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Kor Vexen

Kor Vexen

Member Since 10 Sep 2017
Online Last Active Today, 07:21 PM
*****

IL-XV9 'Predator' Sensor

17 February 2019 - 01:46 AM

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Weapon Mounted Predator Sensor

 

OUT OF CHARACTER INFORMATION

 

  • Intent | To create an advanced sensor suite that assists Imperial Legionnaires better combat enemy forces in low visibility/close-quarter environments.
  • Image Source | Source - Call of Duty: Modern Warfare 2
  • Canon Link | N/A
  • Primary Source | N/A

 

PRODUCTION INFORMATION

 

  • Manufacturer | Sith Imperial Research and Development
  • Affiliation | Closed-Market The Sith Empire
  • Model | IL-XV9 'Predator' Sensor
  • Modularity | Yes - Weapon Mounted/HUD System/Wrist Mounted Device
  • Production | Mass-Produced
  • Material | Reinforced Duraplast / Electronics

 

SPECIAL FEATURES

  • Heartbeat Sensor
  • Thermal Vision

Strengths:

  • [ Urban Wall Hacks ] - The Predator Sensor excels in urban combat, providing critical information of potential hostile contacts hidden behind doors and corners. 
  • [ Nowhere to Hide ] - Cloaked enemies are unable to escape the Predator's sight, as it will highlight heartbeats and reveal them once they come into range. The frequency of pings on the scanner correlates to the frequency of heartbeats from targets. Higher heart rates result in more frequent and accurate positions while lower heart rates result in less frequent pings and less accurate positions.

Weaknesses:

  • [ Jungle Environments ] - While built and designed to help in virtually all environments, the Predator Sensor's ability to identify organisms in environments such as rain forests and jungles is greatly hindered as local wildlife can wreak havoc on ones ability to discern an enemy from an animal.
  • [ Short Range ] - The Predator's advantage of being able to spot potential hostiles in close quarters is outweighed by the fact that it is a short range sensor that has an effective range of 10 meters.
  • [ Stay Frosty ] - Since the Predator relies on high heart rates to provide accurate data, an individual who is capable of lowering their heart rate and keeping it low while on the move will make it difficult to keep track of them.

 

DESCRIPTION

 

The IL-XV9 'Predator' Sensor is a line of military sensors to be used by infantry in The Sith Empire's Legion. It is compatible with all systems and weapons used by the Imperial Legion in several forms. A weapon mount version can be attached to the side of a weapon that can provide information while a weapon is raised. A wrist-mounted variant allows the same information to be displayed while still being able to hold up smaller weapons/sidearms. The final variant is installed into advanced helmet systems and displays information in an internal HUD sensor and will highlight hearbeats and lifeforms through terrain and obstructions as they come into range. 

 

The Predator was designed to excel in close quarter, urban environments where line of sight is typically obstructed especially behind doors and around corners. The ability to detect is outweighed by its short range, but makes up for it with its portability and ease of use. The data is provided based on a system similar to sonar. Higher heart rates will ping the location of the individual more frequently and provide an accurate position. 


XR-Hellpyre

17 February 2019 - 12:46 AM

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OUT OF CHARACTER INFORMATION

 

  • Intent | To create a unique and specialized substance for use with flamethrowers.
  • Image Source | Source
  • Primary Source | N/A

 

PRODUCTION INFORMATION

 

  • Name | XR - Hellpyre
  • Manufacturer | Sith Imperial Research and Development
  • Affiliation | Closed-Market The Sith Empire
  • Homeworld | N/A
  • Production | Mass-Produced

  • Modularity | N/A
  • Legal Status | Legal [Military use] - Illegal [Commercial use] 
  • Ingredients | The Hellpyre is a synthesized formula, deriving from no naturally occurring ingredients.

 

TECHNICAL INFORMATION

 

  • Classification | Corrosive Napalm
  • Method of Consumption | N/A 
  • Average Life | Indefinite
  • Purpose | Lethal flamethrower fuel

 

SPECIAL FEATURES

 

  • Caustic Napalm
  • Corrodes armor when ignited

Strengths:

  • [ Burning Acid ] - The Hellpyre is a highly corrosive and toxic substance to biological/organic targets in its natural state. It will stick and eat away at organic material such as skin and melt its way through things like trees, making it excellent for not only clearing swaths of enemies in the most excruciating way imaginable but cutting through foliage.
  • [ Caustic Melt ] - The Hellpyre is not only useful against biological and organic targets, but also extremely effective against armored ones as well. When the __ is ignited, it causes a chemical reaction that causes the substance to corrode and eat away through metal.

Weaknesses:

  • [ Electricity ] - The Hellpyre becomes a highly volatile and explosive formula when exposed to electrical currents, thus resulting in a devastating explosion that can wipe out anyone in close proximity, as well as releasing a highly toxic cloud of vapor that will melt anything exposed to it.

 

DESCRIPTION

 


The Hellpyre formula was a fuel designed to assist in the always growing and moving war machine of the Sith Empire. A highly toxic and caustic fuel designed for use by flame troopers that would not only be effective against infantry and terrain, but with the potential to deal with armored targets as well.

 

The production of Hellpyre resulted in a niche trooper role being more commonly used as a way of dealing with enemies in all manner of environments, and with results that exceed those of its archaic predecessors that were limited in its uses and results.

 

Hellpyre is a synthetic formula that is kept tightly under wraps. Its use out of the military is highly illegal and as such, precautions have been taken to keep the formula from leaving the military. Containers of Hellpyre are keyed to the biotic signature of the carrier, should they die or the proper disarm codes are not provided, the containers automatically run an electric current through the formula, resulting in its complete and utter destruction.


Lord Karaash

12 February 2019 - 03:41 AM

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OUT OF CHARACTER INFORMATION

  • Intent | To create a Sith Legion Brigadier General NPC for combat. 
  • Image Credit | Blizzard Entertainment - Starcraft II (Alarak) | Source
  • Role | Karaash functions as a subcommander of Legion forces for the Sith Empire, primarily fighting on the frontlines with guerilla tactics.
  • Links | N/A

PHYSICAL INFORMATION

  • Age | 42
  • Force Sensitivity | Sith Knight
  • Species | Vaemath
  • Appearance | Karaash is a tall, male, pale skinned Vaemath standing at roughly 3 meters tall, adorned in a matte black set of armor and a deep crimson fabric.

SOCIAL INFORMATION

  • Name | Lord Karaash
  • Loyalties The Sith Empire
  • Wealth | Wealth is a subjective and trivial matter to Karaash, as he is a Sith who bears little desire for material wealth. As such he forgoes it entirely and works with what he is given, not needing what he does not require.
  • Notable Possessions | The only possession of real worth to Karaash is a Void Stone hidden beneath his chestplate.
  • Skills | Karaash prides himself for his skill with his saber gauntlets and is a formidable duelist when it comes to lightsaber combat. This is an advantage he tends to exploit over other lightsaber wielding opponents as the voidstone he has on his persons mitigates the use of the Force during combat, leaving it to lightsaber combat as the one who will come out victorious. Many foolish Force Sensitives have met their demise due to this as a result. Karaash utilizes a blend of Makashi and Ataru with elements of Jar'kai and Trakata to combat his opponents.
  • Personality | Karassh comes off as a respectable and honorable individual, particularly when it comes to one on one combat, but beneath that guise, he wholeheartedly intends to deceive his opponents and utilize aggressive and dirty tactics.

 

COMBAT INFORMATION

 

  • Weapon of Choice | Karaash's Lightsaber Gauntlets
  • Combat Function | Lord Karaash as a brigadier general is tasked with maintaining and defending the Sith Empire's Worlds from external intrusions from hostile forces, specifically ones that border territories of other factions, most notably Felucia and surrounding systems. His troops are directly under his command, but Karaash defers to the commands of a superior rank within the military when multiple armies have been deployed on a planet. His combat tactics make use of the territories he has familiarized himself with and has substantially bolstered the defensive positions as well as developed hidden fortifications/traps on these territories. Karaash's style of operating in battle as a defensive brigadier general relies on a number of devious tactics, utilizing a familiar environment for him and his troops as a hostile and unforgiving trap for their enemies. Karaash typically deploys himself into battle alongside his troops both for morale and to deliver demoralizing blows to the enemy.

 

[ Strengths ]

  • [ Skilled Duelist ] - Though Karaash often resorts to underhanded tactics in close quarters combat, he has impressive dueling skills to back him up in the event that his deception fails. He revolves around aggressive combat that forces opponents on the defensive with little opportunity to counter back under a relentless assault that keeps their focus.
  • [ Guerilla Warfare ] - Karaash's greatest strength as a commander of ground forces is his understanding of the environment and terrain that he finds himself in. He will find creative ways to hammer away at intruders and disappear into the environment, wreaking havoc upon a foreign force. Traps and defensive warfare are among his specialities as a commander, and aspects he uses with brutal efficiency.

 

[ Weaknesses ]

  • [ Attunement ] - Karaash's excellent duelist skills is offset by his lack of attunement to the Force, one of the major reasons why he carries a Voidstone on him at all time in an attempt to level the playing field. He lacks the ability to effectively use the Force to its fullest potential or his advantage.
  • [ Direct Confrontation ] - While Karaash relishes the thrill of battle, both he and his forces do not perform well in direct confrontation, especially when the terrain or environment provides little advantage to both him and his tactics.

 

HISTORICAL INFORMATION

 

 

Karaash's history is a long tale of deception and cruelty that eventually led to his exile from the Vaemath as a whole, resulting in his eventual arrival and entry into the ranks of The Sith Empire. Due to the long and tenuous history of the Vaemath, the species as a whole followed after the will of the Archon, though a young Karaash had ambitions of his own to become leader to his people and propel them on a path of conquest rather than personal and peaceful growth as a recluse species. He plotted and schemed with others in an attempt to seize power from the current Archon. The coup that followed resulted in civil war between Vaemath clans and factions, clashing ideals resulting in bloodshed amongst the species with Karaash to blame. However, Karaash lacked the resources to fully take control and eventually led to his defeat. He was tried and found guilty, sent into exile amongst the stars, never to return again or face execution upon return.

 

Following Karaash's exile, he would quickly be taken and subdued by slavers, selling him off to the highest bidder where he eventually found himself in gladiatorial pits in battles to the death. It was over years of mortal combat that Karaash had gained a reputation as a ruthless and dangerous gladiator, a reputation that drew the interest of a few individuals. His freedom would be bought by a visiting Sith, observing the gladiator matches for potential warriors to be recruited into the ranks of the Empire. He was trained in the ways of the Force, though he had little interest in the abilities it offered. Where he excelled was in combat, and trained in the use of lightsabers, soon going on to create his own lightsaber gauntlets that suited his style of combat.

 

Once attaining the rank of Sith Knight, Karaash had reignited his own ambitions of leadership, though to a smaller scale. He had come to realize during his training that the Sith Empire was not to be reckoned with and dashed any notion of turning against them. Instead, his prowess and skill had granted him a position of power within the military, now tasked with commanding troops to destroy the enemies that found their way into the territories of the Sith Empire. His ability to use whatever advantage he had at his disposal led to him becoming extremely effective at ambushing on the planets he was stationed on, becoming an invaluable asset in any planetary defense where his ability to carry out guerrilla tactics excelled. 

 

 

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KVX 'Preceptor' Battle Armor

10 February 2019 - 11:10 PM

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Victory through annihilation

 

OUT OF CHARACTER INFORMATION
 

  • Intent | To create a new set of armor for Kor Vexen as an alternative set to his original.
  • Image Source | Source - Anthem 
  • Canon Link | N/A
  • Primary Source | Original

 

PRODUCTION INFORMATION
 

 

TECHNICAL SPECIFICATIONS
 

  • Classification | Personal Battle Armor
  • Weight | Heavy
  • Resistances | 

- Blasters | Very High

- Kinetic | Average

- Lightsabers | Very High

- Other 

Sonic | High

Environmental | High

EMP/Ion | High

 

SPECIAL FEATURES
 

Strengths |

  • Crushing Grip ] | The Phrik crushgaunts on either hand do as what one would expect from a crushgraunt. A majority of objects or creatures caught in its grip can be crushed and broken with little effort. The micronized Phrik it is made from also allows the wearer to grab a lightsaber blade with minimal harm as well as block lightsaber blades with the arm making it both a fearsome tool of destruction or defense at close ranges against lightsaber users.
  • Nowhere to Hide ] | The Preceptor class armor is outfitted with 360° field of vision and several forms of sensors, capable of detecting across a large spectrum; from thermal, motion, and lifeform scanners, there are few things that can evade the detection of the wearer within a 20m radius around them.
  • Electric Dynamo ] | The forearms of the suit are integrated with energy capacitors beneath the protective cover, allowing for storage of a vast amount of electrical power. This can be used to feed the power of suit systems or one of two offensive functions; discharged in a powerful electric shock with enough kinetic force to send targets flying akin to stronger variations of Force Lightning or electrocute anything caught in the wearer's grasp. The capacitors also allows the wearer to 'capture' Force Lightning or any other forms of electricity hurled at them and absorb its energy.

Weaknesses |

  • Slow Doom ] | Like it's predecessor, the Preceptor armor is not one designed to be maneuvering at high speeds and as a result, makes the user much slower than a more nimble opponent. While it is lighter than the original set of armor, it remains poor in terms of mobility. In addition, the more kinetic damage Vexen takes, the less mobile he becomes due to the hardening of the thermal gel layer.
  • [ Large Target ] | The suit is large, fitted to suit Kor Vexen's six foot five height, while providing over an additional two feet in height from the suit. This makes Vexen an over eight-foot tall walking target that is both easy to spot and easy to hit from a distance.

 

DESCRIPTION

 

The Preceptor is designed as a Mk.II version of General Kor Vexen's original suit, updated to improve existing systems as well as incorporate additional ones. Some features of the design have been improved upon to enhance their functions to a greater degree than the original armor and addressed previous design flaws. For starters, the suit improved upon several defensive areas, now including resistance to sonic attacks which the previous suit had no resistances to as well as EMP and Ionic to prevent the shutdown of a majority of the suit's functions. The suit's resistance to environmental elements remains the same as no environment thus far has proved too taxing on its original state with the thermal gel and life support systems incorporated.

 

Additional helmet functions have been introduced and now incorporates a suite of sensors that can detect lifeforms and the like in a 360° field around the wearer, making it difficult to sneak up on them. All aspects of the suit from functions and regulation are operated from the internal HUD. Simple movements of the eyes operate controls for suit functions, allowing for quick and rapid response to a combat environment. The HUD highlights objectives or hostile targets for simple acquisition of enemies in low visibility environments. The visor of the suit self polarizes to protect the user from bright exposures of light while the sonic nullifiers protect the wearer from sonic-based attacks. An encrypted comm suit is also a function that allows the wearer to communicate over secure frequencies.

 

The bulk of the suit is constructed around a reinforced duraplast exo-skeletal frame with Phrik plating for added durability and protection against lightsabers. While there is significantly less Phrik used in the construction of this variation of the armor, there is still a considerable amount to provide exceptional protection from slashes. The suit is protected from ranged attacks primarily through the SI-PES Defender Energy Shield integrated just under the chest piece with Vitafiber fabrics to provide a flexible yet durable material in defending against blasters with added protection from energy sinks. Combat de-ionizers add an additional layer of protection from EMP or Ion attacks.

 

Beneath the protective exterior is a layer of thermal gel to provide protection from kinetic energy as well as regulating body temperature. Beneath the thermal gel layer is a moisture-wicking fabric as an added comfort that prevents excessive sweating while wearing the suit. The suit comes with its own life support, providing up to three hours of oxygen in vacuum or hazardous environments. Magnetic storage plates allow for the wearer to easily store objects or their lightsaber to their side. Magboots allow the user to stand firmly planted to any metallic surfaces without fear of falling or being thrown about in low gravity environments.

 

The arms of the suit are integrated with energy capacitors, allowing the suit to have an additional supply of power that can be used to power the suit in the event that the primary power systems have failed or to supply additional energy in charging features like an electric overlord or recharging the SI-PES shield. Energy can be accumulated from any source and stored and discharged at will with powerful electric bursts or shocks and functions almost like lightning rods, drawing any electrical attack towards them. The crushgaunts are constructed from micronized Phrik, giving them the capability of deflecting or grabbing lightsaber blades with little harm to the wearer. It also allows the wearer to easily crush bone or objects with ease.

 

 

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Karaash's Lightsaber Gauntlets

04 February 2019 - 04:25 PM

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OUT OF CHARACTER INFORMATION

 

  • Intent | To create a pair of lightsaber gauntlets for an NPC
  • Image Source | Image Source | Character by Blizzard Entertainment
  • Canon Link | N/A
  • Primary Source: Lightsaber Gauntlet

 

PRODUCTION INFORMATION

 

  • Manufacturer | Lord Karaash
  • Affiliation | Lord Karaash / The Sith Empire
  • Model | N/A
  • Modularity | N/A
  • Production | Unique
  • Material | Phrik / Duraplast / Lightsaber components

 

TECHNICAL SPECIFICATIONS

 

  • Classification | Lightsaber Gauntlets
  • Size | Large
  • Weight | Average

 

SPECIAL FEATURES

 

  • Red Kyber crystal
  • Bladed Gauntlet

 

DESCRIPTION

 
Lord Karaash utilizes lightsaber gauntlets as his primary means of combat. Over the years and as he accumulated experience he opted for a weapon that suited his method of underhanded dueling more. Instead of the typical lightsaber gauntlet that utilized two lightsaber blades he opted for each gauntlet to emit just one, with a second being a curved and sharpened phrik gauntlet. This feature would serve two purposes - Provide Karaash a weapon to use without needing his lightsaber active that could slice through flesh and puncture armor as well as being able to catch a lightsaber between the phrik blade and his lightsaber's blade when activated, giving him the ability to forcefully direct the direction of his opponent's blade. The lightsaber is activated by clenching one's hand into a grip and a secondary trigger being activated so that the blade is not accidentally turned on while the hand is clenched in a grip.

Strengths:

  • [ Surprise ] | A favorable method of underhanded combat - When lightsaber blades meet, the gauntlet's blade can be deactivated, causing the opponent's to fall through and collide with the phrik blade where it gets caught when the gauntlet's blade is quickly reactivated, grabbing the opponent's blade in a claw-like grip.

Weaknesses:

  • [ Durability ] | Like most lightsabers, the lightsaber blade is ineffective against metals resistant to lightsabers, but with the added issue that those metals are capable of dulling or even breaking the bladed portion of the gauntlet.
  • [ Disarmament ] | Though it appears the entirety of the gauntlet is made of Phrik, only the bladed portion of it is forged from Phrik. The rest is duraplast and can be cut through, resulting in the potential of being literally disarmed as a lightsaber can slice through both the lightsaber mechanisms and the wearer's arm.