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Janick Beauchamp

Janick Beauchamp

Member Since 13 May 2017
Offline Last Active Yesterday, 08:55 PM
*****

Lunafreya's sword

Yesterday, 04:12 PM

katana_by_melaamory.jpg

 

The unsheathed katana

 

OUT OF CHARACTER INFORMATION

 

  • Intent: A standard personal weapon for Lunafreya
  • Image Source: Mela Amory
  • Canon Link: N/A
  • Primary Source: Sith Sword

PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS

  • Classification: Sword
  • Size: Average 1.04m
  • Weight: Heavy 2kg

SPECIAL FEATURES

  • Lightsaber resistant.
  • Deflects blasterfire.
  • Very sharp.

DESCRIPTION
The base blade was forged using traditional Atrisian techniques, called Honsanmai, which involves folding the base blade over and over for removing impurities. A masterpiece of alchemy, this sword was crafted with some modification to Sith rituals, differing from many Sith Swords before it by not being able to ground lightning. It is resistant against lightsabers and deflect blaster shots. But its presence in the Force will warn any Force-user of its wielder's arrival and ruin any attempts of stealth. Finally, due to the use of part-Vong blood, the blade also contains poisonous properties.

Strengths:

  • Lightsaber-resistant: It can resist lightsabers.
  • Deflects blaster fire
  • Poisonous blade

Weaknesses:

  • Force-nullifiers: The presence of Force-nullifiers can render the blade nothing more than an ordinary katana.
  • Heavy: For a sword its size it is very heavy.
  • Presence: Force-imbuement presence means that unless you somehow hide it, Force-users can detect you.
  • Poison can be cured by Force-powered means

Ashelia's sword

Yesterday, 04:10 PM

dmytro-lisin-2222.jpg

 

The unsheathed katana

 

OUT OF CHARACTER INFORMATION

 

  • Intent: A standard personal weapon for Ashelia
  • Image Source: Dmytro Lisin
  • Canon Link: N/A
  • Primary Source: Sith Sword

PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS

  • Classification: Sword
  • Size: Average 1.04m
  • Weight: Heavy 2kg

SPECIAL FEATURES

  • Lightsaber resistant.
  • Deflects blasterfire.
  • Very sharp.

DESCRIPTION
The base blade was forged using traditional Atrisian techniques, called Honsanmai, which involves folding the base blade over and over for removing impurities. A masterpiece of alchemy, this sword was crafted with some modification to Sith rituals, differing from many Sith Swords before it by not being able to ground lightning. It is resistant against lightsabers and deflect blaster shots. But its presence in the Force will warn any Force-user of its wielder's arrival and ruin any attempts of stealth. Finally, due to the use of part-Vong blood, the blade also contains poisonous properties.

Strengths:

  • Lightsaber-resistant: It can resist lightsabers.
  • Deflects blaster fire
  • Poisonous blade

Weaknesses:

  • Force-nullifiers: The presence of Force-nullifiers can render the blade nothing more than an ordinary katana.
  • Heavy: For a sword its size it is very heavy.
  • Presence: Force-imbuement presence means that unless you somehow hide it, Force-users can detect you.
  • Poison can be cured by Force-powered means

The Broadband of the Force

Yesterday, 08:49 AM

"You seem to talk about mental data transfers with various arm's length parties, and teach how to do those, but you never gave us an opportunity to learn those" Alyssa complained to Janick.

 

"Yes, Janick, you always seemed willing to open up your mind to mental data transfers as if it was a public library" Tamana continued.

 

"Here's the deal: you will teach and learn much faster after learning both aspects of mental data transfers. It will be a rather large data packet, but I'm sure your respective brains can handle it. Plus because I'm infusing it to you both simultaneously, my mental bandwidth is to be shared between the two of you, and therefore I expect it to be painless to both of you because your brains are rather fast, assuming the bandwidth allocation is equal"

 

By now Janick knew these two witches in the Circle well enough to know how to approach them from a mental data transfer standpoint. Even if Janick was the main intellectual thrust of the Circle, she knew the other two witches' brains worked fast enough to be smart ladies in their own right. So she infused into the two simultaneously the knowledge of how to both upload and download knowledge from somebody's mind, as well as how to make alterations in someone else's memory; that knowledge would never feel so sweet to those witches to learn through Memory Rub, especially when the caveats of having to take into account the relative mental bandwidths of both people involved. And, of course, even though their memories aren't perfect, uploading and downloading is more effective when the target's memory is better, while the reverse is true of alterations, and also the risk of someone accidentally forgetting something when a mental data transfer is done has an inverse relationship with how good its memory is. And, as usual when someome has an infusion made, both are made to feel that they have learned several months, or years even, of knowledge in a matter of minutes. Now was the time to get another cold-call made for someone else she believed would be interested in mental data transfers:

 

---------------------------------------

 

ATTN: Auspex

 

With the arcane arts of mental data transfers, you can use the Force to both teach and learn items much faster than by conventional means, in the most painless way possible. Come to the Utapau Alchemy Castle on the Fourth Moon of Utapau if you're interested. Please let me know what works for you.

 

Janick Beauchamp

Owner, Utai Magic Circle

 

---------------------------------------


Sable Juggernaut

18 September 2018 - 09:53 AM

wDI5iIB.jpg

 

Image Debit: Sable Juggernaut unarmed on Mirial

 

OUT OF CHARACTER INFORMATION

  • Intent: To provide an antagonist in Ta'jar Blood Gang-related threads
  • ‚ÄčImage Credit: Star Wars: The Old Republic
  • Role: Regional crime ring leader
  • Links: N/A

PHYSICAL INFORMATION

  • Age: 43
  • Force Sensitivity: Knight
  • Species: Esh-Kha
  • Appearance: As with most Esh-Khas, Sable Juggernaut is a gray-skinned humanoid with equinoid features, such as muzzles and digitigrade legs with three digits on them; he also sports black eyes. Standing about 2.20m tall, weighing 150kg, Sable Juggernaut is a giant by human standards, but he isn't particularly bulky by Esh-Kha standards. Also, as one of the many racial features of Esh-Khas, his ears are wide open, and he has rather bulky arms, too. Finally, he sports a dark brown mane at spots where Esh-Khas call a beard.

SOCIAL INFORMATION

  • Name: Sable Juggernaut
  • Loyalties: Ta'jar Blood Gang
  • Wealth: Moderate
  • Notable Possessions: A suit of red-and-black doonium armor, a red lightsaber, an assault slugthrower
  • Skills:
  • Marksmanship (Veteran)
  • Juyo (Knight-level)
  • Force-horror (Padawan-level)
  • Telekinesis (Knight-level)
  • Art of Movement (Padawan-level)
  • Mind trick (Padawan-level)
  • Force-lightning (Knight-level)
  • Personality: Sable Juggernaut is, simply put, ruthless; he will not hesitate to kill on the spot if he is double-crossed or otherwise angered. As for what can anger him, sedition, or even suspicion thereof, is often something that drives him mad. He also tolerates non-Esh-Khas at best, when he feels he can use them as pawns, but he prefers to kill quickly when he does feel the need to kill people, if at all possible. He also gets frustrated when an attempt to kill a non-Esh-Kha mark is taking too long for his taste.

COMBAT INFORMATION

  • Weapon of Choice: Repeater particle rifle
  • Combat Function: Sable Juggernaut would prefer to engage an enemy at range at first, but if enemies can somehow close in within range where a repeater particle rifle could prove dangerous to use, he could use either Force-horror or Force-lightning, depending on whether the opponent is wanted alive or dead. However, his lack of agility can prove problematic when fighting in close quarters, and also makes it difficult for him to use cover effectively unless in an environment filled with species at or above his size. Even with Art of Movement active, he is barely as agile as an average human NFU his age. Also, his lackluster stamina could prove problematic if fights are drawn out.

HISTORICAL INFORMATION

Born on Belsavis among the Esh-Kha enclaves in that planet's mountains, Sable Juggernaut was originally part of the savant caste by virtue of being detected early in life as a Force-sensitive. During his savant training, he was found to be highly drawn to combat activities and hence was drawn to bounty hunting as a profession, where he could hunt criminals and provide them with quick deaths upon sighting. However, he had to juggle both training as an Esh-Kha savant as well as combat training, such as the use of a lightsaber and marksmanship, which caused him to destabilize at some point in his combat training. As a result, he left Belsavis when he was in position to acquire basic bounty hunting equipment.

 

For years after he left Belsavis, Sable Juggernaut tracked down a variety of criminals all over the galaxy, from a lot of different races, but when the Primeval came into existence, especially near Mirial, the Esh-Kha became drawn to them, seeing in the Primeval an opportunity to further his own agenda, as well as his own dark-side training. Thus he thrived when the Primeval existed, taking on as many bounty hunting missions as he could handle so long as kills were an option. He settled on Mirial because zombie-hunting missions netted him the most stable stream of bounty money per week out of all his bounty-hunting options in that area of space.

 

After the Sith Empire abandoned Mirial to instead relocate in its orbit, he joined the Ta'jar Blood Gang, feeling that his own bounty hunting activities have no future on Mirial; for a while he toiled away as a bounty hunter in Wild Space, even going so far as to kill rival slavers so as to seize their slave shipments from them. Once the Ta'jar Blood Gang vacated the Chalacta system, he was called in on Corellia to hunt down rival smugglers, and he found himself establishing a base of power in the Corellian underworld, based out of the Daoba Hotel, which his ring used to launder money, while also making an attempt at operating the Daoba Hotel as a bona fide luxury hotel. He even used captured slaves as labor for the hotel, and considered slave labor as expendable. In fact, he was known to kill hotel staff regardless of rank in the hotel's staff hierarchy.

 

Zeradias Mant Irajah Ven Samka Derith Allyson Locke


Utai Crystal Ball

08 August 2018 - 05:41 PM

fortune-teller-witch-occult-crystal-ball

 

Image Debit: An Utai Crystal Ball in use

 

OUT OF CHARACTER INFORMATION

 

  • Intent: To provide a means to enhance Force-users' ability to perform scrying
  • Image Source: Joy Lane Clinic
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source: N/A

PRODUCTION INFORMATION

  • Manufacturer: Utai Magic Circle
  • Model: Utai Crystal Ball
  • Affiliation: Closed-market
  • Modularity: Yes: can change the stand
  • ProductionSemi-Unique

  • Material: Alchemized quartz, stainless doonium (stock stand)

SPECIAL FEATURES

  • Lightsaber resistant
  • Can resist EMPs
  • Can grant the user longer temporal ranges in the context of scrying-based Force-powers

Strengths:

  • Lightsaber-resistant
  • Can resist ion/EMPs
  • Scrying: Enhances the users' ability to perform either psychometry or precognition within ten meters of the crystal ball (they can dig deeper in the past or future respectively)

Weaknesses:

  • Force-nullifiers: The presence of Force-nullifiers can render the Utai Crystal Ball nothing more than an ordinary crystal ball.
  • Presence: Force-imbuement presence means that unless you somehow hide it, Force-users can detect the crystal ball.
  • Force-guzzling: With higher throughputs comes higher expenditures of Force-energy: it will effectively double the users' Force-energy consumption when using psychometry or precognition
  • Psychometry: Can only see past events in objects within 10 meters of the ball
  • Precognition: Can only see future events in objects within 10 meters of the ball

DESCRIPTION: The Utai Crystal Ball is a polished quartz ball, imbued with enhancements to psychometry and precognition, and also with a stand made of stainless doonium. The alchemical enhancements allow one to see farther in the future or in the past when these powers are used within 10 meters of the crystal ball. It can also resist lightsabers as well as ion/EMPs. However, this does not come without its drawbacks: the user's Force-energy reserves are drained twice as fast when psychometry or precognition is in use. And finally, as with all things alchemical, it comes with all the usual weaknesses of alchemy: Force-nullifiers, Force-presence, to name the main ones.