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Kaine Australis

Kaine Australis

Member Since 28 Jan 2018
Offline Last Active Today, 02:41 AM

Mandadnam Hive

12 September 2018 - 09:21 AM




  • City Name: Mandadnam Hive
  • Classification: Metropolis
  • Location: Planet Ashrah, Hodasal System
  • Affiliation: MandalArms
  • Demographics: Almost entirely Killiks of the Mandadnam nest. Outsiders know well to avoid the Hive, and the risks of becoming Joiners. Some Hodasii and others will inevitably become joiners but they will number a couple of dozen among uncountable Killiks.
  • Wealth: The massive production output of the unified industrious insectoid Killiks ensures the hive is wealthy.
  • Stability: High - Controlled chaos. The hive mind efficiently instructs each member of the hive as to their assigned task, and the nest acts towards common purpose of survival, growth, and expansion.
  • Description: From the surface, high spitcrete mounds tower over the surrounding forests. Underneath, great tunnels into the planet open up on large subterranean galleries and caverns filled with the bustling insectoids.



The Surface - The high towering spitcrete mounds are the main visible sign of the colony's location, stretching many hundreds of meters into Ashrah's pristine sky. The Killiks are resourceful and environmentally conscious, with neatly arranged docking ports and hangar openings artfully built into the bedrock to allow for transport ships to come and go, the economic lifeblood of the nest.

The Manufactorium - By far the largest single cavern, this gargantuan pit is lidded with docking ports that can recieve bulk transports down into the landing areas. The docking area is but a relatively tiny part of the huge central underground manufacturing facility, all housed within the one big cavern. Below the landing platforms, the cavern stretches for a mile into the depths, with production lines working on reproducing items to order with no shortage of willing pincers to do the work. Legion upon legion of insects work on loading and unloading the vessels, and turnover is fast and efficient. The raw materials go below, and the finished goods come up to the landing area.

None - Killiks are a peaceful race, and the colony is devoted to industry, not aggression.



Following the peaceful Mandalorian colonization of the Hodasal system, and the operations of the Parja Shipyards, the Hodasii's answer to their new need for a manufacturing base of galactic standards was answered by the Warmaster Kaine Australis himself, with an unorthodox but effective solution. Killiks.

At great cost and risk, he found a Killik Queen and a dying hive, slowly entering its decline, and made a bargain. At first, the Queen wanted Kaine himself for a joiner, but accepted the offer of a suitable substitute, strong in the Force, and able to lend strength and direction to the nest. That being was Yobo of Clan Australis, head of MandalArms.

Once Yobo and the Queen had bonded, and the little alien had become a joiner, the nest's identity transformed. Where once the insects merely went through a balanced and finite life cycle, they now possessed the five hundred plus years experience of their new Prime Mandadnam, and his connection to the Force with him.

Ever industrious, but now no longer self-defeating in terms of exhausting their own resources, the Hive exploded in population and grew exponentially for a time before slowing to a more manageable rate of expansion. During this time of spreading, as the Killiks called it, the hive grew fifty times as much underground as it did above the surface, with massive spitcrete spires pronouncing the location of the nest's new home.

The Hodasii were welcoming of their new neighbors, though the Mandalorians had made quite clear the dangers of becoming Joiners, and they had been warned to limit their contact and keep their distance from the Hive. Transport schedules were arranged accordingly, and many Hodasii start-up freighting companies made their first profits doing runs to and from the Hive.

Efficiency and speed of transfer of cargo became a hallmark of the hive's operations, as the insects wanted to be efficient, and the spacers wanted to get away as quickly as possible.

The Sole Ruler - Question

07 September 2018 - 06:01 AM

So, i've been around a few months now, enough to get a feel, i think, for Chaos' version of canon, the history, the players, the events, the movers and the shakers, and the one thing i'm shaky on is this.

What makes a good Mandalore? A good leader for the Mandalorian people.

I'm not blind, and i know Yasha Mantis isn't popular with some, for various reasons. She has, from a perspective of the ME, sure, done right by Manda'yaim. The sector is secure, and the people are doing well, and the scars of past disasters have been healed, insofar as the planets themselves are concerned.

Personally, i think the best mandalores are usually those that are pushed into the role, rather than seeking it.

Ra Vizsla was an example of both, he had his reasons for seeking the leadership.

Yasha is not going to be sole ruler forever, nor is Kaine Australis going to take the job willingly. There should be some sort of path to the future that doesn't involve burning the homeworld to the ground to effect political change.

Dont take this as an advertisement for the Empire because it isn't one. Just some general chaos-related mandalorian philosophising.

Thoughts, opinions, amusing GIF responses?

The Taxman Cometh! (Mandalorian Blockade of Umbara)

04 September 2018 - 02:04 AM

Porus Vida System - Mandalorian Empire Space

Leave history to the historians.

A flippant remark by the Warmaster in times past, but far from the truth of the matter. Kaine learned from galactic history as he learned from his own. Why pay for your own mistakes when others have already made them for you?

Mandalorian blockades had played pivotal roles in galactic times past, and while this endeavour wasn't on so grand a scale, it was the Mandalorian warrior's hope that it would be as effective, if not more so. His planned raid on Kashyyyk hadn't been a total failure, neither had it been a success. They'd done damage, but at great expense, and had come away empty handed in terms of loot and other ill gotten gains.


The Empire couldn't afford to pour money down a bottomless hole, so the Warmaster's next gambit involved more direct means of profit taking. A four-pronged blockade of the Ghost Nebula played out across his holotable. Each blockade group took a position near one of the four most-trafficked hyperspace reversion points in the sector.

The groups were made up of a quartet of interdictor cruisers, a star destroyer, and a dozen corvettes. Fighters from the destroyers were to set up patrol routes, cutting off the sector to all traffic, forcing those wishing to enter or exit to deal with the bucketheads, or try and run the blockade.

The operation included several options for more heavy firepower, which Kaine had had stationed at various nearby jumping off points on the Mandalorian side of the border, where they could be concealed from prying eyes until called for. There were also raiding forces planned for potential landings on Umbara itself. Not in occupation size, but ground parties tasked with sabotage and theft were standing by. They would be called upon where necessary or if the opportunity presented. The Silver Jedi and any organized response from that quarter remained the most imminent threat to the operation's success. Kaine was ready for them.



Umbara System - Ghost Nebula - Present Day

The Warmaster gave the go order, and the initial four blockade groups jumped to Umbara space, emerging on their four exit vectors outside the Ghost Nebula some time afterward. 

Each Star Destroyer was the command ship for its blockade group, commanded by an experienced Captain. Each of them now followed their orders and broadcast their communications announcing the blockade of the system. The broadcast was on maximum power, blanketing all frequencies.

:: To anyone in the Umbara system, this region has been pre-approved for additional taxation. Please present a full manifest to your local blockade forces prior to entering or exiting the system.::

At each of the four blockade points, the interdictors powered up, the destroyers launched their fighters, and the corvettes swam around the big ships like carnivorous space fish. The Mandalorian Empire was now in tacit control of the main space lanes in and out of Umbara. What it wasn't sure of was what would happen next. The game was afoot.

Kaine had given command of the blockade to his Admiral, Flash Australis, who would retain overall command of the fleet and the reserves. The Warmaster would be going to Umbara, unless the situation required otherwise.

Blockade Groups
(North, South, East and West)

Yasha Mantis Alkor Centaris Cassiopeia Australis Skorvek Keira Verd Strider Garon Shia Kryze Jor Kvall Torin Verd Pylon Zerga Jake Awaud Loreena Arenais Beth Australis-Mantis Abel Australis Muad Dib Aedan Miles Tom Taff Marvik Dathu Aria Black Khonsu Amon Koda Fett Arnie Isaktalus Ambrose Mantis Lilik Mantis Zelen Raxis Jyoti Nooran Valkren Calderon Asaraa Vaashe Valae Heavenshield Yuroic Xeraic Rick Kaloo Cradossk Amari Deechi 

The Taxman Cometh! (Skirmish at Umbara)

03 September 2018 - 07:48 AM


6dvsm20.gifUmbara and the Ghost Nebula


For credits, for glory, for exercise, Mandalorians are coming soon to the Umbara sector.


A blockade of ships, interdicting trade in the region, focused around the Ghost Nebula and the world of Umbara. Mandalorian raiders, pirates and glory-hounds to prey upon trade and shipping in the region, exacting a toll on any who wish to pass through, taking valuables, goods, credits, or even the ships themselves.

It should be clear to any neutral observer that such well-armed and well supported pirates must have tacit, if not open support from the Mandalorian Empire itself, an act which could provoke a response from the Silver Jedi Order, who claim Umbara as their territory, and are sure to take umbrage (puns!) with the buckethead presence in the area, and the disruptive presence along the trade route.

If left unchecked, this naked Mandalorian aggression could spill over into other sectors. With Mandalorians, who knows?

The Ghost Nebula is a fine place to hide, ambush, and have some fun.

And recreate the ending of Star Trek 2!

OOC : 

Mandos want credits, the SJO is on the border, Mandos are kriffheads.

For a bit of fun, story and laughs. Want a space battle? Here's your battle. Want to do black ops missions? Boarding? Politics? Shenanigans?

The scope is fairly open, bring what you want to play with. Work out any details with your partners.


The overall starting situation will be Mandalorian capital ships taking positions along known trade routes, and build organically from there.


Start wherever you like, and have fun. Find a partner or partners and make a good story with lots of explosions and drama. Duels, fights, and banter encouraged. Work with each other to make this as fun for as many people as possible. Please take any issues to DM, or faction staff.

Anyone outside the SJO or ME is welcome to join either side, or come in as a third party.


Yasha Mantis Alkor Centaris Skorvek Cassiopeia Australis - ME

Jyoti Nooran Valkren Calderon Asaraa Vaashe Valae Heavenshield - SJO



28 August 2018 - 11:30 AM


Pulsarus Rex (THX-1138) seen from approach


  • Intent: To create a unique location for RP including science, military, and adventure threads, as well as a system suitable for a hidden outpost or two.
  • ‚ÄčImage Credit: Link - Link - Link - Link (Edit by Kaine) - Link
  • Canon: No.
  • Links:Clan Australis, Ba'gedet'ye Reclamation Facility, Nanobuilders Authorization (Mirdimorut Marketplace Purchase Posts 18 and 19)


  • Planet Name: Tomas (Gas Giant)
  • Demonym: Tomassi
  • Region: Deep Core
  • System Name: Pulsarus Rex
  • System Features: Large central Pulsar (Pulsarus Rex) 
    Single Gas Giant (Tomas) orbiting Pulsar with sixteen planetoids (Lasseter's Moon, Pheedo, Australis Array) and asteroids in orbit, several are tidally locked, the Australis Array Planetoid is permanently in the planetary shadow.
    Free-floating space-city (Nebula Station)
    Outlying stars, binary and trinary systems
    Outlying asteroid fields
  • Coordinates: T-27
  • Major Imports: Hi-tech goods, foodstuffs
  • Major Exports: Tibanna Gas, Aurodium (Unexploited)


Planet Tomas and orbit


  • Gravity: 2.5x Standard (Measured from the outer clouds), Artificial Habitation = 0.95 Standard
  • Climate: Extremely Hazardous, Artificial Habitation = Temperate (Controlled)
  • Primary Terrain: Hydrogen outer layers above a sea of metallic hydrogen. 
  • Atmosphere:  Type IV, Artificial Habitation = Type I (Controlled)
  • Major Locations: 
    Planet Tomas - A huge gas giant that provides within its shadow a safe region as it makes its slow orbit around the system's pulsar. The billowing gas clouds make for a magnificent spectacle, especially when hit by highly charged particles and radiation from the neutron star. Some Tibanna gas can be found in the Planet's swirling atmosphere. The moons are small and scattered, most scorched to bare rock by the pulsar. One planetoid has the virtue of being both tidally locked, and located on the far side of Tomas from the Pulsar's blinding stellar fury.



Lasseter's Moon


  • Lasseter's Moon - The second closest moon of the Gas Giant Tomas, this moonlet is half again as wide and high as it is long, and would be otherwise unremarkable, except for its composition, which has some high concentrations of Aurodium. Though mining or exploiting the resource would be extremely dangerous and prohibitively expensive, the scientific community was rather excited to study the mystery of how such an unusual galactic wonder came to be. Because its orbit takes it into direct view of the pulsar, the moonlet is highly irradiated, and scans have indicated that its surface is mostly liquid, indicating extreme temperatures.
  • Nebula City - Barely functional, radiation scorched and somewhat hastily produced facsimile of Bespin's Cloud City, populated by mining droids, serves as source of fuel and energy for the system and its inhabitants. The city moves through the system's vast nebulaeic clouds, gathering the meager resources of gas and other material that it can. Far from able to withstand the dangers of the local area, it keeps to the shadows of the gas clouds to avoid being blasted by direct solar radiation. With such a well protected and isolated location, it would otherwise be ideal for pirates or mercenaries as a hidden base of operation, the custodial droids are the only inhabitants, and unless the supplies from the City to the Array stopped flowing, there would be no need for the Mandalorian science teams to pay it any attention.
  • The Australis Array - Constructed on a free-floating planetoid which is tidally locked to the gas giant Tomas that it orbits in such a way as to keep it permanently shielded from the Pulsar. This science station houses the technical personnel assigned to the high-energy physics research, studying the huge energy and gravitic distortions of the Deep Core. A network of satellites and mirrors arrayed around the local area allows the scientists to safely study the Pulsar and local star clusters, and utilize their massive energy output for their research.
  • Pheedo - One of the outermost moons of Tomas, this ice-bound world has a kilometers-thick frozen crust, which melts during the month long exposure to the Pulsar during its orbit around the Gas Giant. The exposure and surface melting does produce massive outgassing, giving the world a temporary and thin atmosphere that gradually deteriorates as the moon re-freezes. Though hardly unique, it was considered a notable find considering the hostile nature of the star system. Though study is difficult in the hostile conditions, efforts have been made to study the hostile ice moon in greater detail.


The Australis Array


  • Native Species: None
  • Immigrated Species: Human
  • Population: Minimally Populated (Artificial Habitation only)
  • Demographics: Human Mandalorians from Clan Australis on the Array, the system is otherwise wholly hostile to life.
  • Primary Languages: Basic, Mando'a
  • Culture: Military nature of the sentient inhabitants aboard the Array means life here is spartan, work oriented, and free from unnecessary distractions. Isolation is an issue, and crews are regularly rotated to avoid any ongoing societal or cultural issues.


  • Government: None
  • Affiliation: Clan Australis (Providing the Array personnel and the droids for the mining station)
  • Wealth: Medium - The crews are well paid, but there is little to no commerce or other avenues of spending.
  • Stability: High - Small population, working crews, well paid and motivated, spending only a short stint onsite before moving on. Little to no unrest or problems.
  • Freedom & Oppression: Relaxed, there are no laws, rules or otherwise, those assigned to the system are trusted, and free of most all supervision or restraint.


  • Military: The Array has some small military facilities for their own defence, basic computer controlled anti-starfighter cannons and shields. The location of the system itself is a formidable defensive bastion with the blinding energy output of the pulsar and gravitic instability of the entire region.
  • Technology: Standard level of technology. The array and its associated technology are state of the art research and development prototypes. There is little to no infrastructure maintained beyond the two main locations.



Nebula City


Following the fall of the Galactic Alliance, scientific efforts on Manda'yaim took advantage of the relative instability and lawlessness of the core regions to undertake a scientific mission to the Deep Core, for the purposes of studying high-energy physics among the black holes and star clusters therein.

The mission was met with disaster from the start. Hyperspace lanes around the Deep Core are treacherous at best, and the science vessel was heavily damaged before it had made any sort of inroads. Finally, the ship exited a short hyperspace lane and was immediately blinded by the massive output of a local Pulsar. Fortunately, the helmsman managed to get the crippled vessel into the shadow of a nearby asteroid, an set down for repairs.

Mercifully for the scientists and erstwhile explorers, they had stumbled onto the site that would become the Australis Array, a safe location, shielded from the direct output of the Pulsar by the asteroid itself, and the Gas Giant it orbited. Repairs made, they retraced their course, and returned better prepared to make their new outpost.

With the assent of the Alor of Clan Australis, Kaine, the system, the outpost, and the gas giant it orbited were given names beyond their original survey alphanumeric designators. Studies were made of the systems bodies, and some of the unique features, including an icy moon which melts and refreezes during its orbit, and a moon with huge concentrations of aurodium were catalogued for study.
Nanobuilders provided by Mirdimorut proved their worth as they had at Parja Shipyards, converting the original asteroid's rock into a state of the art scientific research facility in little time at all, thanks to the near unlimited resources of the stellar nursery location. At great risk and expense, the Ba'gedet'ye Reclamation Facility was brought into the Deep Core and put at the disposal of the pioneers for a time. This allowed the pioneers to create facilities in such an isolated system from any material at hand without the need to import resources, thanks to the molecular furnaces and production capacity of the BRF.
With the initial base complete, the scientists had a copy of the famous tibanna mining colony of Cloud City produced, which they named Nebula City. Heavily radiation shielded, and far less populated than the original, the station floats about the system, crewed by maintenance and custodial droids, providing the resources, energy, food, and other necessities to support the scientific station. Once this was done, the BRF left the system, carefully navigating its way back to Mandalorian space.

The self-contained nature of the system's set up was deemed necessary due to the inherent difficulties and dangers of travelling even the known and mapped hyperlanes of the Deep Core. Knowing they could be cut off at any time, isolation is a constant companion to those that call the system home, and they are rotated out often to avoid any difficulties. This is not a system anyone sensible would choose to call home...