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Member Since 02 Dec 2018
Offline Last Active Today, 01:52 AM


10 January 2019 - 03:51 AM



  • Intent: To create an accessible First Aid product which allows characters and NPCs to treat themselves, or others, effectively from most flesh wounds until proper medical attention arrives. Combining the healing properties of Bacta with the convenience of a single use automatic spray.
  • Image Source: N/A
  • Primary Source: N/A


  • Name: TriSpray
  • Manufacturer: Big Meds
  • Affiliation: Open-Market
  • Homeworld (optional): N/A
  • Production: Minor
  • Modularity: No
  • Legal Status: Legal
  • Ingredients: Bacta, Sterilizing Agent, Topical Painkiller


  • Classification: Medical Supplies
  • Method of Consumption: Spray
  • Average Life: 30 minutes
  • Nutritional Value/Allergies/Side Effects/ Purpose: Will cause hallucinations if inhaled.  



  • Near instant blood clotting on applied area
  • Restores small amounts of biological tissue over the course of 30 minutes, which will seal most minor wounds but will not seal major or grievous wounds
  • Kills 99% of known dangerous germs on applied area
  • Provides modest levels of pain relief


  • Healing effects only last for 30 minutes before the Bacta as well as the Painkiller wear off
  • Will not restore blood cells or brain cells
  • Will not restore large amounts of tissue
  • Painkilling agent is not strong enough to prevent every sensation of pain but rather takes the edge off

TriSpray was designed to make up for the fact that current emergency technology does not provide a single use, potent, and easy-to-use medical device to deliver the healing benefits of Bacta as well as the necessary wound cleaning power of most sterilizing agents in conjunction with a pain relief. Originally TriSpray would have been dubbed Bacta Now, however, after additional thought the use of sprayed bacta to treat modest wounds would not be enough to compete with alternate medical technology. Thus, the sterilizing agent and painkiller was introduced to the formula. TriSpray comes in a compact 30mL glass canister sheathed in rigid plastic. The contents are under pressure and puncturing the side will release all the contents. At the top of the TriSpray canister there is an aluminum ring shaped pull-tab which when pulled will begin to rapidly dispense the contents from the exposed hole. To operate effectively the user must point the top of the TriSpray at the wound, pull back the tab, and wait 2 seconds as the TriSpray is released. Once a TriSpray canister is used it can be disposed of.

Big Meds

10 January 2019 - 03:19 AM



  • Image Source: Custom
  • Canon Link:  N/A
  • Development Thread: N/A
  • Primary Source: N/A


  • Corporation Name: Big Meds
  • Headquarters: Patitite Pattuna
  • Locations: None
  • Operations: Production and design of medical supplies


The company is loyal to the people of Patitite Pattuna and the boss Cay-Yo. Big Meds is ecologically sensitive and will use as little non-renewable materials as possible in creating their products. Although whenever materials they need would require mining or mass deforestation the company will instead import the resources from abroad. The company, much like its people, is small and cannot supply more than a thousand orders of any product in a week. Big Meds will deal with anyone who pays.



Cay-Yo has a desire to be the dominant personality on Patitite Pattuna and to lead his people into a new era. He figures that by creating the planet's first interstellar company that this will put him above the competition, aside from his activities off world. Cay-Yo convinced a few dozen ambitious and intelligent Patitite to work for him for position, notoriety, and credits. Without the major facilities to manufacture arms, vehicles, or ships the only lucrative industry Cay-Yo saw for his first business venture on the planet was pharmaceuticals. Perhaps some may say that Cay-Yo is taking advantage of his excitable peers but in Cay-Yo's mind this is the first step towards the future for Patitite Pattuna; a future of prosperity and respect.


  • N/A

Parent Corporation: N/A


09 January 2019 - 03:31 AM

Intent: An extremely modular vehicle intended for mass transportation of cargo and personnel. Essentially a futuristic train. Having the ability to pull enormous weights and dozens of cars ranging from passenger cars, gun cars, observation cars, food storage cars, research cars, and so on.
Image Source: None
Canon Link: None
Primary Source: None
Manufacturer: -
Affiliation: Closed-Market
Model: RT-MCP (Repulsorlift Transport - Mass Cargo and Personnel)
Modularity: Extremely modular in design, able to use a variety of different cars for differing purposes.
Production: Minor
Material: Durasteel Frame & Exterior, Plastoid Interior, Wooden Furniture
Classification: Landspeeder
Role: Modular Mass Transport
Size:  Large - Extreme
Weight: Very Heavy - Extreme
Minimum Crew: 2 (1 Conductor, 1 Assistant)
Optimal Crew: 2 (Conductor & Assistant) + 1 Assistant Per 3 Cars (The ideal amount of people to operate the vehicle)
Propulsion: Repulsorlift
Speed: Average - Very Slow
Maneuverability: Average
Armaments: None - Average (Links: Blaster Cannon)
Defenses: Average (Links: Durasteel , Deflector Shield)
Squadron Count: None
Passenger Capacity: See Car Specifications under Special Features
Cargo Capacity: Extreme
(Detail briefly in a list format actual contents of the known abilities, special features, qualities of note. [Links: Vehicle Sensors, Approved Technology]If these are notable enough to be strengths, please add them to strengths. )
Pilot Car
  • Crew Quarters x2
  • Ground-to-Orbit Holographic Communicator
  • Holographic Planetary Map
  • Integral Small Deflector Shield
  • Repulsorlift Base
  • Magnetic Quad Coupling
Crew Car
Passenger Car
Observation Car
  • Starship rated Windows
  • Repulsorlift Base
  • Magnetic Quad Coupling
Provisions Car
  • 8 Ton Food Solid Weight Capacity
  • 2 Ton Liquid Water Weight Capacity
  • Repulsorlift Base
  • Magnetic Quad Coupling
Armored Defense Car
Cargo Enclosed Car
  • 300 Ton Weight Capacity
  • Repulsorlift Base
  • Magnetic Quad Coupling
Cargo Flatbed Car
  • 300 Ton Weight Capacity
  • Repulsorlift Base
  • Magnetic Quad Coupling
Vehicular Landing Pad Car
  • 15 Meter Pad
  • Repulsorlift Base
  • Magnetic Quad Coupling
Dining Car
  • Capacity 12
  • Luxury Amenities
  • Starship Rated Windows
  • Repulsorlift Base
  • Magnetic Quad Coupling
Secure Luxury Car
  • Individual lodging
  • Private Communications Network
  • Luxury amenities
  • Starship Rated Windows
  • 50% Increase of Durasteel plating
  • Integral Small Reflector Shield
  • Repulsorlift Base
  • Magnetic Quad Coupling
Infirmary Car
  • Extremely modular allowing the RT-MCP to undertake any mission in an all-terrain setting excluding deep water or aerial operational areas.
  • Narrow but long the RT-MCP can, with care, be used to transport mass amounts of cargo or personnel into areas where other extreme capacity planetary vehicles cannot due with width.
  • When being transported itself the RT-MCP can have its link (or chain of cars) detached from one another and stowed within suitable starships to be relocated
  • Mostly immune to conventional small arms attacks (Blasters, Blaster Rifles, Slugthrowers, Flamethrowers, Arrows)
(Provide, in list format, a minimum of 1 strength of this submission.)
  • When carrying passengers across vast distances or research personnel they will require additional cars to support them (Personnel Cars, Food Cars, Medical Cars,etc) greatly lengthening the RT-MCP which comes with more limited speed.
  • The RT-MCP can of course be militarized with cars and used as a military transport however it cannot be used for front line combat as the RT-MCP is a large, easy to hit, and relatively fragile target when compared to purpose built heavy support vehicles like Tanks.
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, 
flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
The RT-MCP is inspired by real life trains and their evolutionary designs and modularity. Like the trains of today and the trains of the 20th century the RT-MCP would be able to transport goods and people across vast spaces in mass quantities simply not achievable by smaller or less modular designs (think trucks). Where a transport vehicle may be needed to move people and some cargo the RT-MCP could potentially move the people and all of their cargo. With enough crew and cars attached the RT-MCP would be able to effectively move a starship worth's of troops, small villages, or entire warehouse complexes by itself (although at greatly reduced speed and inversely greatly increased length due to the additional cars). This type of vehicle can thrive in just about any mission setting from exploration (no tracks required) to usual mass transit due to the ability of the owner to attach specific cars at a whim. It could, for some more combat oriented situations, be used as a mobile base of operations.
I see very few ways that this can be abused unless of course the person or people operating the vehicle decide that the combat limitations of the RT-MCP do not translate over to their specially designed "aftermarket" cars. A galaxy in an arms race tends to cause this so this is a possibility. People need to be responsible with limitations and while there are examples of armored trains being used in battle or being wholly designed for this purpose the RT-MCP is not. Any cars attached to the RT-MCP link for a weaponized purpose would be for the defense of the vehicle itself or used for limited, remote, attacks.
The RT-MCP is first and foremost a cargo vehicle meant to transport goods and people from one location to another. Additional cars are use-specific and meant to augment the quality of life of the RT-MCP in various settings.


08 December 2018 - 02:15 AM

NAME: Cay-Yo

FACTION: The Jen'ari Empire

RANK: Acolyte

SPECIES: Patitite

AGE: 23

SEX: Male

HEIGHT: 0.4 meters (~15.75 Inches)

WEIGHT: 141.74 grams (~5 Ounces)

EYES: White sclera with Orange (bio-luminescent) irises, sclera glow dimly the color of the iris in darkness

HAIR: None

SKIN: Purple with yellow bio-luminescent stripes.





STRENGTHS AND WEAKNESSES (Required: 2 Weaknesses Minimum) : Cay-Yo suffers from what all his people suffer from, a comparatively negligible physical capacity. In the greater realm of the galaxy the Patitite are not known for their strength, if they are known at all. Further Cay-Yo is quick to take insult from those he presumes are treating him as inferior due to his species. After all, Cay-Yo has the Force, how many - no matter their size - can say the same? He is not defined by his size but by his determination, and in Cay-Yo's mind he is formidable. Cay-Yo has a natural knack for technology just as most Patitite have been shown to have, although this does not mean he is a technological prodigy nor is he especially talented.


APPEARANCE: Cay-Yo is an averagely sized Patitite. Cay-Yo wears a large cloak and hood in the traditional dark side style which obscures his face, and heavily outlines his head crest. Beneath the shadows of his hood his face emits a golden glow from the bio-luminescent stripes that cover most of his body. Beneath the robe he wears a grey sleeveless shirt, black loose-fitting pants, and black boots. Cay-Yo's stripes are arranged symmetrically with three stripes on his head crest. The middle stripe bisecting his face down to the tip of his nose, the other two on the left and right of the middle stripe lead down past the eyes to the cheek bone. A single stripe from his jawline flows upward towards the corners of his mouth on each side of his face. He has two equally spaced yellow stripes on his upper arm, five equally spaced stripes horizontal on each leg, and three stripes on either side of his torso connecting only at the spine.



BIOGRAPHY: During the expansionist war between the Jen’ari Empire and the Chiss the planet of Patitite Pattuna became involved with an interstellar chase between an Imperial scout ship and a Chiss interceptor. The scout craft was probing neutral space for signs of weakness from the Chiss fleet defenses when it was suddenly pursued by an interceptor craft patrolling the exact same systems on a counter-intelligence operation. Being outgunned the Imperial scout vessel followed protocol and attempted to break contact with the interceptor. The Chiss interceptor was given orders to pursue the scout ship until given further orders from sector command. Thus, the great race began leading to several different systems while straying further and further from Jen’ari and Chiss space until it arrived in the Bright Jewel Sector – home to the famous sector capital of Ord Mantell. Knowing the interceptor crew would most likely expect the scout vessel to land on Ord Mantell due to it’s neutrality, the Imperial scout instead moved to the next system within the sector to land on the obscure planet of the Patitite. Initially found in the Clone Wars by Republic droids the coordinates were logged, and the inhabitants detailed in a rudimentary manner and were listed as mostly harmless with no known predators of note for hostile wildlife. This made an idea location to hunker down and wait for the Interceptor to lose the trail. Once the scout had landed the craft, he was met by the native population who greeted him warily. The scout explained that he would be leaving the planet soon and had no intention of staying, and that he meant the Patitite no harm. During the few nights that the scout stayed on planet the natives brought to his attention a powerful Patitite known as Cay-Yo who commanded respect from his peers due to his supernatural abilities. The scout was intrigued by this and secretly believed that the Patitite was a force adept, and that bringing this “Cay-Yo” to the Sith may lead to a promotion. Requesting to have an audience with Cay-Yo the Patitite agreed and brought him to the famed native. There meeting was full of discussion on topics involving Cay-Yo’s abilities, the origins and purpose of the Jen’ari Empire, and what Cay-Yo could become if he agreed to return to the Empire with the scout. Cay-Yo agreed quickly to the proposition, seeing no reason to refuse the invitation. Cay-Yo also believed that with the help of the Jen’ari perhaps one day he could return to Patitite Pattuna and rule as the infamous Hay-Zu did during the Clone Wars – but instead of being feared and reviled by his peers, glorified as a bringer of a new era.


Founding of Big Meds


Invasion of Copero (CIS v TJE) 



SHIP: None