Jump to content

  • Log In with Google Sign In
  • Create Account

Tobias Dracks

Tobias Dracks

Member Since 01 Mar 2018
Offline Last Active Today, 01:12 AM

Galactic Marine Armor

08 October 2018 - 03:44 PM

Intent: Create Armor for the Republic Galactic Marines
Image Source: [X]
Canon Link: Galactic Marines
Primary Source: N/A
Affiliation: Republic
Model: NRG-32B
Modularity: No
Production: Limited 
Material: DuraplastArmorweaveFlex-armor, Bodyglove, Electronics, EMP/Ion Resistant Materials, VT-Kinetic Impact GelAsheran Armorweave, and VT-Shark Skin
Classification: Multi-purpose Environmental Suite
Weight: 75 lbs (34 kg)
- Blasters/Plasma: Average
- Kinetic: High
- Lightsabers: High
- Other: Light

Special Features


  • Copper Faraday Cage: A mesh of conductive materials, that protects the armor's systems from electromagnetic radiation (e.g. EMP).

Audio/Video Systems:

  • Audio/Video Recorder: A device which records both audio, and video. Can store up to fifteen (15) hours of content.

  • Audio/Video Player: A device which displays the recorded audio, and video files.

  • Annunciator: A sound amplification device.

  • Broadband Antenna: A device which allows the user to pick up noises and sounds, on different broadband frequencies from far distances.

  • Sonic Dampeners: A device which limits the amount of sound that can reach the user's inner-ear.

Communication Systems:

  • Encrypted Comlink: A device that transfers voice signals from one location, to another.

Breathing Systems:

  • Environmental Filter: A device that removes harmful gases, such as poisons, and fumes from the air.

  • Oxygen Filtration System: A device that removes solid particles, such as dust, pollen, mold, and bacteria from the air.

  • Oxygen Supply: A storage vessel that holds three (3) Hours of oxygen.

  • Re-breather: A breathing apparatus that adsorbs the carbon dioxide of the user's breath, to permit the re-breathing of unused oxygen.

Scanner/Sensor Systems:

  • Multi-Scanner: A multi-role scanner, which combines the functions of the following:

    • Combat Scanner: A sensor which employs targeting software, to increase the user's combat efficiency.

    • Life Form Scanner: A device that allows the user to detect living beings from a distance.

  • Multi-Frequency Targeting and Acquisition System: A sensor system which provides assistance in acquiring targets in conditions of poor visibility, and at long ranges.

  • Radar: An object detection system, that determines the range, angle, or velocity of objects.

  • Motion Scanner: A device that detects objects via movement, and displays them on the helmet's radar.

  • Sonar Mapper: A device that emits sonar pulses, to map an area through echolocation.

  • VT-FD Mask: A device that can track a Force User unless they are attempting to hide their ability.

Transponder Systems:

  • IFF Transponder: A transponder signal which broadcasts the user's affiliation.

Visor Systems:

  • Anti-flash Visor: A visor that protects the user's eyes from bright flashes, such as those emitted by flash bangs.

  • Heads-Up Display: A transparent display that presents data, without requiring the user to look away from their viewpoint.

  • Rangefinder: A device that zooms in on distant targets, and displays visual data of the target observed.

  • Vision Technologies: The visor may cycle through the following visions:

  • Standard Vision

    • Infrared Vision

    • Night Vision

    • Thermal Vision

    • Ultraviolet Vision


  •  Power-Pack: A small power-pack that supplies energy to the Armor's systems.

  •  Redundant Power-Pack: A small, redundant, power-pack that supplies energy to critical systems if the primary power-pack is damaged, or disabled.

  •  Faraday Cage: A mesh of conductive materials, that protects the armor's systems from electromagnetic radiation (e.g. EMP).

  •  Coolant System: An in-built system, designed to keep the user at a comfortable temperature, in high heat environments.

  •  Pressurization System: The armor can be pressurized, so as to aid the user in surviving the vacuum of space.

  •  VT|ATC-Jump Kit: A backpack that allows the user to move quicker then an average individual through the use of thrust.


Utility Belt:

  • VT-Disruption Cutter: A hand held device that can slowly cut through most material silently.

  • 2x Energy Sink: A component designed to adsorb blaster energy.

  • 2x Combat De-Ionizer: A device that counteracts the effects of ionic energy

  •  Ammunition Pocket: A pocket for storing additional clips of ammunition.

  •  Grenade Pocket: A pocket for storing additional grenades.

  •  Medpac: A small first-aid kit that contains limited-utility diagnosis equipment and other essential medicines for the treatment of wounds.

  •  Field Ration: A prepackaged meal, easily prepared and eaten.

  •  Multitool: A device that contains a variety of useful tools.

  •  VT-Moph Knife: A small knife that is capable of knocking out an opponent just by touching them, still can kill like a normal knife as well.



  • Copper Faraday Cage: A mesh of conductive materials, that protects the armor's systems from electromagnetic radiation (e.g. EMP).

  • Magno-grip Soles: A device that allows the user to magnetize themselves to surfaces which they were standing on.



  • Heavy Armor: Quite simply put this armor was designed to take a beating. Multiple layers of protective gear are tacked onto this.


  • Armor Gaps: In order to allow the wearer some maneuverability the armor has several gaps.
  • Back Plate: When one peels away the jet-pack and parachute located on the VT-Assault Armor one finds a vulnerable position. 
  • Fuel Pods: Located on the back of the armor tucked beneath the Jet-pack and chute are two fuel pods. These two small cylinders hold and refresh the fuel for the jet-pack.
Designed off the already used Republic Standard Armor, the Marine Variant is meant for those who are in the front line of battle. Used mostly for the Marine Corps, in both Space and Ground engagements it is very versatile. Built with the intentions of making a Marine less vulnerable to frontal attacks. This armor is also built to fend off of Force Users with some special features used to fend off Force Attacks. 
Created with many features to prevent the user from being injured, there are other utilities and features that give them an advantage in the field. Common in all Republic Armor, they are resistance to the Vacuum of Space as well to EMP's and some Ion waves. Special armor polymers and metals were used in the creation of the armor to special protect from many weapons and still be some what flexible. 

New Republic in need of Fleeters

08 October 2018 - 11:46 AM



Join Today

Renovating with a Couch

03 October 2018 - 08:05 PM

Planet: Carida

Locations: Republic City, Senate Building

Vice Chancellor Office


The movers had left now, and Tobias just looked at the new Couch he had received as a gift from someone. They had not added a name, but he liked the style that it was and decided to have it instailed in his office that was becoming too rooming for him. He more enjoyed his quarters as a Marshal Commander, the military style was more appealing. However, this was politics now and he was not allowed to have a bed within his office so this little relaxing couch would do good for those long nights.


As he moved to his desk his mind drifted to Grandmaster Alexandra Feanor and her Jedi Enclave. Little information was coming out of her little order, and it only made him more curious.


He would have to move his thought to another subject at the moment, a new vote was coming to the Senate that was rather important. They needed to move the 5th Sector Fleet to either Rendilli or Leria Kerlsil to deal with the Sith Terrorist, the military was spread too thin and could only send in the newly formed Fleet to deal with the problems. The 1st and 4th Fleets were to deal with the threat that was Commenor at the call of the Rebels, but that was still unclear and they could not allow the Sith to attack Neimoidia if they took their eyes off them too quickly.


He was deep in thought at the moment, not realizing the things that were happening around him till it was too late.

Damalis-Class System Starport

03 October 2018 - 07:02 PM

Intent: Create a Naval Port for the Republic
Canon Link: None
Primary Source: None
AffiliationNew Republic
Model: PD-1
Production: Unique
MaterialDurasteelAlusteelZeltec Ultra-Anium Armor,DZ Conduits electrical panels, Advanced AI Core, Solarium GlassLiquid Crystal Displays


Classification: Sector Port, Repair Yard
Length: 40000 m
Width: 40000 m
Height: 5000 m
Armament: None
Defenses: Extreme
Hangar: All Ships up to Super Star Destroyers
Maneuverability Rating: None
Speed Rating: None
Hyperdrive Class: None
[+] Large Port: Being a spaceport large enough to house a Sector Army Fleet.
[-] Defenseless: It requires a paroling navy or defense platforms to prevents its destruction.
[-] Stationary: Once built in orbit, it is unable to be moved
-- Construction of Port Damalis began in 837 ABY during the falter of the Galactic Republic in a last ditch effort to reorganize the Navy. Limited to the knowledge of the construction to only the naval officers on the construction many within the Senate or Military were not informed of its construction. This all fell apart however when there was a catastrophic explosion that resulted in the death of many of the higher up of the project. Without leadership, and the spread of the First Order the station was left derelict and considered mothballed.
-- Many years later in 850 ABY the New Republic found the station half complete and the provisional government approved its completion. With the quick completion of the project, the station was still only able to be build in the station it was left in. 
-- The station itself is a massive area that it built with the intention to house the main bulk of the Galactic Republic Navy during the One Sith-Galactic Republic War. However the station was never completed before the fall of the Government and Leadership. The completion was finished many years after the start date, but it only grew in both technologically and scope. It now has the ability to house, repair, and deploy a total of six (6) Sector Fleets in its ports.

Republic City

03 October 2018 - 06:20 PM

Intent: Proved a Capital for the New Republic
‚ÄčImage Credit: [x]
Canon: N/A
City Name: Republic City
Classification: Metropolis
Location: Carida
Affiliation: New Republic
Demographics: Open Public, all races can be found here.
Wealth: High, being the center of Republic Government it brings a large amount of the interest of the planet, it is also located near the Carida Academy
Stability: High, built for the Republic nation and their Refugees the planet they already have a unity and loyalty to the government, but the Nations Military Headquarters is also in city.
Description: Build in the resent year after the invitation of the Republic Remnant, it was built with the Government Sector always at the center of the mind. Areas like the Spaceport, Industrial Sector, and the Merchant District were added later to the original plans. Centered on the Senate Building, the city was completed soon after the arrival of the Republic and before the reorganization into the New Republic.
  • The Center of the city, the senate building is where the New Republic Government meets and do bureaucratically duties.
  • This is the center of nearly all Military Operations and where the leaders of the Military meet with each other as well as leaders of the government.
  • The area outside the Senate Building that was completed by the invited planets to compensate for the limited housing and working areas for the newly arrived refugees.
  • The Spaceport was build by the Republic in hopes of relying on their own over the reliance of the other cities to be independents in case of emergencies. Later is was opened to the public and imports became cheaper due to its location near the capital.
  • After the election of the 1st Chancellor of the New Republic, the government wanted to give reverance to its past and created a statue based on the stories of the 1st Supreme Chancellor of the Ancient Galactic Republic. 
More of a capital city, it only has a Medium Security Force.

Any other security would be reliant on the military or planetary defenses.

Recently build on farmland that was no longer producing enough product, the land was sold to the planetary government for a small amount. This land was to be home of a small bureaucratically base for the government. However, after the fall of the Free Worlds Coalition the government reacted by inviting the Republic Remnant out to assist the defense of their world. Several other worlds also agreed, and started construction on Republic City.
In a short time, the city was completed on top of the old structures that were already there. With the arrival of the New Republic, also arrived the Refugees that they brought as well. As such the government agreed to add living quarters and areas of business. It was after that the New Republic Government also added the newer points of interest.