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Zark

Zark

Member Since 08 Sep 2016
Offline Last Active Today, 09:08 AM
*****

#1870429 Heralds of the Destroyer

Posted by Zark on 11 October 2018 - 07:04 AM

Karrigan'Xalda

 

I appreciate your message making clear there was no funny business. From personal experience, it can be frustrating to catch something that needs tweaking only for a judge to swipe the submission up first.

 

The good news I see no problems here! Very well documented, in line with your typical work.

 

Pending Secondary Approval.




#1870427 Excubitors

Posted by Zark on 11 October 2018 - 06:59 AM

Siobhan Kerrigan

 

Exhaustively detailed, as usual. Also, I almost used that image source for my Jedi Lords.

 

Pending Secondary Approval.




#1870424 Watchers of the Night

Posted by Zark on 11 October 2018 - 06:51 AM

Kaida Taldir

 

Another excellent submission. I do not see any problems here.

 

Pending Secondary Approval.




#1868226 Zark's Stuff

Posted by Zark on 05 October 2018 - 07:39 AM

YGBT3bt.jpg

 
OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION

  • Manufacturer: Forgewrights of Vur Tepe
  • Affiliation: Titus Valerius
  • Model: N/A
  • Modularity: No.
  • Production: Unique
  • Material: Madog Steel Blade, Chromium Plated Japor Ivory Wood Hilt, Thyrsian Cloth Wrappings

TECHNICAL SPECIFICATIONS

  • Classification: Force-Imbued Blade
  • Size:  Large
  • Weight: Heavy

SPECIAL FEATURES

  • Madog Steel Edge: Wrought with Tythonian iron and tempered in the hottest forges of Vur Tepe, madog steel takes on unnatural resiliency. Comparable to beskar in its durability, madog blades can cut through durasteel and even deflect lightsaber blows once imbued.
  • Crystal Energy Focus: A rare and powerful alchemized gem adorns the hilt of this weapon, mystic energy channeled into its core by a team of master Jedi forgesmiths working in concert. This ancient technique allows for the crystal to greatly assist in channeling any lightside ability its attuned for.

STRENGTHS

  • Force-Imbued Blade: A honed madog steel edge imbued with even more supernatural resiliencies, Damocles is more than a match for lightsabers or Sith alchemized blades. Capable of cutting through most materials quicker even than a high powered ultrasonic generator, this sword is beyond sharp.
  • General's Focus: A crystalline gem socketed into the hilt allows Damocles' wielder to subconsciously channel a somewhat less effective form of battle meditation. Providing a passive morale and reflex boost to any allies in the immediate vicinity, this weapon is literally a beacon of hope.
  • Sword of Light: Damocles wasn't just imbued with additional resiliency, it was also suffused in lightside energies throughout the process of its creation. Using great concentration, a powerful Jedi who wields it can reawaken this energy to coat the edge in Force Light. Any attacks while under this effect do not simply damage, they obliterate the Darkside in whatever Damocles touches.

WEAKNESSES

  • Titan's Grip: Heavy and cumbersome, for the average human Damocles would be a struggle to wield even two handed. Even its wielder's hulking frame can only do so much to compensate for the inertial momentum in every swung, a predictable sluggishness that can prove deadly against weightless energy swords.
  • Shatterpoint: If its more supernatural attributes are exploited too much or for too long, it is possible that the energy focus within Damocles could rupture, unleashing a wave of harmful Force energy that would grievously wound anyone holding the blade hilt.
  • Signal Flare: This weapon is conspicuous. It does not retract, and gleams with an uncanny brightness, as if the steel seems to go out of its way to reflect any nearby natural light. Damocles is not meant for engaging in spycraft or storming enemy compounds in the dead of night, it is a sword that seeks always to make a statement.

DESCRIPTION
 

"Be without fear in the face of your enemies.

Be brave and upright so the Light may love thee.

Speak the truth, always, even if it leads to your death.

Safeguard the helpless. Do no wrong.

That is your Oath."




#1868220 Aesir Light-Shield

Posted by Zark on 05 October 2018 - 06:44 AM

2KYzzJ7.gif

 

OUT OF CHARACTER INFORMATION

  • Intent: To submit a high tech fantasy style shield for use by Jedi Lords and anyone who enjoys the notion of sword and boarding.
  • Image Source: Agents of S.H.I.E.L.D.
  • Canon Link:  Light-Shield
  • Primary Source: /

PRODUCTION INFORMATION

  • Manufacturer: Forgewrights of Vur Tepe | Oathsworn Compact
  • Affiliation: (x) Lords of Light, Closed-Market
  • Model: Aesir-series Light-Shield
  • Modularity: Yes; Scalable from buckler to targe dimensions.
  • Production: Limited

  • Material: Durasteel, Shield Emitter, Shield Generator Componentry

TECHNICAL SPECIFICATIONS

  • Classification: Light-Shield
  • Weight: Light
  • Resistances
    • Blasters/Plasma: High
    • Kinetic: Very High
    • Lightsabers: High
    • Sonic: Low
    • Ion/EMP: None
    • Elemental: Average

SPECIAL FEATURES

  • Compact Gauntlet Projector: The Aesir light-shield's wearable generator is far less bulky or cumbersome than wielding a traditional shield. It features a spring release trigger which projects a circular energy shield at a moment's notice, but also features a persistent setting at the cost of more power drain.
  • Modular Surface Area: The Aesir's radius is adjustable, ranging from a smaller buckler size reminiscent of Mandalorian portable shield, to a larger but unwieldy targe capable of more fully shielding an upper torso. This is not something that can be adjusted easily in the field, but allows the light-shield to be adapted for different combat forms.

STRENGTHS

  • Energy Shield: The Aesir-series was designed to be a next generation, top of the line light-shield. It has high energy resistances, even capable of deflecting lightsaber blows for a more extended period. Particularly savage direct strikes can potentially penetrate this compression shield layering.
  • Hidden Aegis: While it won't pass through any spaceport scans without throwing up some serious red flags, when deactivated the Aesir appears as nothing more than your typical armored gauntlet. Some models have even been installed inside cybernetic hands.

WEAKNESSES

  • Kinetic Impact: Light-shields have very high ballistic resistances, but while the energy generator is capable of vaporizing incoming projectiles, it does nothing to diffuse their force of impact. Struck with sufficient force, its wielder can still be knocked back or crushed.
  • Power Drain: Absorbing blows from potent energy sources like repeating blasters or lightsaber blades causes serious drain on such a compact device's finite energy reserves. If it takes too many hits, the Aesir can short out rendering it useless, a potentially fatal malfunction under the right circumstances.
  • Static Overload: Ion blasts and other electromagnetic pulse devices are fully capable of shorting out the light-shield's generator. Ion weaponry is a hard counter to these devices, and would require several moments for the gauntlet's systems to reinitialize.

DESCRIPTION
 

Originally designed for use by Knights of the New Jedi Order in consultation with several Galactic Alliance military contractors, a newly completed prototype Aesir Light-Shield was discovered within an abandoned secure Tythonian orbital facility by the Oathsworn Reliquary after their Order's dissolution. Upon reverse engineering this device, the Compact turned over their transcribed schematics to the Forgewrights of Vur Tepe and their fellow Lords of Light.

 

Without the production manpower to craft these gauntlets in mass quantities, the Legions of Light now consider it something of a rite of passage for a junior knight to strike out and salvage the material for their own Aesir and even occasionally participate in its forging. Often an individual light-shield will be modified to display the heraldry of its intended bearer's lord in its center.

 

The Aesir-series is not without its weaknesses, a limited pool of battery life and particular vulnerability to ion blasts prevents it from being given any consideration as a perfected defensive solution.




#1868215 Zark's Stuff

Posted by Zark on 05 October 2018 - 06:20 AM

2KYzzJ7.gif

 

OUT OF CHARACTER INFORMATION

  • Intent: To submit a high tech fantasy style shield for use by Jedi Lords and anyone who enjoys the notion of sword and boarding.
  • Image Source: Agents of S.H.I.E.L.D.
  • Canon Link:  Light-Shield
  • Primary Source: /

PRODUCTION INFORMATION

  • Manufacturer: Forgewrights of Vur Tepe | Oathsworn Compact
  • Affiliation: (x) Lords of Light
  • Model: Aesir-series Light-Shield
  • Modularity: Yes; Scalable from buckler to targe dimensions.
  • Production: Limited

  • Material: Durasteel, Shield Emitter, Shield Generator Componentry

TECHNICAL SPECIFICATIONS

  • Classification: Light-Shield
  • Weight: Light
  • Resistances
    • Blasters/Plasma: High
    • Kinetic: Very High
    • Lightsabers: High
    • Sonic: Low
    • Ion/EMP: None
    • Elemental: Very Low

SPECIAL FEATURES

 

  • Compact Gauntlet Projector: The Aesir light-shield's wearable generator is far less bulky or cumbersome than wielding a traditional shield. It features a spring release trigger which projects a circular energy shield at a moment's notice, but also features a persistent setting at the cost of more power drain.
  • Modular Surface Area: The Aesir's radius is adjustable, ranging from a smaller buckler size reminiscent of Mandalorian portable shield, to a larger but unwieldy targe capable of more fully shielding an upper torso. This is not something that can be adjusted easily in the field, but allows the light-shield to be adapted for different combat forms.

STRENGTHS:

  • Energy Shield: The Aesir-series was designed to be a next generation, top of the line light-shield. It has high energy resistances, even capable of deflecting lightsaber blows for a more extended period. Particularly savage blows can penetrate this compression shield layering.
  • Hidden Aegis: While it won't pass through any spaceport scans without throwing up some serious red flags, when deactivated the Aesir appears as nothing more than your typical armored gauntlet. Some models have even been installed inside cybernetic hands.

WEAKNESSES:

  • Kinetic Impact: Light-shields have very high ballistic resistances, but while the energy generator is capable of vaporizing incoming projectiles, it does nothing to diffuse their force of impact. Struck with sufficient force, its wielder can still be knocked back or crushed.
  • Power Drain: Absorbing blows from potent energy sources like repeating blasters or lightsaber blades causes serious drain on such a compact device's finite energy reserves. If it takes too many hits, the Aesir can short out rendering it useless, a potentially fatal malfunction under the right circumstances.
  • Static Overload: Ion blasts and other electromagnetic pulse devices are fully capable of shorting out the light-shield's generator. Ion weaponry is a hard counter to these devices, and it will require several moments for the gauntlet's systems to reinitialize.

DESCRIPTION
 

Originally designed for use by Knights of the New Jedi Order in consultation with several Galactic Alliance military contractors, a newly completed prototype Aesir Light-Shield were discovered within an abandoned secure Tythonian orbital facility by the Oathsworn Reliquary after their Order's dissolution. After reverse engineering the device, the Compact turned over their transcribed schematics to the Forgewrights of Vur Tepe and their fellow Lords of Light.

 

Without the production manpower to craft these gauntlets in mass quantities, the Legions of Light now consider it something of a rite of passage for a junior knight to strike out and salvage the material for their own Aesir and even occasionally participate in its forging. Often an individual light-shield will be modified to display the heraldry of its intended bearer's lord in its center.

 

The Aesir-series is not without its weaknesses, a limited pool of battery life and particular weakness to ion blasts prevents from any consideration as a perfected defensive solution.




#1868125 Spitrunner

Posted by Zark on 04 October 2018 - 09:57 PM

Errreembuhr

 

Gross, but cool.

 

Pending Secondary Approval.




#1868124 Clubtail

Posted by Zark on 04 October 2018 - 09:54 PM

Errreembuhr

 

Sorry it took me so long to get to these, cold and flu season. :(

 

This looks dope.

 

Pending Secondary Approval




#1867210 Lord Amroth

Posted by Zark on 02 October 2018 - 04:48 AM

lQRIrbi.png

NAME: Lord Amroth
FACTION: Lords of Light

RANK: Jedi Lord, Commander of the Oathsworn Legions

SPECIES: Humanoid

AGE: Unknown

SEX: Male

EYES: Gold

HAIR: Black

SKIN: Pale

FORCE SENSITIVE: Yes

 

STRENGTHS

  • Ethereal: Known to only a few, Lord Amroth is in fact the spectral essence of deceased Jedi Master Zark of the Galactic Alliance. Existing across space and time until recent events bound him to a corporeal shell, Amroth still partially exists within the spirit realm and can call upon that connection to the Unifying Force to bolster those around him.
  • Lightforged: While infusing his still living spirit with a soul snare crystal was the act of a desperate, unbalanced man, in his final moments of life Zark made peace with the Force, thus simultaneously becoming a Jedi spirit but still tethered to the material plane. For as long as he resists the temptation to embrace the Darkside, he remains attuned to the Light and considers himself an instrument of its will.

WEAKNESSES

  • Half-Life: Once trapped in the empyrean like all spiritual after images, his journeys between worlds have revealed to him the knowledge necessary to bind himself to an animate corporeal husk. Now capable of influencing others but still unliving, Amroth is a shadow of the man he was in life. Physically frail and in constant need of rest and meditation, his value as a Jedi Lord are in his tactical insight and psychic presence.
  • Spirit Bound: Amroth's continued existence remains intrinsically linked with that of the Dawnstar. Annihilating his physical form would not totally destroy his essence, but irreparable damage to the holocron's soul snare core would prove just as effective at erasing him from existence. Now that he has once again taken physical form, he is now also limited by proximity to the Force talisman, where Amroth goes so too must his tether.

APPEARANCE

 

Lord Amroth rarely appears in public, and when he does it is without exception behind a gilded mask which completely disguises his features. Only his truest confidants know the secret of the withered homunculus which contains his spirit. Ashen pale, the face behind the mask is hauntingly expressionless and featureless, more like an echo of a man than a man himself. Nevertheless, despite his infirm appearance the Jedi Lord seems to radiate a quality of righteous tranquility.

 

BIOGRAPHY


ALL CRIES ARE WAKING!
Whitest White of all White!
Blackest Blacks of all Blacks!
Shame and Son, Sun, and Shadow!

Stronger than gods, brighter than mortals!
Only He is Awake!
Only He is Alive!

He Knows the Names and the Naming!
He Knows the Wait and the Waiting!
He Enters into every Star and Moon!
He Shines through their Shadows!

One Shape, One Spelling!
One Wraith, One Casting!
From Light, He is Armed!
From Darkness, He is Warded!

He is All Things!
Drake! Liche! Theomen!
On rivers of fire he comes forth!
Through storms of dreams he rides!
With slivers of steel he pierces the Heart!

All Spells, Powers, Curses Broken!
The Chains are Shattered!
The Scales Fall Away!

I see you with MY EYE!
And all is SILENCE!
I Wake! I Remember!
LORD!




#1867150 The Dawnforged

Posted by Zark on 02 October 2018 - 12:19 AM

datFSA8.png

 

OUT OF CHARACTER INFORMATION

  • Intent: To submit those Jedi loyal to the Oathsworn Legions.
  • Image CreditHellgate London: Exodus
  • Role: The Dawnforged function as a more regimented order of militant Jedi who serve as elite soldiers, bodyguards, and mercenaries devoted to safeguarding the Oathsworn Compact.
  • Links: /

GENERAL INFORMATION

COMBAT INFORMATION

  • AvailabilityUnique
  • DeploymentMinor
  • Strengths & Weaknesses:
    • Guardians of Light: The Dawnforged are all sworn Jedi, predominantly trained in the guardian tradition although with a small sentinel and consular minority. Most are battle hardened combat veterans, and many have adapted their lightsaber forms to incorporate the Oathsworn light-shield.
    • Beast Tamers: While the Dawnforged ruthlessly put down any Sithspawn they come across, some among their number have become known for developing psychic bonds with some of Tython's more exotic fauna that remains uncorrupted. Mounts, both land and air based, as well as trained predators make for not uncommon boon companions to those Jedi in touch with nature.
    • Swordsages: While the order's training tends to focus more heavily on martial pursuits than esoteric knowledge, all Oathsworn Jedi are taught to value their religion's ancient history and prize relics of that past above all else save innocent lives. The Dawnforged are known as record keepers, catalogers, and treasure hunters.
    • No Quarter: Like most Jedi who regress back into the old ways, the Dawnforged have an uncompromising attitude and paranoid sensibility that can make cooperation even with ostensible allies difficult. There is no right circumstance to call upon the black arts, and the only acceptable judgment for those who do is a final one.
    • Force Multiplier: The Dawnforged are no grand army, they are limited both in number and skillset, at their best when the inspiration of their presence serves to bolster the mundane legions of the Oathsworn. Their role is relegated mostly to frontline infantry command, where the greatest focus in their training as Jedi is on improving their martial prowess.
    • Righteous Fury: All Jedi Lords walk a fine line between pious valor and prideful arrogance, and the Dawnforged are no exception. They hold little love for the Sith and Dark Jedi they have sworn to destroy, seeing it as their tragic duty to purge not only their enemies but their way of life. This passion for justice as they see it can be manipulated, even corrupted.
  • Structure & Powers:
    • Squires: Also commonly referred to simply as padawans, junior squires are roughly equivalent in number to the Order's masters, with some senior advisors occasionally taking on several to share time between training and clerical responsibilities. More senior squires are often loaned out to knights to serve in a traditional capacity and gain some practical combat experience under watchful eyes. Common squire level abilities include: Force StrengthForce Barrier, Force Sense, Telekinesis, Precognition, Mind Trick.
    • Knights: By far the most common among the order, knights make up roughly half the Dawnforged's number. Their responsibilities are equally numerous, defenders of the people and military commanders chief among them. The most stalwart and resourceful of all knights are chosen to serve the Oathsworn Reliquary as historical scholars and treasure seekers. Common knight level abilities include: Force Light, Force Valor, Battle Meditation, Force Healing, Enhanced Reflexes, Force Stasis, Tutaminis, Telepathy.
    • Masters: Only one to two dozen masters are active at any given time, when one falls in battle or the Oathsworn grow sufficiently in mundane numbers, the most promising senior knights are subjected to trials to determine who is worthy. Masters train junior squires, administrate the Compact, and advise the Regent Lord. Some are placed in sole command of the Oathsworn's more remote outposts. Common master level abilities include: Battlemind, Force Body, Force Breach, Farsight, Memory Recall, Comprehend Languages.
  • Description: Originally a splinter faction of knights who once served Lord Talanis Long, the Dawnforged were formed by those drawn to the cult of personality of their brother in arms Titus Valerius. When Valerius recovered the Dawnstar from Ruusan, he returned it along with Lord Amroth to Tython, where he gathered his supporters and after securing Long's blessing, set out to establish a new colony on Ashla, one of the planet's twin moons.

In those formative days, the Dawnforged were few in number, but the more their reputation and influence grows across Tython below the larger their Oathsworn Legions have become. Absorbing smaller legions in their wake, the Dawnforged fortify outposts scattered across Tythonian continents and sends expeditionary teams out to survey nearby worlds, now numbering no more than two hundred at a time and spread out across the system.

 

Former monks of the New Jedi Order almost to a man, the Jedi of the Dawnforged have embraced a more radical orthodox ideology and consider themselves no longer constrained by the contemporary edicts that practitioners of their religion are not meant to govern the realms of men. Dawnforged Knights are sworn to enforce the tenants of the Compact, and while participation in that social accord is not compulsory, it is expected for all those who live on lands defended by their order to comply with Oathsworn law or suffer the consequences.




#1866877 Sanctum Assault Tower

Posted by Zark on 01 October 2018 - 09:13 AM

CvnDApF.jpg

OUT OF CHARACTER INFORMATION

  • Intent: To submit a heavy duty troop transport and deployable prefabricated stronghold for the Legions of Light.
  • Image Source: Chronicles of Riddick
  • Canon Link: /
  • Primary Source: /

PRODUCTION INFORMATION

  • Manufacturer: Band of the Silik | Oathsworn Compact
  • Affiliation: (x) Lords of Light
  • Model: Sanctum-class Assault Tower
  • Production: Minor

  • Material: Durasteel Hull, Quadanium Reinforced Armor Plating

TECHNICAL SPECIFICATIONS

  • Classification: Assault Dropship/Prefabricated Command Post
  • Length: 20 meters
  • Width: 20 meters
  • Height: 50 meters
  • Armament: High
    • Automated Point Defense Laser System
    • Anti-Personnel Laser Cannons
    • Mass Driver Cannons
    • Anti-Aircraft Turrets
    • Ion Turrets
  • Defenses: Very High
    • Deflector Shields
    • Dampener Aerosol Missiles
    • Anti-Ordinance Chaff
  • Hangar: None
  • Maneuverability Rating: None
  • Speed Rating: Low
  • Hyperdrive Class: None

STANDARD FEATURES

  • Expanded Personnel Bay
  • Detention Cells
  • IM-6 Medical Droid
  • Maglocks
  • Ion Shielding
  • Standard Sensor Array
  • Standard Targeting Array
  • Standard Navigational Systems
  • Holographic Communications System

ADVANCED SYSTEMS
 

Light's Embrace: Specially designed non-lethal crowd control generators, the Light's Embrace has two settings. A stun wave capable of incapacitating a single district of a large city, and a pacification field powerful enough enough to dampen passionate emotions in as large an area as a small city. This effect can be resisted through certain means, and both settings can only be fired once before a long recharge cycle.

 

Meditation Chamber: Having consulted the finest Oathsworn architects and scholars, Sanctums are designed to function as massive resonance amplifiers of the Force. Any adepts inside gain the same enhancements to their abilities that they would from a meditation chamber after only minor contemplation.

 

STRENGTHS

  • Combat Transport: The Sanctum-class is a large scale planetary assault dropship, capable of delivering a considerable amount of personnel or supplies from orbit even while under intense enemy fire.
  • Deployable Foothold: Sanctums aren't simply designed to drop troops off and return to base, upon landing powerful locking mechanisms are deployed which secure the assault tower in place even if struck by a larger kinetic barrage. It is equipped with manned anti-infantry and anti-aircraft emplacements which allow it to establish fire superiority across its given area of operations.

WEAKNESSES

  • Glorified Drop Pod: The Sanctum has the maneuverability of an arrow, once it is launched its not diverting course until it reaches its final pre-programmed destination. Because of its dense mass, once the transport gets going it reaches its point of no return in a very short window, meaning sudden hazards below can pose a problem.
  • Booster Cycle: Once an assault tower lands, it takes some time before its power core can annihilate enough antimatter so that the booster rockets are provided with enough fuel on re-firing to achieve escape velocity. These are not structures that can be re-positioned on a whim once launched.

DESCRIPTION

 

"Our time has come.

 

For years, we prepared. We grew stronger.

 

While you rested in your cradle of power, believing your people were safe and protected.

 

You were trusted to lead the galaxy. But you were deceived. As your faith in the Darkside has blinded you.

 

You assumed no force could challenge you.

 

And now...finally, we have returned."

 

A mainstay of the Lords of Lights' broader military arsenal, the Sanctum-class is a product of multiple independent Legions pooling resources to work in concert. It is brutally elegant, emblematic of typical martial Jedi creations. Designed to be launched from the holds of any capital ship with sufficient space, assault towers are armor reinforced combat troop transports which function as temporary command posts upon landing.

 

Fashioned with anti-personnel countermeasures throughout its exterior, Sanctums are mobile footholds, but more than their armament or troop complement they are known for their sizable Light's Embrace pacification field generators. Capable of stunning all lifeforms in its immediate surroundings, and even sapping strong emotions from everyone in its general vicinity, assault towers are psychological weapons just as much as they are physical.

 

With only low powered guidance boosters to assist with orienting for docking procedures, the Sanctum-class is effectively one massive drop pod, and there are other drawbacks to its use, but despite its savage nature the assault tower is a frighteningly effective fast assault weapon.




#1866719 Oathsworn Compact

Posted by Zark on 30 September 2018 - 09:47 PM

PrVHpxZ.png

 

OUT OF CHARACTER INFORMATION

  • Image Source: Lightful Gondor by kempo24.
  • Canon Link:  

  • Development Thread: /

  • Primary Source: /

CORPORATION INFORMATION

  • Corporation Name: Oathsworn Compact
  • Headquarters: Ashla

  • Locations: Tython

  • Operations: Lightside Crafting, Armstech, Bounty Hunting, Animal Handling, Security Consulting, Mining, Infrastructure, Archaeological Research.

DESCRIPTION

 

Less a corporate enterprise and more a loosely structured religious commune, the Compact represents the economic arm of those loyal to the Oathsworn Legions of Tython. Overwhelmingly a paramilitary organization, much of their production output consists of artisan works crafted by loyal vassals and state-sponsored public works projects to harvest Tython’s unique natural resources.


It is a symbiotic relationship, for in addition to the Legions’ protection all proceeds from their martial endeavors are split between upkeep of Oathsworn facilities and the lands of the peoples they watch over. It is a rite of passage for many Oathsworn Knights to prove their worth by taking contracts on Darksiders or their abominable creations while others focus on engineering wondrous Force imbued talismans.


None of these pursuits are so sacrosanct as the Oathsworn Reliquary, an elite division of the Compact dedicated to archeological discovery and research. Reliquary Knights often lead expeditions to remote corners of Tython and its outlying worlds in search of ancient artifacts left behind by the ancient Jedi civilizations who once dwelt here.

 

RATIONALE

 

While ostensibly the Compact serves at the pleasure of Lord Amroth, commander of the Oathsworn Legions, in practice most day to day oversight is conducted by Regent Lord Titus Valerius and his closest advisors. Inheriting much labor and infrastructure from the fallen Galactic Alliance, they hold domain across scattered territories throughout the continents of Talss, Masara, Thyr, and Kato Zakar.


The largest settlement to pay tribute to the Compact is the village of New Kaleth, a fledgling community that has grown out of commerce associated with the ancient city ruins’ legacy as a popular site for religious pilgrimage. New Kaleth has dealings with each of the Lords of Light, but benefits in particular from a nearby Oathsworn keep.

 

Subsidiaries: /

 

Parent Corporation: /




#1866453 Forgewrights of Vur Tepe

Posted by Zark on 30 September 2018 - 07:14 AM

dfJhI8W.gif


OUT OF CHARACTER INFORMATION

  • Image Source: The Two Towers. Edits by Lina.
  • Canon Link:  

  • Development Thread: /

  • Primary Source: /

CORPORATION INFORMATION

  • Corporation Name: Forgewrights of Vur Tepe
  • Headquarters: Vur Tepe, Tython
  • Locations: /
  • Operations: Force Imbuement, Jedi Alchemy, Weaponsmithing, Armorsmithing, Metallurgy, Resource Processing.

DESCRIPTION

 

For as long as there have been Jedi, so too have there been the sacred blades they wield. The modern lightsaber is the ultimate expression of this empyrean connection between monk and weapon, but in aeons past Tythonian Je’daii perfected the art of crafting Force imbued blades. These proto-sabers were wielded by the first of those who would become the Jedi, long before their energy blades became symbolic of the religion itself.


The greatest of these early blades were forged in the fires of Tythos Caldera, so renown for their craftsmanship that soon the Je’daii of Vur Tepe Temple held a reputation as the greatest blacksmiths in all the known galaxy. After millennia of peaceful prosperity, eventually with the coming of the Rakatan Infinite Empire the Je’daii Order fell into disarray, and the forges of Vur Tepe went dark.


Over the generations Tython faded from galactic records, only to be rediscovered and claimed by many. But it was not until Ijaat Mereel unlocked secrets hidden within the Codex of Tython and rediscovered the lost art of smelting madog steel that the forges of Vur Tepe would reawaken.


After the fall of the Galactic Alliance and New Jedi Order, Vur Tepe was once more abandoned briefly until an expeditionary team of scholars loyal to the Lords of Light reoccupied the temple grounds and began mining nearby rich veins of Tythonian iron referenced in obscure passages within the Holocron of the Ancients.

 

RATIONALE

 

No one Jedi Lord holds dominion over Vur Tepe, the forgewrights craft war material for all Lords of Light and any who might prove themselves worthy of such an awesome responsibility. A legion unto their own right, work is directed by the Temple Master who serves as de facto representative in all dealings with the forgewrights.

 

Subsidiaries: /

 

Parent Corporation: /




#1865967 Legacy of the Void

Posted by Zark on 28 September 2018 - 04:33 PM

"That...should not have happened."

 

Zark stared intently at something imperceptible just over Coren's shoulder. He offered no further explanation to the baffling event they had just witnessed, in fact seeming to fade out into a more translucent form. The spirit's smoking robes grew less opaque, and his head began to tilt around at a supernaturally accelerated rate, as if he were examining a great many events somewhere else all at once. The irises of his eyes had disappeared and now there were only milky white orbs.

 

"His timeline is corrupted, I am unable to locate its terminus," he hesitated before adding, "Such a phenomenon is unfamiliar to me."

 

Master Starchaser's specter coalesced, now staring directly at the Corellian for an uncomfortable pause.

 

"There is only one place in all of creation that might have the answers we seek," Zark spoke again at last, his tone now almost menacing, "Just how far are you willing to go for the truth? Would you give your life to know?"

 

When Coren Starchaser finally agreed as the spirit knew he would, he drifted more than walked right up to his living charge. He placed two fingers on Coren's forehead, and once again their surroundings transformed entirely. But this time it was different, rather than feeling as if his consciousness was being transported by Zark as it had been last time, this time it felt as if Starchaser was falling back into himself, down into the farthest deeps imaginable.

 

And then it was over, and the two of them were standing atop a balcony overlooking a sight Coren knew all too well but thought he would never see again. Below them, a still intact and populated Sullust Temple floated high above the volcanic ashwaste of the planetary surface, shielded from the oppressive natural elements by a biodome shield that had allowed the New Jedi Order to cultivate their floating garden of eden. There was no sign of any sabotage or anything else that might threaten the tranquility of the moment.

 

"This is your mind palace," Zark was leaning against the balcony beside him, and instead of the smoking specter he appeared as he had in life, down to the custom tailored officer's uniform he had always worn in place of the robes of a Jedi, "Even after all this time, this is the place you can remember better than anywhere else, the place you still think of as home."

 

Grinning slyly as he would have done before the Itsukusk, Coren's old friend restored motioned for him to follow, and the two descended into an all too familiar main gathering hall and out into the artificially generated forest environment outside its ancient stone walls reminiscent of ancient Jedi construction.

 

"This is a place of pure focus," he explained as they walked, "where your subconscious and memory are at their most accessible. You will need both if you are to survive this trial, a level of concentration you have never before attempted. Only once we have slowed your metabolism to dangerous levels will you be ready to begin the journey. The River of the Dead is a treacherous place for the living."




#1865803 Zark's Stuff

Posted by Zark on 28 September 2018 - 02:02 AM

OUT OF CHARACTER INFORMATION

  • Intent: [State why you are making this submission.]
  • Image CreditHow to properly source your images
  • Canon: [Is this a canon location? If yes, please link to the original location wiki here, if no simply put N/A.]
  • Links: [Provide links to any relevant threads, characters, companies, locations, equipment, etc here.]

SETTING INFORMATION

  • Military Base Name: Lightsreach Citadel
  • Classification: Army Base/Fortified Castle
  • Location: Tython
  • Affiliation: Lords of Light
  • Population: 20,000 Souls (Five Legions)
    • 50% Enlisted
    • 20% Officers
    • 15% Jedi Squires
    • 10% Jedi Knights
    • 5% Civilian Personnel
  • Accessibility: Located in a remote mountain region of Tython's northern hemisphere, Lightsreach is one of the most isolated locations on the planet. So far north as to weather near arctic conditions almost year round, it rests at a high elevation in an area known for extraordinarily strong gusting winds which makes air travel dangerous and ill advised.

Few trails exist in and out of the mountains, and even fewer know these roads well enough to serve as guides. In this modern age, traversable routes are no huge secret, anyone with sufficiently advanced sensor technology to conduct topographical surveys could produce a map of the ranges from orbit. But the safest routes are known only to the Oathsworn, and some have been filled with traps.

  • Description: [Provide a short paragraph that describes this base at a glance. More in-depth descriptions can be added in points of interest.]

POINTS OF INTEREST
[What areas within the base are significant? Please give a description of each point listed.]
 
SECURITY
You must provide your security assets in list format and must provide your base a Security Rating (choose from: None, Low, Medium, High, Maximum). What defenses does this Military Base have, including internal and perimeter defenses? Please link relevant tech/equipment to the SW wiki article or Factory-approved submission.]
 
HISTORICAL INFORMATION
[Please include at least one paragraph on the base's history. Detail how it came to be constructed and why. Talk about the people/factions involved in this base's creation; and what role it plays. For historical bases, if you so desire, you can include historical events such as the Gulag Plague, the 400 years of darkness, and the Netherworld event where appropriate.]