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Kuat Drive Yards

Kuat Drive Yards

Member Since 09 Feb 2018
Offline Last Active Aug 16 2018 07:12 AM
*****

Ferrons Uniform

27 July 2018 - 08:31 PM


 
 
 
 
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  • Manufacturer: Kuat Arms & Armaments
  • Affiliation: Ferron Troste
  • Model: Presidential Commando Armor
  • Modularity: Arm Patches, Badges, Belts, Clips, etc
  • Production: Unique
  • Material: Durasteel, Assorted Cloths and Leathers, Armor Components

 

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  • Classification: Anti-Blaster
  • Weight: Average
  • Resistances:

- Blasters (And other plasma type weapons): Extreme

- Kinetic: Average

- Lightsabers: None

- Other: Extreme Temperatures: High, EMP/ION: None, Thermal: High

 

 

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Strengths:

  • Thermal Protection - Because of the Echani Light Armor piece, heat based weapons are near-ineffective. Especially if Blaster/Laser
  • Blaster Protection - Because of the A3AA Defense Module and Microbe Armor, Blaster-type weapons are near-ineffective, especially if the Electrical Capacitance Shield is activated
  • Extreme Temperature Protection - Because of the Cinnagar Weave, Extreme Temperatures are less effective at affecting this suit of armor
  • Increased Reflexes - Because of the Light Exoskeleton, the entire piece of armor mimics muscle movements and provides greater strength and reaction times

Weaknesses:

  • Lightsaber Protection - Lightsabers can cut most of the suit like rice paper, excluding the padded areas of Thermal protection and when the shield is activated, but then it is only like hitting metal, and can still cut through quite easily.
  • Extreme Cold - Even though the Cinnagar Weave protects against the cold, the Microbe Armor can still be affected if in the cold for too long.
  • EMP/ION Protection - This armor has mechanical and computer systems. The A3AA Module is connected to the Infrared Motion Sensor, and when ION or EMP weapons are used against it, most of its protection against Blaster-type weapons go away. When ION/EMP is used against this suit, the A3AA Defense Module, Infrared Motion Sensor, and the Light Exoskeleton become useless. The suit may require maintenance after, or a short restart, depending on the strength of the EMP/ION weapon. Blaster Protection becomes: High, Electrical Capacitance Shield can not be used

 

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"Presidential Commando Armor," coined by Ferron himself, is a new personal armor and Presidential Uniform for Ferron Troste. Instead of having to be escorted by squads of Security every day when he leaves the Orbital Array, Ferron decided it was time to take up self-defense classes and martial arts. Unfortunately, a punch and a kick could only do so much. Even with weapons training, still, Ferron needed to be prepared to actually take hits, and the Presidential Commando Armor was that answer. Utilizing parts and materials of armors found throughout the galaxy, the 'perfect armor' for Ferron was made. His primary need was blaster-type protection, all others were secondary. Other protections came about during the design for other reasons and purposes, but the armor was meant to protect Ferron, not help him push enemy lines. Preferably, to escape.


Kuat Arms & Armaments

27 July 2018 - 06:40 PM

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  • Image Source: Self
  • Canon Link: N/A
  • Development Thread: N/A
  • Primary Source: N/A

 

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  • Corporation Name: Kuat Arms & Armament
  • Headquarters: Kuat
  • Locations: KDY Orbital Array
  • Operations: Personal Gear and Devices
  • Tier: 2

 

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Kuat Arms & Armaments was Kuat Drive Yards answer to specialty and personal weapons and armor, and other items and devices used by individual personnel like soldiers or otherwise. Kuat Arms & Armaments creates a steady supply of personal armor, weapons, and portable shields, and even wants to delve into personal comms that can be strong enough to contact across star systems and other, large scale devices, into small enough sizes that can fit into pockets. KAA will be an experimental platform, to test new devices and weapons. 
 

 

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Kuat Drive Yards didn't enjoy outfitting their personnel with weapons and armor from outside sources with little to no liability, or purchasing cheap stock from unknown sources. KAA would be the replacement and offer new, experimental devices alongside standard and advanced devices to the galaxy.
 
 
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  • N/A

Raise Company Fielding/Affiliation Limit

19 July 2018 - 04:40 PM

Yes, I am saying allow Companies to (eventually) be able to field multiple Star Destroyers. Maybe, MAYBE, ahem, I say maybe, allow them a dreadnought rule, except transition the rule for a Single Star Destroyer to a Single Dreadnought. But that isn't my argument.

 

I am saying, whether you need to increase to another Tier, another method like joining with one or two Minor Factions, or even going the Trade Federation way and joining together companies, but increase the allowed usage of ships for Companies. There are several reasons to do this, but let's start with the biggest problem you'll argue over. Balance.

 

I've never seen any sort of imbalance, even accidentally, and maybe that's because of the rules or diligent staff, but the only time I've ever seen Imbalance is in Private Threads, where things are already agreed upon, or it's for story. Mythos pulled a dreadnought and a bunch of star destroyers from a dead major faction in the Sacking of Coruscant. I don't know if anyone reported him, but I didn't. It was good, juicy story. And it wasn't like it was an Invasion or Rebellion where it would have mattered.

 

Individuals can only technically field a single ship or so without support, at a max of 500 meters.

 

Companies can have an extensively larger fielding without any kind of comparison, of 15km. Except Tier 1, which is the Individual limit, yet real life companies could have up to 3 or 4 trucks realistically even as a small cornershop (or a very large, run down, oldy corner shop)

 

Minor and Major Factions just have "within reason" and I have no idea if that limit has even been tried to be attempted.

 

 

 

Giving Companies a method to going up into the Major Faction limits gives companies more reason to tier up and more pronounced appearances within Factions and Major Factions. Rendili made Inexpugnables in the Old Republic, the Trade Federation made dozens of Lucrehulks, and, of course, Kuat Drive Yards made Dreadnoughts. Yes, these companies had support, but they had their own security forces and militaries, and continued to produce ships affiliated to themselves and others. That is a drastic change of resources and personnel gathered from location-wise, and that meant it was far easier to allocate everything that was needed, even in the disappearance of a faction

 

Canon-wise, this has been a real thing for nearly the entire Saga. Trade Federation acted more like a faction but they weren't a galactic power until they got involved and they had multiple companies backing them. The companies were the Faction, not the Faction itself all alone. So even if you made like a Tier 7 to join other companies or something, we have to admit balance or not these size ratings don't make any sense.

 

You made the change to increase Civilian fielding and production, after the Dark Age/Gulag Virus that wiped majority of the galaxy has been over and done with for a long time. Players have been pushing the boundaries ever since and continue to push for the original infrastructure of the old Canon line and further. Major Factions can create Dreadnoughts. Kuat Drive Yards can rebuild it's Orbital Array. But Companies, with a 40km civilian limit and a combat fleet of 15km, can not have more than 1 Star Destroyer under their command. That means, at minimum, any Tier 6 can only have a single 1km ship leading their 14km fleet.

 

Tier 6 Companies are useless, their only purpose is to help other Companies tier up and provide an extremely optional outsource location of ship manufacturing of Major Factions. Major Factions have absolutely no need for Tier 6 Companies. And while supportive to Minor Factions, Minors still beat them in fleet length. Which really doesn't matter because I haven't seen people try to push any reasonable fleet size for any given event. You are welcome to correct me.

 

 

 

Suggestion: Increase Company Fielding/Affiliation Limit

Reasoning: Imbalance doesn't matter, we have the tools to fix balance, Tier 6 Companies have no other purpose without building something for Major Factions.


DDW-Primary "Commenors Gate"

15 July 2018 - 12:17 AM


 
 
 
 
 
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  • Manufacturer: Kuat Drive Yards
  • Affiliation: Kuat Drive Yards, Kuati Sector Forces, Commenor Systems Alliance
  • Model: DDW-Primary
  • Production: Unique
  • Material: Reinforced Duramentium Frame, Reinforced Doonium Armor Plating, Durasteel Hull, Turadium Blast Doors

 

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  • Hangar: None
  • Maneuverability Rating: Very Low
    • Maneuvering Thrusters only for keeping a stable orbit
  • Speed Rating: None
  • Hyperdrive Class: None

 

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Strengths:

  • Strong Defense - While it isn't impenetrable, this Shipyard comes by default with a strong shield and good armor and security measures like thick blast doors in the case of emergency. This gives it protection against hostile weaponry.
  • Planetary Immunity - Provides a Planetary Shield and prevents any and all damage to the planet, and prevents landings.

Weaknesses:

  • No Weaponry - The station has no means of defending itself, and must rely on outside support.

 

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Commenors Gate is Commenors own Shield Gate, which can be activated in the event that their home world comes under attack. It has a few shuttle docking bays to make loading and unloading from the station easier, but it doesn't have any hangars. As no hardpoints can be found, it was not designed to ward off enemies, but prevent the enemy from advancing. When activated, the shield will envelope the entire planet in a bubble. Shield Power for both hemispheres is provided by two shield generators, making sure power does not fluctuate or weaken at the epicenter on the opposite end of the Shield Gate. The Gate is also effective at jamming enemy sensors and radar, to further prevent them from finding weakpoints or targeting the Gate.


Predator-Carrier 03/4

14 July 2018 - 09:53 PM


 
 
 
 
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  • Hangar: None
  • Maneuverability Rating: Average
  • Speed Rating: Average
  • Hyperdrive Class: Very Fast: 0.1

 

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Strengths:

  • Jammer - The ship is a mobile jammer, able to jam all typical and few advanced systems and sensors, blocking their communications and targeting abilities

Weaknesses:

  • EWAR Susceptible - Like many ships, this Frigate can be effected by EWAR and Ionized weaponry
  • Weaponless - The ship has absolutely no weapons to speak of

 

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The Predator-Carrier is Kuat Drive Yards newest addition to the galaxy. It is designed solely to transport a plethora of Star Destroyers anywhere in the galaxy, and do it at extreme speeds. One could even consider it teleporting. It has absolutely no weapons, more or less classifying it as a civilian vessel. However, targeting the Predator-Carrier is an extreme waste of time, as the Star Destroyers are completely independent of the vessel and can unlock their docking clamps at any time. The ship was literally built for this duty, as the docking stations take up the majority of its girth, leaving it to do little else but carry Star Destroyers. It doesn't even have room to transport invading parties like troops or vehicles, but it also serves as a mobile station, providing resources, munitions, and a small amount of resources for repairing Star Destroyers. The only problem is it can only transport Kuat Drive Yards produced Star Destroyers.