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Immortal Cyan

Immortal Cyan

Member Since 30 Apr 2018
Offline Last Active Today, 01:15 PM
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Qilin

Today, 12:27 AM

OUT OF CHARACTER INFORMATION

  • Intent: To create my first species!
  • ​Image Credit: TBA
  • Canon: N/A
  • Links: N/A

GENERAL INFORMATION

  • Name: Qilin
  • Designation: Sapient
  • Origins: Unknown Regions
  • Average Lifespan: [ In standard years. An average age or range is required. ]
  • Estimated Population: Scattered, ~5,750,000
  • Description: [ Provide a short paragraph that describes this species at a glance. More in-depth descriptions can be added in distinctions below. ]

PHYSICAL INFORMATION

  • Breathes: Type I
  • Average Height of Adults: [ In metric. ]
  • Average Length of Adults: [ In metric. If not applicable put N/A. ]
  • Skin color: [ Their commons skin colors. ]
  • Hair color: [ Their common hair colors, if any. ]
  • Distinctions: [ Describe the unique physical traits that define what they are and set them apart from more common species like humans. Be sure to include any differences between male and female, as well variations between differing regional groups if any, and characteristics that denote a matured or aging specimen. ]
  • Races: [ Not subspecies, distinct cultural or physical races (aka, just like human races). ]
  • Force SensitivityHigh

Strengths:

  • [ Provide, in list format, some strengths of this submission. 2 recommended. ]

Weaknesses:

  • [ Provide, in list format, some weaknesses of this submission. 2 recommended. ]

CULTURE

  • Diet: Omnivore
  • Communication: [ How do they communicate? A spoken language (if so, tell us which), through barks and yips, body language, telepathy, etc. ]
  • Technology level: Galactic Standard
  • Religion/Beliefs: [ If this species has a prominent religion or set of beliefs, describe them here. ]
  • General behavior: [ Describe general behaviors such as: family life, values, how they raise their young, how they find mates, how they interact with the world and other species around them. Do they hunt? Do they build? Are they inventors? Are they explorers? Are they nocturnal or diurnal? Do they attend schools? Etc, etc. ]

HISTORICAL INFORMATION
[ Include a description of the species history here. If your species is genetically engineered or Sithspawn please describe the process through which they were created, by who, and why. Explain the various challenges encountered during their creation. Most galactic species will be quite old - include major events relevant to the species in how they evolved and developed into what they are today where appropriate. Including Chaos canon events, where they impacted the history of this species, is a plus. ]


MandalArms FZ.13 CryoBan Projector

11 July 2019 - 09:15 PM

OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION

  • Manufacturer: MandalArms, Kaine Australis
  • Affiliation: AX-0021
  • Model: MandalArms FZ.13
  • Modularity: No
  • Production: Unique
  • Material: CryoBan Components, Durasteel, Titanium, Ionite/EMP Resistant Electrical Components, CryoBan resistant Materials

TECHNICAL SPECIFICATIONS

  • Classification: Wrist Mounted CryoBan Projector
  • Beam Velocity: 1122 m/s
  • Size: Small
  • Weight: Light
  • Ammunition Type: CryoBan Cell
  • Ammunition Capacity: 25 Seconds of Continuous Discharge
  • Reload Speed: Slow (~4-5 Seconds)
  • Effective Range: Personal (25 m)
  • Rate of Fire: Average
  • Stopping Power: Extreme
  • Recoil: Average

SPECIAL FEATURES

  • Ionite and EMP Hardened Construction
  • Integrated Remote HUD Uplink (Ammunition Counter, Operating Temperature, Weapon Integrity, Targeting Computer, Rangefinder, Etc.)
  • Biometric Security System (Prevents enemy/unidentified agents from firing the weapon)
  • Neural Interfacing Software

Strengths:

  • The Freeze of Death: The damage potential of the FZ.13 far exceeds that of other weapons of its class. Upon being discharged, the bluish beam is intended to deplete the energy of its target to nigh-absolute zero. As a result, inorganic materials may immediately shatter or crack upon being struck by the beam, allowing for the CryoBan particles to quickly pass through the fractures. Organic matter that comes into contact with the freezing beam may immediately sustain fourth degree frostbite. In addition, the CryoBan may freeze blood vessels and send the target into shock, especially if blood flow is halted to any vital organs. Nerve damage and amputation is also a possible injury that may be sustained from the weapon.Finally, the CryoBan beam may also freeze targets in place, especially if the lower extremities or any other anatomical structures intended for locomotion are affected.
  • Fire Fighter: Although the FZ.13 was built to function as an offensively oriented weapon, the heat neutralizing properties of CryoBan make the weapon extremely effective as a firefighting tool.
  • The Fury of Fire and Ice: The already extreme lethal potential of the FZ.13 is significantly increased when utilized in tandem with a heat or energy based weapon. In essence, the rapid cooling and subsequent reheating of a target can shatter armors and further aggravate injuries that a living being may have sustained from the weapon.

Weaknesses:

  • Low Range: The FZ.13 suffers from a typical downfall of its weapon type in that it is not a long ranged weapon. The weapon’s potency begins to suffer past twenty-five meters from the discharge point, at which point the CryoBan particles will begin to slowly disassociate from the condensed stream and eventually evaporate into the air.
  • Protracted Reload: The FZ.13 has a slow reload which is especially crippling due to the weapon’s inability to be effective at long ranges.
  • Expensive Materials: The FZ.13 utilizes rare materials which themselves are resistant to the weakening effects of CryoBan. As such, the weapon itself is expensive and difficult to replace.

DESCRIPTION

The MandalArms FZ.13 CryoBan Projector is cryogenic weapon that discharges a concentrated beam of CryoBan which freezes and absorbs heat from its targets. The weapon is a custom and unique order created by Kaine Australis, in order to help equip a discrete ally from the First Order.


F-11E Blaster Rifle

07 July 2019 - 02:31 PM

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OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS

  • Classification: Anti-Ray Shield Energy Rifle, Blaster Rifle
  • Muzzle Velocity: 1502 m/s
  • Size: Average (46 cm, 18 inches)
  • Weight: Light (2.8 kilograms, 6.2 Lbs.)
  • Ammunition Type: Power Cell, Plasma Gas Cartridge, Tibanna Gas Canister
  • Ammunition Capacity: 100 Shots per Power Cell, 500 Shots per Plasma Gas Cartridge, 1000 Shots per Tibanna Gas Canister
  • Reload Speed: Very Slow
    • ​~6-7 seconds to reload Power Cell
    • ~10 seconds to reload Plasma Gas Cartridge and Power Cell
    • ~15 seconds to reload Power Cell, Plasma Cartridge, and Tibanna Gas Canister)
  • Effective Range: Average (300 m)
  • Rate of Fire: Average
  • Stopping Power: Extreme
  • Recoil: High

SPECIAL FEATURES

  • Ionite and EMP Hardened Construction
  • Integrated Combat Rails (Combat Sights, Scopes, Gadgets, Grips, Underslung Weapon/Accessory Mounting Point Etc.)
  • Integrated Remote HUD Uplink (Ammunition Counter, Operating Temperature, Weapon Integrity, Targeting Computer, Rangefinder, Etc.)
  • Front and Rear Glow Sights
  • Biometric Security System (Prevents enemy/unidentified agents from firing the weapon)
  • Heat Sink and Cooling Coils
  • Stun Setting
  • Ambidexterous Support
  • Magnatomic Grips

Strengths:

  • Shield Nullifier: Utilizing centuries of ancient research on anti-ray shield energy weaponry, the F-11E fires a bolt of superheated plasma that possesses an unconventional frequency, allowing it to phase through ray shields, particle shields, and concussion barriers without impediment.
  • Powerful Single Target Damage Potential: The F-11E is a powerful weapon, possessing the potential to burn through beskar, impervium, and phrik infantry armor along with many other exotic materials of extreme resilience.
  • Ionite and EMP Resistance: Another significant improvement of the F-11E over its ancient counterparts is its resistance to ionite and EMP-based assault. As a result, soldiers may no longer need to carry a kinetic-based sidearm into combat in anticipation of EMP blasts disabling their main weapon.

Weaknesses:

  • Extensive Reload: The F-11E has an extensive and detailed reloading sequence which requires the full focus of the soldier. This may be especially dangerous in close-quarters combat due to the unpredictable nature of such scenarios.
  • High Recoil: The F-11E has very high recoil that may be shocking to an inexperienced shooter.
  • Maintenance Schedule: Unlike the ancient, yet extremely reliable variant of the F-11, the F-11E is a delicate piece of equipment. Although the rifle can maintain normal operation in a vacuum and most forms of inclement weather, a deep cleaning cycle is recommended after every 200 shots or the weapon may begin to suffer from inaccuracy or misfires.

DESCRIPTION

The F-11E is a product of centuries of ancient research, channeled to create a standard issue rifle platform that grants soldiers the ability to effectively counter personal shielding technology. Research and development of the rifle was delayed due to the Ssi-ruuk plunder of former First Order territories. However, when the remnants of the First Order settled down on Pa’Desh, research was resumed after an influx of funding was processed from the disparate remnants of the First Imperial war machine. As a part of a renewed focus on conquest, militarism, and state survival, the F-11E was one of the many projects re-started in an effort to make the First Imperial infantry more lethal in the field.

 

SUBMISSION MODIFICATION RECORD

July 9, 2019: Added "Heat Sink and Cooling Coils", "Stun Setting", "Ambidexterous Support", "Underslung Weapon/Accessory Mounting Point", and "Magnatomic Grips" under the Special Features section. Added "Thermal Scope" in the Production Information section under "Modularity".

July 12, 2019: Minor Grammar Edit for the "High Recoil" Weakness.


Project SIREN | Prototype Dauntless Phase I Power Armor

19 June 2019 - 10:52 PM

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OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS

  • Classification: Power Armor

  • Weight: Very Heavy (~196% of the operator’s body mass)

  • Resistances (Shields Deactivated)

- Blasters, Plasma, and Heat: Very High

- Kinetic: Very High

- Lightsabers: Very High

- Sonic: Average

- Ion/EMP: Extreme

- Elemental

Electricity: Low

Cold: Very Low

Acid: Low

 

SPECIAL FEATURES

Strengths:

  • Plasma, Energy, and Heat-Based Weaponry Resistance: The Siren is very resistant to most forms of plasma, heat, and energy-based weaponry. This includes flamethrowers, particle beams, blasters, and other types of directed-energy weapons.

  • Kinetic Weaponry Resistance: Thick Hodharium, Phrik, Impervium, and Duraplast plating affords the Siren a great deal of resistance against kinetic assault.

  • Lightsaber Resistance: The usage of Phrik plating grants the Siren a very high amount of resistance to lightsabers. Though the armor does not hold up to repeated deep strikes, it is very effective at mitigating damage from them.

  • Ion/EMP Weaponry Resistance: In order to protect the operator from being trapped within two hundred or more kilograms of their own armor because of a systems-disabling EMP overload, the Siren is extensively hardened against EMP via a series of integrated Faraday shields and combat de-ionizers. As a result, the armor is nigh-immune to EMP assaults, save for ones which carry an extreme output.

  • Hyper-Mobility: The Omni-Directional Maneuvering Thruster Array grants the operator a brief, yet explosive boost to speed and acceleration. Although it can only propel the armor over a maximum distance of fifteen meters, the array is ideal for situations in which the operator needs to immediately close in on or create separation from a target. It can also be utilized to slow down the suit in the event that the operator falls from a high location and for maneuvering in zero-g.

  • Strength and Speed Enhancement: Utilizing a hypermatter-powered strength enhancement system, the Siren is capable of lifting in excess of six times its own weight plus the weight of the pilot within the suit. However, the strength of the Siren is typically software limited to only carry two or three times its own weight plus the weight of the operator in order to avoid placing too much physical stress on the body of the pilot. Even so, This system allows the operator to carry heavy weaponry with the same ease that an unpowered soldier carries a carbine. As a side effect, the strength enhancing system allows the operator to move with more speed and maneuverability than they would without the armor, because of the significantly increased amount of force their stride generate on the ground with each step.

  • Neural Reactivity: Virtually all of the Siren’s functions are controlled by neural commands. These commands are translated to the suit nigh-instantaneously, which grants the operator an incomprehensibly fast reaction speed while inside of an active suit.

Weaknesses:

  • Acid-Based Weaponry: The Siren utilizes heavy materials in its exterior plating which are somewhat vulnerable to acidic based weaponry.

  • Prolonged Donning Time: Although the Siren is built on a frame which is similar to the Dauntless Phase I Armor, it takes far longer to don because the plates are heavier and offer more coverage. Generally, it is necessary for an operator to have at least one other person assist them in donning the armor in order to ensure that all of the plates are properly restrained.

  • Electric Weaponry: The heavy metals which are utilized in the construction of the Siren are easily targeted by the electrical pulses generated by arc casters and other forms of electric-based weaponry, which may result in the operator being incinerated or deeply burned within their armor in the worst case scenarios.

  • Exotic Power Source: Because the Siren utilizes hypermatter as a power source, it can be difficult to requisition the fuel in order to keep the armor running. However, the suit only needs a miniscule amount of hypermatter matter fuel compared to the far larger amounts needed to power starships engines and hyperdrives.

  • Reactor Sensitivity: Given the highly reactive nature of hypermatter, in the event of a reactor breach, the Siren is liable to explode with extremely catastrophic results for the operator.

  • Neural Overstimulation: Because of the constant stream of data being fed into the suit from the extensive suite of sensors on the armor, it is very possible for the operator to become overstimulated from the amount of data they have to process. To relieve this issue, the suit’s quantum intelligence filters data that is deemed to be irrelevant from the HUD so that the operator does not see it. However, this system is by no means perfect and it often demands the attention of the operator when it would be otherwise unnecessary.

  • Cryo Weaponry: In the event that the heavy plates of the Siren are rapidly cooled by cold-based weaponry, the material will become far more brittle, leaving the suit extremely vulnerable to damage from plasma, kinetic, energy, and heat-based assaults which would have been mitigated under normal conditions. In effect, the rapid cooling and subsequent reheating of the armor’s surface has the potential to shatter the plates, thereby rendering the suit almost entirely compromised. Additionally, the suit has little to no defensive measures against being completely frozen in place as a result of concentrated cryo assault, which will also leave the wearer at risk of sustaining deep ice burns.

DESCRIPTION

Project SIREN is an experimental power armor designed to significantly enhance the strength, speed, mobility, reaction time, and awareness of the user in combat. The engine behind these features is a powerful micro hypermatter reactor which grants the suit the power needed to simultaneously maintain these enhancements. However, the usage of such a exotic and potent power source comes with its own implications, especially in the event of a reactor breach.

 

During her training, Valery acted as a test pilot for the suit due to the presence of certain genetic and phenotypical traits which made her an ideal candidate. The suit is designed to compensate for the physical weaknesses of unaugmented individuals, allowing them to be more potent in melee combat and more reactive in long-range combat.


TIE/RBFO Heavy Starfighter

05 June 2019 - 08:53 PM

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OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION

  • Manufacturer: First Order Naval Engineering
  • Affiliation: The First Order
  • Model: TIE/RBFO Heavy Starfighter
  • Production: Limited
  • Material: Triple-Laminate Quadranium-Reinforced Titanium Armor, DurasteelTransparisteel Canopy

TECHNICAL SPECIFICATIONS

  • Classification: Heavy Starfighter
  • Optimal Crew Complement: One Sapient Human or Near-Human Pilot, One Integrated Droid Intelligence
  • Length: 8.9 meters
  • Width: 12.2 meters
  • Height: 10.97 meters
  • Armament: High
    • Solar Ionization Cannons (2, 150 Degree Horizontal Firing Radius, 360 Degree Vertical Firing Radius/Rotation)
    • Universal Homing Missile/Warhead Launcher (8 Interior Hardpoints)
    • Plasma Torpedo Launcher (4)
  • Defenses: Moderate
    • ​Triple-Laminate Quadranium-Reinforced Titanium Armor
    • High-Capacity Variable-Shaping Triple Phase Conformal Energy System (Ray, Particle, and Deflector)
    • Military-Grade Countermeasure Suite (Chaff, Sensor Jammers, Plasma Flares, ECMMissile Deactivation Transmitter Etc.)
  • Squadron Count: Low: 8
  • Maneuverability Rating: Average
  • DPF: 90 DPF
  • Speed Rating: Moderate
  • MGLT: 115 MGLT
  • Hyperdrive Class: Very Slow: 10

STANDARD FEATURES

ADVANCED SYSTEMS

Strengths:

  • Fighter-Fortress: The TIE/RBFO is a heavily armed starfighter that possesses the ability to deal serious damage to capital class vessels while also retaining good anti-fighter capabilities. At maximum armament, the craft can carry a load of twelve warheads and four charges of plasma torpedoes.
  • Survivability and Defense: Featuring a robust triple-phase shield system and a Quadranium-reinforced hull, the TIE/RBFO is a resilient craft with the ability to absorb a great deal of punishment without compromising its systems. The shields can absorb ~7 shots from starfighter-grade cannons (slug, maser, laser, energy, kinetic, Etc.) or ~2-3 shots from a low to medium-power capital ship-grade cannon or ~2-3 starfighter-grade missiles and torpedoes (concussion, cluster, Etc.) before failing and needing to execute a recharge sequence. After failure, it takes 8 seconds for the shields to recharge back to full strength.
  • Battlespace Awareness: A powerful sensor suite grants the pilot of the TIE/RBFO superior awareness of their surroundings in a given battlespace. This feature is intended to encourage pilot survivability, especially given the First Order's scarcity of skilled pilots after the invasion of the Ssi-ruuk.

Weaknesses:

  • Unbalanced Profile: The TIE/RBFO's has an unbalanced physical profile which can presents many inherent difficulties in maneuvering the craft. In atmosphere, the effects of the craft's profile are even more apparent, especially when the shields are not reshaped into a more aerodynamic profile. However, the engineers took care to balance the weight distribution on both sides of the craft in order to minimize issues.
  • Perfunctory Hyperdrive: The small and low-range hyperdrive featured on the TIE/RBFO is only intended to help pilots retreat from failed engagements when their craft's host vessels are either destroyed or they are unable to return to them due to the circumstances of the battle. In essence, the hyperdrive is typically meant to be utilized in a defensive capacity and is only suitable for offensive usage in a few limited contexts.
  • Power-Intensive: The TIE/RBFO is not a suitable craft for extended engagements. The use of solar ionization weaponry saps power faster than it can be absorbed via the solar collection arrays. As such, typical engagements that last longer than an hour or that involve heavy usage of the solar ionization cannons put the pilot at risk of the craft going into hibernation mode to conserve energy and recharge power. Fortunately, the pilot can track power levels through the HUD.

Description: After the invasion of the Ssi-ruuk, the First Order found itself with a significantly depleted number of trained starfighter pilots and very limited means to train new ones. In response to this crisis, the First Order created a new starfighter which factored pilot survivability heavily into its design. To that end, the fighter features a triple-phase shielding system, a hyperdrive, and a potent sensor suite. In order to fulfill it's role as a heavy starfighter, the TIE/RBFO features a universal warhead launcher which can be fitted to fire different kinds of warheads depending upon the needs of the mission. It is also one of the first First Order starfighters to utilize solar ionization cannons, granting the fighter the ability to bypass energy shielding with its main gun.