Jump to content

  • Log In with Google Sign In
  • Create Account

John Locke

John Locke

Member Since 05 Dec 2017
Offline Last Active Today, 07:03 PM
*****

Kushute Grenade

Today, 05:06 AM

mark-nicolino-props-explosive003.jpg?152

 

 

OUT OF CHARACTER INFORMATION

 

  • Intent: To create a specialized grenade for production and sale by Locke and Key Mechanics
  • Image Source: Artstation
  • Canon Link: N/a
  • Primary Source: Kashute

PRODUCTION INFORMATION

  • Manufacturer: Locke and Key Mechanics
  • Affiliation: Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase)
  • Model: Kashute Grenade
  • Modularity: No
  • Production: Mass-Produced. (Anyone.) Characters refer to NPCs & PCs.

  • Material: Kashute, electronics

SPECIAL FEATURES

  • Can create temporary cover or seal corridors or holes.
  • The grenade can be programmed 

Strengths:

  • Can be used to provide temporary cover.
  • The grenade can be programmed to provide cover in any requested shape. 
  • Can be programmed to act as a net or other tool to freeze people in place.

Weaknesses:

  • Limited mass: The grenade only contains a limited amount of Kashute to form the cover with 
  • No damage: The grenade isn't designed to explode, just release the liquid metal.

DESCRIPTION

 

In the middle of a firefight, one of the most important things you can have is the cover, that protection from enemy attacks or a way to disguise your actions. The only problem was when you're assaulting a location the cover is primarily built to help the defenders. So how do you handle that? 

 

Locke and Key's answer to this was to utilise their newly developed Kashute to create a grenade that could morph into any shape needed before hardening in place. While this cover was only temporary, and certainly no match for a solid wall, but in the middle of a fight, the ability to deploy cover, or to toss a grenade that could freeze their opponents in place. While not as immediately dangerous as a termal detonator, in the right hands to utility of hte grenade could be terrifying.


Kashute

17 February 2019 - 06:39 AM

researchers-succeed-in-developing-the-li

 

OUT OF CHARACTER INFORMATION

 

Intent: To submit a material for use in later submissions  

Image Source: x

Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)

 

PRODUCTION INFORMATION

 

Name: Kashute

Manufacturer: Locke and Key Mechanics

Affiliation: Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase)

Homeworld (optional): N/a

Production: Mass-Produced. (Anyone.) Characters refer to NPCs & PCs.

Modularity: No

Material: Kashute

 

PHYSICAL SPECIFICATIONS

 

Classification: Liquid Crystalline Metal

Weight: Average

Resistances: (If this material has specific resistances, please document below what they are. For each category choose from: None, Very Low, Low, Average, High, Very High, and Extreme. Ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.  Resistance substances with a quality rating of Very High and Extreme, may only be used for UNIQUE submissions.)

 

Blasters (And other plasma type weapons):

Liquid: High

Super-Frozen: High

Kinetic:

Liquid: Low

Super-Frozen: High

Lightsabers:

Liquid: High

Super-Frozen: High

Other:

Sonic:

Liquid: High

Super-Frozen: Low

EMP/ION:

Liquid: Very Low

Super-Frozen: Very Low

Heat:

Liquid: Average

Super-Frozen: Average

Cold:

Liquid: Low

Super-Frozen: High

Biological/Acid:

Liquid: High

Super-Frozen: Low

 

Color: Silver

 

SPECIAL FEATURES

 

Kashute is a liquid metal and under normal circumstances acts as a vicous liquid under normal circumstances.

When exposed to an electromagnetic field the crystals within the metal align themselves with the field, flowing along the field, stretching across it before holding in place. When under the influence of an electromagnetic current the crystals in the metal will form molecular bonds with whatever it touches and stick there until the metal comes under another electromagnetic force.

The metal can be supercooled, the crystals hardening in position, it is no longer affected by the magnetic fields but instead solidifies into its last held shape at this time.

 

Strengths:

 

Viscous liquid metal that can be treated like a rope, used to hang things or connect objects. In this form the bonds between the metal give it a high strentgh which allows it to support significant weight.

When under the effect of an electromagnetic field will flow along the field, sticking to whatever it touches.

Can be frozen into a solid form by supercooling.

 

Weaknesses:

 

Once frozen the Kashute can no longer turn back into its liquid form.

The liquid is vulnerable to physical attacks, some of which can pass through the liquid.

 

DESCRIPTION

 

 

The end result of Locke and Key's research into liquid metals Kashute was a crystalline liquid metal the company had created in order to play with, to allow them to explore the field of soft robotics. The metal would follow an electric field, sticking to surfaces allowing it to be used in a multitude of ways that the engineers at Locke and Key were excited to explore. 


VAARS

06 February 2019 - 08:06 AM

f2c3645eaef2672c149dfebd1113774d.jpg

 

OUT OF CHARACTER INFORMATION

  • Intent:  To submit a weapon for production and sale by Locke and Key Mechanics

  • Image Source: Could only find Pinterest link here

  • Canon Link:  N/a

  • Primary Source: VAARS (Luna Corps Version)

PRODUCTION INFORMATION

  • Manufacturer: Locke and Key Mechanics

  • Affiliation: Closed Market

  • Model: VAARS (Variable Ammunition Assault Rifle System)

  • Modularity: Ammunition loadout can be altered (If altered from basic ammo does need to be noted at first use of the weapon). Weapon contains a rail under the barrel for rail mounted slot in weapons (to be subbed later) to be attached along with tools such as a flashlight.

  • Production: Mass-Produced

  • Material: Durasteel, Electronics

TECHNICAL SPECIFICATIONS

  • Classification: Hybrid assault rifle

  • Size: Average

  • Weight: Average

  • Ammunition Type: Specialised slugs, tiabanna gas and powercells

  • Ammunition Capacity: Each magazine contains the following

    • a gass cannister and powercell with energy for 100 blaster shots

    • 50 armour piercing rounds

    • 15 emp/ion rounds

    • 15 pyro rounds

    • 10 cryorounds

    • 10 antimatter rounds

  • Reload Speed: Average,

  • Effective Range:

    • Blaster: Average

    • Kinetic:

      • Rapid Fire: Average

      • Single shot: Average

  • Rate of Fire:

    • Blaster: Average

    • Kinetic:

      • Rapid Fire: Average

      • Single Shot: Low

  • Stopping Power:

    • Blaster: Average

    • Kinetic:

      • Rapid Fire: Average

      • Single Shot: Very High

  • Recoil:

    • Blaster: Average

    • Kinetic:

      • Rapid Fire: Average

      • Single Shot: High

SPECIAL FEATURES

  • Variable Ammunition loadout

  • Kinetic ammo can be launched in various modes, single shot or rapid fire (Anti-matter rounds can’t be fired in rapid-fire mode)

  • Godseye

  • Railgun for projectile weaponry

  • Rail under the barrel for any standard attachment

Strengths:

  • The VAARS comes with multiple types of ammunition as standard, allowing the user to adapt to whatever situation they might find themselves in. (Ammo types detailed in description)

  • Railgun mounted in the lower barrel of the rifle allows for stronger than normal shots, or faster than normal shots depending on the mode the rifle is set to.

Weaknesses:

  • Big Boom: The varied ammo in the magazines makes them very vulnerable, and if shot they could catastrophically explode.

  • The rifle is very heavily dependant upon computers and electronics, and so is vulnerable to an EMP or ion based attack.

  • Limited Ammo: Due to the wide variety of Ammunition the weapon is capable of using, the actual numbers of bullets and blaster shots in each magazine are limited

DESCRIPTION

 

The mass-produced version of their new VAARS rifle, the engineers at Lock and Key Mechanics were forced to utilise a scaled back railgun system to make the rifle cost-effective to mass produce. The rifle retains the adaptability of it's design, still able to handle any threat on the battlefield with aplomb in the hands of a capable user.

 

Each magazine contains the following types of ammunition.

 

Ammo

 

Armour Piercing Rounds

 

Standard armour penetrating rounds capable of

 

EMP/Ion rounds

 

Containing an electromagnet capable of generating a localised EMP these bullets are designed to neutralise any tech they’re shot at.

 

Pyro Rounds

 

A miniaturized version of the Fire Grenade the bullets release an incendiary agent that ignites quickly when exposed to air as it spreads across a target area burning it and providing extreme temperatures

 

Cryo Rounds

 

A miniaturized version of the Cryban grenade the Cryo rounds release a small cloud of CryoBan upon impact freezing the point of impact and the surrounding area causing both freezing and impact damage.

 

Antimatter Rounds

 

Each of these rounds contains a small measure of Antimatter held within a magnetic field. Upon impact, the antimatter is released from its magnetic field, continuing to travel forward hitting the bullet’s tip. Due to the extreme cost and danger of antimatter, only a minuscule amount is used in each bullet, 1 billionth of a gram, which would result in an explosive force of 37.8kg of TNT. Because a magnetic field is already in existence within these bullets the shells are made out of Armorplast, the ceramic structure means they are unaffected by the magnetic fields of the railgun, allowing it to act on the internal magnetic field to propel the bullet forward, as well as preventing the creation of magnetic field’s in the shell that might disrupt the internal magnetic field leading to a catastrophic failure. These bullets are not designed to use the antimatter to eat through armour, but instead, take the place of high-explosive rounds.

 

Locke and Key Mechanics also took this chance to try out their newest system, the Gods-eye. (Submission to come later)

 

The Gods-Eye

 

The Gods-eye is a weapons enhancement system which consists of a digital scope capable of allowing the user to zoom in onto their target with up to 20x zoom. The scope also comes with a variety of different vision types, Infrared, Night Vision and an augmented reality mode that allows for an inbuilt ballistics calculator, a video recording function, smart rangefinding and an automatic zeroing function help provide the user with a very capable scope functionality. The scope is also capable of generating a laser pointer, both for close distance aiming and to highlight targets.

 

The Gods-Eye functionality isn’t just limited to the scope however, electronics are strewn throughout the weapon which is capable of transmitting and receiving data. The view from the scope can be broadcast to a H.U.D. or via a comms unit to a central command. The system also informs the user of the number of shots left in the weapon so that they will never run out of the ammunition they require, as well as giving them an update on the status of the weapon (if it’s overheating, jammed, etc).

 

 

 

VAARS (Luna Corps Version)

06 February 2019 - 07:54 AM

f2c3645eaef2672c149dfebd1113774d.jpg

 

OUT OF CHARACTER INFORMATION

  • Intent:  To submit a weapon for production by Locke and Key Mechanics

  • Image Source: Could only find Pinterest link here

  • Canon Link:  N/a

  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)

PRODUCTION INFORMATION

  • Manufacturer: Locke and Key Mechanics

  • Affiliation: Faction Name(s) Silver Jedi Order, Fenris, Luna Corps

  • Model: VAARS (Variable Ammunition Assault Rifle System)

  • Modularity: Ammunition loadout can be altered (If altered from basic ammo does need to be noted at first use of the weapon). Weapon contains a rail under the barrel for rail mounted slot in weapons (to be subbed later) to be attached along with tools such as a flashlight.

  • Production: Limited 

  • Material: Durasteel, Electronics

TECHNICAL SPECIFICATIONS

  • Classification: Hybrid assault rifle

  • Size: Average

  • Weight: Average

  • Ammunition Type: Specialised slugs, tiabanna gas and powercells

  • Ammunition Capacity: Each magazine contains the following

    • a gass cannister and powercell with energy for 100 blaster shots

    • 50 armour piercing rounds

    • 15 emp/ion rounds

    • 15 pyro rounds

    • 10 cryorounds

    • 10 antimatter rounds

  • Reload Speed: Average,

  • Effective Range:

    • Blaster: Long Range

    • Kinetic:

      • Rapid Fire: Average

      • Single shot: Long Range

  • Rate of Fire:

    • Blaster: Average

    • Kinetic:

      • Rapid Fire: High

      • Single Shot: Low

  • Stopping Power:

    • Blaster: High

    • Kinetic:

      • Rapid Fire: High

      • Single Shot: Extreme

  • Recoil:

    • Blaster: Average

    • Kinetic:

      • Rapid Fire: Average

      • Single Shot: High

SPECIAL FEATURES

  • Variable Ammunition loadout

  • Kinetic ammo can be launched in various modes, single shot or rapid fire (Anti-matter rounds can’t be fired in rapid-fire mode)

  • Godseye

  • Railgun for projectile weaponry

  • Rail under the barrel for any standard attachment

Strengths:

  • The VAARS comes with multiple types of ammunition as standard, allowing the user to adapt to whatever situation they might find themselves in. (Ammo types detailed in description)

  • Railguns mounted in the two barrels of the rifle allow for stronger than normal shots, or faster than normal shots depending on the mode the rifle is set to.

Weaknesses:

  • Big Boom: The varied ammo in the magazines makes them very vulnerable, and if shot they could catastrophically explode.

  • The rifle is very heavily dependant upon computers and electronics, and so is vulnerable to an EMP or ion based attack.

  • Limited Ammo: Due to the wide variety of Ammunition the weapon is capable of using, the actual numbers of bullets and blaster shots in each magazine are limited

DESCRIPTION

 

No plan survives contact with the enemy. This is a basic precept of any military tactic, and it was the core concept behind Locke and Key Mechanic’s new rifle system. A weapon that could meet any threat on the battlefield, responding to the ever-changing face of the battlefield.

 

Each magazine contains the following types of ammunition.

 

Ammo

 

Armour Piercing Rounds

 

Standard armour penetrating rounds capable of

 

EMP/Ion rounds

 

Containing an electromagnet capable of generating a localised EMP these bullets are designed to neutralise any tech they’re shot at.

 

Pyro Rounds

 

A miniaturized version of the Fire Grenade the bullets release an incendiary agent that ignites quickly when exposed to air as it spreads across a target area burning it and providing extreme temperatures

 

Cryo Rounds

 

A miniaturized version of the Cryban grenade the Cryo rounds release a small cloud of CryoBan upon impact freezing the point of impact and the surrounding area causing both freezing and impact damage.

 

Antimatter Rounds

 

Each of these rounds contains a small measure of Antimatter held within a magnetic field. Upon impact, the antimatter is released from its magnetic field, continuing to travel forward hitting the bullet’s tip. Due to the extreme cost and danger of antimatter, only a minuscule amount is used in each bullet, 1 billionth of a gram, which would result in an explosive force of 37.8kg of TNT. Because a magnetic field is already in existence within these bullets the shells are made out of Armorplast, the ceramic structure means they are unaffected by the magnetic fields of the railgun, allowing it to act on the internal magnetic field to propel the bullet forward, as well as preventing the creation of magnetic field’s in the shell that might disrupt the internal magnetic field leading to a catastrophic failure. These bullets are not designed to use the antimatter to eat through armour, but instead, take the place of high-explosive rounds.

 

Locke and Key Mechanics also took this chance to try out their newest system, the Gods-eye. (Submission to come later)

 

The Gods-Eye

 

The Gods-eye is a weapons enhancement system which consists of a digital scope capable of allowing the user to zoom in onto their target with up to 20x zoom. The scope also comes with a variety of different vision types, Infrared, Night Vision and an augmented reality mode that allows for an inbuilt ballistics calculator, a video recording function, smart rangefinding and an automatic zeroing function help provide the user with a very capable scope functionality. The scope is also capable of generating a laser pointer, both for close distance aiming and to highlight targets.

 

The Gods-Eye functionality isn’t just limited to the scope however, electronics are strewn throughout the weapon which is capable of transmitting and receiving data. The view from the scope can be broadcast to a H.U.D. or via a comms unit to a central command. The system also informs the user of the number of shots left in the weapon so that they will never run out of the ammunition they require, as well as giving them an update on the status of the weapon (if it’s overheating, jammed, etc).

 

In all the VAARS is a capable multitool of a rifle, which in the right hands is capable of unleashing a deadly level of damage in the right hands.

 

Hexarium Combatglove

03 January 2019 - 07:30 AM

BqGX21.png

 

OUT OF CHARACTER INFORMATION

Intent: To create a bodysuit to be used by Locke and Key Mechanics in the creation of military armours.
Image Source: Spacebattleforums
Canon Link: N/a
Primary Source:

 

 

PRODUCTION INFORMATION

Manufacturer: Locke and Key Mechanics
Affiliation: Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase)
Model: Hexarium Combatglove
Modularity: Yes, drugs in the Valkyrie can be adjusted
Production: Mass-Produced. (Anyone.) Characters refer to NPCs & PCs.
Material: Duramesh, Myomer, Electronics

 

TECHNICAL SPECIFICATIONS

Classification: Utility armour
Weight: Light
Resistances:
- Blasters: High
- Kinetic: High
- Lightsabers: Very Low
- Other:

  •   Sonic:   High​

  • Emp/Ion: Low

  • Elemental: Low

  •  

SPECIAL FEATURES

  • Myomer Actuation System
  • Valkyrie
  • Hermes
  • Cyberlink
  • Armourlink System

 

Strengths:

Blaster begone: The Hexarium Combatsuit is covered by a duramesh layer, providing it with a level of resistance against blaster and other energy attacks.

Slug ya later:: The presence of the Myomer muscles provide a layer of protection against both physical and sonic attacks, the muscles acting as shock absorbers to contain the impact created by those attacks.

Sonic to meet you: As with physical attacks the myomer muscles act as shock absorbers to protect the wearer from sonic attacks

I hear ya: The suit contains Locke and Key’s signature Hermes communication system allowing secure communication.

Feeling better: The suit contains Locke and Key’s signature Valkyrie System, to provide battlefield healing and stim boosts as needed.

Let’s get movin’: Power suit combat is all about speed and strength, about hitting harder and faster than the opposition, for Locke and Key this meant the utilization of their Myomer Actuation System at a basic level, building it right into the undersuit of their next generation of armour.

Better together: While capable of acting as a suit of combat armour by itself, the Combatsuit is designed to act as the core of a full suit of power armour that can be fastened into place around it using a proprietary series of magnetic connections, mechanical locks data points and other connections to create the armour suits for which Locke and Key were so well known.

Data Data Everywhere: The combatglove contains the triple threat of the Navi, Padlocke and Legion to allow it to both manage data as part of a group and protect itself from cyber attacks, as well as using the Navi's functions to control and interact with all suit systems as a support unit that can help adapt various armours and technologies to your preference
 

Weaknesses:

Weak to Ion/EMP

Is it getting hot in here: While a sealed suit the combatglove is not well protected against the elements, and relies upon external components forprotectiontions needed.

Limited Supplies: The Hexarium doesn’t come with an additional backpack or stored supplies, meaning that it carries with it the bare minimum air needed, just what the helmet can hold. The Combatglove is not meant as a full EV suit but will sustain you if your armour is breached, or if the hull of the ship you are on is opened to space, for long enough for you to escape.
 

DESCRIPTION
 

An upgraded version of the Hexarium Bodyglove, the Hexarium Combatglove was designed to act as the core for a new generation of Locke and Key military and police armours. Unlike the Bodyglove on which it was based, the combatglove is capable of functioning as a basic suit in combat thanks to the systems built into it allowing it to hit hard and run fast. However the suit lacked much of the defences or combat trappings of a proper suit of power armour. The combatglove was never designed to stand on its own for extended periods of time, but instead it was designed as a body glove that could give its wearer options in terms of the armour they wanted to use and to provide them with a few more options and survivabiliy if the armour was compromised or had to be abandoned.