Jump to content

  • Log In with Google Sign In
  • Create Account

Scherezade deWinter

Scherezade deWinter

Member Since 20 Jan 2018
Offline Last Active Today, 05:09 PM
*****

Try Some of Column A, Try All of Comulm B

26 October 2018 - 06:54 AM

It had been several weeks since their mission with the Aeshma, during which they had both bonded and found Loth puppies. While it had not been their first meeting, that mission had been the one to bond them together as friends, and Madalena was excited now as her ship broke orbit into a planet called Columus. The planet offered the wonderful combination of breathable atmosphere and low gravity, which made it perfect for the sort of experiments she and Dianah Vi'Dreya had planned on doing. They'd initially talked about meeting up for the purpose of running experiments with Dia's Shi'ido abilities, but with other missions popping up in between, it had taken a little while.

 

Still, Madalena was excited. Dianah had become the Vicedudette of Krant, and in between her new responsibilities and Madalena's own ever growing lists of missions to go on with the Knights Obsidian, it was a wonder they'd actually managed to find a time to meet up so relatively quickly without involving the rest of the Confederacy around them.

 

What she hadn't told Dia though, was that the experiments they'd planned on doing included another aspect to them that she wanted to test out. Madalena was a blood hound, for lack of a better term to use. She could smell species and blood lines through the Force, and she didn't need any Witch spells to track anyone down if there was a blood trail. It was as if blood called to her, which she'd always found so confusing, since her fortes with the Force had always been of the physical kind. She was a Warrior, not a Sorceress or a Witch. She knew how to stab things to kill them, and dealing with the arcane aspects of the Force was… Strange. It also required a different form of thought. She was also going to have to explain all this to Dia as soon as she met her.

 

"Come on Baal, let's go meet your friend, and Dia," she said with a smile as the Nutcracker completed its landing. The women had rescued two Loth wolf puppies, and Madalena had named hers Baal after a god out of legends. Only now did Madalena realize she still didn't know what Dia had named her own wolffo. "And when you're old enough you can tell me if you guys are siblings or not. I hope you remember by then."

 

But she would know soon enough. Madalena grabbed a Frisbee and got Baal to stretch his legs as they waited for Dia. He needed more than her little ship had to offer anyway. Especially since he was now as big as a full grown rottweiler.


Knights Obsidian Executor Boots

23 October 2018 - 01:58 PM

xKiKtJ.png

 

x8XcNF.gif

  • Intent: To create gear that is specific for the Executors, a sub-group of the Knights Obsidian within the Confederacy of Independent Systems.
  • Image Source:
  • Canon Link: n/a
  • Primary Source: n/a

x8XAzb.gif

x8XNoN.gif

  • Classification: Heavy Armor Boots
  • Weight: Heavy
  • Resistances
    • Blasters: High
    • Kinetic Average
    • Lightsabers High
    • Other:
      • Sonic: None
      • EMP/ION: None
      • Elemental: Low
      • Cut/Wear: Extreme

x8XEWf.gif

  • Force Enhancement: Speed
  • Force Enhancement: Strength
  • Stylish

x8Xhl6.gif

  • Alchemy effect: Boots increase the speed and strength by a modest amount.
  • Boots are extremely durable and will provide protection against wear/tear as well as server as a barrier of protection against predator bites (the stronger the predator's jaw, the less protection is offered).
  • Ultrachrome reflects blaster and slugthrower weaponry, was heavily resistant to lightsaber attacks, and is immune to metal-eating fungi.
  • Friction grip avoids slippage.
  • Waterproof.

x8X6Mp.gif

  • Boots reach just below the knees, so kneecap protection requires additional gear.
  • Boots are completely useless against Sonic and EMP/Ion attacks.
  • Boots are heavy and this may affect the wearer during prolonged missions.
  • All Force effects are nulled in the presence of Yslamir bubbles, void stones, etc.
  • Despite the soles' protection against extremely hot/cold surfaces, the boots themselves provide very little protection against the elements.

x8Xqme.gif

Executor | The Blade - Though the theaters may be diverse, the battlefield is home to the Executor. As information is tirelessly collected about the stars, there must always be readiness. Always be a response. As threats are revealed, Executors keen their weapons. As fighting begins, Executors lead the charge. Such is their role: Vanguard, Commander - and above all, Warrior.

 

With the addition of various weapons and items to the general armor, the time has come for the Confederacy of Independent Systems to add to the armory of the Knights Obsidian. The Executor Boots are the latest piece of armor produced by the Archivists of the Knights Obsidian, incorporating special knowledge that they have gained by researching the existence of various special and unique items around the galaxy.

 

These boots were created with the Executors in mind and designed to serve the purpose of giving the KO Warriors the extra speed and strength that could mean the difference between life and death during missions. The boots are made of ultracrome to ensure they are strong and sturdy, with the soles being coated to ensure protection against both hot and cold surfaces. Friction Grip was added to the soles as well, to make sure the Executors would have no issues when needing to deal with missions that involve slippery surfaces.

 

Much research had been put into making the boots as protective as possible, while keeping in mind that mobility cannot be entirely compromised as the Executors fulfil a combative role. Getting any part of your body kicked by someone wearing these boots puts you in danger of broken bones and newly missing teeth.

 

Last but not least, a care was put into the boots in terms of their appearance, keeping them stylish to match the various different armors available within the CIS and the KO armories, as well as being able to match them with incognito outfits with ease. Different colors of these boots exist, but the color conveys noting except aesthetic preference.


Knights Obsidian Pathfinder Boots

23 October 2018 - 08:37 AM

xKOAcp.jpg

 

x8XcNF.gif

  • Intent: To create gear that is specific for the Pathfinders, a sub-group of the Knights Obsidian within the Confederacy of Independent Systems.
  • Image Source:
  • Canon Link: n/a
  • Primary Source: n/a

x8XAzb.gif

x8XNoN.gif

  • Classification: Light Armor Boots
  • Weight: Light
  • Resistances
    • Blasters: Average
    • Kinetic Average
    • Lightsabers Average
    • Other:
      • Sonic: None
      • EMP/ION: None
      • Elemental: High
      • Cut/Wear: Extreme

x8XEWf.gif

  • Force Enhancement: Speed
  • Force Enhancement: Stealth
  • Stylish

x8Xhl6.gif

  • Alchemy effect: Boots increase the speed by a modest amount.
  • Alchemy effect: Boots allow wearer to move with extra stealth, numbing most walking sounds on most surfaces.
  • Boots are extremely durable and will provide protection against wear/tear as well as server as a barrier of protection against predator bites (the stronger the predator's jaw, the less protection is offered).
  • Durasteel on the soles protects wearer from extremely hot/cold surfaces.
  • Friction grip avoids slippage.
  • Waterproof.

x8X6Mp.gif

  • Boots reach just below the knees, so kneecap protection requires additional gear.
  • While the boot mostly provide protection against the elements and predator bites, they're only average in protection against lightsabers and kinetic attack.
  • Boots are completely useless against Sonic and EMP/Ion attacks.
  • Boots provide no protection from slugthrowers.
  • All Force effects are nulled in the presence of Yslamir bubbles, void stones, etc.

x8Xqme.gif

For the women:

xKOqy6.jpg

 

For the men:

xKOg8f.jpg

Pathfinder | The Hunter - Shadow is the greatest ally of the Pathfinder. Under the cover of night, within the embrace of darkness, they seek every piece of information possible. Corruption. Data. Movements of the Enemy. Pathfinders exist to firstly keep the Knighthood informed with a constant influx of knowledge - without raising a single alarm. Moreover, they pluck the corrupt from their beds - or put a knife to their slumber. Such is their role: Saboteur, Scout, Hunter.

 

With the addition of various weapons and items to the general armor, the time has come for the Confederacy of Independent Systems to add to the armory of the Knights Obsidian. The Pathfinder Boots are the latest piece of armor produced by the Archivists of the Knights Obsidian, incorporating special knowledge that they have gained by researching the existence of various special and unique items around the galaxy.

 

These boots were created with the Pathfinders in mind and designed to serve the purpose of giving the KO hunters the extra speed and stealth they often require in missions. The boots are made of Spacers leather to ensure they are strong and sturdy, with the soles being coated in Durasteel to ensure protection against both hot and cold surfaces. Friction Grip was added to the soles as well, to make sure the Pathfinders would have no issues when needing to deal with missions that involve slippery surfaces.

 

Much research had been put into making the boots as light as possible, given that while the Pathfinders do fill a combative role, they often need to be quicker and stealthier about it than the Knight Obsidian's Executors. The sound proofing of the boots also muffle most walking sounds out to ensure they have all the little bit of extras that help during missions.

 

Last but not least, a care was put into the boots in terms of their appearance, keeping them stylish to match the various different armors available within the CIS and the KO armories, as well as being able to match them with incognito outfits with ease. There are different models for men and women, but the differences between them are purely cosmetic.


Knight Obsidian Sword

20 October 2018 - 09:43 AM

KOBanner.gif

 

x8XcNF.gif

  • Intent: To create a uniform sword for the Knights Obsidian of the CIS
  • Image Source:
  • Canon Link: n/a
  • Primary Source: n/a

x8XAzb.gif

  • Manufacturer: The Confederacy of Independent Systems
  • Affiliation: Confederacy of Independent Systems | Knights Obsidian
  • Model: KOS01
  • Modularity: No.
  • Production: Limited

  • Material: Songsteel, sword components, powdered purple lightsaber crystals (decorative), various metals and circuity for the shield generator.

x8XNoN.gif

  • Classification: Sword
  • Size: Average
  • Weight: Light

x8XEWf.gif

  • Sword is intended purely for members of the Knights Obsidian. To wield one is to announce your membership/recruitment upon the field of battle.
  • A button on the hilt of the sword will generate a molecularshield in front or to the side of the wielder. The shield absorbs the damage that hits it.

x8Xhl6.gif

  • Blade is highly resistant to lightsaber attacks.
  • Songsteel makes the blade light to wield.
  • Shield includes safety precaution to shut down before overload.

x8X6Mp.gif

  • Songsteel is difficult to forge, so it's be harder to fix.
  • The decorative powdered crystals on the blade shine in the dark, making the wielder visible to any enemies that may be around if blade is not sheathed.
  • 0.015% chance of the shield's safety precaution to fail, causing the shield to explode.
  • Whether hit or not hit, the shield only lasts 15 seconds at a time, and requires at least three minutes to charge up again.

x8Xqme.gif

Sword:

 

Shield:

 

The Knight Obsidian Sword is the latest of weapons produced by the Confederacy of Independent Systems. After creating armors, ranged weapons, and lightsabers for the Knights Obsidian and with the impending rumors of dangers ahead, it was time to add more to the KO arsenal, and thus, the sword was made.

 

Following the same design lines of the Obsidian Type Strike Armor, the Archivists of the KO took to make sure that the sword would serve more than a way to cause damage; it had to provide some protection as well without adding to the weight that most KO members already wear upon their bodies on the field of battle.

 

Despite the costs, the blade was chosen to be made out Songsteel. Light, highly resistant to lightsabers, it was the perfect metal to use for the Knights. Decorations were added by use of powdered purple crystals, but these were more for visual effect than actual battle enhancement. While the blade itself remained basic in appearances, a button was added that could generate the molecular shield.

 

Whether a fresh recruit or a veteran leader, the Knight Obsidian Sword is available to all within the Knights Obsidian, and its usage heavily encouraged.


The Flesh Stone

19 October 2018 - 06:29 AM

 

x8XcNF.gif

  • Intent: To create an artifact of value for the Knights Obsidian to go after in a mission and then later use in various IC events.
  • Image Source: Etsy shop
  • Canon Link: n/a
  • Primary Source: Unstill Waters

x8XAzb.gif

  • Name: The Flesh Stone
  • Manufacturer: Owned by the Knights Obsidian of the CIS
  • Affiliation: Confederacy of Independent Systems
  • Modularity: No
  • Production: Unique
  • Material: Geode

x8XNoN.gif

  • Classification: Artifact
  • Size Very Small
  • Weight: Heavy

x8XEWf.gif

  • Tethering a person to the Flesh Stone by use of the Force will cause the Force User to enjoy increased stamina, physical strength, and speed, equivalent to three times their natural.
  • Performing a blood ritual with the Flesh Stone will enable a Force User to draw in the Force energy and powers of the other person into them, efficiently killing them. Godmoding rules apply. The blood ritual is presently unknown and will require a lot of research in order to learn about.

x8Xhl6.gif

  • Can increase stamina, physical strength, and speed, equivalent to three times their natural. This increase lasts for three hours. 
  • With the help of a Sith Magic ritual, can transfer the Force potency of one person to another.

x8X6Mp.gif

  • A strong enough attack of Force Light will undo the effects of the Flesh Stone.
  • Any Force-severing objects (void stones, lizards, etc) will undo the effects of the Flesh Stone.
  • Frequent use of the Flesh Stone may cause addiction and as such, irritability and weakness when not using it.
  • The Flesh Stone is fragile. If it drops on the ground, it will shatter.

 

x8Xqme.gif

The Flesh Stone is a near-ancient artifact, hailing from a time of myths and legends. Due to the shape of the stone, it is impossible to use machinery to get a precise age on the thing out of fear of causing it to shatter. It is a small stone that for all intents and purposes resembles a geode, though once picked up, the holder will realize the stone is much heavier than its appearance may otherwise suggest.

 

There are two ways to use the stone. The first one is simple enough, and has been revealed by the Archivists of the Knights Obsidian; tethering a Force User to the stone will increase the strength,  stamina, and speed of the Force User by three times, and the effect will last for three hours, after which the tethering bond will dissolve on its own.

 

The second way is to be researched at a later point, and will reveal that with a specific Sith Magic (used interchangeably with “Blood Magic), the stone can be used to move the entire life essence and power from one person to another, essentially killing the drained person. This change is permanent. Godmoding rules apply.

 

The stone was created thousands of years ago by a cult of Sith Sorcerers in the Unknown Regions. It is unknown exactly when the Flesh Stone made its way to the core, but several historical mentions claim it presence at various points as part of the inventory of the Ancient Sith Empire, the Republic, and the Jedi Order, all during pre-gulag eras.

 

It was only by chance and circumstance that an Archivist of the Knights Obsidian located an old record that referred to the stone and the signature of energy is omitted. The record was in a language no longer in use, and it took several months for the translations to be complete. What followed was several months of various small core groups of Archivists searching through various parts of the Galaxy, trying to pick up clues as to where the stone could be.

 

Eventually, with the help of the Witches of Ryloth, the Archivists located the artifact on the planet of Jagomir. Following the events of “Still Waters”, the Flesh Stone will be moved to the Knights Obsidian HQ.