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Corso

Corso

Member Since 03 May 2017
Offline Last Active Jul 20 2018 09:58 PM
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Thyrsian Pentag Blade

13 June 2018 - 04:24 AM

xRg74ir.jpg

 

"Don't resist! Our bodies are unworthy of the majesty."

 
= OUT OF CHARACTER INFORMATION =
 
Intent: To create a cultural melee weapon for use in battle and ceremonial bloodletting by the Sun Guard.
Image Source: Star Trek Database.

Canon Link: Vibro-Arbir Blade.
Restricted Missions: If Required. 
Primary Source: Thyrsian Talwaar. Repurposed Canon Articles.
 
= PRODUCTION INFORMATION =
 
Manufacturer: The Golden Company, The Thyrsian Hierarchy. (Select, and Contracted Foundries.) 
Model: Thyrsian Pentag Blade.
Affiliation: The Golden Company, The Thyrsian Hierarchy, Closed-Market. 
Modularity: Yes; Variable Size and Shape, Decorative Hilts, and Ceremonial Accoutrements.
Production: Limited - The Golden Company.
Material: Titanium-Reinforced Durasteel, Thyrsian Steel Edge, Japor Ivory Wood Hilt, Thyrsian Cloth Wrappings, Retractable Photovoltaic / Solar Ionization Panels, Ultrasonic Vibration Generator, Electro-Plasma Energy Filament.
 
= TECHNICAL SPECIFICATIONS =
 
Classification: Long Dagger. 
Size: Small Rating.
Length: Variable (~2 Feet or 24 Inches)
Weight: Light Rating.
 
STANDARD FEATURES

  • Ornate Carved Japor Ivory Wood Hilt, Cloth Wrapped.
  • Balanced Blade with Forked Edges.

SPECIAL FEATURES

Strengths:

  • Utilitarian: The pentag blade is a deadly weapon of war, typically used to slash the throat or disembowel its victims. But warfare is not its only purpose, for the pentag blade has many functions on its world of origin. Thyrsians use it for everything from clan identification to ritualistic bloodletting if there are no crysknifes available as a component of their sun worship. These pseudo-dirks can function as a tool, or the means of issuing an honorable challenge. Their role on Thyrsus is myriad.
  • Electro-Plasma Filament: Running parallel to the blade's outer edges is an electro-plasma filament that creates a thin energy blade capable of parrying a lightsaber. A more modern conceit, it makes the pentag blade resistant for a time to lightsaber strikes. This is is not the same as parity, as after enough exchanged blows energy strikes of sufficient force will overload and eventually short out the weapon's generator.
  • Ultrasonic: A compact ultrasonic generator causes the blade to vibrate at extreme speeds in excess of three thousand microscopic vibrations per second, exponentially increasing the amount of damage caused by a single strike. At its maximum setting, a pentag blade can generate enough vibratory force to rip through flesh, armor, stone, and even durasteel plating.

Weaknesses:

  • Power Consumptive: Requiring an energy source potent enough to power both its ultrasonic generator and electro-plasma filament, the pentag blade is not designed for perpetual operation. Although it is incredibly efficient, after extended periods of operation the blade will have to be recharged. This is not a complex process, and due to its solar ionization panels in an ideal environment the blade can continue to function more or less indefinitely. However, older pentag blades especially if they are locked away in storage will not immediately function until they are sufficiently recharged.
  • Conspicuous: While more compact than say a Thyrsian talwaar, a pentag blade's distinctive shape and prominent clan markings causes it to stand out. Its cultural significance to the Thyrsian people causes instant association with the Sun Guard, which for a time on Thyrsus was enough to earn its wielder a death mark. This can be mitigated somewhat by concealing the weapon, but it is considered dishonorable not to wear it openly according to Thyrsian custom.
  • Short Reach: In length resting somewhere between a dagger and short sword, a pentag blade's elongated edge gives it some reach over a common vibroknife, but not much. Against a longer blade by itself, its wielder would be at a disadvantage, although some in the Sun Guard have taken to dual wielding pentag blades with no small success. It is also just slightly too long to make for a precision thrown instrument.

DESCRIPTION 

While the talwaar is commonly considered the ultimate expression of ancient Thyrsian tribal culture, in many ways pentag blades are far more ubiquitous and germane to everyday life. The first were crafted as weapons of war, a fact that shows all too well from its ergonomic shape, but over the millennia this long dagger gained prominence not simply for its killing power but because of a deep spiritual association as well as a traditional custom of crafting ornate versions as status symbols.

 

The design of a pentag blade is just as varied as the talwaar's, although common rules of thumb are that they are approximately two feet in length and have at least two shallow forked tips. In battle they are used as slashing weapons or to disembowel one's foes, but that is not their only purpose. With the electro-plasma filament deactivated these blades are also featured prominently in Thyrsian bloodletting rituals, and it is not an extraordinary sight to encounter natives using them as common tools for menial labor.

 

Perhaps their primary cultural function however is as a display of status and allegiance. Valued warriors of each clan are bestowed a pentag blade to display openly indicating them as paragons of their people, the greater the achievements the more high quality the design. Thyrsians are not an ostentatious people by nature, so adornments are most commonly muted, yet each pentag blade bears sigils which openly identify them as from one clan or another.


Thyrsian Talwaar

10 June 2018 - 11:27 AM

CbTU1UZ.jpg

 

"Do not think of it as a weapon. Make it a part of your hand - part of your arm. Make it part of you."

 
= OUT OF CHARACTER INFORMATION =
 
Intent: To create a cultural melee weapon for use in battle and ceremony by the Sun Guard.
Image Source: Concept Bat'leth.

Additional Image Sources:

Canon Link: Vibro-Arbir Blade.
Restricted Missions: If Required. 
Primary Source: Repurposed Canon Articles.
 
= PRODUCTION INFORMATION =
 
Manufacturer: The Golden Company, The Thyrsian Hierarchy. (Select, and Contracted Foundries.) 
Model: Thyrsian Talwaar.
Affiliation: The Golden Company, The Thyrsian Hierarchy, Closed-Market. 
Modularity: Yes; Variable Size and Shape, Decorative Hilts, and Ceremonial Accoutrements.
Production: Limited - The Golden Company.
Material: Titanium-Reinforced Durasteel, Thyrsian Steel Edge, Japor Ivory Wood Hilt, Thyrsian Cloth Wrappings, Retractable Photovoltaic / Solar Ionization Panels, Ultrasonic Vibration Generator, Electro-Plasma Energy Filament.
 
= TECHNICAL SPECIFICATIONS =
 
Classification: Double-Blade. 
Size: Large Rating.
Length: Variable (~4 Feet or 48 Inches)
Weight: Heavy Rating.
 
STANDARD FEATURES

  • Ornate Carved Japor Ivory Wood Hilt, Cloth Wrapped.
  • Balanced Blade with Serrated Edges.

SPECIAL FEATURES

Strengths:

  • Warrior's Blade: While many talwaars are ceremonial in nature, all are eminently functional weapons of death. To forge a blunted or unbalanced talwaar is something that would be inconceivable to a Thyrsian, bordering on heretical. Most talwaars feature three distinct hand grips, although not all, which is what allows the Sun Guard to incorporate makogara, a form of Thyrsian martial arts designed to accompany bladework.
  • Electro-Plasma Filament: Running parallel to the blade's outer edges is an electro-plasma filament that creates an thin energy blade capable of parrying a lightsaber. This is a more modern conceit, and makes the talwaar resistant for a time to lightsaber strikes. This is is not the same as parity, as over time enough energy strikes of sufficient force will overload and eventually short out the weapon's generator.
  • Ultrasonic: A compact ultrasonic generator causes the blade to vibrate at extreme speeds in excess of three thousand microscopic vibrations per second, exponentially increasing the amount of damage caused by a single strike. At its maximum setting, a talwaar can generate enough vibratory force to rip through flesh, armor, stone, and even durasteel plating.

Weaknesses:

  • Power Consumptive: Requiring an energy source potent enough to power both its ultrasonic generator and electro-plasma filament, the talwaar is not designed for perpetual operation. Although it is incredibly efficient, after extended periods of operation the blade will have to be recharged. This is not a complex process, and due to its solar ionization panels in an ideal environment the blade can continue to function more or less indefinitely. However, older talwaars especially if they are locked away in storage will not immediately function until they are sufficiently recharged.
  • Conspicuous: While deadly, the talwaar is by no means a compact tool of war. Its cultural significance to the Thyrsian people causes instant association with the Sun Guard, which for a time on Thyrsus was enough to earn its wielder a death mark. The distinctive serrated edges make it difficult to conceal and its set length makes it difficult to transport en mass.
  • Extensive Training Requirements: An experienced bladesman might be able to wield the talwaar in a general sense, but to a trained soldier of the Sun Guard to watch such a thing would be a laughable display. The talwaar doesn't just require some extra training sessions to master, it is essentially necessary to learn an entire form of Thyrsian martial arts before one can even begin to master how to use this blade effectively in battle. This is a blade which is highly unadvised for use by amateurs, as the slightest miscalculation can result in gruesome self-injury.

DESCRIPTION 

It is said on the sands of Thrysus that to separate a warrior from his talwaar, is to kill not just the man, but to kill his soul. For almost as long as there has been a recorded history of the Sun Guard, some form of the talwaar existed, although it did not rise to its place of cultural significance and prominence in the Golden Company's arsenal, until the Bengali Uprising which first sparked their heated conflict with the cluster's brutal Echani overlords.

 

Now it is a nearly ubiquitous aspect of the desert world's native way of life, despite attempts by those who would seek to stamp out Thyrsian warrior culture and their ruggedly individualistic way of life. Since the return of their Echani masters, the talwaar is no longer as common as the average blaster, but it is safe to assume that each clan has at least one in their possession which has been passed down from generation to generation and kept hidden from appropriation.

 

Most talwaars are forged so that their hilt is trisected by edges of the blade, allowing it to be used as a punching and gouging weapon in additional to traditional slashing and thrusting. There is no universal form to a talwaar's blade, but generally in order to qualify it must consist of at least two pairs of forking curved blade tips. The electro-plasma filament is a contemporary design addition, and it is not uncommon to come across older ceremonial models with only an ultrasonic generator.

 

The practice of wielding a talwaar effectively in battle is incredibly complex and requires many seasons of training in order to fully master. It requires proficiency in a form of Thyrsian martial arts known as makogara, an offshoot of the primary form of Sun Guard martial arts known by outsiders as the Weirding Way. It focuses on graceful, flowing movements and lightning fast strikes to overwhelm an opponent's defenses and end the fight with a few brutal killing strokes.

 

While use of a talwaar by a non-native is not a practice that is strictly forbidden in Thrysus' culture, if the Sun Guard were to come across such an individual it would immediately raise serious questions which they would demand answers to. Only those who have proven themselves honorable friends to the Hierarchy are bestowed talwaars out of respect, and the theft or scavenging of a clan's talwaar by those given no right to possess it is a deep cultural insult and grounds for violence.


VW-03 “Apollo” - Pattern Solar Ionization Pistol.

09 June 2018 - 08:53 PM

NBApe4J.jpg

 

"Can't outrun the sunrise."

 
= OUT OF CHARACTER INFORMATION =
 
Intent: To create a powerful heavy sidearm for the Thyrsian Sun Guards of the Golden Company.
Image Source: Exotic Handcannon 3D Model. Sunshot from Destiny 2.
Canon Link: Solar Ionization Cannon.
Restricted Missions: If Required. 
Primary Source: VW-02 Icarus - Pattern Solar Ionization Rifle. Repurposed Canon Articles.
 
= PRODUCTION INFORMATION =
 
Manufacturer: The Golden Company, The Thyrsian Hierarchy. (Select, and Contracted Foundries.) 
Model: VW-03 “Apollo” - Pattern Solar Ionization Pistol.
Affiliation: The Golden Company, The Thyrsian Hierarchy, Closed-Market. 
Modularity: Yes; Exterior Attachments, Decorative Casing, and Focal Lens.
Production: Limited - The Golden Company.
Material: Titanium-Reinforced Duramentium Frame, Reinforced Duraplast Casing, Anti-Ion Mesh (Faraday Cage), Prismatic Flame Gem Focusing Lens, Myoflex Heatsinks and Cooling Coils, Retractable Photovoltaic / Solar Ionization Panels, Various Blaster and Composite Laser Components.
 
= TECHNICAL SPECIFICATIONS =
 
Classification: Solar Ionization Pistol, Exotic Weapon. 
Size: Average Rating. (Including the Belt-mounted Generator.)
Length: 10 Inches (Excluding Generator.)
Weight: Average Rating. (Including the Belt-mounted Generator.)
Ammunition Type: Tibanna Gas Canister (Plasma Spun), Rechargeable Blaster-Grade Plasma Cartridge(s), Rechargeable Blaster-Grade Power Cell(s), Belt-mounted Generator (With Solar Ionization conversion module and retractable Solar Collection panels.)
Ammunition Capacity: 10 Shots per Power Cell, 40 Shots per Plasma Cartridge, ~60 Shots per Solar Generator Charge (Depending on Conditions.)
Reload Speed: Slow Rating.
Effective Range: Personal Rating.
Optimum Effective Range: 20 Metres.
Maximum Effective Range: 50 Metres.
Rate of Fire: Low Rating.
Stopping Power: Very High Rating.
Recoil: High Rating.
 
STANDARD FEATURES

  • Gription Magnatomic Grip
  • Ambidextrous Power Cell and Plasma Cartridge Release and Housing. 
  • Myoflex Heatsinks and Cooling Coils.
  • Thumbhole Fixed Stock with Vibrating Ammunition Pulser.
  • Integrated “Crimson Dot” Sight. (Infra-red Laser.)
  • Automated and Wireless HUD Uplink Module.
  • Prismatic Flame Gem Focusing Lens.
  • Ablative Duramentium Focusing Iris. 

SPECIAL FEATURES

  • Anti-Ion Mesh and Reinforced Duraplast Casing.
  • Retractable Solar Ionization Panel(s). (Supplementary and Integrated Recharge Station.)

Strengths:

  • Pseudo-Disruptor: Due to the intrinsic capabilities of a Solar Ionization weapon, the blast - when fired - is able to bypass conventional deflector shields and strike the target protected beneath. While the starship-grade cannons were able to melt durasteel in a single shot, the portable variant requires a concentrated burst of accurate fire in order to superheat the metallic surface its particle blast strikes against. However, despite this drawback, when at full charge, the blast is able to forcibly change the target’s state of matter in a similar method to that of a disruptor. Although, unlike a disruptor, the process isn’t instant, nor is it humane, as the target (materials depending) has the possibility of bursting into flames, before becoming wind swept ash.
  • Splash Damage: Because of its nature as a plasmonic globule unlike the composite particle beam of its cousin, instead of being titrated out over a continuous laser pulse, each shot from the VW-03 is supercharged. Over the course of their trajectory, discharges from the pistol begin to destabilize, and the ionization process often ripples from struck targets, sending arcs of flame shooting out which are capable of severely wounding anyone nearby.
  • Ionic Resistance: While the insulating materials integrated into the design of the VW-03 grants the weapon an innate resistance against ionized discharges and electromagnetic pulses, it is not an immunity. The “Apollo” is still susceptible to having its defences overwhelmed, should the disabling detonation occur within a close proximity of the weaponized apparatus, and is sufficient enough to forcibly interrupt the pistol's automated operation. If this eventuality comes to pass, the weapon would be rendered inoperable as the onboard systems would require a manual reboot, before being able to unleash the fury of the Sun once again. (Example: Close-Proximity Ion/EMP Grenades, Etc.) 

Weaknesses:

  • Power Consumptive: Requiring a consistent source of power to convert Tibanna gas into superheated plasma, the VW-03 swiftly depletes any power cell or plasma cartridge that’s slammed into its casing. Thus, with any standard font of power, its production capability is vastly reduced to compensate for the high power requirements relative to its compact frame, which often meant that this weapon would be rendered useless in short order. However, with that being said, this weakness could be marginally offset by attaching a specialized generator to the induction port of the weapon. Although, this came at the risk of rapidly overheating the weapon, more so than it would with standard energy cells, which would fuse the interior mechanisms and render the weapon utterly inoperable. 
  • Solar-Based Weaponry: While the power offered by the Solar Ionization Cannons are extraordinary, there are several requirements in which to fully utilize its lethal potential. The first and the most important thing that is needed was a specialized generator that can be recharged and store Solar energy. This meant that the weapon is most effective when deployed in environments that had ample access to such radiant energy, and is at its least effective when deployed in areas deprived of the local Stars embrace. When employed in the sunless territories, the weapon will rapidly deplete the energy within the specialized generator and be rendered utterly useless after the energy had been spent. It will be unable to produce a coherent globule of energy until the generator is fully-recharged, and will leave the operator with quite the burden until that process is complete. (Note: The ionization conversion of solar radiation is not a process that instantly occurs, and thus would take several minutes to regain its optimum levels.)
  • Rapid Overheating: While having a consistent wellspring of power is important to generate the coherent beam of lethal energy, it also brings with it the incredible dangers of overheating. Although there are measures put in place to safely dissipate the heat generated by channeling the personified fury of the Sun, it is more than possible for the Operator to overheat the weapon in an attempt to melt a large, or resilient target. Should this happen, the weapon would be rendered inoperable for a period of time, while the automated cooling process vents the excess heat and attempts to restore the optimal levels required for operation. With that being said, the safety protocols can be overridden at great risk to the bearer of the VW-03 and allow for the weapon to continue firing. However, should that eventuality come to pass, it comes with an ever-increasing risk of turning the entire weapon into molten slag, and/or spontaneously combusting - burning to death as their hubris engulfs them in the Sun’s uncaring glare. 

DESCRIPTION 

In the aftermath of the Order’s invasion of Sector L-49, the Golden Company had found itself bathed in the riches of yet another successful contract. With the small fortune they had garnered, the Artificers within the Guild of Armourers had been commisioned to create a new, and powerful weapon for the Sun Guard’s arsenal to combat their foes. The VW-02 “Icarus” Pattern Solar Particle Rifle was the fruits of their laborious endeavour and would provide the Sun Guard with an exotic counter to conventionally shielded targets.

 

And yet while the VW-02 was patently effective in its role as a heavy squad support weapon, its effectiveness was limited to certain optimal scenarios, and there was a keen desire expressed throughout the Hierarchy to develop more weapons based on this adapted Solar Ionization technology. After many months of labor seeking to crack the code which would enable them to make their work even more compact, Guild Artificers finally produced the VW-03 "Apollo".

 

Designed as a downscaled variant of the Solar Ionization cannon, the VW-02 was a sustained, coherent particle beam. Devising a module which allowed the beam to be sustained over time, this allowed it to ramp up to the lethal levels of the original. Try as they might, the Guild was unable to make this concept function in something as small as a sidearm, and if it had not been for the unstable globule's area effect while striking a target in this incoherent state the Solar Ionization Pistol would be nothing more than a supercharged blaster, which was not the intent behind creating such a devastating hand cannon.
 
Due to the power required to superheat plasma into such a deadly spear of solar energy; the effective battlefield range of a starship or vehicle mounted cannon was significantly reduced to be on par with that of an DL-44. While it was still able to operate with the standard power cell or plasma cartridge, the VW-03 would greedily suck the energy pack dry and demand more in short order like its big cousin. Making it more cost-effective, as well as, being of use on the battlefield to be hooked up to a generator equipped with the solar conversion module. This would permit the creation of an additional sixty or so beams before necessitating recharge.
 
With the automated safety protocols integrated into the weapon, the "Apollo" wouldn’t be able to sustain semi-automatic fire for any longer than ten seconds, as to go past that threshold would overheat the entire apparatus and lead towards a serious malfunction. Due to the nature of the weapon, the more consecutive blasts struck its target, the more damage it would inflict as it would superheat the targeted surface, leaving nothing but molten slag in its wake. Although there is the function to disable the safety precautions, it is highly advised that an operator does not follow through with such an action, as that would be putting their lives at serious risk for marginal, if not minimal gain. Should the heating coils be overwhelmed in the attempt to keep the sustained beam firing, there is an increased potential of the weapon’s lethality being turned against the Operator, spontaneously combusting the entire apparatus and burning them to death in a manner of seconds. 
 
While this weapon's splash effect made it extremely effective at clearing out tightly packed areas, it was also indiscriminatory. There is no way to simply 'turn off' what was essentially an accidental byproduct of its development. It was highly recommended that the weapon's Operator be judicious in where it should be fired, so that the arcing flames would not haphazardly strike an object that wasn’t intended to be burned under the fury of the Sun’s gaze.
 
Despite these dangers, the VW-03 "Apollo" seeks to be another capable, and deadly addition to the Golden Company’s arsenal.


Hormazd ForgeWorks

21 May 2018 - 10:05 PM

GP7z9bW.jpg

Interior

 

OUT OF CHARACTER INFORMATION

WORKSHOP INFORMATION

  • Workshop Name: Hormazd ForgeWorks
  • Location: Jibu la Siri, Thyrsus
  • Specialty: Melee Weapons, Small Arms
  • Tier: Tier I

DESCRIPTION

 

Despite strict regulation on a Thyrsian's right to bear arms, particularly military grade weaponry, by their Echani overseers there are still a brave few who risk life and livelihood to preserve their culture's martial customs. Manufacturing reasonable facsimiles of ancient Thyrsian weapons out of parts scavenged from illicit imports and crafting artisan pieces from what local resources the workshop can muster without raising suspicion, Hormazd armaments are a symbol of resistance against oppression throughout the system.

 

Specializing in iconic cultural Thyrsian craft, the ForgeWorks is known for the quality of its force pikes and other traditional weapons such as solar ionization rifles. That said, while its focus is on preserving native heritage there are scattered examples of exotic pieces throughout the shop, from Mandalorian beskads to Trandoshan hunting rifles. Some are passion projects, built more for educational purposes than with the intent to profit, but some are specially contracted work in display while they wait for pickup or to be smuggled offworld.

 

A family business, for as long as Hormazd has been in operation it has been owned and operated by a Corso of Thyrsus. Inheriting the semi-illicit property from his late father, Felix Corso has bucked this trend by delegating out most of the day to day oversight to trusted weaponsmiths trained by his father just as he was.

 

Despite the threat of Echani reprisal looming overhead, Jibu la Siri or as it is known in Basic the Hidden Refuge's remote and inaccessible location shrouded inside a series of caverns within a mountainous shell underneath the Thyrsian Wastes means the sunforge is free to operate openly and maintains the same standard of professionalism as any legitimate operation offworld. Unfortunately this also means its pool of available clientele is limited to natives loyal to the Thyrisan Hierarchy, the Sun Guard, and those few in the underworld they can trust.
 
RATIONALE

 

Hormazd is a family business for Felix Corso, although after a tempestuous upbringing he struck out on his own at a young age looking for work as a soldier of fortune and rejecting centuries of tradition. This act caused a rift between father and son that never mended, and yet when Felix returned home for his father's funeral he was surprised to discover that ownership of the ForgeWorks had been bequeathed to him in accordance with the old man's wishes.

 

Staying on Thyrsus to put affairs in order, once Felix had finished fixing up the old shop he found that he could not bring himself to sell it. Eventually finding religion and enlisting with the Sun Guard himself, he has delegated much of the daily responsibility to family friends, but remains sole proprietor just as his father was before him.


Felix's Sunforge

20 May 2018 - 11:23 PM

GP7z9bW.jpg

Interior

 

OUT OF CHARACTER INFORMATION

WORKSHOP INFORMATION

  • Workshop Name: Hormazd ForgeWorks
  • Location: Jibu la Siri, Thyrsus
  • Specialty: Melee Weapons, Small Arms
  • Tier: Tier I

DESCRIPTION

 

Despite strict regulation on a Thyrsian's right to bear arms, particularly military grade weaponry, by their Echani overseers there are still a brave few who risk life and livelihood to preserve their culture's martial customs. Manufacturing reasonable facsimiles of ancient Thyrsian weapons out of parts scavenged from illicit imports and crafting artisan pieces from what local resources the workshop can muster without raising suspicion, Hormazd armaments are a symbol of resistance against oppression throughout the system.

 

Specializing in iconic cultural Thyrsian craft, the ForgeWorks specializes in force pikes and other traditional weapons such as solar ionization rifles. That said, while its focus is on preserving native heritage there are scattered examples of exotic pieces throughout the shop, from Mandalorian beskads to Trandoshan hunting rifles. Some are passion projects, built more for educational purposes than with the intent to profit, but some are specially contracted work in display while they wait for pickup or to be smuggled offworld.

 

A family business, for as long as Hormazd has been in operation it has been owned and operated by a Corso of Thyrsus. Inheriting the semi-illicit property from his late father, Felix Corso has bucked this trend by delegating out most of the day to day oversight to trusted weaponsmiths trained by his father just as he was.

 

Despite the threat of Echani reprisal looming overhead, Jibu la Siri or as it is known in Basic the Hidden Refuge's remote and inaccessible location shrouded inside a series of caverns within a mountainous shell underneath the Thyrsian Wastes means the sunforge is free to operate openly and maintains the same standard of professionalism as any legitimate operation offworld. Unfortunately this also means its pool of available clientele is limited to natives loyal to the Thyrisan Hierarchy, the Sun Guard, and those few in the underworld they can trust.
 
RATIONALE

 

Hormazd is a family business for Felix Corso, although after a tempestuous upbringing he struck out on his own at a young age looking for work as a soldier of fortune and rejecting centuries of tradition. This act caused a rift between father and son that never mended, and yet when Felix returned home for his father's funeral he was surprised to discover that ownership of the ForgeWorks had been bequeathed to him in accordance with the old man's wishes.

 

Staying on Thyrsus to put affairs in order, once Felix had finished fixing up the old shop he found that he could not bring himself to sell it. Eventually finding religion and enlisting with the Sun Guards, he has delegated much of the daily responsibility to family friends, but remains the sole proprietor just as his father was before him.