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Dawn Moor

Dawn Moor

Member Since 30 Oct 2018
Offline Last Active Apr 04 2019 07:26 PM
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Subdermal Meta-Plastis (SMPl) CyberNerv

12 November 2018 - 02:09 PM

KPMkucm.png

 

OUT OF CHARACTER INFORMATION

 

  • Intent: To serve as a basic survival feature and plot device for Dawn Moor and to open up a useful, albeit limited, survival technology for humans without force powers.
  • Image Source: https://i.imgur.com/KPMkucm.png (Original image.Exported texture from Dawn Moor's 3D model.Effects added with The Gimp)
  • Canon Link: Not applicable.
  • Primary Source: Not applicable.

PRODUCTION INFORMATION

  • Manufacturer: Neuro-Saav/BioTech
  • Affiliation: Open-Market
  • Model: SMPl CBNV3
  • Modularity: Firmware can be updated to integrate with various controller chipsets.SMPl system, itself, is not modular and requires full-body integration to function.(A person cannot have a SMPl CyberNerv "patch" on one part of their body due to the power requirements)
  • ProductionMass-Produced.

  • Material: 

SPECIAL FEATURES
 

Provides monitoring of bodily functions.Monitoring includes:

  • Heartbeat pulse and rhythm
  • Blood toxicity levels
  • Damaged cells

    Provides repairs for:
  • Damaged cells
  • Damaged organ tissue
  • Damaged muscular tissue
     

Additional Features:

  • Programmable interface
  • Subdermal lighting provides informative and cosmetic features such as indicators on the body or programmable glowing tattoos

Strengths:

  • Cellular Repair:Damage to skin cells or growths due to abnormal DNA can be detected and repaired over time.
     
  • Run Longer; Sleep Harder (RL;SH): Can facilitate muscle tissue recovery and accelerate cardiovascular efficiency (increase endurance) at a caloric cost.
     
  • Ageless; Age Less: While few can stop the ticking of mortality's clock, the cellular repair functionality can slow the natural aging process.

Weaknesses:

  • Metabolic: Subdermal system is powered metabolically, which is taxing.In order for the body to sustain itself with minimal usage of the SMPl system, it requires consumption of at least double a normal day's calorie count.Extensive usage of the system, such as severe repairs or RL;SH requires exponentially more calories, limiting the power of the SMPl system to a person's capacity to eat.
     
  • Catching Zzzs: Due to the risks and energy constraints of operating the SMPl CyberNerv system while a person is actively awake, the Cellular Repair function can only be activated when the system detects that the user is unconscious.Early models that did not have this restriction induced narcolepsy, nausea, dizziness, and delirium in 100% of all product testers.  RL;SH function is an exception, but can only be used in short durations and requires significant caloric consumption before and after use.
     
  • Human only: SMPl system cannot be adapted to other species' physiology
     
  • Force-resistant: Researchers speculate various reasons for why Force-sensitive individuals cannot integrate with the system.All activation attempts have resulted in an immediate failure of the system and inevitable death of the participant.
     
  • Dispensary: Memory plastic is not an organic material, so reproduction requires certain base materials to be absorbed by the skin.Typically, this is obtainable through various market creams or lotions that are rubbed into the skin on a monthly basis.

DESCRIPTION

"Tell me the name, again?"
"Subdermal Meta-Plastis."
"And what is a Subdubital-"
"Subdermal Meta-Plastis, sir."
"Whatever-istis. How did you even come up with that name?"
"Think of a layer of skin that's actually a weave of memory plastic and plastisheet. It goes under the skin and can be written to.Programmed."
"So why not just call it programmable memory plastic?"
"Because it's powered metabolically. So, meta-plastis."
"Tell me the real reason."
"...a girl in a cantina asked me what I do for a living. I wanted it to sound impressive."
"Good man. Slap a catchy buzzword to it. Something that starts with the word 'Cyber'."
"Yessir!"



The Neuro-Saav Corporation's BioTech industries has always specialized in prosthetics and cyborg technology.However, it was especially interested in meeting a market demand for cybernetic enhancement technology.The driver of this market, for a time, was a particular group of wealthy elites who saw prosthetics as inelegant and antiquated.Subdermal systems allowed an individual to retain their natural beauty while still enjoying the perks of cybernetic enhancement.

Unfortunately, the first two SMPl CyberNerv models had a very temporary bubble.The first model did not make it out of testing and was only sold to wealthy individuals who agreed to the risks.Without the sleep monitoring feature, users of the first model found themselves prone to narcolepsy and fits of delirium.An upgraded model was issued immediately after.This model implemented a mandatory sleep requirement and a visual interface displayed on a person's arm to indicate glucose and exhaustion levels.Despite the displays, wealthy elites were extremely dissatisfied at the caloric and sleep requirements and requested immediate deactivation of the system.

Subsequently, the third model, which boasted a programmable interface, saw little demand and production declined.SMPl CBNV3's main market was workers in particularly hazardous environments, such as mines, asteroids, and planets with thin atmospheres, who were particularly susceptible to radiation and toxins.A particular feature of SMPl CBNV3, its RL;SH mode, was lauded by construction workers and miners looking to reduce repetitive stress pain and increase productivity.

Unfortunately for BioTech's profits, even SMPl CBNV3 would not last.The surgery required special training, lots of man-hours, and high expenses.The result, for employers, was a work force that could produce more in the moment, but required more feeding and more rest time in the long run.SMPl CBNV3 was eventually phased out for more favorable, natural supplements.

The technology would not resurface for several decades, where it reemerged in the underground of various sectors.SMPl CBNV3 became a purely cosmetic technology, with its programmable subdermal lighting system offering unlimited combinations of brightness and color.New controller mods allowed brighter, flashier patterns and the caloric requirement served as a bonus feature for many people looking for an extraordinarily slim physique.


How it works:


Components:
The SMPl CBNV3 is a subdermal sheet consisting of a blended weave of Memory Plastic and Plastisheet.The Plastisheet layers bind to the Memory Plastic, thereby allowing the Memory Plastic material to subsist for a longer period of time.The Memory Plastic layers, meanwhile, are recognized by the body and remain, with the exception of force-sensitive individuals, allergy-free after the infusion process is complete.The Meta-plastis system, the subskin materials comprising the body of the system, is controlled via a central controller at the base of the neck, akin to various other cybernetic chips on the market.


Installation:
Originally, introduction of the SMPl CBNV systems required precise surgical insertion followed by two standard months of recovery time.Since medical technology has advanced, a new procedure for system infusion reduced the recovery time to a maximum of two weeks.Infusion of the system into the body first involves a preparation where a subdermal primer is spread evenly across the body.The primer is absorbed into the epidermal layers sinks into the lower layers.Once the primer has established a proper subdermal layer across the entire body, a single injection directly into the primer layer allows the Meta-Plastis system to fill the body.The next three-to-five days will see the user's antibodies break down the primer.This causes a period of mild swelling and itching.Ice baths are a common post-operative recommendation.

Once the swelling has subsided, a second treatment of the Meta-Plastis material is added.As this is a thicker layer, another three-to-five days is given to allow the layer to form more permanently.During the first 10 days of the procedure, physical movement is highly discouraged as "bubbles" in the subdermal system can form.

After the system has settled, the controller chip can be inserted.The controller chip is a standard firmware chip that is seated at the base of the neck and top of the spine.The controller chip is truly the heart - or brain, more aptly - of the subdermal system.The Meta-Plastis layers are a secondary nervous system and serve two functions: as input, for data analysis, and for endomaterial transportation, whether it be flushing toxins from the system or a delivery of freshly reproduced blood-cells into the body.

Controller Chip:
The controller chip is the logical component of the SMPl system.It creates a matrix of signals throughout the meta-plastis layers and interprets various interactions with the signal matrix as useful data for deriving various sorts of internal states. 

Additional to these functions, the controller chip manages a dispensary, housing a synthetic organ for the reproduction of healthy cells as well as fresh new layers of memory plastic that's delivered through the meta-plastis layers throughout the body.While the subskin layers of the SIMPl CyberNerv system are not replaceable, the controller chip is designed to be modular.This allows some flexibility in firmware, in upgrades, and the potential adaption of other chips.However, existing power limitations of the SMPl CyberNerv system must be considered before adapting any additional functionality.

Dispensary:
As of models SMPl CBNV2 and onward, the SMPl CyberNerv system added a dispensary, housed near the thyroid and connected directly to the controller chip. Within the dispensary is a small, biological organ that is produced using sample DNA from the wearer.The organ is responsible for producing the cells and antibodies that are delivered through the subdermal system. Organ growth typically requires two-to-three days. 

Additional to the synthetic organ is a production and dispensary that repairs and replenishes the memory plastic and plastisheet materials of the system.Oils and creams are absorbed through the skin and are directed by the subdermal layers to the dispensary, where they are broken down along with reduced biological materials (such as carbon and proteins), then recombined and distributed throughout the body.


Modern Use:
Although SMPl CBNV3's current market is rare, given its history, most modern use cases are found in the underground raves, where the system's creative lightning offers a certain attractive appeal.Some local governments on planets with decreasing atmosphere have acquired some units of SMPl CBNV3, in hopes to mitigate an increase in radiation poisoning and death.

Given the flexible nature of the control unit, some people have attempted to pair the control unit with artificial intelligence.However, the result has been tenuous at best.The consequences of deferring decision-making to an artificial intelligence is a subdermal system that operates on its own accord, which is often not in the best interest of its wearer.As such, it is recommended to only use statically programmed control units.


Subdermal Meta-Plastis (SMPl) CyberNerv (work in progress)

08 November 2018 - 09:52 PM

KPMkucm.png

 

OUT OF CHARACTER INFORMATION

 

  • Intent: To serve as a basic survival feature and plot device for Dawn Moor and to open up a useful, albeit limited, survival technology for humans without force powers.
  • Image Source: https://i.imgur.com/KPMkucm.png (Original image.Exported texture from Dawn Moor's 3D model.Effects added with The Gimp)
  • Canon Link: Not applicable.
  • Primary Source: Not applicable.

PRODUCTION INFORMATION

  • Manufacturer: Neuro-Saav/BioTech
  • Affiliation: Open-Market
  • Model: SMPl CBNV3
  • Modularity: Firmware can be updated to integrate with various controller chipsets.SMPl system, itself, is not modular and requires full-body integration to function.(A person cannot have a SMPl CyberNerv "patch" on one part of their body due to the power requirements)
  • Production: Mass-Produced.

  • Material: Memory Plastic, Plastisheet

SPECIAL FEATURES
 

Provides monitoring of bodily functions.Monitoring includes:

  • Heartbeat pulse and rhythm
  • Blood toxicity levels
  • Damaged cells

    Provides repairs for:
  • Damaged cells
  • Damaged organ tissue
  • Damaged muscular tissue
     

Additional Features:

  • Programmable interface
  • Subdermal lighting provides informative and cosmetic features such as indicators on the body or programmable glowing tattoos

Strengths:

  • Cellular Repair:Damage to skin cells or growths due to abnormal DNA can be detected and repaired over time.
     
  • Run Longer; Sleep Harder (RL;SH): Can facilitate muscle tissue recovery and accelerate cardiovascular efficiency (increase endurance) at a caloric cost.
     
  • Ageless; Age Less: While few can stop the ticking of mortality's clock, the cellular repair functionality can slow the natural aging process.

Weaknesses:

  • Metabolic: Subdermal system is powered metabolically, which is taxing.In order for the body to sustain itself with minimal usage of the SMPl system, it requires consumption of at least double a normal day's calorie count.Extensive usage of the system, such as severe repairs or RL;SH requires exponentially more calories, limiting the power of the SMPl system to a person's capacity to eat.
     
  • Catching Zzzs: Due to the risks and energy constraints of operating the SMPl CyberNerv system while a person is actively awake, the Cellular Repair function can only be activated when the system detects that the user is unconscious.Early models that did not have this restriction induced narcolepsy, nausea, dizziness, and delirium in 100% of all product testers.  RL;SH function is an exception, but can only be used in short durations and requires significant caloric consumption before and after use.
     
  • Human only: SMPl system cannot be adapted to other species' physiology
     
  • Force-resistant: Researchers speculate various reasons for why Force-sensitive individuals cannot integrate with the system.All activation attempts have resulted in an immediate failure of the system and inevitable death of the participant.

DESCRIPTION

"Tell me the name, again?"
"Subdermal Meta-Plastis."
"And what is a Subdubital-"
"Subdermal Meta-Plastis, sir."
"Whatever-istis. How did you even come up with that name?"
"Think of a layer of skin that's actually a weave of memory plastic and plastisheet. It goes under the skin and can be written to.Programmed."
"So why not just call it programmable memory plastic?"
"Because it's powered metabolically. So, meta-plastis."
"Tell me the real reason."
"...a girl in a cantina asked me what I do for a living. I wanted it to sound impressive."
"Good man. Slap a catchy buzzword to it. Something that starts with the word 'Cyber'."
"Yessir!"



The Neuro-Saav Corporation's BioTech industries has always specialized in prosthetics and cyborg technology.However, it was especially interested in meeting a market demand for cybernetic enhancement technology.The driver of this market, for a time, was a particular group of wealthy elites who saw prosthetics as inelegant and antiquated.Subdermal systems allowed an individual to retain their natural beauty while still enjoying the perks of cybernetic enhancement.

Unfortunately, the first two SMPl CyberNerv models had a very temporary bubble.The first model did not make it out of testing and was only sold to wealthy individuals who agreed to the risks.Without the sleep monitoring feature, users of the first model found themselves prone to narcolepsy and fits of delirium.An upgraded model was issued immediately after.This model implemented a mandatory sleep requirement and a visual interface displayed on a person's arm to indicate glucose and exhaustion levels.Despite the displays, wealthy elites were extremely dissatisfied at the caloric and sleep requirements and requested immediate deactivation of the system.

Subsequently, the third model, which boasted a programmable interface, saw little demand and production declined.SMPl CBNV3's main market was workers in particularly hazardous environments, such as mines, asteroids, and planets with thin atmospheres, who were particularly susceptible to radiation and toxins.A particular feature of SMPl CBNV3, its RL;SH mode, was lauded by construction workers and miners looking to reduce repetitive stress pain and increase productivity.

Unfortunately for BioTech's profits, even SMPl CBNV3 would not last.The surgery required special training, lots of man-hours, and high expenses.The result, for employers, was a work force that could produce more in the moment, but required more feeding and more rest time in the long run.SMPl CBNV3 was eventually phased out for more favorable, natural supplements.

The technology would not resurface for several decades, where it reemerged in the underground of various sectors.SMPl CBNV3 became a purely cosmetic technology, with its programmable subdermal lighting system offering unlimited combinations of brightness and color.New controller mods allowed brighter, flashier patterns and the caloric requirement served as a bonus feature for many people looking for an extraordinarily slim physique.


How it works:

The SMPl CBNV3 is a subdermal sheet consisting of a blended weave of Memory Plastic and Plastisheet.The Plastisheet layers bind to the Memory Plastic, thereby allowing the Memory Plastic material to subsist for a longer period of time.The Memory Plastic layers, meanwhile, are recognized by the body and remain, with the exception of force-sensitive individuals, allergy-free after the infusion process is complete.

Originally, introduction of the SMPl CBNV systems required precise surgical insertion followed by two standard months of recovery time.Since medical technology has advanced, a new procedure for system infusion reduced the recovery time to a maximum of two weeks.Infusion of the system into the body first involves a preparation where a subdermal primer is spread evenly across the body.The primer is absorbed into the epidermal layers sinks into the lower layers.Once the primer has established a proper subdermal layer across the entire body, a single injection directly into the primer layer allows the Meta-Plastis system to fill the body.The next three-to-five days will see the user's antibodies break down the primer.This causes a period of mild swelling and itching.Ice baths are a common post-operative recommendation.

Once the swelling has subsided, a second treatment of the Meta-Plastis material is added.As this is a thicker layer, another three-to-five days is given to allow the layer to form more permanently.During the first 10 days of the procedure, physical movement is highly discouraged as "bubbles" in the subdermal system can form.

After the system has settled, the controller chip can be inserted.The controller chip is a standard firmware chip that is seated at the base of the neck and top of the spine.The controller chip is truly the heart - or brain, more aptly - of the subdermal system.The Meta-Plastis layers are a secondary nervous system and serve two functions: as input, for data analysis, and for endomaterial transportation, whether it be flushing toxins from the system or a delivery of freshly reproduced blood-cells into the body.

Housed within the controller chip, as of models SMPl CBNV2 and onward, is a small, biological organ that is produced using sample DNA from the wearer.The organ is responsible for producing the cells and antibodies that are delivered through the subdermal system.The controller chip is also the center of control for the subdermal system.It handles internal data provided from the body to the subdermal system and external feedback provided to it through user control.

Organ growth typically requires two-to-three days.The final days are simple calibrations and, eventually, user interface setup.As must of the control of the system is handled from visual cues imprinted directly on the skin, the layers of customization are seemingly limitless.

Although SMPl CBNV3's current market is rare, given its history, most modern use cases are found in the underground raves, where the system's creative lightning offers a certain attractive appeal.Some local governments on planets with decreasing atmosphere have acquired some units of SMPl CBNV3, in hopes to mitigate an increase in radiation poisoning and death.

Given the flexible nature of the control unit, some people have attempted to pair the control unit with artificial intelligence.However, the result has been tenuous at best.The consequences of deferring decision-making to an artificial intelligence is a subdermal system that operates on its own accord, which is often not in the best interest of its wearer.As such, it is recommended to only use statically programmed control units.
 


Approval question for banned technology

08 November 2018 - 01:07 AM

Unfortunately, I missed the section in the rules that banned nanotechnology and created an entire character whose story relies on it.

I saw that there is a process to get permission/approval from staff to use nanotechnology.So my question is, based on the profile I have for this character, is there a possibility to do this right?Or is it so taboo that I'd be better off sending poor Dawn to the Sarlacc?


Dawn Moor

07 November 2018 - 11:45 PM


Dawn Moor

 

 

 

 

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BIRTH NAME: Dawn


SECOND PERSONALITY NAME: Dusk


GIVEN SURNAME: Moor


FACTION: Confederacy of Independent Systems


RANK: None


SPECIES: Augmented Human


AGE: 31


Physical Sex: Female


Gender:

  • Dawn - Female

  • Dusk - Male

HEIGHT: 5'6"


WEIGHT: 105 lbs


EYES: orange with blue hues within the iris from the cybernetic augments


HAIR:

Style: buzzed

Color: augmented, bright purple


SKIN: Light colored, but marked very notably from U.V. ray damage.  Sun blemishes very noticeable in exposed parts of her body, most notably in the face and hands.  Subdermal implants throughout her body are not obvious from a distance. However, close inspection will show the skin stretched across a layer of near-skin-colored sheets and nodes.  Additionally, Dusk can use the cybernetic augments stretched across the subdermal sheets to project various images to Dawn through the skin, for informative or decorative purposes.

 

FORCE SENSITIVE: No force sensitivity.



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STRENGTHS AND WEAKNESSES:


Summary:

Dawn is a human female who was fitted with the Subdermal Meta-Plastis Cyber Nerve Version 3 system and additional cybernetic components placed throughout various vital organs.The system is fitted with a central processor, otherwise known as a controller, that is designed to manage the numerous components in a manner akin to her brain’s subconscious control of other organs: silently but effectively.

Dusk is a result of a rare phenomenon where the brain and nervous system do not easily accept the cybernetic inputs.  This causes a momentary delay in signaling between the system and the brain. To compensate, Dawn’s subconscious mind has gradually translated the “echo” into a second personality that has grown over the years.  Dusk is not an A.I., but rather, Dawn’s subconscious brain’s attempt at compensating for the cybernetic electrical signals.


 

Dawn

 

Strength Attribute: Parkour!

 

Dawn's multitude of years doing line runs in the rugged and harsh conditions of the Wasteland has trained her to be fast, nimble, and adaptive to her surroundings.  While possessing no superhuman features belonging to a force user, Dawn's free-running skills are notably above average.

When Dawn utilizes her implants to augment her physical capabilities, such as an increase in endurance or fast-twitch response time, Dusk’s processing abilities and overall consciousness diminish exponentially.  Pushed to the extreme, Dusk will remain unconscious for extended periods of time, resulting in the eventual reboot of the processing unit.  Rebooting forces Dawn to be unconscious for several hours while the subdermal system and controller performs repairs and sanity checks.


Weakness Attribute: Hypermetabolic


To sustain the subdermal implants, Dawn requires twice that of a normal human’s daily calories.  Increased usage of implants requires considerably more calories.  Failure to consume enough food results in various stages of exhaustion, starvation, and collapse of immune system functionality.


Strength Attribute: Cell-Repair
 

Dawn's implants are medical-grade and designed to repair muscular tissue, skin tissue, and cellular damage.  Burns, radiation, muscular atrophy, disease, and cancers are caught and repaired by the internal repair systems.  Additional functions include real-time heartbeat monitoring with electronic stimulation for fibrillation correction and blood toxicity monitoring and correction, and enhanced body temperature control.


Weakness Attribute: Hypersomnia

 

Dawn's repair functions, when activated, require her to be unconscious.  The toll on her body, in combination with her hypermetabolism, means she can only be awake 1/3rd of a normal day.  Lack of sleep results in the destabilization of implants which includes symptoms such as confusion, dizziness, nausea, and increasing paralysis.


Appearance:
 

Dawn is a humanoid female standing at 5’6” with a pale, sun-blemished complexion.  Her frame, including bone and muscular tone, is abnormally thin due to her hypermetabolism.   She is most often seen wearing her distinct outfit, a reflective purple and orange coat, purple shirt, black pants, sturdy yet flexible boots, and a synthetically knitted beanie.

Notable attributes are her eyes: with an orange color that is stained with luminous blue spots; and various glow patterns and designs that emit through her skin like bright tattoos when she wants to be flashy.
 

Dusk

Strength Attribute: Bicameral Mind

Dusk is a separate mind from Dawn.This allows Dusk to process information in parallel to Dawn, allowing the two minds to handle information separately.Dusk's thoughts are very methodical, organized, and algorithmic.He has an uncanny ability to process numbers and analyze patterns.

Weakness Attribute: The Price of Power

All material things are finite, and Dusk's/Dawn's shared brain is no exception.When Dusk is highly focused on a task, Dawn's ability to focus and concentrate is diminished.She becomes forgetful, clumsy, and in extreme circumstances, vegetative.

 

Strength Attribute: Data Sync
 

The design of the controller chip allows connectivity to various interfaces for updates, performance tweaks, and, if necessary, hard resets.  Dusk has exploited a vulnerability in the interface code to bypass regulation restrictions and connect with a wider range of systems.The new code opens a sandboxed console interface with inputs and outputs that are parsed through the subdermal nervous system.With data transfer firing at the speed of nerves, this allows data input and parsing at speeds much faster than visual, audial, and tactile methods.

Weakness Attribute: The Only Winning Move

 

Opening up the controller firmware to a wider range of networks involves opening up the system to a wider vector of attacks.  Exposure is a massive risk to the physical survival of both Dusk and Dawn, who rely on the subdermal system and the extended cybernetic components for survival.Additional to the risks involved, the speed advantage of Data Sync is marginal compared to the raw processing power of a droid or the plethora of other artificial intelligence chips on the market.

Strength Attribute: Overclock

Dusk can utilize the RL;SH module in the SMPl CyberNerv system to trigger a controlled fight or flight response.This allows Dusk to process information rapidly.

Weakness Attribute: Sympathetic Nervous System

Typically, the RL;SH feature is used to augment Dawn's Parkour! ability.However, when Dusk utilizes this feature, he is deliberately drawing energy away from Dawn's biological functions.This puts stress on their shared physical body as energy is borrowed from organs to facilitate the fight or flight response.Prolonged usage results in decrease functionality of kidneys, stomach, liver, and other organs.

Appearance:

Dusk retains the same outer appearance as Dawn, given that they are the same body.However, Dusk's identity is male in nature.As such, when he sees himself in the mirror, Dusk consciously blocks the feminine features and focuses more on the more androgynous features.

While Dawn retains control of the physical body, Dusk controls all online interactions.As such, all online personas and records are registered as male.
 

BIOGRAPHY:


Dawn:

Where Dawn was born has yet to be discovered.But her earliest memories werethe wastelands outside of a booming metropolis.At an early age, she was scooped up by a roving cyber-terrorism clan notorious for exploiting child labor.

Dawn's childhood started with manual labor throughout the camps, serving the older children who returned from line runs and the teenagers who, having survived the harsh and radioactive conditions of the line runs, spent their last few remaining years performing network attacks on various metropolis systems.

Line runs began for children at the age of 10.They comprised a 3-to-5 part relay, stretching from the base camp to the outskirts of the city, where children would race across the wasteland, avoiding harsh conditions, creatures, and metropolis attack drones, to bring signal repeaters close to the city walls.These repeaters would communicate with a party within the walls, who would proxy connections to various important systems such as bank records, databases, and black market forums.However, nodes would only last several days before they are discovered and so they must be relocated.

All able-bodied children perform line runs for several years until they succumb to the wasteland or demonstrate an aptitude for logic and coding.The children that do not die spend the years slaving over various cybersecurity protocols, cryptographic patterns, and network cracking tools.Dawn spent two more years following the cyber-terrorist band until a shortage of line runners forced her back out into the wasteland once more.

Years of exposure weakened Dawn considerably, and as the sickness had degenerated her body over the next two years, her final line run left her slow and vulnerable.Despite her best efforts, Dawn could not escape the droid assault that incapacitated her on the spot.

Rather than be left for dead, Dawn was taken in by the Metropolis vanguard.Her cancerous tissue was removed and a layer of subdermal cybernetic implants was injected beneath her bottom layer of skin.After the two-week restoration, Dawn was returned to the same spot with no recollection of her restoration.Dazed and confused, she returned back to base camp.Meanwhile, the city drones tracked her every step.

----------------

Dusk:

 

Unwilling to let an expensive and useful experiment go to waste, Dawn was eventually recovered outside of the city once again.As a reward for helping the city track down the cyberterrorists, Dawn was given temporary citizenship and housing under the condition that she see a psychologist daily and attend social integration courses.It was the psychologist that helped Dawn discover the second voice in her head and it was the social integration courses that helped give rise to Dusk's personality.

Much of Dawn's learned habits of survival in the wastelands rebelled against the more structured style of civilized living.But Dusk found utility within the structured living of the city.While Dawn yearned for chaos and spontaneity of an unrestricted life, Dusk found solace in the guarantee of food and shelter.At first, Dusk served as a coping mechanism - a voice to quiet the despair of living a caged life.But in the coming months and years after Dawn's integration into the city, Dusk had become a personality on his own, advising Dawn against careless actions and utilizing their shared cyber-intrusion background to provide a reasonable living. 

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SHIP:

N/A.

 

KILLS:

N/A.




BOUNTIES COLLECTED:

N/A




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ROLE-PLAYS: