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Cay-Yo

Cay-Yo

Member Since 02 Dec 2018
Offline Last Active Mar 19 2019 09:30 PM
*****

Gem Guard

03 March 2019 - 12:46 AM

NPC Combat Unit Template 3.0
This template should be used to construct combat units and is ideal for mercenary groups, military combat groups, private sector forces, royal protection details, and other combat units with specific tasks/missions/designations that make up a larger cohesive army for factions. This template is NOT for entire armies.
 
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OUT OF CHARACTER INFORMATION

  • Intent: To create a unit dedicated to Cay-Yo as well as the foundational lore for a lore into Cay-Yo's attempts into making the Patitite a recognized people.
  • Image Credit: -
  • Role: This is a loyal band of elite Patitite warriors from Patitite Pattuna that have decided to follow Cay-Yo into battle. Mainly a protective detail.
  • LinksPatititePatitite Pattuna

GENERAL INFORMATION

  • Unit Name: Gem Guard
  • Affiliation: Cay-Yo
  • Classification: Melee Specialists, Protection Detail
  • Equipment:
    • Durasteel Sword (5.5 Inches)
    • Kyber Crystal Head & Gold Shaft Pike (2.5 Feet)
    • Purple Plastoid Breastplate with golden scroll work
    • Purple Forearm & Elbow Guards with golden trim
    • Purple Plastoid Shin & Knee Guards with golden trim
    • Purple Patitite Face-Shaped Mask with golden accents
    • Black Hooded Swallowtail Cape
    • Black Shirt & Pants

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  • Description: Finely dressed in rich purple, gold accented, armor and black clothing these masked warriors are famous for their martial prowess despite their diminutive size. Taking the traditional melee combat of the Patitite and refining it to a quasi-religious code of practice the Gem Guard are named after the sector from which Patitite Pattuna is held - the Bright Jewel Sector. While there is more than one Gem Guard unit there are not many to go around. It is rare enough to find Patitite let alone those who would willingly devote their lives to following Cay-Yo then further living by the codes of conduct devised by Cay-Yo and his Gem Guards.

COMBAT INFORMATION: The combination of Unit Size and Availability below is the indicator of how numerous your unit is. Stormtroopers for instance would be considered Large/Common, while Rogue Squadron would be a Small/Unique unit. Majority Force User Units are prohibited from being Common or Large. The stronger and more specialized your unit is (FU or NFU), the smaller and less common it should be.

  • Unit SizeSmall (6 Individuals known as Fragment)
  • Unit AvailabilityRare
  • Unit ExperienceElite
  • Combat Function: To accompany Cay-Yo into battle. If Cay-Yo is leading an infiltration team or attempting to head to the front lines this unit will do their best to assist Cay-Yo in his objective through use of their melee prowess. While competent their physically small size means that the unit will normally rely on numerical advantage to quickly defeat a foe, making use of their pikes to stab their targets into a particular advantageous direction. Lacking in any form of ranged weaponry they require allied units or individuals to deal with distant threats. Gem Guard operate in 6 Patitite teams known as Fragments.

Strengths:

  • Melee Specialists: Melee combat is the primary form of conflict on Patitite Pattuna and thus has made the Patitite particularly skilled in this area of battle as the majority of the universe has moved onto ranged weaponry such as blasters or lasers.
  • Our Saga: While not suicidal the Gem Guards will stand by their leader or objective till the very end. The Patitite are not known for their regard for being fearful in the face of overwhelming odds or large foes. This mixed with their tendency for armed conflict has made the idea of a glorious death romantic in their minds.
  • Teamwork Makes the Dreamwork: As individually skilled as they are the Gem Guards know that the chances of just one of them defeating a competent opponent on the field of battle in a timely manner is slim. These warriors fight together using group tactics to distract, encircle, and slay their foes.

Weaknesses:

  • Relatively Weak: The strongest Patitite is not physically as strong as the average Ewok let alone Human. About the only comparable sentient species in terms of strength would be the Zilken.
  • A More Civilized Age: The Patitite may have the capacity to create and utilized weaponry the Gem Guard prefer the more popular (among Patitite) and traditional melee weaponry. While not hapless in ranged combat they are untrained and out of their depth against all ranged units except for Rabble.

HISTORICAL INFORMATION
The Gem Guard is a band of elite warriors recruited from the warriors of Patitite Pattuna to follow Cay-Yo and his contrived code of honor known as the "Grand Gem". The Grand Gem is a list of tenets written by Cay-Yo through what he believes as enlightenment given to him via magic (the Force, although he does not recognize it by that name).

  1. Loyalty is Heroic
  2. Heroes are Glorious
  3. Glory is Battle
  4. Betrayal is Death
  5. Cowardice is Inglorious

As can be readily seen the Grand Gem emphasizes loyalty between the Gem Guards as paramount with disloyalty being punished by death. The Gem Guard eagerly await battle to pursue glory with their Fragments so that they will be known as heroes. To this end each Gem Guard continually practices for battle and ponders on the deeper meanings of the Grand Gem creed. Unknown to Cay-Yo and the Gem Guard their creed vaguely resembles contemporary Force Religions and past Force Cults.

 

As a military force the Gem Guard is ideally deployed near their objectives so as to give the enemy as little time as possible to use their inevitable range advantage against the Guard. The Gem Guard preform front combat duties on a more general scale when attached to a larger infantry unit that they can use as distractions and cover against their larger foes. Close Quarters combat is where the agile Gem Guard thrive.

 

The Gem Guard through discipline and willpower will do their best to preform professionally although those Patitite that are newer to the Guard can be quite outwardly enthusiastic about the prospect of battle.


"Moonbeam" Interceptor

28 January 2019 - 12:03 AM

OUT OF CHARACTER INFORMATION

  • Intent: To create a personal Starfighter for Cay-Yo.
  • Image Source: I made it in MS Paint... don't judge me!
  • Canon Link: -
  • Primary Source: -

PRODUCTION INFORMATION

  • Manufacturer: Confederacy of Independent Systems, Cay-Yo
  • Affiliation: Cay-Yo
  • Model: "Moonbeam"
  • ProductionUnique

  • Material: Durasteel, Ion Thruster Components, Scaled down Starship components, Glass, Rubber, Fabric, Plastic, Copper

TECHNICAL SPECIFICATIONS

  • Classification: Interceptor
  • Length: 1 Meter
  • Width: 2 Meters
  • Height: 50 Centimeters
  • ArmamentLow
  • DefensesVery Low
  • Squadron CountNone: 1
  • Maneuverability RatingExtreme.
  • Speed Rating Very High
  • Hyperdrive ClassNone

STANDARD FEATURES

  • Standard Life Support System
  • Magnetic Landing Gear
  • Dual Ion Thruster Engine
  • Durasteel Frame
  • Durasteel Covering
  • Reinforced Glass Cockpit
  • Fleet Communication Radio
  • Minimal Navigational Display


ADVANCED SYSTEMS

  • Dual Joystick Steering Input System
  • Electric Sphere Projector

Strengths:

  • Electric Sphere Projector: This weapon was specially designed for this interceptor. Due to the small size of the vessel it is improbable that the weaponry it could potentially carry could destroy its intended targets. Therefore the ESP was designed to disable the Moonbeam's targets instead of destroying them outright. This is achieved by projecting or "shooting" a powerful electric sphere into a target (ideally the engines) in hopes of creating enough electrical disturbance that the ship's systems shut down. The shutdown of the vessel is completely up to the systems that ship contains. Anti-EMP systems will make a difference.
  • U-Turn Is Always Possible: The Moonbeam is a marvel of agility and speed. This starfighter can easily run in tight circles around other larger starfighters. To try and make the most of the ship's dexterity the Moonbeam is controlled by the pilot, who is laying on their stomach, with two joysticks for maneuvering. These sticks also contain the trigger and various other buttons for ship systems.
  • Easily Overlooked: Stealth by size! While enemy ship sensors may pick up the Moonbeam's signature it is unlikely that, in the void of space, the naked eye will be able to acquire a visual on the diminutive vessel - especially at speed.
  • Speed Demon: The Moonbeam can reach incredible speeds in a very short amount of time and will be able to outpace other starfighters except for the quickest Interceptors.

Weaknesses:

  • Non-Lethal: The Moonbeam is not equipped with lethal options. The ESP is its only weapon. Unless the target falls into planetary orbit, struck by another ship, or is destroyed by debris it is wholly impossible that the Moonbeam's ESP will destroy the ship or its occupants.
  • No Shields: There is only so much you can pack into something so small, and a shield generator is not one of them.
  • Weight-class Limitations: More so than with most any other vessel the Moonbeam will find it hard to punch above its weight class. Bombers, Fighters, Light Freighters, Dropships, and other Interceptors will be the only targets that this vessel can engage with certainty.
  • Compact: When something so compact is hit with something so randomly destructive, say a blaster bolt, it is bound to hit something vital. Critical damage is almost guaranteed if the Moonbeam suffers even a glancing blow.

Description: The Moonbeam is, at the time of its creation, the only space worthy vessel in the galaxy made specifically for a Patitite pilot. As the Patitite are a small species the Moonbeam reflects this in its unusually compact design. The advantages to this small ship is its unrivaled maneuverability and its considerable speed. The disadvantages are draw from this. Being a small vessel there is only so much room for technology to be equipped, especially since nanotechnology is uncommon. These limitations have prevented the installation of power sensor systems, shields, ECM, heavy hitting torpedoes, hyperdrive, and large blasters. Instead the Moonbeam is equipped with a custom integral weapon, the Electric Sphere Projector or ESP. The ESP is a disabling weapon designed to cripple the electrical systems of starfighters via small spheres of highly condensed electrical energy. While it may take several hit for the ESP to cripple a starfighter the ESP has a moderately quick rate of fire of about 1 sphere per second.

 

Abuse for the Moonbeam would entail not taking a single reasonable hit in a combat between it another player pilot. It is not credible to believe that another pilot could not land a single, if not glancing, blow on another ship no matter its speed or agility unlessthe starfighter they are piloting is woefully inadequate to combating the Moonbeam's strengths - such as a dropship. Starfighters with mostly balanced speed, arms, agility, and defenses will also find it hard to land hits on the Moonbeam as those vessels are typically too slow to keep up or position themselves advantageously. This does not mean those vessels are defenseless, rear-facing weaponry will still pose a credible threat to the Moonbeam.

 

ECM, EMP, Mines, and Flak would be particularly dangerous to the Moonbeam as they are usually based off AoE and the Moonbeam does not have an answer to these threats.


CY-L1

27 January 2019 - 09:03 PM

OUT OF CHARACTER INFORMATION

 

  • Intent:  To create a standard weapon for the C-Series droids.
  • Image Source: -
  • Canon Link:  -
  • Primary Source: -

PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS

  • Classification: Laser Weapon
  • Size: Very Small
  • Weight: Very Light
  • Ammunition Type: Power Cell
  • Ammunition Capacity: 50 Uses
  • Reload Speed: Very Slow

  • Effective Range: Personal (Blaster Pistol)
  • Rate of Fire: Extreme
  • Stopping Power: Very Low
  • Recoil: None

SPECIAL FEATURES

  • Backpack Powercell with Cord
  • Handheld Laser Emitter
  • 10 Beam Burst

Strengths:

  • Rate of Fire: In a world of semi-automatic blasters this weapon can fire 10 individual beams of energy in the time it takes to shoot 2 blaster bolts.
  • Searing: The weapon uses a needle thick beam of photons to burn away flesh and material. Against most biological material the beams are highly effective.
  • Recoiless: The weapon utilizes not ionized gas but pure light focused by a series of lenses. This type of weapon would produce no recoil.

Weaknesses:

  • Low Stopping Power: This weapon is not a blaster and works off of photons. There would be no weight behind the beams. Additionally the beams are the thickness of a needle with the penetrating power of just a few millimeters into most mundane metals.
  • Reloading Method: The weapon sources power from a powerpack within a fabric backpack attached to the user by two shoulder straps and a waist strap. A cord connects the laser emitter to the backpack's powerpack. The powerpack must be completely removed from the backpack and a new pack place within before the weapon is able to reload.
  • TinyThe weapon was designed for use by Patitite and the C-Series droids made in their image. It is unsuitable to use by most species that are not of comparable size.

DESCRIPTION
The CY-L1 is a weapon designed for use by the C-Series battle droids modeled after the Patitite of Patitite Pattuna. It utilizes a comparatively large powerpack for its weapon size to create focused beams of light that burn through organic material with ease. The powerpack for this weapon is stored in a fabric backpack attached to the uses back via three straps; two shoulder straps and a waist strap. From the backpack is a braided power cord that connects the handheld emitter (two hands required) to the backpack.It is usable in most liquid environments such as aquatic worlds, but is only half as potent. It is also usable in the vacuum of space at full power.

 

Abuse is possible if the penetrating power of the CY-L1 is overstated in regards to use against metallic materials. This is very much an anti-biological weapon (fabric, plants, wood, flesh, bone, etc.).


C-Series Droids

27 January 2019 - 09:01 PM

OUT OF CHARACTER INFORMATION

 

  • Intent: To create a new mass-produced infantry droid series for the Confederacy of Independent Systems to bolster the droid army and replace aging B-series battle droids in some regards.
  • Image Source: -
  • Canon Link: -
  • Primary Source: -

PRODUCTION INFORMATION

TECHNICAL INFORMATION

  • Classification: Fourth Degree
  • Weight: 198 Grams
  • Height: 40 Centimeters
  • Movement: Bipedal
  • Armaments: None
  • Misc. Equipment: Night Vision

SPECIAL FEATURES

  • Thumbs and Fingers
  • Aluminium Frame
  • Plastoid Casing
  • Combat Droid Programming
  • Combat Droid Command Programming
  • Galatic Standard Audio Projector
  • Galactic Standard Audio Receptors (2)
  • Visible light Receptors (x2)
  • Low-Light Vision Enabler (x2)
  • C-Series Standard (C-S) Variant
  • C-Series Tactical (C-T) Variant

Strengths:

  • Dime a Dozen: The C-Series droid uses less expensive materials and far less material in general when compared to the B-Series battle droids of the historical CIS Droid Army. This means that C-Series droids can be produced for a fraction of the cost of a B-Series, allowing those resources to be used on other projects.
  • ModularWhile the small frame of the C-series does not allow for many integral hardware options the functioning fingers and thumbs of the C-series, like the B-Series, allows the C-series droids to wield a variety of weaponry.
  • Small Targets: The C-Series droids are modeled after the Patitite of Patitite Pattuna and thus are extremely small when compared to other species of the Galaxy. For those without steady aim hitting these droids may prove challenging.

Weaknesses:

  • Fragile: These droids have non-steel frames and glorified plastic for armoring. In terms of combat a single hit from a sturdy hit from a metal pipe or a single blaster bolt from a holdout blaster would be enough to completely destroy the droid.
  • Short: With such a short height these little machines can be impeded by any large obstacle such as a three foot wall.
  • Special WeaponryThe C-Series droids can only use weapons suited to their size and specifically designed to be used by either Patitite or the droids themselves.

DESCRIPTION
The C-Series droid is a diminutive sleek combat droid modeled after the Patitite of Patitite Pattuna. The droid stands 40 centimeters from the top of its triple pronged head-crest to the feet. The droid is painted a purple color with three horizontal yellow stripes on its torso. What makes the C-Series versatile is the functional hands and general combat programming borrowed from B1 droids. Each hand has three fingers and a thumb. The eyes are yellow circles placed into the otherwise featureless blank mask-like face of the droid. The C-Series droid comes in currently 2 Variants the C-S and the C-T which stand for C-Series Standard and C-Series Tactical respectively. The C-T variant is visually identical to the C-S variant with the exception of of a single vertical yellow stripe that bisects the face of the droid between its photoreceptors. The C-T variant mirrors the role of the OOM Command unit, directing C-S droids to complete objectives and planning strategy.

 

Due to the fragility of the C-Series I doubt abuse could be had with them unless the player using the C-Series decided that Small Targests means untargetable.


OX-10

27 January 2019 - 01:09 AM

OUT OF CHARACTER INFORMATION

 

  • Intent: To create a direct-fire artillery droid for the Confederacy of Independent Systems.
  • Image Source:-
  • Canon Link:  -
  • Primary Source: -

PRODUCTION INFORMATION

TECHNICAL INFORMATION

  • Classification: Fourth Degree
  • Weight: 19,050.88 Kilograms
  • Height: 7 meters
  • Movement: Quadrupedal 
  • Armaments: Hypersonic Cannon
  • Misc. Equipment: -

SPECIAL FEATURES

  • Durasteel Frame
  • Duraplast Armor
  • Basic Combat Droid Programming
  • Four Visible Visible Light Receptors
  • Basic Human-standard range Audio receptor
  • Limb-locking (for stabilization)

Strengths:

  • Hypersonic Cannon: A sonic cannon that creates a condensed blast of pressure through applicable (normally breathable) atmospheres at speeds of approximately Mach 25. The explosive force from this cannon makes an unmistakable sound when fired, echoing for miles a low shuttering groan. The destruction from this cannon can be immense, shattering fortified walls, instantly killing organics from pressure alone, compromising droids through twisting durasteel. The Hypersonic Cannon has a considerable destructive range of 700 meters. Past 700 meters while the sonic projection will cause temporary deafness and knock down many near-human species it will not kill.
  • Armored: Duraplast covers the frame and covetted cannon of this droid. A considerably tough material traditional small arm blasters will be ineffective. Slugthrowers and other primitive technology will be completely ineffective.

Weaknesses:

  • Defenseless: The OX-10 is without shields or other weaponry aside from its cannon. Making it susceptible to attacks from land, sea, air, or space.
  • Low Rate of Fire: While the OX-10 is not considered a precision weapon the energy it takes to operate the lethal Hypersonic Cannon is considerable. An OX-10 can only activate it's Hypersonic Cannon one (1) time per three (3) posts from the Character's perspective who fired the OX-10's Hypersonic Cannon.
  • Slow: The OX-10 is an extremely slow droid reaching 3 miles per hour at full speed. This means that positioning the OX-10 is a logistical ordeal in itself.
  • EMP: Ion Blasters and EMP projectors are the bane of this droid's existence. Much like the ancient droids of the Clone Wars this droid is not insulated against such attacks and it's duraplast armor will not protect it.

DESCRIPTION

The OX-10 is a direct-fire artillery combat droid designed to be a force multiplier. The massive Hypersonic Cannon it brings into the battlefield is a weapon of legendary destruction. The OX-10 will fire when told to fire, and those allies or enemies in its path will feel the force of its power first hand. The OX-10 stands on four thick legs and vaguely resembles a bovine with four eyes clad in dull grey duraplast armor over a durasteel frame, behind its head on the back of the droid lays the fearsome Hypersonic Cannon. The droid will bow itself head when firing. The lumbering hulk of a machine is extremely slow when compared to more conventional artillery pieces. The walker design allows this droid to move over uneven terrain (mostly crushing objects beneath its feet) with relative ease. The OX-10 is not designed to operate in traditional artillery batteries which have projectiles that arc over the front lines of infantry. The OX-10 is more akin to a siege weapon meant to bring down walls and punch holes in enemy positions prior to allied movement.

 

Abuse could come in the form of stacking multiple OX-10 units in the same combat scene thus circumventing the weakness Low Rate Of Fire. My suggestion is that the OX-10 be only used in pairs or by itself in combat scenes involving PvP.