Roll toward threats and explode. Nest in webs in the hive. Mutate and adapt to environments. 
 
HISTORICAL INFORMATION
 
Ewok DNA combined with the Tyrant DNA caused explosions. Quite literally in the case of One Hive which is now an acidic cloud and crater where once there was life. Like all things, the Hive adapted, it changed things and got the balance right. The Swarm Ewokkemi are the first subspecies of this creature, sometimes found spinning webs and nesting in areas of the Hive. Most, however, are Surge Ewokkazi, little more than rolling Kamakazi balls heading straight for their targets to explode in a chemical shower of liquid and gas. 

Endor proved a useful field trip for the swarm, not the great feasting it had hoped for, the DNA it was chasing even evaded it completely. The lush world of Endor, however, was nice pickings for its scouts and seeders over time, with smaller visits and more subtle approaches. Taking what DNA it could as its own and leaving the rest. The Ewoks provided resilient threats when the Hive visited them, so much so the greater Swarm's Will decided to integrate them into the Hive in larger numbers. 

Like all DNA it is uncertain what use it will be at first, if at all. Though the Ewok DNA was first thought of as a mistake. The Hive was able to integrate it into the Tyrants DNA, finding some good matches and a specific use. About the time the Centax Purifier was finally stabilized and under the Swarm's will, this species seemed to be the perfect method of delivering the result. Face first. Known to many as Ewokamite.


Video Inspiration




#1915112 Codex Opening Sometime This Weekend

Posted by Akestos on 16 February 2019 - 05:55 PM

I also want to echo that codex is loved by a lot of writers, and am very glad people take the time to look subs over.




#1915110 Codex Opening Sometime This Weekend

Posted by Akestos on 16 February 2019 - 05:53 PM

Hey if you guys ever need any help with species specifically, let me know.

Be happy to help out.

 

I'll be getting enough practice and I think the least I can do is offer to carry some of the weight.




#1915108 First Order.... I want Endor

Posted by Akestos on 16 February 2019 - 05:51 PM

#Save the Ewoks!

#Liberate the Shubberies!
#Free the Bugs!

#Raid Kills!
 




#1914656 First Order.... I want Endor

Posted by Akestos on 15 February 2019 - 07:16 PM

Catnip




#1914458 Kae Flower | Kae Vine, aka Echanar or the Long Conflict.

Posted by Akestos on 15 February 2019 - 09:02 AM



OUT OF CHARACTER INFORMATION
 
Intent: Insidious Hive Infection via secondary plants spores. - Infected with Terminus D15 and other agents.
Image Credit: 1 | Dan McPharlin | Hud
Links: The Hive Mind | The Infection | The Seeding | The Hive | Wildgrowth | SwarmSurge | Raien Keth | Hana Kae | Teyla Ee'everwest 
 
GENERAL INFORMATION
 
Name: Kae Flower | Kae Vine, aka Echanar or the Long Conflict.
Origins: Unclassified Hivespawn D16 Possible Netherworld Links Syn
Other Locations: People's back gardens. Any good soil or pot. It is a pretty flower. Something to take home for the family. Like all the best wild plants growing out of control that people should never have moved. They looked good, they seemed harmless, so why not? The Vine grows everywhere and anywhere, usually a long distance from the initial flower.
Classification: Female Kae Flower | Genderless Kae Vine
Average Growth Cycle: Female 3 Weeks. Genderless 1 Week to flower, 2 weeks to finish the vine growth but they can surge regrow over a very short time for small areas like a doorway or window, 20-30 minutes. While larger regrowth takes much longer, anything up to two weeks again.
Viability: The Kae Flower and Vine both require moisture, basic minerals help encourage faster growth. As long as it is getting moisture from something or somewhere it is fine. It will stay fresh without moisture for 2-3 weeks, then wither and harden into a more solid surface. The female flower lasts about 1 standard year, the vine plants last anything up to 60 years, flowering when warmth or weather permits through the year.
Description: A beautiful orange, red and yellow flower. Right? Simple plant, doesn't require a lot of water, just a bit of tender looking after. People might mount them on their window ledge, tend to them in their gardens. Like so many gardeners bringing something from off-world just because it looked good. The orange, red, black or green vine mass is a bit different, but that only grows from the initial flower's spores, carried a good distance away on the wind or via birds which they attach to. Even so, the thin vines look harmless along the ground, or below it, allowing for the plant to pass and share nutrients, perhaps other things. The vines can grow larger but that usually takes encouragement and extra nutrients from the hive mind, starting the size of a small twig naturally, they might end up the thickness of a large creature's arm if encouraged over time but this wouldn't happen on its own.
 
Orange-Flower2.jpg
 
PHYSICAL INFORMATION
 
Average Height: 17 cm | 6.6 Inches 
Average Length: Vine: 10x10 Meters | Flower N/A
Color: The Flower is orange and red. The initially thin vines are Orange, Red, Black or Green depending on the environment. Orange and Red colors are by far the most common regardless, for the entire plant.
Nutritional Value: Good, especially for insect creatures, and bugs that enjoy the honey produced. The petals are okay food, nothing special but some herbivores will certainly enjoy them. The vines are much chewier than the flowers, and a very poor source of food, as they get larger this is even truer. Most animals avoid eating the Vines, perhaps even getting indigestion or a bad stomach from eating too much.
Toxicity: No. Vine indigestion and Cramps, Yes.
Other Effects: The vine is Infectious with Terminus D15 and other hive agents. Every part of the vine plant is dangerous to eat, or dangerous to breathe near because of the small spores. Touch is fine unless you are touching the spores inside the vine-flower. The female flower, not the vine flower, is 100% harmless
Distinctions: The Kae female flower is completely harmless on its own. A taunting symbolic joke by a dead Sith Lord's Kethenites. It is also a very clever way to deliver various hive infections from a harmless source. Because the initial flower is completely harmless. Pretty, a plant people might want in their gardens. The Genderless Kae Vine is seeded via the flowers spores, these spores are light and will often travel a great distance before finding suitable soil or surface. Although the vine is much the same as the flower, it just grows small green, orange, black or red vines, and flowers of its own over a larger area. The color of the vines depends on the environment and strain of the flower. 

The Kae vine's area of growth can be controlled by the hive mind or enlarged, but otherwise is about 10 by 10 meters when it's finished for the vine, the flower remaining just a flower. While the flower benefits a lot from good soil, it is a hardy plant, this hardiness is even more true for the vine, which can grow on many surfaces, rocks, stone, trees, creatures, and asteroids etc. When the vine is established it doesn't need the female flower anymore, having its own flowers, releasing very small spores of its own every few weeks. Small spores, not big, not easy to spot. Preferring them to be light to drift for a long way before finding a location to settle, they also attach to many insects quite easily, being slightly sticky. Some of these spores, of course, grow into singular female flowers, but not many, maybe 1 in 30.

Strengths

+The Vine can grow anywhere. In space without the heat of a creature or hive structure, it's going to die and harden very fast. With heat, it can grow quite a long way before dying off at the extremes to form a cushioning and connecting shell of vines, pipes or a tunnel for fluids and nutrients. 
+Initally pretty. Unassuming and insidiously infective.
+Can act as a natural doorway, taking 20 minutes to burst regrow, surging over a small area. Not a large surface, but a small window, door, or way in or out of a hive structure. Being used to quickly close and trap or slow down invaders in hives if they are not careful.
+Part of the Hive when connected. The vines can be used to give nutrients to other things.
 
Weaknesses

-Cold Weather. The plant doesn't die in cold but it doesn't like any extreme cold either. This can half the rate of growth or new flowers forming.
-It's a plant. It's not going to be shooting at you, biting you, or running away.
-Not particularly tough while living, though the vine does offer impact cushioning. It can grow thick and be a pain to get through in smaller spaces. When it is dead, it can also harden making it tougher, but still having that give in it, to assist with impacts to other surfaces.
-Things will eat this plant, often eating the flowers too, so the hive has less control over it at first. Then that is also the point.
-It requires insects to give it pollen from other flowers or nutrients sent to it through the vine to send spores.
 
HISTORICAL INFORMATION
Raien Keth planned for many horrible things to be visited on the Kae's lineage before his death. One of the chief among them, was the Kae Flower, any stab he could make as his ex-wife and their House. Originally it had another intent to be used on Eshan and Thrysus, till his apprentice Darth Centax took it over and implemented it for his own ends. Now very far out of One Sith control, the Hive flower has been completely dominated by the Hive Mind. A cycle of cycles.

Slow to spread initially, taking its time through subtle spores. Some environments it takes to well, others not. It helps that the initial plant is completely harmless. A nice decoration for someone's garden. In fact, it is possible and has often been the case that someone got a flower, grew it and the spores didn't take at all anywhere. In other cases they took quite well, and now a nearby field has a weed problem. Just a weed problem at this stage? Probably.

That is the thing with the Hive. It is very hit and miss. Sometimes nothing at all happens. Sometimes a few creatures die from failed attempts to integrate them, then nothing occurs. Occasionally there are strange goings-on underground with insects or smaller creatures. Then rarely a full hive is formed somewhere in the vicinity of the infection.

What the Hive found when it encountered this research was that the spores could be used to infect organism that were naturally hardy or armored, without the need to puncture their surface armor. This was discovered by accident when the first tyrant joined the Swarm's will. The Fall of the Tyrant and the Rise of a New One
 
 
HudView.jpg
Tracking Growth



#1913978 Swarm Surge: Prakith

Posted by Akestos on 14 February 2019 - 04:44 AM

5, The Firstspawn sliced clean through a droid, then went shoulder first through the drone bodies ahead of him, clearing a path with brute force.
 
4, Closing, almost hoof-like sounds of symbolic Armageddon fast approaching. The beasts legs churning up the metal ground behind him.
 
3, The Nyx clone ahead succumbed to the horde of drones, bravely cutting several down with her in a grenade, the explosion rocked nearby Akestos but he carried through the shards.
 
2, Akestos could SEE the gene bank, three doors away, the last biodroid was impaled through one of his blades, dragged along behind him as he charged.
 
1, The final Mythos clone turned his head, holding the trigger in his hand, raising his chin. 
And blew it all to hell.
 
Three doors away, the metal doorways, the walls, the heat atomized everything ahead of the first spawn, turned to dust in a gigantic hole. Then the shockwave for the machines that were half there half not ruptured. Impacting the exoskeleton around him with both biological matter and torn machine. Spared the worst of it, he was not spared it entirely, blown back through the rubble to the outer facility wall. Thankfully his natural armor was highly resistant to heat, otherwise he may have suffered more.
 
The Surge Impulse as a collective entity ROARED again a thousand voices outside the facility in unison, many trying to cling to Jend-Ro Quill ‘s ship as it took off, falling below or gradually being ripped away. One Echani Sith girl lying prone on the floor tried to speak to him, coughing and clutching her mouth from her wounds, “what now?” What now indeed. What now? For her, for the troopers and for what was below. Below?
 
Rushing past the shuttle a mighty space predator descended almost running into Jend-Ro Quill Covered in what looked to be organic shell, the beginnings of something more sinister in the force. Echoes of what was to come, its bulk hit the ground with a thud, sending a dust cloud that stretched miles, perhaps sparking that storm he had worried for. The First Spawn along with several others swarmed towards it.
 
OOC:
 



#1913696 Any Minor Factions Active? Looking for a faction

Posted by Akestos on 13 February 2019 - 12:19 PM

Bandit Six
This is true.

I see it more though. What they are thinking, is what the swarm is thinking, as they are the swarm. So its an easy fit in rp terms :). The hive mind is a different part of the collective consciousness.

If you want to put the reporter in the GNN feel free, no real plans apart from turning up where they are fun, welcome or people want some dom posts. Maybe i'll dev some news ships and tech eventually, or others can. Flying camera drones etc.




#1913669 Swarm Templates and Designs

Posted by Akestos on 13 February 2019 - 10:20 AM

Space-Whale.gif
Space-Surge2.png
 
OUT OF CHARACTER INFORMATION
 
Intent: The basis for Organic Craft to be built around. Not a craft in and of itself.
Image Credit: Leviathan Short Film | Colin Thomas |Custom Text
Canon: Purrgil
Links: The Hive Mind | Akestos | Kylraya | SpaceSurge | SwarmSurge
 
GENERAL INFORMATION
 
Name: Terminus-Purrgil
Designation: Not-Sentient
Origins: The Hive Mind, also known as the Swarm Mind when speaking collectively.
 
Average Lifespan: 250
Estimated Population: Scattered
Description: Purrgil are naturally whale-like creatures that live in deepspace. Terminus Purrgil are still large whale creatures that act more as sharks consuming large amount of minerals as part of their diet. It's not known how big regular Purrgil grow to with no artificial limits like gravity, only that they are massive and a danger to ships. Terminus Purrgil have a known size and encouragement to grow that makes them very large. Their thick skin is often grey, or orange, but sometimes a shade of black and red. They can grow terminus armor around themselves from the infection, but it tends to be down to the individual creature whether this happens or not, sometimes encouraged by the The Hive Mind in one of its space maturation chambers.
 
Space-Surge2.jpg

 
PHYSICAL INFORMATION
 
Breathes: Vacuum and Clouzon-36
Lesser:
Average Height/Width of Adults: 100 meters | 328 ft
Average Length of Adults: 500 meters | 1640 ft
Greater:
Average Height/Width of Adults: 250 meters | 820 ft
Average Length of Adults: 1000 meters | 3280 ft
 
Skin color: Grey, Black, Red, Orange
Hair color: None
Distinctions: Large space whales. Not needing to fight gravity, other predators or expend much energy to move they don't require as much food as your mind might initially think. They still need plenty but not as much as for example as a Surge Worm. The orange or grey variations tend to be the most common, and the swarms they travel in are often colored the same as each other. As they get older they tend to grow more and more tentacles from their body, so that near the end of their life they are like the seabed floor. These small tentacles allow them to gather food as they go about their business, as well as their large mouth. In space their mouth isn't used for a great many things, maybe nesting, rarely defending themselves, making a home but not much else. It is these tentacles that send their sonic signals and passively pick up food for them on their travels. As with many hive species on the dry side.
 
Races: Lesser Terminus-Purrgil and Greater Terminus-Purrgil
Force Sensitivity: Non-Sensitive
 
Strengths:
  • Massive
  • Spaceborne. Flyes and breathes a vacuum. 
  • Purrgil are hyperspace capable.
  • Powerful Jaw and Bite
Weaknesses:
  • Big Targets.
  • Have a tendency to wander into hyperspace lanes and traffic if left to their own devices.
  • Breed slowly without assistance.
  • Require Clouzon-36 for hyperpsace jumps.
 
CULTURE
 
Diet: Minerals, Space Dust, Light Organic Matter.
Communication: Sonar, Sonic waves, Sight.
Technology level: None Existant.
Religion/Beliefs: The Hive's Focus, Travel, The Swarms Will, Exist, The Swarm Impulse, Expand.
General behavior: Purrgil were swarm creatures that travelled in one long before the SwarmSurge found them. It was a natural fit like a glove. They fly in large swarms around the galaxy. Terminus-Purrgil are much the same, and go about their business in the same way, only often given directions about where to do it by the Hive Mind or greater Swarm's Will.
 
HISTORICAL INFORMATION
 
 
 
 

 

 




#1912932 Surge Worm

Posted by Akestos on 11 February 2019 - 03:41 PM

Worm2.gif
Surge-Impulse.png
 
OUT OF CHARACTER INFORMATION
 
Intent: Huge Breaching Worms and Troop Transport.
Image Credit: Dune 1984 Film | Custom Text
Canon: Rishi Eel
Links: The Hive Mind | Akestos | Kylraya | The Surge | SwarmSurge
 
GENERAL INFORMATION
 
Name: Surge Worm
Designation: Not-Sentient
Origins: The Hive Mind, also known as the Swarm Mind when speaking collectively.
 
Average Lifespan: 180
Estimated Population: Scattered
Description: Burrowing underground, to rip through the earth. The fearsome Surge Worm grows, and grows, and grows almost all its life. It is layered with lots of fat, muscle, and a very tough hide, in many layers around itself that grow outward, slowly shedding. Inside its mighty mouth, there is room to spare and quite often this worm itself is home to more than one Surge creature ready to burst out of it. There are two stomachs, one safe and cushioned for passengers, and one not safe at all for food. The Surge Impulse likes to smash through whatever is in the way with animals like this, then unload what waits inside on unsuspecting targets. Its mouth teeth can be avoided by most, how it feeds usually is to dive on a creature or more likely come up underneath it.

Worm1.jpg
PHYSICAL INFORMATION
 
Breathes: Type IV Environments or Better
Average Height of Adults: 5 - 25 Meters | 16ft - 82ft | (Diameter)
Average Length of Adults: 50 - 500 Meters | 164ft - 1640 ft
Skin color: Orange, Red or Brown
Hair color: None
Distinctions: The sheer number of layers that wrap around the worm means that puncturing it without a weapon that is designed for piercing make it quite hardy, especially as it gets larger. Obviously shooting inside its mouth tends to have more luck, but even then most worms don't die easily. They can get squashed, torn, lose parts of themselves, and still move forward. While the worm can be and is often hatched after maybe two weeks at the smallest size, the longer it is grown in the hive's breeding chamber the larger it gets before it is born. As mentioned it has two distinct stomachs, one that is full of acid for digestion and one further forward that carries creatures into battle to unload, for example through a stone wall or armored structure. These carried creatures can get some food from inside the worm if it's available but it won't sustain them forever, realistically maybe a week or two tops. Probably the strongest part internally of the worm is around the creatures it carries, with extra internal layers of thick muscle keeping them safe. They do not breed naturally, this is a purely engineered species, the Rishi Eel enlarged. Because the worm grows throughout its life, it often gets too big, and becomes a problem rather than a bonus for the hive, which prefers to sustain a biosphere not destroy it in most cases.
 
Races: Surge Worm
Force Sensitivity: Non-Sensitive
 
Strengths:
  • Troop Carrier. Between 30 and 250 man-sized creatures, depending on the worm size.
  • Huge and keeps growing after being born.
  • Powerful and burrows underground, able to feel surface vibrations above it for hunting.
  • Can survive in most environments
  • Tough. Lots of layers around the worm, make many weapons that only pierce a short way, like explosives, ineffective.
  • Being a worm it can survive nasty injuries.
Weaknesses:
  • More vulnerable inside the mouth
  • You know when it is coming, you can hear and feel it a mile away.
  • Continuous weapons, like particle or beam weapons, are effective against the worm. As are anti material rifles and railguns, or things designed to go a long way through something, rather than just explode around it.
  • You couldn't miss it if you tried.
  • These things take A LOT of food to satisfy. You won't find many about unless it is a very rich biosphere or they have little competition. Their growth becomes a problem for the Hive rather than a bonus past a certain point.
  • Osmium is poisonous to them.
  • If you are fast or small enough, you can avoid it head on.
  • Doesn't breed on its own.
 
CULTURE
 
Diet: Omnivore, much-preferring meat. Feathers tend to irritate their stomachs.
Communication: Huge roars and subsonic shockwaves. They are very noisy, and so don't tend to communicate often. The Hive Mind and the Swarms Will also links their communication.
Technology level: None Existant.
Religion/Beliefs: The Surge Impulse is All. Expand.
General behavior: Eat and burrow tunnels, which the Hive uses to then populate with its structures or smaller creatures. The worms help shake up smaller food for other creatures to find, they also go after larger predators to remove them as competition from the food supply, especially if the Hive can not integrate those predators into itself. Finally, as the worms go between hive structures, they are able to connect hives underground, being very useful for establishing networks between Biospheres over long distances.
 
HISTORICAL INFORMATION
 
When the Hive first encountered the Rishi Eel it lost a lot of creatures into its maw. The galaxy has a lot of eel or worm creatures, more than you'd think as we don't often see them underground. At first, the Hive treated these large creatures as a threat whenever it found them. However realizing an ability to burrow could be useful, it applied this worm to some of the challenges it faced moving through harder earth or stone on some planets. The Eels did alright, but there wasn't enough power behind them, so they were enlarged. Having this creature burrow ahead of the Swarm has helped it enlarge its reach and set up networks of smaller hives connected together much more easily. Meaning the Hive's biospheres can be physically connected when this is of benefit.

For a time this simple use for the worms worked well. Until the Swarm came across a bigger underground predator, there is always a bigger predator. The worm burrowed into it and was then cut to pieces by the underground adversary. This was a setback because there was now a huge worm blocking the way! After spending time removing the giant creature, the Swarm's will decided that it was big enough to carry creatures inside of it. So if this encounter ever happened again, the creatures inside could deal with the threat, or at least slow the threat down, so the worm could make room for creatures behind it to come in. A second stomach was designed, over time this was refined to be more viable to those traveling inside of it. Comfortable is a stretch, safe would be a more accurate word.

There was a setback as there often is, a compromise. The worm's DNA alterations had a quirk, they kept growing. This sounds great, huge worm, wonderful, but it requires so much food as it ages it becomes a threat to sustaining the biosphere. The Hive has learned to adapt, and uses the worms till they are a certain size, then recycles the biomass it collects along its lifetime, refining it for this purpose. There are a few worlds that support large lifeforms naturally, or just offer more food, and so there are a few worms that it keeps large as a result.