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Madison M. Maxwell IV

Madison M. Maxwell IV

Member Since 08 Dec 2017
Offline Last Active Today, 03:52 PM
*****

Round Two: Electric Boogaloo

11 July 2018 - 12:02 AM

May there be as many mistakes this time around like the first one.

 

...If you don't remember me, hi. I'm a ghost. Sort of. I kind of died? It's a long personal story but I'm finally free from these chains of love. Anyways -- I did nice art sometimes and some nice writings sometimes a few months ago 'round here. That's sort of all there was to me. But apparently one does not simply leave this forum, so much like a dormant anime or the Spice Girls I'm here for my comeback tour.


Spice Of Life

28 February 2018 - 11:47 AM

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Kessel, The Kessel Royal Palace, Midday | How We Do It

 

 

 

Sekhmet was glaring at angels.

 

Not true angels, of course, stylized, petrified ones. All around her, Sovereignty workers moved, various hovering carts filled with unspeakable treasures and resources pushed and pulled throughout the palace. Things had gone well with their domination of Kessel, the planet was now squarely a vassal of the Sovereignty. The Royal Family was disposed, their numbers and supporters scattered, and the spice mines firmly under the control of her government.

 

Then why did it feel as though they had forgotten something? Neglected a fact?

 

The throne had already been removed, probably to be liquidated or sold at auction to a collector. So now it was just an empty dais, with two angelic statues, each one reaching for the rays of sun that trickled in through high-vaulted windows. The glass looked to be as thin as lace, crystal surfaces refracting the glow around the room expertly. Sekhmet's tail swished impatiently in the air, her hands in fists and on her hips as she stood square, thinking.

 

Technically, she was here awaiting the arrival of the Lord Admiral. She'd drawn the short straw, and was to inform him of AECO performance during the coup and to also report on the progress of dismantling the lavish castle to better meet Sovereignty standards. But, still, curiosity killed the cat, didn't it? And there was something tipping off her gut that led her to think there was more to this room-- And those statues, in particular --than met the eye.

 

"You," Her gold eyes flicked over to a worker passing by with a rather hefty set of tools on his cart, "Leave that here. Has anyone else tried removing the angels?"

 

The timid worker glanced up and nodded eagerly to the Saorsa as he left his cart near the steps up, regarding her with an interested expression, "No, ma'am. We don't have a feasible way of getting them out without damaging the structure."

 

"Right. Carry on. I'll return the tools when I'm done."

 

 

 

Interacting With


The Royal Palace of Kessel

28 February 2018 - 11:16 AM

OUT OF CHARACTER INFORMATION 

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SETTING INFORMATION

  • Structure Name: The Royal Palace of Kessel
  • Classification: Castle
  • Location: Kessel, Southern Hemisphere
  • Affiliation: The Kessel Royal Family (Formerly), The Sovereignty (Currently)
     
  • Accessibility: The castle is nestled among the almost oasis-like locale of the southern provinces of Kessel, built into and around a valley's sheer cliffs. As a result, it's easily defended and hard to reach without proper clearance or knowledge. Closed to the public, it's only open to members of the Royal Family & their associates.
     
  • Security: Defended by a privately-funded sect of the Kessel military, the castle houses what amounts to a private military company within its walls, who are sworn-- and, paid handsomely --to protect the Royal Family and their riches at all cost. The castle itself doesn't have anything as improper as gun emplacements or AA weapons, but the constant garrison is enough to ensure that security is extremely tight.
     
  • Description: One of the most striking features of the Royal Palace is that it relies heavily on the landscape around it and that it uses water liberally as a decoration. Not naturally occurring water, mind you -- The Royals can afford to pump vast amounts of it into their valley to make beautiful artificial waterfalls that come from valves built into the walls. One should expect to receive a fine misting whenever you are invited to attend the palace, and one should wear especially grippy shoes. The stonework and tiles are always somewhat damp from the water overflow, which can lead to slippery conditions. Built of stone and reinforced with a durasteel 'skeleton', the original architects of the palace used things like transparisteel windows and lead-lined doors to provide as much protection as possible against attack for both residents and potentially inflammatory visitors.
     

POINTS OF INTEREST

  • The Throne Room: Located in the centre of the palace, Kessel's throne room is a combination of tropical paradise and lap of luxury. The throne was constructed to mimic a peacock, which is an invasive species to Kessel. The windows offer spectacular views of the terraformed, lush valley that surrounds the palace. Flanking the throne are stylized statues of two Diathim, who were said to be lovers of an old Kesselian king, speculated to be King Keldor, who first used the palace officially. The statues are considered to be out of taste these days especially due to the connotations they bring, but they harbour a secret that secures their safety; within the statues themselves (Which are hollow and lined with neuranium) are two large caches of impervium hoarded by the Royal Family over generations, moved there following the addition of the statues. The cache extends a few miles underground, and it would take serious excavation to remove it all. It's quite the nest egg for those clever enough to find it...
     
  • Sunward Landing Pad: Built into the top of the castle, near where the valley meets the stonework, is a rather secret landing pad used exclusively by the Royal Family. Hangers are carved directly into the rock and store spice laundered through the Royals alongside swift transports in the event evacuation from the palace is required. It also offers stunning views of the valley, for those not interested in the criminal side of things.
     
  • The Vault: The name of this particular wing of the palace is wholly misleading, as the Vault is, in fact, a library. It's said to harbour many secrets in the form of actual books instead of data caches or servers, dating through Kessel's history on topics covering information some scholars would kill to know. This is also where records of all the Royal Family's spice dealings are kept, on paper instead of on digital files as to ensure that they are protected from electronic infiltration. 

     

HISTORICAL INFORMATION
Originally, the Kessel Royal Family turned a blind eye to slavery. They didn't endorse it, but neither did they condemn it. And this blind apathy continued throughout the reign of the Galactic Empire and the New Republic and into whatever bleakness followed these ancient empires.

 

During the 400 year darkness, things changed.

 

Kessel had been ravaged by the Gulag plague and had only begun to barely recover as the planet quarantined itself and stockpiled resources. Once it was determined safe to reopen borders, trade and communication in 726ABY, the spice mines resumed their terrible toil, and this time the family capitalized on the wealth it brought. For they had known the hardships and poverty that the darkness had brought to their way of life and had a fierce desire to stay as far away from that as possible. History would not repeat itself on Kessel.

 

This is how the palace came to be. It was born out of blind passion to escape any semblance of an impoverished living, to wipe away the state of decay that the plague birthed onto Kessel. This began what some might consider a golden age, and what others might call the Netherworld incarnate. With the mines working overtime to produce the valuable spice, The Royal Palace of Kessel was constructed by Queen Hana Kess, with the building commencing in 727ABY directly after Kessel's government officially reopened. It required extensive overhauls to the landscape in order to accommodate the Queen's desires for a fantastical atmosphere of decadence and vice.

 

Built on the backs of slaves and financed by the spice they brought, the palace took over 10 years to finish construction to the Queen's liking. By that time her son was preparing to take power, having come to the age where Kesselian princes and princesses become regents. King-Regent Keldor Kess was crowned in the throne room of the Royal Palace in 737ABY, marking the usage of the palace as an official place of state affairs.

 

Over a hundred years later and the Royal Family is still going strong and their palace is as well, having embraced their role as slavers and miners wholeheartedly and enjoying all the riches such trades brought. Unfortunately for these degenerates, a wrench was thrown into things -- The Sovereignty approached the family seeking to make an agreement for control of the planet in exchange for protection. One of the clauses in this agreement was the immediate end to any and all slaving being conducted planetside, which was egregiously unacceptable to the current monarch. It was eventually decided that such decisions could be made without the Royal Family in the picture, and the Sovereignty staged a coup; taking the Palace for themselves, and all the riches within. With the former-ruling family of Kess scattered to the wind and a new monarch to be named to Kessel as a ruler of the new Sovereign vassal, the palace sits empty, awaiting new residences to grace it's hallowed and gilded halls.


La'ra

22 February 2018 - 04:51 PM

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OUT OF CHARACTER INFORMATION

 

GENERAL INFORMATION

  • Planet Name: La'ra
  • Demonym: La'raan
  • Region: Wild Space
  • System Name: Pajaro
  • System Features: The Pajaro System, whilst also being home to La'ra, also features a rather sizeable asteroid field just outside the planet's sphere of influence. Within the field are many Clone Wars era wrecks, ancient Confederacy starship remains to be specific. It's believed that a navigational failure led to a small fleet exiting hyperspace at an unfortunate location. The local Fanaa refer to this area of space as the Wild Graveyard.
  • Coordinates: AI-33
  • Major Imports: Exotic materials & foods, Technology, Building Materials
  • Major Exports: Gold, Music & Entertainment

 

GEOGRAPHIC INFORMATION

  • Gravity: A little stronger than Standard, just enough to be slightly noticeable, like a perpetual tightness in your chest if you're not acclimated.
  • Climate: Warm, yet temperate still. The planet is a 'jungle' climate 24/7.
  • Primary Terrain: Grasslands, Oceans, Jungles, Tundras, Mountains, Valleys, Deserts
     
  • Major Locations:

    • PaxaroLa'ra's capital is a shining canyon metropolis named Paxaro. Constructed in a massive valley, many of the actual buildings perch on the inner walls of the canyon like bats, essentially lining the stone. Various walkways and passages connect the two halves of the city, and many buildings are still built above ground. There are many open balconies and sheer drops in Paxaro and this is because their builders share close connections with open air.

      • The Hall Of Glass: A massive landmark within the capital Paxaro, The Hall Of Glass is the main administrative building on La'ra. The Clywdo, the planet's leaders, gather here for meetings and discussion, but it serves a dual function -- The Hall Of Glass is also the planet's most prestigious art gallery and performance hub. On any given day you may hear choir practice mixing in with litigious discussions. Many consider The Hall Of Glass an essential destination to visit whilst on La'ra.
         

      • 'The Old Bones': A little outside of Paxaro itself, is what was once the Fanaa's military headquarters, where the Clywdo would orchestrate rebel efforts during the ancient Galactic Civil War. The building has since been abandoned. It is referred to as 'The Old Bones' by the various underworld elements who occupy it now, using it as a stash house and a meeting ground. Many of the locals know to stay away, both due to the risk of visiting, and the general negative connotations such a place has in Fanaa culture.
         

      • The Elatra Institute: Considered one of the most prestigious schools on the entire planet, the Elatra Institute is a top-ranked school of art, dance, and song. Those trained at the Elatra Institute are said to be experts in their fields, and entrance is highly restricted to only the most talented of Fanaa. The Institute has yet to admit an alien student, citing that none have yet to meet the criteria for entrance.
         

    • The Golden Wastes: A section of La'ra's exotic landscape is dominated by a large swathe of desert called the Golden Wastes. The Wastes are home to many fierce creatures, and most adventure-minded Fanaa know to stay away. However, those seeking riches within will be rewarded -- Within the canyons and caves of the Wastes are deposits of gold, and this is where the desert gets its name.

      • Vuxlan Prison: 'Vuxlan', in Faan, means 'Hopeless'. This is an apt name for the planetary prison located in the heart of the Golden Wastes, only accessible by shuttle unless you come prepared for a week-long trek in a monster-infested desert. Those who seek to undermine the Fanaa's peaceful culture through acts of terrorism are imprisoned here, and escape is futile. Seeing as Vuxlan is in the center of a massive desert, without water, any escapees will die of dehydration before they get anywhere. Inmates of Vuxlan that are fit enough to work are usually conscripted out to work the gold mines in the Wastes' caverns.

 

POPULATION

  • Native Species: Fanaa, La'raan Wildlife (List), Barbary Bird, Lizardfly, Kayven whistler
  • Immigrated Species: Humans, Twi'leks, Togruta
  • Population: Heavily Populated
  • Demographics: The planet is dominated by the native Fanaa species, though especially as of late immigrants of all alien species-- Including Humans --have begun to come to La'ra. As it stands, 90% of the planetary population remains firmly Fanaa, whilst 10% is 'alien'. That 10% is a blend of typical large-population species, such as Humans, Twi'leks, Togruta, etc.
  • Primary Languages: Faan, Basic
     
  • Culture:
    • May This Not Be Our Swan Song:
      Music and avian wildlife play large parts of La'ra's cultural makeup. As the native Fanaa can produce musical noise akin to birds the cities are alive with such noise, which blends beautifully with the natural bird populations they strive to breed and preserve as best as possible. Cities are often fitted with art installations that also function as bird feeders, allowing locals to enjoy and take in the natural beauty of La'raan birds. Those who work in preserving the natural species of La'ra & those who research/study them are highly regarded among the population.

       
    • We Will Not Say War:
      After the first Galactic Civil War, the Fanaa chose to shy away from warrior and violent tendencies. Weapons are heavily frowned upon in their culture unless absolutely necessary, preferring to use words to settle conflicts. As they are also entirely demilitarized, they are vulnerable to both attack and exploitation. Only in institutions such as prisons are weapons acceptable, and even then, barely.

       
    • Brighter Than The Sun:
      With the planet's vast gold deposits, came an age of covering every conceivable surface in the material. Gold is very precious to La'ra natives, primarily the Fanaa, who are biologically drawn to the material and anything really that is highly reflective or shiny. Thus, it's a primary material used for embellishment and decoration, and they are hesitant to export it to unfamiliar populations due to their tendency to hoard it.

 

GOVERNMENT & ECONOMY

  • Government: La'ra is governed by a republic power base of high-ranked leaders called Clywdo. Clywdos are elected to their roles and represent various districts across the planet, congregating in Paxaro's Hall of Glass to discuss political affairs. Clywdos have a term limit of 16 years and go up for re-election every 8 years, so elections are usually a big deal planet-wide so that representation can be ideal.
  • Affiliation: La'ra is located in a hex owned by The Sovereignty, but they have not yet made contact with the heavily-military-oriented faction, but the Fanaa are acutely aware of the warmongers in their space. They still owe loyalty only to themselves unless appropriate contact and a resolution between the two groups is made.
  • Wealth: High -- The Fanaa have no desire or need to spend anything on the military, instead choosing to fund their culture and cities instead. It also helps that the Fanaa have ample stores of precious gold on their planet. Thusly, one could consider the planet overall as 'wealthy' -- One doesn't exactly see poverty or neglect among the citizens, with everyone leading idealized lives.
  • Stability: Medium -- Outsiders are not exactly welcomed by the Fanaa, but they are tolerated as guests. With the advent of the Sovereignty in La'ra's space, tensions have begun to rise as the people worry about what such a violent force could bring to their planet, as nobody has a desire to return to a time to chaos and warfare.
  • Freedom & Oppression: Violence and weapons are outright illegal without certain documentation and permits, making La'ra an unpopular destination for criminal-types. Being caught with a weapon that is unlicensed and undocumented can lead to sentencing in Vuxlan Prison, and most don't bother to chance it. The average citizen of La'ra is relatively free, though; unless you're seeking to pursue a life of violence, you're free to make your choices.
 
MILITARY & TECHNOLOGY
  • Military: Fanaa used to have a standing military and navy, but that was over 800 years ago. Such institutions have been abolished by the government, and now there's nothing standing between the Fanaa and potential enemies except their diplomatic skills.
  • Technology: La'ra's people reverse-engineered important technology such as hyperdrives from an ancient crashed Confederacy vessel on their world, which opened the gates to a technological boom. The Fanna have managed to relatively 'catch up' to the rest of the Galaxy, though the planet still primarily imports outside technology to supplement their own -- Things like the unique assistant droid they've developed, however, are their own designs.
 

HISTORICAL INFORMATION

La'ra has had quite the history.

 

A normally small and nondescript planet, it offered more to its native species, the Fanaa, than anyone else. The Fanaa flourished on their beloved homeworld, mining it's gold and building their cities in the planet's sweeping valleys and peaked mountains. Under the guidance of the Clywdo, their planet and government and society found structure, with a relatively strong and respectable military presence back in these days. It would be during the times of great technological advancement that the Fanaa would first experience a meeting with extraterrestrial beings -- During the Clone Wars, a small Confederacy fleet would experience a cataclysmic navigational failure and exit hyperspace right into the asteroid field near La'ra. Needless to say, the fleet was shredded, one of the cruisers being slingshot into La'ra's gravitational pull and sucked down to the planet below. Reports of the event described it as almost religious, many claiming it to be a god descending from the sky instead of a piece of foreign technology. Government salvage crews would recover many things from the broken craft, such as the remains of a captured Republic astromech droid, the cruiser's hyperdrive, and other pieces of key technology that would be reverse-engineered and used as templates and inspiration for all Fanaa space-fairing technology moving forward.

 

This discovery would be the catalyst that soon drove the Fanaa into their first proper intergalactic war -- The Galactic Civil War. Siding with the Rebellion during the conflict, the Fanaa would do their best to support their allies against the oppressive Empire, who posed a great threat to their way of life. However, the war took its toll on both the planet and its people, as Rebels took refuge there and brought their problems onto Fanaa turf. Discontentment would begin to grow and by the end of the war and the final conflict with the Imperial Remnant, the Fanaa fleet would abandon their allies during the confusion at the battle of Jakku and declared themselves independent from the rising New Republic. With their wishes respected, La'ra regained her independence and began to fall back into relative obscurity.

 

Things would progress rather smoothly even through the Gulag plague crisis, the 400 Year Darkness and even the Netherworld incident. The Fanaa people languished in their lowkey existence, able to live lavish and ridiculous lifestyles after the military and navy were dismantled in favour of pacifism instead. Except, as much as they may wish otherwise, the wider galaxy's machinations kept moving onwards. The Sovereignty would enter Fanaa space seeking to start their own intergalactic nation and government, with a heavy focus on militarization and combat. Now the Fanaa are in the midst of a crisis -- All they have known is peace for half a millenia. La'ra has been transformed into a haven of tropical delights and they hardly have any ships left worthy of space combat and their weapons are spread thin. They aren't prepared for war if it comes to that, but also don't want to quietly submit to a government of warfare. It appears this planet and her people are at a crossroads and, eventually, a side must be chosen.


Fanaa

17 February 2018 - 12:19 PM

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OUT OF CHARACTER INFORMATION

  • Intent: To create a species for my new character; to help populate Wild Space with more people and locales fitting with the themes of strange cultures and exploration; to give the Sovereignty more roleplay with a more passive-minded species within their borders that could and certainly would provoke tension.
  • Image Credit: Matt Rhodes (Cropped and merged by myself when necessary), Skyrim Concept Art (Edited by myself), Desert Canyon City (Edited by myself), City Ruins (Edited by myself)
  • Canon: N/A
  • Links: La'ra
     

GENERAL INFORMATION

  • Name: Fanaa
  • Designation: Sentient
  • Homeworld: La'ra
  • Language: Faan, Basic
  • Average Lifespan: 130 Standard Years, though men tend to live only to 100 or so.
  • Estimated Population: Scattered
     
  • Description: An average Fanaa is tall and stocky, though this is rarely what many notice when they see one -- Fanaa are all a bright turquoise-cyan colour, with red scleras and yellow irises. Their hair is black and is often dreadlocked due to the oils they secrete. It's widely believed and even likely that Fanaa share lineage with the Chiss of the Unknown Regions, due to the similarities they share in appearance. This closeness ends at aesthetic, though, and Fanaa operate very differently to their blue cousins in the Unknown Regions. Beyond that, all Fanaa share a deep love & appreciation for shiny objects, art, music, and general pacifism.

 

PHYSICAL INFORMATION

  • Breathes: Type I
  • Average height of adults: 1.8 - 2 Meters
  • Average length of adults: N/A
     
  • Skin color: Turquoise-cyan, though some are lighter and some are darker, none of them deviate from this unique colour.
  • Hair color: Black, more often than not dreadlocked.
     
  • Distinctions: A Fanaa is brightly coloured, athletically inclined, and proud of it. They share little with Humans, with their blue skin, haunting eyes and avian-like facial features. What truly sets them apart, however, is the presence of a syrinx at the base of their tracheas. Considered a remnant trait of their animal origins, Fanaa are able to produce beautiful bird song noises, chirping and cawing and singing. This doesn't necessarily mean they can communicate fluently with birds, but their tunes can draw them from miles away as birds mistake them for others of their species. In the event a Fanaa is born without a syrinx, all they will produce is a hissing noise that is deemed unpleasant by the Fanaa and they are often ostracized for it. Almost all Fanaa are pacifistic in nature, only defending themselves when provoked and their cities are designed more for the appreciation of art than the defence of its citizens. It's also been documented that some Fanaa are born with stumps on their shoulders as if wings were meant to exist there, but there is no recorded case of a Fanaa exhibiting full wings or an ability to fly. That is one evolutionary trait the species lost with the onset of bipedalism.
     
  • Races: N/A
     
  • Strengths
    • Songbirds: Having kept a syrinx as a part of their anatomy, all Fanaa born with one are able to sing like birds and produce cawing, chirping, or in rare cases, even mimic other specific voices and lines much like a parrot would. This can be helpful as those individuals trained to produce such noises act much like organic recording devices. Other noises, such as the chirping and 'singing', are able to attract La'ra's avian wildlife and are also noted to be extremely pleasant to the ears. Specific tunes are used for attracting mates.
       
    • Hollow Bones: Whilst this makes them brittle and dainty, the hollowed bones of Fanaa also allow them extreme agility and gracefulness. The precise and elegant movements of a Fanaa are likened to that of highly trained exotic dancers without the years of practice, and they are remarkably flighty and swift on their feet.
       
  • Weaknesses
    • All That Glitters: Fanaa are fascinated and entertained by all things shiny. This manifests as their cultural love of brass and gold-embellished outfits, droids, cities... However, there is a dangerous edge to their affection. A byproduct of their avian roots, Fanaa are hypnotized by things particularly bright and pretty and have a subconscious desire to horde it. Easily distracted by sparkly objects, this can be used to advantage in combat or space warfare as the want for such items can override basic survival instinct and combat adrenaline.
       
    • Hollow Bones: Another unfortunate remnant of their origins as a bird species is that Fanaa have bones that are hollow. Whilst this grants them certain agility and speed, it makes them glass cannons -- Their bones are prone to breaking easily, making them poor close-quarter-combat fighters as even a relatively strong punch to the gut could splinter their ribs, for example, or blocking an attack with their arm could fracture the bone.
       
    • Heavy Is The... Armor?: Compounding onto the above weakness, most Fanaa are physically incapable of wearing armor for battle that is too heavy due to their skeletal structure not being able to support that much weight. When they were involved in combat, Fanaa opted to wear heavy cloaks and robes instead and relied on their agility as their defense. If a Fanaa dons armor that would fall into the 'heavy' category, they could collapse under the weight of it and seriously hurt themselves as their bones could break and leave them helpless.

CULTURE 

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  • Diet: The Fanaa are especially fond of consuming mice and other rodents, and they are omnivorous. They also enjoy small berries and the occasional insect, though they tend to eat the standard foods anyone else would -- Meats, plantlife, dairy products. Most of their food is grown right on La'ra, though they import more exotic and luxurious meals when desired. And it is desired quite often.
     
  • Communication: Faan is the Fanaa dialect, sharing many linguistic parallels with Basic. This allows them to pick up the more commonly used language quickly. Additionally, Fanaa communicate with other members of their species utilizing their syrinx to produce distinct 'bird' noises that only another member of their species would be able to identify and interpret. Various sounds mean various things, and some are even able to mimic like a parrot would.
     
  • Technology level: The Fanaa are spacefaring, having found ship wreckage dating to the Clone Wars on their world that they used to enhance their own tech and to reverse-engineer hyperdrives. Whilst their ship designs are certainly unique and a little rough around the edges, they get the job done.
     
  • Religion/Beliefs: The Skyhawk is a singular deity that the Fanaa believe in, praising Him for their gifts and blessings. He has a shrine in La'ra's capital city Atratus. The Skyhawk is pictured to be a massive bird, who is said to have tended to the Fanaa like baby chicks, and all of La'ra was His nest. The northern parts of La'ra are sacred ground, believed to be the remains of His nest and are not to be touched by the Fanaa.
     
  • General behavior: Unlike their avian ancestors, Fanaa give birth to their young live, like Humans-- Though prehistoric art implies that there was a time when Fanaa laid eggs, such a time has passed --And are only ever able to produce one offspring at a time. Multiples are non-existent in Fanaa reproduction. Due to the longevity of females versus males, finding a partner to produce young with is an important part of Fanaa culture and they can be quite dogged in their advances as a result. Fanaa are genetically compatible with other near-Human species, often imparting traits such as their songbird organs, skin colour, bone structure and eyes onto their half-breed offspring. Half-Fanaa are looked down upon in Fanaa culture (Unless, of course, they are able to sing like the others. In such cases, they are treated as regular members of society. Those without syrinxes are treated even worse than full-blooded Fanaa unable to sing). Partners co-parent their young in family units, with the schooling system placing heavy emphasis on the education of art, history, and especially music. Fanaa hold a deep and sacred relationship with the avian wildlife around them, those willing to kill them exiled from Fanaa society as heretics. Birds are seen as avatars of the Skyhawk and singing to them is akin to communion. As the Fanaa maintain no standing military or navy, they channel their focus into building their gilded cities and training as artists, musicians and performers for the entertainment of each other and themselves. The Fanaa are led by an elected cabinet of officials, the Clywdo, who wear elaborate golden bird masks and dress extravagantly. Members of the Clywdo determine the Fanaa's laws and long-term goals, whilst also ruling over the planet and people with compassion and kindness. In the days of rebellion, the Clywdo were the ones who determined the Fanaa would side with the Rebellion, and who met with Rebel leadership to swear fealty.

 

 

 

 

 

 

 

HISTORICAL INFORMATION
 

 

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AGE ONE: THE AGE OF THE SKYHAWK (??? BBY - ??? BBY)

 

This is a time before recorded history when the Fanaa began to evolve into a sentient species. Prehistoric records indicate that they were advanced for their time even then, and many attribute this to the guidance of the Skyhawk, the diety that the Fanaa worship. This was a primitive era where the Fanaa were beginning to develop culture. Historical documents alongside key genetic markers indicate the Fanaa may, for one, have a relation with the Chiss in the Unknown Regions, and two, evolved from very bird-like peoples.

 

 

 

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AGE TWO: THE AGE OF NEW SPARKS (100 BBY - 4 BBY)

 

It was during this time, millennia after the Fanaa's initial evolution, that the technological boom hit their homeworld and they began to develop into a true and proper nation. This was helped in part when in 19 BBY a Confederacy fleet suffered an extreme navigational failure and jumped out of hyperspace right into the asteroid field outside of La'ra. One cruiser in particular was slingshot into La'ra's gravitational field as a result, which caused the ship to crash on the planet. It would remain in a state of dereliction for years until Fanaa scientists would launch a formal investigation of the crash site. This would promote a wave of technological advances as the Fanaa began to reverse engineer the technology found aboard. The cruiser's hyperdrive would go on to aid in the development of Fanaa hyperspace tech for years to come, and even a captured Republic astromech, obliterated in the crash, would go on to inspire the multipurpose wrist-mounted droid used by the elite of Fanaa forces during the Rebellion years.

 

 

 

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AGE THREE: THE AGE OF TYRANTS (4 BBY - 0 BBY)

 

Whilst a small Age in comparison to the others, this one was no less important. It marked both the Fanaa's introduction to the galaxy as a whole and to the Alliance to Restore the Republic, of which they would join as willing members following a resounding victory at Yavin inspiring confidence in the Fanaa people to throw their loyalties to the rebels as opposed to the first Imperial Empire.

 

 

 

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AGE FOUR: THE AGE OF SUCCESSION (0 BBY - 4 ABY)

 

The Fanaa would go on to serve the Rebellion as soldiers, spies and relief. Their spies would be among the many who died to collect information concerning the construction of a second superweapon, and their ships joined the effort at Endor to abolish the Empire once and for all. However, especially following the devastating loss of so many Fanaa to bring intelligence of the second weapon to the Rebels, the Fanaa's faith in their Rebellion began to wane significantly, and this only increased after the victory at Endor -- What was supposed to be a celebration turned sour for the Fanaa as they began to turn their backs on the rebels who had seeped war into their culture. This age is seen overall as both a victory and the beginning of the end to galactic ties for the Fanaa.

 

 

 

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AGE FIVE: THE AGE OF PEACETIME (5 ABY - 40 ABY)

 

Following the victory at Endor, the Fanaa began to pull out of all major Galactic positions they might have held. They famously fled the battle of Jakku even though the New Republic was winning, declaring that they wished to remain independent to the new government and that they had done their duty to defeat the Empire and saw the Imperial Remnant as no threat. This, whilst sounding particularly bleak, actually began an age of prosperity and newfound pacifism for the Fanaa, and the New Republic honoured the Fanaa's wishes by cutting off all ties to the people and their planet and even going so far as to begin to slowly and systematically overshadow their involvement in the Rebellion by promoting the assistance of other governments over their own. A bit of a petty move, but nobody raised concerns. It didn't take long for many to forget the Fanaa even existed, or that they had once fought to overthrow the same Empire everyone else had. La'ra still had relative traffic, but was, especially in the first couple years following this exodus, extremely closed off.

 

 

 

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AGE SIX: THE AGE OF LIGHT (41 ABY - 427 ABY)

 

And so, free of the war bonds that once bound them to a sinking ship, the Fanaa flourished in their newfound freedom and peace ideology. It was universally agreed; They would not fight on someone else's behalf ever again. Four centuries of cultural refinement, construction, art, music and love followed the Fanaa exiting the Galactic scene as they drew inwards, promoting a private lifestyle of personal growth and reflection among the people. It was an extremely popular ideal to follow, and would serve as a catalyst for the modern Fanaa ideals going forward.

 

 

 

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AGE SEVEN: THE AGE OF DARKNESS (428 ABY - 835 ABY)

 

Thanks to the new isolationist policy of the Fanaa people, they were actually spared most of the Gulag plague's wrath. A couple hundred thousand cases planetwide, but many perceived it to be a strange and violent illness born on La'ra as opposed to Galactic terrorism. Still, it was enough for officials to shut down certain space ports to prevent contamination, but that's all that was done. When the Darkness hit as well that wasn't a very big cause for concern either, simply due to the fact that they had reverted to a smaller scale of existence; life outside Wild Space or even La'ra didn't concern them much and they were fine with nobody being concerned with them either. So they passively grew during the Darkness, gathering strength like a sleeping giant...

 

 

 

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AGE EIGHT: THE AGE OF NEW AWAKENING (836 ABY - PRESENT)

 

After the passing of the Darkness, another radical change was to hit the Fanaa people. A galaxy in turmoil, one they couldn't turn their back on, had risen from the ashes of the old. And now there's this faction of warmongers, this Sovereignty, strutting around Wild Space like peacocks. Needless to say, the Fanaa are at the present experiencing another introduction to the Galactic scene, and this time, the greeting party might not be so receptive to their ways.