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Akestos

Akestos

Member Since 02 Jun 2016
Online Last Active Today, 07:53 PM
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Terminus Barab Armor

Yesterday, 07:52 PM

armor1.jpg|armor2.jpg
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Intent: Third Tier Terminus for Predators or Above. Infection Armor, Variable Shape, Size and Color.
Image Source: Game Prototype: Vignette | Vignette | Custom Text
Primary Source: Terminus Armor | TerminusFlux | Kae Vine | Terminus
 
PRODUCTION INFORMATION
 
Manufacturer: The Hive Mind
Affiliation: SwarmSurge | Closed-Market | Terminus and TerminusFlux or other Infection agents at Stage 5 or Stage 6, with time in a Hive Maturation chamber.
Model: Terminus Barab Armor
Modularity: Highly. It is up to the individual or creature how it shapes.
Production: Limited
Material: Biological | TerminusFlux | D13
 
TECHNICAL SPECIFICATIONS
 
Classification: Multipurpose
Weight: Very Heavy
 
Blasters/Particle: High
Kinetic: High
Lightsabers: Average
Heat/Plasma: High
Acidic/Biological: High
Ion: Average
Electrical: Average
Sonic: Average
Sonic Wave (Concussive) Average
Radiation: Average
Explosive: Average
Tensor or Tractor: Low
Cryoban (Heat Absorption): Average
Cold: Average
 
SPECIAL FEATURES
 
Strengths
 
- Acidic and Biological: The outer shell is hardened to biological warfare. The Hive is biological warfare, it fought long and hard to be top of the food chain. Biological agents have a much more limited effect.
- Heat/Plasma: High Resistance. The armor really enjoys the heat, the hotter the better. Blaster resistance is included in this upgraded variation, the temperature regulating nature of the flux additions dispersing the sudden heat and energy discharged from blasters more effectively.
- Kinetic Damage: High Resistance to Kinetic. It doesn't have the same as a regular Terminus melee focused armor, it still offers good coverage, cushioning and tensile strength.
- Bio Restoration. Slow Regrowth of Damaged Parts. Damage regrows over a day if it's superficial to the armor, the TerminusFlux bacteria can also help with slow healing of any wounds beyond it, carried around the armor internally by Kae Vines. For larger damage to the exoskeleton it might take a week to repair.
- Can grow to shape any creature or individual, adaptable to extra weapons, talons, claws, tails, wings or other additions designed by the Hive Mind's focus and the TerminusFlux integration. These additions don't grow on the spot, they take months, and in the case of this armor, any additions at all require a Hive Maturation chamber.
 
Weaknesses:

- Very heavy weight. Only species with a lot of muscle mass for their size are going to be moving in this well.
- Limited Production. Predators, Firstspawn or Intelligent Convergence Only. Making up only a small part of any surge.
- Tensor or Tractor: Low Resistance. Like most biological armors, tensor and tractor damage them more easily.
- The armor is the result of biological infection, meaning if you are wearing it, chances are you are part of the hive mind, swarm's will or surge impulse and under its influence.
- The armor needs to grow. It takes extra nutrients to grow, and significantly more food than usual while it is growing. The usual infection period for the TerminusFlux bacteriophage is 15 days to reach stage 6
- For this Flux based armor to be functional, the updated armor requires 15 days in a Hive Maturation chamber on top of the 15 for infection.
- The armor doesn't come off naturally. It's a natural exoskeleton grown around a creature or individual.
- You stand out in this armor. On its own, with no extra biotech, you are not going to be hard to spot in a crowd.
- Often but not always, there are several spots to grab hold of on this armor and throw your opponent about.
- There is a lot of pain associated with growing an exoskeleton if you are not used to it.

 
DESCRIPTION
 

Coming in a variety of colors and shapes depending on the organism. The Terminus Barab armor is usually a second stage infection armor, given to Hive members via Hive Maturation chambers after integrating more malleable TerminusFlux DNA. It can be grown on ships but given the extra difficulty in incorporating this, only a limited number of specific ships will function with it. Predators and firstspawn are rare in a given surge on ground or space, the same goes for the types of ships this would grow on. Too hard to cultivate to be given to regular soldiers let alone drones. It takes liberal time and application to integrate onto a host. 

D13 is used at key points on the armor to reinforce it. Cushioned internally by Microbial mats for added comfort and protection from impact damage. The armor's shell is naturally hardened to biological warfare, and unlike the earlier terminus armors, is not near as vulnerable to cold. Not having any great strength at stopping cold damage, instead, it is insulated via the Microbal Mats from the TerminusFlux Bacteria, making this armor more suited to keeping its user warm.

Inside, the armor often comes laced with Kae Vines, adding to its ability to regrow superficial armor damage and protect any exposed areas. Kae vines pass nutrients around the armor more easily, like blood to a circulatory system or wound. These vines cut down the time it takes to regrow superficial damage from two days to one, but do nothing to alter how long larger fractures or more sizeable missing pieces take to reform.

 

After the Surge at Barab the Hive was able to redesign itself to function better in difficult environments, though it hasn't yet found a way to mitigate radiation further. The addition of the Barabel DNA allowed for this transition in the Hive, given that they are a cold-blooded species, the armor doesn't try to resist external conditions as much, and instead adapts to them, as a cold-blooded reptile would. This cost it some kinetic resistance but gained it more adaptation to cold.


Tython-Forgi

Yesterday, 05:00 PM

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OUT OF CHARACTER INFORMATION
 
Intent: Hive Flora from resulting chemical reactions such as the Centax Purifier. Carriers for TerminusFlux among other pathogens. 
Image Credit: Pond5 | Fresh Wallpapers | Music: Dawn of War OST | Hud
Canon: Burn Fungus | ‚ÄčKlol Fungus
Links: The Hive Mind | The Infection | The Seeding | Wildgrowth | SwarmSurge
 
GENERAL INFORMATION
 
Name: Tython-Forgi
Origins: Unclassified Hivespawn D16 Possible Netherworld Links
Other Locations: Wildgrowth locations. Anywhere unstable hive reactions are occurring such as the Centax Purifier liquid, for example, this plant is commonly found where a hive has been or has seeded. It's a secondary stage infection usually, not created in the initial outbreaks currently.
Classification: Fungus
Average Growth Cycle: 4 Days
Viability: This fungus benefits from lower light, nitrogen in the soil or in the atmosphere helps but isn't essential. They prefer breaking down dead plants but can function on a small amount of light instead. If underground, they need something, other dead hive plants or vines are common in that case.
Description: Red mushrooms, glowing in the dark and causing a purple-red light at night. In the daytime, they tend to assist in turning the landscape around them orange or red. They actually look pretty when flying by or visiting deep underground, where they might have developed their own miniature ecosystems, sustained from their glow. If only the viewer knew the battle going on. Bacteria vs Bacteria struggling for dominance below.
 
Fungus-Mountain.jpg
Kae Flower and Tython-Forge
 
PHYSICAL INFORMATION
 
Average Height: 12.7 cm | 5 Inches 
Average Length: N/A
Color: Red, glowing at night or in the dark to attract creatures to eat it. In the day it is a paler shade.
Nutritional Value: Average. Creatures eat it and especially many birds love how it looks, attracted in for a closer look or a bite.
Toxicity: No.
Other Effects: Infectious with TerminusFlux and other hive agents. The spores this plant uses to propagate are not infectious. The area around it is, it spreads the bacteria around itself, which then go into the environment. Birds often pick up the bacteria, or insects which are then eaten by birds. 
 
Distinctions: Making a harmless cherry scent when burned, which it should be at every opportunity. Wildgrowth is by its nature outside of the Hive's intent, still often part of the greater Swarm's will, in this case, the mushroom is tolerated by the Hive Mind because it seeds the Terminus Flux agent in places other Hive Flora finds difficult to reach. The DNA from most wildgrowth is more malleable, Flux DNA as one unfortunate scientist named it before realizing he'd been exposed to a pathogen and dying shortly after. This is a simple mushroom, which likes growing in dark environments where other plants might not do so well. Breaking down and eating other dead plant matter when it can, otherwise surviving off light alone. If there is no light, the glow can help other things grow, and so eventually it can gain more plant matter growing around it because of the light it gives off.

Strengths

+Creates its own light for other plants to use to grow. Helping build ecosystems deep underground, and ending up growing in locations other plants wouldn't be able to.
+Carries the TerminusFlux agent
+Wildgrowth is a separate byproduct of Hiving a biosphere. It doesn't require the hive mind in any shape or form. It however also doesn't benefit from it.
+It is appealing to birds.
 
Weaknesses
 
-It's a mushroom. Not exactly the most threatening organism in the world.
-Bright Sunlight. This Fungi like many don't grow well in overly bright light. It can, it just slows the growth down a lot. Preferring its own light.
-This mushroom has no defenses, or camouflage, nothing special to keep predators away. As a result, it can get eaten before it gets established anywhere. 
-The glowing light it produces at night also attracts things over to eat it. Which doesn't help sustain large clusters of fungi
 
HISTORICAL INFORMATION
 
Mushrooms. One might wonder what sinister galactic force is behind the creation of mushrooms, or which fiendishly inane outside entity had too much time on their hands. Nevertheless. Mushrooms. Not mushrooms you want in your backyard, or any yard. Even the hive often removes this blight upon what should be a more harmonious hive structure or biosphere. At least as harmonious as a hive of devouring insectoids and other monsters can be.

Indeed. These mushrooms, this wildgrowth is outside even the Swarm's will, let alone the Hive's focused mind. Two degrees of separation, which is uncomfortable, to say the least. It is only tolerated at all because it seeds further hive species in wider biospheres, the mutational capacity of the TerminusFlux bacteria being very high. Whereas the mushroom itself is mostly stable. It has long been a struggle as to whether this stability and external separation will be tolerated. Like an irritation on your back, or the itch you want to scratch. 

The Tython-Forgi, how it got that name should be best left to the history books. Another sick joke by a beaten Darth about a once reshaped world. Though had no direct hand in this, even his bioengineers had not predicted secondary reactions, troublesome as they are. He did take the time to name the creation appropriately. One of many important duties no doubt now occupying his imporant time.

All that said it does light areas under the ground for the swarm, so other plant and animal life that requires light can grow deeper than usual. Which is another benefit for the greater consciousness, perhaps? Time will tell what lays in store for wildgrowth, even the Hive is watching carefully.
 
 
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Tracking Growth

Consciousness Diagram Explained

Yesterday, 12:31 PM

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Evolution to Stage 2

Hive Mind - Hive
The Hive Mind is a focal point and directive for the greater collective. It is able to focus on an area and direct consciousness there, like you focusing on this screen. It takes root early in a biospheres development, driving development there through experimentation.

Swarm Will - Exist
The Greater Swarm Will eventually comes into effect when a biosphere has been built up significantly and enough unconscious hive creatures are there. They share their experiences as a collective, with varying degrees of intelligence. Their thoughts are the swarm's thoughts.

Wildgrowth - Mutate
Secondary Growth from the Hive. Mutations for example that were not originally intended. Sometimes destroyed, often consumed, and other times left to seed the SwarmSurge further. This can be both rapid but also slow growth.

Galactic Nodes - Link

Nodes Linking the Collective from point to point around the galaxy. A nervous system or neural net. They operate on both sonic and telepathic impulse. Player characters can also be nodes, also known as intelligent convergences. 

 

Pure Swarm Will - Experience

Unconcious Creation. This concept is being explored now. Helping define the collective consciousness through unconscious creation, memory, history and experience. A purification of life through struggle and adaption.

Surge Impulse - Expand
Surges happen when the pressure on an area or biosphere grow. Like a pipe bursting. When it has been integrated into the environment fully or its food supply runs out. The hive prefers to maintain a biosphere to sustain it in most cases. So when this happens, the hive surges elsewhere to find new ground. These tend to be seasonal by nature, going through cycles. 


Extended Consciousness Concepts: Wildgrowth | Pure Swarm Will

18 February 2019 - 07:40 PM

Wildgrowth:

Given the unstable DNA some species have, the Hive has focused effort in perfecting this process. Often coming in the form of overgrown plantlife or rogue fungus for example. Using Terminus Flux is its latest attempt at refining the reaction to integrate it fully into the Hive-Swarm-Surge consciousness.

Wildgrowth usually occurs from secondary mutations in unstable DNA of all kinds, not just the Flux infection agent. This is from chemical reactions to things such as the Centax Purifier, or other Hive based after effects on the environment it exists in.

The Hive perceives these to either be:

 

  • Mutations the hive doesn't control but are expanding the Hive, and so hasn't consumed, yet.
  • Mutations the hive consumes to benefit from directly, often with secondary reactions.
  • Mutations the hive destroys as a threat.

 

Pure Swarm Will:

 

As is discussed in other records there is a focused hive mind, with a larger unconscious swarm's will surrounding it, that sometimes feels the surge's impulse to expand when the season of that particular hive reaches a peak. Usually when integration to an ecosystem is achieved, or it runs out of biological material in a particular area.

Aside from these concepts is the concept of purity. What is purity to a collective conscious? Well one concept that has arisen in the collective conscious, is a purity of the Swarm's Will, and how that might manifest physically over a greater collective.

Watch this space


Infection Agent #1b - Top Secret Classification TerminusFlux D-15b

18 February 2019 - 04:06 PM

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Infection-Agent.png
 
 
OUT OF CHARACTER INFORMATION
 
Intent: Infecting Bacteria. Stage One, Class 1 Mutation, of the SwarmSurge | Membranes for Cushioning, Structures or Ships.
Image Credit: Broadband Bacteria | Video: Plague Inc Computer Game | Custom Text 
Links: The Hive Mind | Akestos | KylrayaSwarmSurge | The Infection | Wildgrowth | The Seeding
 
GENERAL INFORMATION
 
Name: Infection Agent #1b - Top Secret Classification TerminusFlux D-15b: Directive Level 15b. - Class 1 Mutation
Designation: Non-Sentient
Origins: The Hive Mind, also known as the Swarm's Will when speaking collectively.
 
Average Lifespan: 12 Hours
Estimated Population: Common
Description: Bacteria. Technically called a Bacteriophage being a carrier itself. Dividing every hour. Roughly 10 times bigger than a Terminus Microbe under the microscope it is still blue as with the terminus microbe, however, it has shades of purple and importantly carries other hive viruses, as bacteria are known to sometimes do. These viruses both alter the bacteria as they often do, helping it to adapt or mutate but also are carried by the bacteria to other hosts. Making it a dangerous Virus carrier as well as very unstable and likely to mutate quickly.

 
PHYSICAL INFORMATION
 
Breathes: N/A Vacuum is fine.
Average Height of Adults: 0.2 Micrometers
Average Length of Adults: 0.4 Micrometers
Skin color: N/A
Hair color: N/A
Distinctions: The Swarm works in stages. Infection is the first, the agents the Hive Mind uses for this task are always being developed or mutating, but it prefers small. This Bacteria originates in hive fungi and other secondary hive organisms such as those surrounding the Centax Purifying liquids. There is an element of wildgrowth here that the hive had not experienced. The concept of wildgrowth is a struggle within the greater consciousness of the hive, whereby mutations occur that have not yet been integrated into the greater consciousness. Sometimes the Hive will consume these mutations, causing secondary effects, other times the hive will exterminate them as threats and very occasionally they exist outside of the Hive Mind's node connection, in pure Swarm Will. In the case of TerminusFlux, the mutation has been consumed but is still unstable wildgrowth DNA.

Stage one 
Bacteria infect differently to smaller microbes such as viruses. They do not require a host or cell to live, able to exist and grow on their own. Stage one is done for them. With no need to integrate into a host such as a virus might. In stage one they simply infect the bloodstream and split into more bacteria, at this stage no outward signs of infection are likely. Immediately however the immune system will fight the bacteria, and any viruses it is carrying.

3 Days.

Stage Two 
The infection is more visible under a microscope. The bacteria have no special properties in this stage. They are dividing rapidly, however, faster than a regular Terminus Microbe. The rate of this really depends on the host, its immune system, and how many bacteria the host has consumed or picked up. The time indicated here a likely average. It is also likely at this stage still the host has no idea what's going on, but it is easier to spot a TerminusFlux infection than a Terminus infection for medical personnel. Due to its level of mutation, it is also likely harder to stop one. The immune system will be in full swing here, and fighting hard.

6 Days - Contagious.

Stage Three 
Coughing, Sneezing, the patient is contagious. The bacteria is less subtle than a regular Terminus microbe. It is however also more resilient to antibacterials and cures. Building up resistances as they come, through mutation. A brute force approach is taken by the infection. Usually, a battle occurs here within the patient and often any doctor. Sadly for the patient, it represents as a minor cold still, whatever that would be for the species. For example, it would come as a sore throat, tickling cough or running nose in a human. Here the bacteria is beginning to replace the Hosts own bacteria with copies of itself, early stages though, the host body begins to adapt to the new bacteria and slowly over time new cells are produced. Viruses carried on the bacteriophage assist with this, but it is mostly down to the bacteria causing the host's own body to adapt to it. The immune system tends to be slowly overwhelmed here, with it being a primary target.

9 Days - Contagious. 

Stage Four 
The Bacteria at this stage likely have a good hold on the host's body. There may have been some internal adaptation, but nothing serious. Again brute force is the approach of the infection but more important mutation. Mutation and unstable wildgrowth DNA happens, quite likely causing small visible signs, certainly internally if not externally. Rashes for example, or soreness inside a host creature. This is in part reflecting the wildgrowth and the Hive's own struggles with each other to find a balance within the Swarm's collective will. Any flu symptoms are very serious here. The bacteria has a good hold on the body and has replaced a good portion of the hosts own bacteria with copies of its own. The immune system may well be assisting the infection at this stage, a tipping point from swarm to surge.

12 Days - Contagious.

Stage Five  
It's very difficult not to notice a stage five infection. Outward signs are very very likely all over the body, exoskeleton growth for example. Inward signs as the bodies cells adapt to the bacteria, changing how they operate and thus becoming the Terminus organism. Any carried viruses still assist with this. It is likely the immune system has been overrun. The patient will likely be extremely ill and needs immediate medical assistance. Get them into quarantine fast! The bacteria are so numerous and very well established, they come back almost as fast as they are destroyed. This is a Surge bacteria at this stage, seemingly unending amounts of new bacteria to fill what you remove. However, the patient can be saved, don't give up on them!

15 Days (Directive 15) - Usually Not Contagious.

Stage Six
Stage Six does not officially exist. At this point, there is little left of what they were before the infection, they are part of the Swarm's will, the Surge's impulse, and the Hive's focus. With perhaps wildgrowth tendencies. To a greater or lesser degree intelligence or autonomy can remain, depending on what the Hive was wanting to do with the specific individual, species or creature. At stage six there is much more peace within the body, and so the host isn't near as contagious as it was. Most host species end up not contagious at all when fully integrated, depending on the species, it is usually down to specific host species to carry infection to a new environment.
 
Races: Infection Agent #1b - Top secret classification: TerminusFlux D-15b: Directive Level 15b. - Class 1 Mutation
Force Sensitivity: Non-Sensitive
 
Strengths:
 

+Fast Mutators. These Bacteriophages mutate significantly faster than the Terminus Microbe or virus. Which means treating them requires different methods and technology. Just throwing antibacterials at them, can cause strains of them to build up immunity.
+Virus Carrier. As with other bacteriophages. Hive Viruses can assist with the Bacteriophages evolution, it also carries them.
+The bacteria spread on their own. Not just from Plants or Creatures. Because they don't need a host creature, they are much harder to remove from a biosphere, from circulating around a population or for that matter hitching a ride aboard a ship, or in a vacuum. Fire is advised. Lots of fire.
+Very Resistant to Cold or extreme temperatures. Vacuum for example. They linger and do well in chilled environments, extending their lifespan by 50%.

+Is used to grow various Terminus Armors around organisms. Taking 15 days or more depending on the size. Sometimes the bacteria are also used for cushioning and protecting more fragile creatures or constructions.

 

Weaknesses:
 

-Bacteria are bigger. While still needing equipment to see, TerminusFlux is ten times larger than the Terminus Microbe and easier to spot by medical staff.
-Not Airborne. Though they can be coughed, sneezed or otherwise sent a short distance. They must spread across a surface. Ocean worlds, for example, are much less affected. Birds are great carriers of the TerminusFlux! Insects as expected as well, but birds even more so.

-Takes 15 Days to Establish itself fully. Its methods are more brute force than the Terminus Microbe.

-Vulnerable to a good cleaner! At least until it's in the body.

-Vulnerable to a Doctor who knows what they are doing.
-Short lifespan. 12 Hours. Being a living organism, they live and die quickly, sometimes mutating as they do.
 
CULTURE
 
Diet: Other Bacteria. Picture drops in an ocean, some of those drops are eating other drops, but they are still few in number overall.
Communication: None but contact with Cell(s) around it.
Technology level: None Existant.
Religion/Beliefs: Wildgrowth. The Swarm's Will, The Surge's Impulse and The Hive's Mind.
General behavior: Infect Brute Force | Seed Target Creatures
 
HISTORICAL INFORMATION

As doctors around the galaxy begin to look for cures to the terminus microbe. The first signs appearing, and pairs of eyes beginning working out what is going on. Things are changing. While most are still oblivious to the infection spreading day by day or have yet to experience it. The Hive has noted some attempts from the forward thinkers emerging and has responded. Technically its noticed parts of itself missing, disconnection. So has begun what might be a very long battle of biological warfare, plague vs medicine, doctor vs drone, to see who comes out on top.

Enter what certain interested parties are calling the TerminusFlux Bacteria. This bacteria spreads from Fungus, for example, those located around Centax Purifying liquid, or other secondary plant infections. Usually, plants are the most common carriers, fungus even more so, but occasionally creatures are bio-engineered for carrying TerminusFlux. Wildgrowth, so far, has been limited to plants, so far.

While the Bacteria feeds off other bacteria, the scale and number of regular everyday bacteria in any area is beyond imagining. A normal human in one hour will put thirty-seven million regular bacteria into the room around them, a million or more of these might be TerminusFlux. So the number of bacteria is still relatively small, even in heavily infested areas. The ecosystem doesn't die off but does take a small hit till things stabilize. 

Wildgrowth. A peculiar concept that the hive is struggling with internally. The Swarm's greater Will seems ready to accept it, but the Hive's Mind does not. Whether growth that seeds the Hive's reach outside of its immediate control is acceptable or not, is a matter that is being experimented upon now.