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Kuat Drive Yards

Kuat Drive Yards

Member Since 09 Feb 2018
Offline Last Active Aug 16 2018 07:12 AM
*****

#1845674 When you want to be creative, but you don’t have money

Posted by Kuat Drive Yards on 15 August 2018 - 05:03 PM

Spiky Elf Lover


GIMP

Free Photoshop.


#1840864 Remove the Harlem Shake Button?

Posted by Kuat Drive Yards on 06 August 2018 - 03:46 PM

Kaird Galfridian

 

 

I think this used to be an april fools thing or event thing, and then it was just left up




#1837781 DDW-Primary "Commenors Gate"

Posted by Kuat Drive Yards on 01 August 2018 - 08:03 PM

Gir Quee

 

 

Yes




#1834736 Ferrons Uniform

Posted by Kuat Drive Yards on 27 July 2018 - 08:31 PM


 
 
 
 
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  • Manufacturer: Kuat Arms & Armaments
  • Affiliation: Ferron Troste
  • Model: Presidential Commando Armor
  • Modularity: Arm Patches, Badges, Belts, Clips, etc
  • Production: Unique
  • Material: Durasteel, Assorted Cloths and Leathers, Armor Components

 

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  • Classification: Anti-Blaster
  • Weight: Average
  • Resistances:

- Blasters (And other plasma type weapons): Extreme

- Kinetic: Average

- Lightsabers: None

- Other: Extreme Temperatures: High, EMP/ION: None, Thermal: High

 

 

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Strengths:

  • Thermal Protection - Because of the Echani Light Armor piece, heat based weapons are near-ineffective. Especially if Blaster/Laser
  • Blaster Protection - Because of the A3AA Defense Module and Microbe Armor, Blaster-type weapons are near-ineffective, especially if the Electrical Capacitance Shield is activated
  • Extreme Temperature Protection - Because of the Cinnagar Weave, Extreme Temperatures are less effective at affecting this suit of armor
  • Increased Reflexes - Because of the Light Exoskeleton, the entire piece of armor mimics muscle movements and provides greater strength and reaction times

Weaknesses:

  • Lightsaber Protection - Lightsabers can cut most of the suit like rice paper, excluding the padded areas of Thermal protection and when the shield is activated, but then it is only like hitting metal, and can still cut through quite easily.
  • Extreme Cold - Even though the Cinnagar Weave protects against the cold, the Microbe Armor can still be affected if in the cold for too long.
  • EMP/ION Protection - This armor has mechanical and computer systems. The A3AA Module is connected to the Infrared Motion Sensor, and when ION or EMP weapons are used against it, most of its protection against Blaster-type weapons go away. When ION/EMP is used against this suit, the A3AA Defense Module, Infrared Motion Sensor, and the Light Exoskeleton become useless. The suit may require maintenance after, or a short restart, depending on the strength of the EMP/ION weapon. Blaster Protection becomes: High, Electrical Capacitance Shield can not be used

 

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"Presidential Commando Armor," coined by Ferron himself, is a new personal armor and Presidential Uniform for Ferron Troste. Instead of having to be escorted by squads of Security every day when he leaves the Orbital Array, Ferron decided it was time to take up self-defense classes and martial arts. Unfortunately, a punch and a kick could only do so much. Even with weapons training, still, Ferron needed to be prepared to actually take hits, and the Presidential Commando Armor was that answer. Utilizing parts and materials of armors found throughout the galaxy, the 'perfect armor' for Ferron was made. His primary need was blaster-type protection, all others were secondary. Other protections came about during the design for other reasons and purposes, but the armor was meant to protect Ferron, not help him push enemy lines. Preferably, to escape.




#1833409 Clone Wars Saved, NEW SERIES/PROJECT

Posted by Kuat Drive Yards on 25 July 2018 - 05:24 PM

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https://imgur.com/gallery/2hxuFK4




#1831724 Corporation Symbol?

Posted by Kuat Drive Yards on 22 July 2018 - 11:17 PM

Because of Pinterest I'm not entirely sure what you linked....

And I didn't know exactly what you wanted. I was looking through your characters to try and figure out what company you might have wanted this for, but only saw you posting stuff for the First Order. So... I tried to get a bit of a FO/Imperial feel.

These are just examples. Let me know any specifics you want.








#1829517 Raise Company Fielding/Affiliation Limit

Posted by Kuat Drive Yards on 19 July 2018 - 04:40 PM

Yes, I am saying allow Companies to (eventually) be able to field multiple Star Destroyers. Maybe, MAYBE, ahem, I say maybe, allow them a dreadnought rule, except transition the rule for a Single Star Destroyer to a Single Dreadnought. But that isn't my argument.

 

I am saying, whether you need to increase to another Tier, another method like joining with one or two Minor Factions, or even going the Trade Federation way and joining together companies, but increase the allowed usage of ships for Companies. There are several reasons to do this, but let's start with the biggest problem you'll argue over. Balance.

 

I've never seen any sort of imbalance, even accidentally, and maybe that's because of the rules or diligent staff, but the only time I've ever seen Imbalance is in Private Threads, where things are already agreed upon, or it's for story. Mythos pulled a dreadnought and a bunch of star destroyers from a dead major faction in the Sacking of Coruscant. I don't know if anyone reported him, but I didn't. It was good, juicy story. And it wasn't like it was an Invasion or Rebellion where it would have mattered.

 

Individuals can only technically field a single ship or so without support, at a max of 500 meters.

 

Companies can have an extensively larger fielding without any kind of comparison, of 15km. Except Tier 1, which is the Individual limit, yet real life companies could have up to 3 or 4 trucks realistically even as a small cornershop (or a very large, run down, oldy corner shop)

 

Minor and Major Factions just have "within reason" and I have no idea if that limit has even been tried to be attempted.

 

 

 

Giving Companies a method to going up into the Major Faction limits gives companies more reason to tier up and more pronounced appearances within Factions and Major Factions. Rendili made Inexpugnables in the Old Republic, the Trade Federation made dozens of Lucrehulks, and, of course, Kuat Drive Yards made Dreadnoughts. Yes, these companies had support, but they had their own security forces and militaries, and continued to produce ships affiliated to themselves and others. That is a drastic change of resources and personnel gathered from location-wise, and that meant it was far easier to allocate everything that was needed, even in the disappearance of a faction

 

Canon-wise, this has been a real thing for nearly the entire Saga. Trade Federation acted more like a faction but they weren't a galactic power until they got involved and they had multiple companies backing them. The companies were the Faction, not the Faction itself all alone. So even if you made like a Tier 7 to join other companies or something, we have to admit balance or not these size ratings don't make any sense.

 

You made the change to increase Civilian fielding and production, after the Dark Age/Gulag Virus that wiped majority of the galaxy has been over and done with for a long time. Players have been pushing the boundaries ever since and continue to push for the original infrastructure of the old Canon line and further. Major Factions can create Dreadnoughts. Kuat Drive Yards can rebuild it's Orbital Array. But Companies, with a 40km civilian limit and a combat fleet of 15km, can not have more than 1 Star Destroyer under their command. That means, at minimum, any Tier 6 can only have a single 1km ship leading their 14km fleet.

 

Tier 6 Companies are useless, their only purpose is to help other Companies tier up and provide an extremely optional outsource location of ship manufacturing of Major Factions. Major Factions have absolutely no need for Tier 6 Companies. And while supportive to Minor Factions, Minors still beat them in fleet length. Which really doesn't matter because I haven't seen people try to push any reasonable fleet size for any given event. You are welcome to correct me.

 

 

 

Suggestion: Increase Company Fielding/Affiliation Limit

Reasoning: Imbalance doesn't matter, we have the tools to fix balance, Tier 6 Companies have no other purpose without building something for Major Factions.




#1826827 DDW-Primary "Commenors Gate"

Posted by Kuat Drive Yards on 15 July 2018 - 12:17 AM


 
 
 
 
 
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  • Manufacturer: Kuat Drive Yards
  • Affiliation: Kuat Drive Yards, Kuati Sector Forces, Commenor Systems Alliance
  • Model: DDW-Primary
  • Production: Unique
  • Material: Reinforced Duramentium Frame, Reinforced Doonium Armor Plating, Durasteel Hull, Turadium Blast Doors

 

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  • Hangar: None
  • Maneuverability Rating: Very Low
    • Maneuvering Thrusters only for keeping a stable orbit
  • Speed Rating: None
  • Hyperdrive Class: None

 

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Strengths:

  • Strong Defense - While it isn't impenetrable, this Shipyard comes by default with a strong shield and good armor and security measures like thick blast doors in the case of emergency. This gives it protection against hostile weaponry.
  • Planetary Immunity - Provides a Planetary Shield and prevents any and all damage to the planet, and prevents landings.

Weaknesses:

  • No Weaponry - The station has no means of defending itself, and must rely on outside support.

 

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Commenors Gate is Commenors own Shield Gate, which can be activated in the event that their home world comes under attack. It has a few shuttle docking bays to make loading and unloading from the station easier, but it doesn't have any hangars. As no hardpoints can be found, it was not designed to ward off enemies, but prevent the enemy from advancing. When activated, the shield will envelope the entire planet in a bubble. Shield Power for both hemispheres is provided by two shield generators, making sure power does not fluctuate or weaken at the epicenter on the opposite end of the Shield Gate. The Gate is also effective at jamming enemy sensors and radar, to further prevent them from finding weakpoints or targeting the Gate.




#1826764 Predator-Carrier 03/4

Posted by Kuat Drive Yards on 14 July 2018 - 09:53 PM


 
 
 
 
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  • Hangar: None
  • Maneuverability Rating: Average
  • Speed Rating: Average
  • Hyperdrive Class: Very Fast: 0.1

 

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Strengths:

  • Jammer - The ship is a mobile jammer, able to jam all typical and few advanced systems and sensors, blocking their communications and targeting abilities

Weaknesses:

  • EWAR Susceptible - Like many ships, this Frigate can be effected by EWAR and Ionized weaponry
  • Weaponless - The ship has absolutely no weapons to speak of

 

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The Predator-Carrier is Kuat Drive Yards newest addition to the galaxy. It is designed solely to transport a plethora of Star Destroyers anywhere in the galaxy, and do it at extreme speeds. One could even consider it teleporting. It has absolutely no weapons, more or less classifying it as a civilian vessel. However, targeting the Predator-Carrier is an extreme waste of time, as the Star Destroyers are completely independent of the vessel and can unlock their docking clamps at any time. The ship was literally built for this duty, as the docking stations take up the majority of its girth, leaving it to do little else but carry Star Destroyers. It doesn't even have room to transport invading parties like troops or vehicles, but it also serves as a mobile station, providing resources, munitions, and a small amount of resources for repairing Star Destroyers. The only problem is it can only transport Kuat Drive Yards produced Star Destroyers.




#1826704 Looking For a Ruler for Kuat

Posted by Kuat Drive Yards on 14 July 2018 - 07:53 PM

Dhakarta

Marriage is 100% optional. Other than that, I mean to say I want to watch the development of someone go through the struggles of politics and possibly drama on the character trying to reclaim their heritage, but Ferron would only be involved as much as you want him to be.

As soon as DNA was proven that they shared family with Kuat, Ferron would back the person the entire way, but it's unknown about the people, they might have separated into different governments with all the chaos! And they have more than likely became self-sustaining during all this.

You would be fine, if you dedicated some time and effort to the position


#1826602 Kuat Drive Yards' Corporate Flagship

Posted by Kuat Drive Yards on 14 July 2018 - 03:46 PM


 

CLASSIFIED DOCUMENTS AHEAD
 . . . RESTRICTED ACCESS . . . 

 
 
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  • Hangar: Very Low: 9
  • Maneuverability Rating: Moderate
  • Speed Rating: Moderate
  • Hyperdrive Class: Average: 2

 

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Strengths:

  • Jammer - The ship is a mobile jammer, able to jam all typical and few advanced systems and sensors, blocking their communications and targeting abilities
  • Speed - This ship is highly agile for its size, designed to get up close and personal with other capital ships and circle around them
  • Increased Starfighter Tactics Immunity - Due to the unique designs of these ships, many Starfighter tactics can't be used or are not as effective on them. Such tactics that are less effective or are useless against the ship are the Trench Run Defense, Hull Skimming, and Terrain-Following Flying

Weaknesses:

  • EWAR Susceptible - Like many ships, this Star Destroyer can be affected by EWAR and Ionized weaponry
  • No Rear Weaponry - The ship has forward and broadside arcing weapons only

 

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The Kuat Drive Yards Corporate Flagship was known to be powerful. Like the KDY Security Cruisers, part of the Company's Private Fleet, they were ships with unique designs. At least, unique to what Kuat Drive Yards usually constructs. It was not designed to be a ship all on its own, staying in a fleet and supported by others, but by design it was intended to solely fight Capital-sized Ships. with its numerous dumb-fire Assault Concussion Missiles, it was immune to EWAR attacks that would target radar, as these missiles were manually fired without any target locking. Which is why the ship is so fast; making it agile meant it could change its heading and speed in a pinch, getting the perfect angle on an enemy ship. Of course, the farther away the Flagship is, the less likely these dumb-fire missiles will hit their target and instead just fly away into space, which means closing the distance is especially important.
 
The Flagship was intended to be in a time where there were no super star destroyers, being the primary "SSD" of its time. With the fleet backing it, it was sure to take down solo ships and small fleets, although the more ships there were the more possible they would be able to escape.
 
The KDY Flagship was a close-guarded secret. In doing this, it was harder to understand the ship. Since it was the only one of its kind, it was expected it would take more research to be done on the ship to find its weakpoints and how to properly combat the hulk.




#1826222 Looking For Contracts! KDY's New Open Door Policy! (KDY Advertise...

Posted by Kuat Drive Yards on 13 July 2018 - 10:51 PM

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Kuat Drive Yards
Kuat Drive Yards Marketplace & Shareholder Purchasing
Besh Credit Loyalty System
Kuat Drive Yards Affiliations
Kuat Drive Yards Positions and Shareholder List


Hello there! Have you been interested in any Kuat Drive Yards products as of late? Been thinking about opening up a business proposition to them but you just don't know if it would turn out well? Maybe you want to trade tech usage, or test out a device, or join up and make experimental technology? Well, no need to wait any longer! Kuat Drive Yards, with its subsidiaries following suite, is now enacting its open door policy. As long as you do not have a Negative Affiliation Status with us, are a sub-company or sub-faction underneath those listed in the Negative Affiliation Status, Kuat Drive Yards will agree to the contract 90% of the time! But even if you are on the negative affiliations status, Kuat Drive Yards will always respond to holonet messages. Always. Sometimes, it may even be possible to communicate and leave the negative status!

However, contracts available may be limited or different. Organizations taking territory and mandating control in the galaxy may see limited or less available contract types for them. Although, Companies, are almost never limited! Send a holonet message today, and see what you can get!

 

Major Factions
Organizations that are currently holding territory in the galaxy and taking control of multiple sectors are limited to one Contract Type.

Limitation does not mean all other contracts are dismissed, but chosen limited options does mean more likely to be approved.

  • Contracted 1 new Star Destroyer (1,600m) Custom and Themed ship-line - Mass Produced
  • Contracted 1 new Star Dreadnought (5km MAX) matching the Star Destroyer ship-line above - Unique

 

Minor Factions
Organizations that currently have no stake in the galaxy and are not demanding control of multiple sectors are only partially limited.

  • Contracted Support in home sector
  • Contracted Ships, Stations, and other items of any kind and size allowed (With obvious Board Rules limitations)

Have a different idea for a contract or thread? Service companies always appreciated!

Kuat Drive Yards is a Tier 6 Company, and can help your company tier up and fill in that Tier V+ requirement when you try to go Tier 5 or 6!




#1826148 Predator-Bay 01/2 Drydock

Posted by Kuat Drive Yards on 13 July 2018 - 09:02 PM

I don't happen to see this image at the listed page. Can you provide us with a more direct link?



The image is part of his Rogue One set/album, but it seems he doesn't upload partials, only full sets. I found the image from a Reddit post. I could link that, instead of the actual author, if that works? His watermark is on the image. I did some work to find the artist.
Rogue One set, "coming soon"

His other works have the same watermark and handwriting
 
 

 

Basically, semi-unique production maxes out at 10 km forcivilian space stations. I think that we have two basic options going forward for this sub:
 
1) Reduce the largest dimension to 10 km
2) Make production "Unique"


Ah, now I remember why I originally had it as Unique! I've edited to Unique.




#1825803 Proper Interviews

Posted by Kuat Drive Yards on 13 July 2018 - 07:51 AM

Cato Marek

 

 

It seemed the Kuat Drive Yards name has truly gotten out, now. Their rebuilding of the Orbital Array had finally been finished, and they had completed a great defense of Coruscant. But surely, people probably heard about the first Imperial III-class rolling out of the Shipyard. Either way, contact had been established from one 'Cato Marek,' a younger individual than Ferron would have expected, but it seemed they had plans to take over a Chief Operations Officer position for one of his companies, and of course Ferron was open to the idea to hear him out. Cato would be given early clearance to the Orbital Arrays spaceport, and the Portmaster would be directed to give the man escort to Ferrons office. Between the spaceport and Ferrons office, there would be Unirail he would have to ride to get to another part of the Orbital Array, but it didn't take long at all. Once he would arrive, Ferron would be looking things up in the holonet, preparing for the meeting.




#1824475 Predator-Bay 01/2 Drydock

Posted by Kuat Drive Yards on 11 July 2018 - 12:42 AM


 
 
 
 
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  • Classification: Orbital Drydock
  • Length: 18,000 meters
  • Width: 10,000 meters
  • Height: 3,000 meters
  • Armament: None
  • Defenses: Average
  • Hangar: None
  • Maneuverability Rating: None
  • Speed Rating: None
  • Hyperdrive Class: N/A

 

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Strengths:

  • Strong Defense - While it isn't impenetrable, this Shipyard comes by default with a strong shield and good armor and security measures like thick blast doors in the case of emergency. This gives it protection against hostile weaponry.

Weaknesses:

  • No Armaments - The Shipyard is virtually undefended, excluding shielding and blast doors for lockdown procedures

 

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The Predator-Bay is an intense docking station, used as a drydock to shelve Star Destroyers, refit, modify, and repair. In some cases, in can even be used to build Star Destroyers, but not like the way a Shipyard would do, but using tugboats to carry pieces of Star Destroyers to their location and connect them. If anything, building a Star Destroyer from this drydock is incredibly harder, and requires a nearby Shipyard to construct the pieces. The Predator-Bay is designed, mostly, to hold Star Destroyers that are being prepared for war - whether that is aggressive action, or defensive action. Perhaps a system has just come under attack, and reinforcements are called. Or the frontline is losing their ships at the edge of the territory. Otherwise, this is a staging area for ships before they leave for their missions.
 
The Predator-Bay can hold twenty-six(26) Star Destroyers in total, thirteen (13) on each side. Unfortunately, it can only actually fit and drydock Kuat Drive Yards Star Destroyers, due to the wedge shape and specific docking clamps and where and how they hold the ship in place. The Drydock can offer assistance to a ship being held by its own engines or by tugboats nearby, but it doesn't have access to the Docking Stations as Star Destroyers do.
 
The primary part of the Drydock has a Model 10-T Monorail for the workers working long days, hosting their R&R, food, and rest areas. It goes between the connected half-circle locations which both have Model 8-x Unirails. This system of Rails helps to transport the necessary materials and systems to designated ships that need them. The parts of the Docking Station that extend outward are literally only used for docking rings, to connect to freighters, transports, and other small-sized ships, which the Monorail rides by to collect the cargo left behind, transport crews and other necessities, all the way to the other Unirails.
 
The Docking Station has its own dedicated Command Towers, Relay Towers, and Traffic Control towers to facilitate transport and freighter paths and hyperlanes.