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Valdus Bral

Valdus Bral

Member Since 09 Jan 2019
Offline Last Active Today, 04:09 AM
*****

Orar'uram Riders

02 May 2019 - 04:58 AM

OUT OF CHARACTER INFORMATION

  • Intent: To create a combat unit submission that utilizes the Orar'uram as combat mounts.
  • Image Credit: N/A
  • Role: Elite Heavy Support
  • Links: Orar'uram

GENERAL INFORMATION

  • Unit Name: Orar'uram Riders
  • Affiliation: Valdus Bral, Bral Militia
  • Classification: Heavy Cavalry
  • Equipment:
  • Description: The Orar'uram Riders is an accurate name as this unit is a duo of Mandalorians riding the fearsome Orar'uram warbeasts of Clan Bral who reach sizes that rival that of medium tanks. With winged jetpacks and power lances, these Mandalorians ride atop the massive fire-breathing bears headlong into battle as heavy cavalry and support.

COMBAT INFORMATION:

  • Unit Size: Small (2)
  • Unit Availability: Rare
  • Unit Experience: Elite
  • Combat Function: The Orar'uram Riders charge into enemy lines of vehicles and infantry alike, ripping them to shreds or disabling them with claw and power lance. The Orar'uram focuses on primarily destroying vehicles while the rider focuses on keeping infantry and others off the Orar'uram. With immense strength and durability the pair wade into heavy combat and leave destruction in their wake.

Strengths:

  • Orar'uram: The beasts that this unit utilizes are of a breed genetically engineered for war. The Orar'uram themselves are huge, fire-breathing bears who are covered in durable layers of muscle and blaster resistant fur. Additionally, this unit retains all the benefits of the Orar'uram species.
  • Elite Training: The riders are equally impressive with a mastery over mounted combat and the versatility of their gear allows them to adapt to dismounted combat as well.

Weaknesses:

  • Orar'uram: The Orar'uram, while fire resistant, dislike fire and can be driven away or for the rider to lose control with focused fire from flamethrowers. This unit has all the weaknesses that are also associated with the Orar'uram species.
  • Collateral: The Orar'uram, despite the best intentions, are large beasts who can easily cause nearby allies to become caught in their sweeping attacks.

HISTORICAL INFORMATION
 

The Orar'uram Riders are the combat unit within the Bral Militia, headed by Valdus Bral, who utilize the genetically engineered war-bears as combat mounts. After the Orar'uram were provided to Valdus Bral, he went to work gathering those with mounted combat training and had them train with their Orar'uram in the jungles of Myrkr. There the Mandalorians and Orar'uram learned how to work together, trust each other, and recognize the needs of the other. While the Orar'uram are terrifying war machines, they are loyal guardians and companions, they must be treated with respect and be given time to rest as all living things must. For now the Orar'uram and their riders stand guard at the clan Bral compound on Mandalore, waiting for their deployment. 

 

On the battlefield the Orar'uram riders take the role of cavalry and heavy support for the rest of the militia and allied forces. They are equally capable of combating infantry, light, and medium vehicles. Untested though they are, they hold great promise.


Orar'buir [Thunder Father]

30 April 2019 - 05:45 PM

landed_by_xiaoxinart-d7et8x2.jpg

 

OUT OF CHARACTER INFORMATION

 

  • Intent: To create a mobile forward command station that will act as a carrier for the ground-side forces under Valdus Bral.
  • Image Source: "Landed" - Xiaoxinart
  • Canon Link: N/A
  • Primary Source: Juggernaut Class Transports

PRODUCTION INFORMATION

  • Manufacturer: Bral Metal & Engineering
  • Affiliation: Clan Bral, Bral Militia, Valdus Bral
  • Model: N/A
  • Modularity: High - Armaments and caring capacity can be altered with general ease.
  • ProductionUnique
  • Material:

TECHNICAL SPECIFICATIONS

  • Classification: APC
  • Role: Troop Transport & Mobile Forward Command Base
  • Size: Very Large
  • Weight: Extreme
  • Minimum Crew:  7 (1x pilot , 1x weapon control officer, 2x communication officers, 3x engineering officers)
  • Optimal Crew: 20 (1x Pilot, 4x Weapon control officers, 3x communication officers, 5x medical personnel, 7x engineering officers)
  • Propulsion: Tracks
  • SpeedAverage
  • ManeuverabilityLow
  • Armament: Extreme 
    • 6x ​B.R.R.T (2 atop front and rear, 2 front side and 2 back side)
    • 12x Quad Laser Cannons (4 atop each corner, 2 per edge(left, right, front, back))
  • Defenses: Extreme
  • Passenger Capacity:
    • Internal: 100 Infantry, 10 Medium Tank sized craft, and 1 Heavy Tank sized craft
    • External: 2x Large Gunships/Heavy Fighters or below (only 2 landing pads)
  • Cargo Capacity: Very Large

SPECIAL FEATURES

  • Guardian: INTERCESSOR Virtual Intelligence controlled weapon Array connected to omni-directional turret placements
    • 4x Quad Laser Cannons (at the top of each corner of the vehicle)
    • 2x B.R.R.T weapons (1 middle front & 1 middle rear atop the vehicle)
    • Bral Metal & Engineering targeting computer capability (works with the Jurkad Beacon and other specific submissions)
  • Brand NameBral Metal & Engineering targeting computer enables Jurkad Beacon capability as well as capacity to work with other BM&E Targeting Computer only technology.
  • Bral Tough: Beskar Alloy defenses enable the Orar'buir to withstand severe physical punishment at the cost of being extremely heavy.
  • Force DampenerArikyrzium Alloy plating moderately dampens force powers within 1 meter of the hull in all directions.
  • Lockdown: Transparisteel windows can be secured with automated segmented Beskar-Duranium shutters, in which case exterior cameras give a 360 degree view of the Orar'buir in both low-light Infrared night vision and standard visible light.
  • Encrypted Communication: Encrypted planetary and orbital communications capable. Sending, receiving, and relaying. 

Strengths:

  • Mobile Fortress - This vehicle is a titan on the battlefield, but its most important role is to act as a ground-side mobile command base. It has the ability to communicate with ships in orbit as well as having planetary wide communication capabilities.
  • Siege Carrier - The Orar'buir has been created with to be mostly hollow space in order to accommodate large amounts of equipment and personnel. It will wade into extreme enemy assault, protecting the softer targets within. Additionally, there are two landing pads for heavy fighters or gunships, which are capable of supporting smaller craft as well.
  • Anti-Ordinance - A dedicated INTERCESSOR V.I weapon system creates a defense grid that intercepts enemy ordinance (missiles, bombs, kamikaze tactics, etc.) before it has a chance to detonate against the shielding or hull. 
  • Thunder Father - The Orar'buir has an extreme amount of firepower provided by 10x offense oriented Quad Laser Cannons and 4x offense oriented B.R.R.T weapon systems.
  • Force DampenerArikyrzium Alloy plating moderately dampens force powers within 1 meter of the hull in all directions.

Weaknesses:

  • Massive Target - This vehicle is large and in-charge, but that means it is very easy to get a lock on with weapon systems. 
  • Super-Heavy - The Orar'buir is extremely heavy, which prohibits the ability for the vehicle to transverse most bridges or over most frozen bodies of water.
  • Dedication - This vehicle is much too heavy and large for many transports and requires a dedicated drop ship in order for it to get to and get off the ground.

Description:

 

With the growing size of Valdus Bral's militia force a need for a dedicated mobile battlefield fortress and troop transport arose. With the new found materials on the recently acquired on the frozen planet of Nellogant and payment from customers, the Orar'buir was created. While not the largest transport to ever exist, it is a titanic vehicle in its own right. Boasting a ground shattering armament of Valdus' most deadly weapon systems in conjunction with more mundane weapon systems, the Orar'buir lives up to its name as the Thunder Father. An impressive offense is nothing but a luxury for an armored personnel carrier, however. With three layers of armor plating behind reinforced shielding is nearly impervious to the majority of ground based assaults. 

 

On the battlefield the Orar'buir marches imperiously into the midst of battle as a spearhead, shrugging off all but the most powerful artillery, and returning aggression with a hail of explosive Ram'ika Rounds and laser fire. Once the front line has been pushed to a desired extent, the Orar'buir deploys its payload of infantry, artillery, and heavy assault ships to continue the push. The Orar'buir then acts as a rear-guard and communication center, directing units, and relaying messages. There are few vehicles in the known galaxy that are so versatile as the Orar'buir, a true masterwork, and the magnum opus of Bral Metal & Engineering. 


The Bral Compound

13 March 2019 - 12:22 AM

 

OUT OF CHARACTER INFORMATION

  • Intent: To create an official codex submission for the headquarters of Bral Metal & Engineering, the home of Clan Bral lead by Valdus Bral, as well as a Mandalorian military base.
  • Image Credit: [ Link to where you found the images, or to the original artist if possible. TinEye or Google Image Search can help. ]
  • Canon: N/A
  • Links: Valdus Bral , Bral Metal & Engineering , Mandalore

SETTING INFORMATION

  • Military Base Name: Officially known as: Aliit Bral'keldab "Clan Bral's Citadel". Unofficially known as: The Bral Compound
  • Classification: Fortress , DrydockShipyard, and Military Factory.
  • Location: On the planet Mandalore, 310km north-west of Sundari city. 
  • Affiliation: Clan Bral, The Bral Militia, Bral Metal & Engineering, all headed by Valdus Bral.
  • Population: Moderate How large is this Military Base? How many armed units? If your military base is generic, you may separate this population into Army Personnel, Navy Personnel, etc. ]
  • Demographics: [ Please describe the general assortment of inhabitants. Specific species percentages are welcome but not required. If no population exists put N/A. ]
  • Accessibility:[ Describe logistical information on how easy it is to find/access this location. Is it hidden? Is it isolated from society or is it in the middle of civilization? Is it guarded? Open to the public or private access only? ]
  • Description: [ Provide a description of this base at a glance. More in-depth descriptions can be added in points of interest. ]

POINTS OF INTEREST
[ What areas within the base are significant? Give a description of each point listed. ]
 
SECURITY
Maximum) and any specific security assets in list format. What defenses does this location have, including internal and perimeter defenses? Please note that the rating is relative to the type of location this is. Military troops and hardware are appropriate for all levels of the security rating for Military Bases. Please link relevant tech/equipment to the SW wiki article or Factory-approved submission. ]
 
HISTORICAL INFORMATION
[ Include a description on the base's history here. Detail how it came to be constructed and why. Talk about the people/factions involved in this base's creation; and what role it plays. For historical bases, if you so desire, you can include historical events from the Chaos Canon timeline or board history where appropriate. ]

 

Cin'cerar "White-Mountain"

11 March 2019 - 04:10 AM

 

OUT OF CHARACTER INFORMATION

  • Intent: To create the personal beast companion for Valdus Bral.
  • Image Credit: "Gaint Polar Bear (Concept Art 2)" - Vindictus (video game)
  • Role: Cin'cerar will play the role of beast companion and war mount for Valdus Bral . He will also serve as a guardian for the Bral clan compound on the planet Mandalore. Additionally, Cin'cerar will be the alpha male of the Orar'uram.
  • Links: Orar'uram , Genetically modified growth precedent [ X ] , MandalBioEng (Approved by the owner,Kaine Australis )

PHYSICAL INFORMATION

  • Age: 5 Months (Aged to full-size, physical age is more around 5 years)
  • Force Sensitivity:  Force User - The Orar'uram have the Vornskr style passive hunting sense that uses the force. Beyond that, he does not have control over the force or any other force ability.
  • SpeciesOrar'uram
  • Appearance: [ Describe the appearance of the creature. How big or small are they? Fur or scale colour. Any distinguishing marks such as scars, tattoos, or other markings. ]
    • Height: 11 meters
    • Length: 17 meters
    • Weight: 40.8 metric tons
    • Fur Color: White
    • Eye Color: White
    • Skin Color: Black

SOCIAL INFORMATION

  • Name: Cin'cerar, "White-Mountain", Orar'uram Patriarch
     
  • Loyalties: Valdus Bral and the Mandalorian clan Bral. 
     
  • Notable Possessions: N/A -May have equipment (armor, augmentations, etc.) or accessories (trophies, banners, etc.) added at a later date.
     
  • Personality: Cin'cerar has a dignified and confident air about him, as he is the uncontested alpha male of the Orar'uram. Even with those that he trusts and recognizes, he demands respect in both handling and on approach. He is very territorial to those who are unfamiliar and extremely aggressive to those who are threatening in posture, tone, or unfamiliar. He holds unshakable loyalty to Valdus Bral. There is a strong bond between the two, manifested as Cin'cerar becoming extremely aggressive and violent towards those that he sees as antagonistic to Valdus or other Orar'uram.
     
  • Training:
    • Combat Mount Training: Cin'cerar has been trained to respond to Valdus Bral's commands while in the midst of battle, both verbal and physical.
    • Combat Training: Cin'cerar has been trained in how to attack heavy vehicles and that the exposed occupants are to be prioritized if no other direction is given.
    • Guard Training: Cin'cerar has been trained to follow Valdus' commands to guard a location, at which point Cin'cerar equates the command that the area is now his territory and he will respond to individuals as if they were invading his territory.
    • Recovery Training: Cin'cerar has been trained on how to retrieve injured individuals without causing undue harm. However, he is still a very large bear, and accidents can happen if he is startled or otherwise distracted.
    • Commands Known (in Mandoa):
      • Charge - Cin'cerar will charge forward, possibly through opposition, allies, and/or obstructions.
      • Slow - Cin'cerar will move forward at a steady, slow pace, being careful to not run into or over obstructions.
      • Back - Cin'cerar will move in reverse at a steady, slow pace, being careful to not run into or over obstructions.
      • Halt - Cin'cerar will come to a full stop.
      • Go There - Cin'cerar will go towards a location, this can be combined with other commands.
      • Stay - Cin'cerar will stay at a location in a passive way, though he can still be provoked.
      • Guard - Cin'cerar will patrol the local area that he now believes is his territory.
      • Come - Cin'cerar will immediately begin to move towards Valdus Bral, negating all other commands, and, based off context clue, either Charge, Attack, and/or Slow approach.
      • Retrieve - Cin'cerar will follow sensory clues to locate and carefully retrieve injured people or objects.
      • Attack - Cin'cerar will become aggressive and begin to attack whatever was specified and if nothing was specified - he will attack everything besides clan Bral.
      • Hunt - Cin'cerar will use sensory clues to track down whatever was specified or relevant and if he locates it/them, then he will default to the Attack command with it/them as the specified target.

COMBAT INFORMATION

  • Combat Function: Cin'cerar is a monstrous creature who acts as the organic equivalentto a heavy tank. Wading through enemies while using his large claws to hurl infantry through the air, tear apart the armor of vehicles, and climb surfaces he is truly a beast of war. In addition to his claws and raw strength, Cin'cerar also brings the durability of his machine counterparts due to his layered defenses. A guard, a tank, and close range heavy support capabilities are what Cin'cerar brings to combat. With all of his strengths, they come at a cost. With such a large beast swinging his claws and spewing acidic fire, he presents a constant threat to allies who are near him. Even though he matches the power and durability of a heavy tank, he is not immune to fatigue, the need for breathable atmosphere, and an obscure diet.

Strengths:

  • Behemoth: The Orar'uram are a species with densely packed muscle, Cin'cerar is multiple times larger and stronger than the standard Orar'uram. This not only gives Cin'cerar titanic strength, but his muscle also provides a dense organic barrier to his vital organs that is very difficult to get through. This fleshy bulwark means that Cin'cerar has extraordinary durability. Cin'cerar is capable of flipping over heavy transports such as the MTT , UA-AT while moving in the bipedal fashion. While on all fours he is capable of pushing over an AT-AT from full charge (see Sluggish Start).
     
  • Dense Fur: This species' fur has high resistance to infantry portable blasters, disruptors, plasma weapons, as well as lightsabers. However, Cin'cerar's fur is extremely dense and much longer, allowing for overlapping layers of the resistant fur. This allows Cin'cerar to remain nearly impervious to artillery grade blasters, disruptors, and plasma weaponry. Additionally Cin'cerar has extreme resistance to lightsabers. However thick the fur, this trait does not stop physical weapons from piercing through the fur such as slugthrowers or thrusts from standard blades/arrows/spears or thrusts from vibroblades. His fur is also fire resistant, however flame throwers have a detrimental effect still listed under: Heat Intolerant.
     
  • Force Hunter: From the genetic material of the Vornskr , the Orar'uram have inherited the ability to detect the force presence of individuals to a high degree. Cin'cerar uniquely has a high degree of accuracy up to 3km away for an extremely strong force presence or 2km away for an average force presence. Ysalamir fields, Void Stone, and Arikyrzium Crystal can negate or drastically reduce the accuracy and range of this ability.
     
  • Volcanic Torrent: From the genetic material of the Fire Breather , the Orar'uram have inherited the ability to eject a highly flammable chemical akin to napalm from a special organ within their body. This organic chemical is ejected through the mouth in a line up to 10 meters from the Orar'uram, however Cin'cerar's range is 30 meters with a width of 2 meters. Additionally, the thicker consistency version of the flammable chemical is highly corrosive to metals; the combination of extreme heat and highly corrosive chemical (to metals) easily maims vehicles, defenses, and armor. The consistency of this chemical can be dictated each time it is used; from a low impact but high temperature, hard to remove napalm-like consistency, to a more liquid mist composition that covers a much larger area, roughly 4m wide x 8m long cone. However, due to Cin'cerar's increased size, he has more chemical stores and a much larger ejection gland. Cin'cerar can use the mist to create 12m wide x 24m long cone. This consistency does not leave burning remnants behind. Due to the limited volume of the organ, this ability can only be used 4 times in combat. 

    Note: Lack of oxygen means that the chemical will not burn, however in both forms of the chemical's consistency it is highly caustic and hard to remove from whatever surface it has been put onto. Normally the mist would burn up totally, but if it cannot burn then it will not be burned up, thus making the mist a less powerful version of the standard thicker consistency formula that is naturally supposed to erode metals. Additionally, the liquid is not water soluble, but it cannot ignite underwater and water will douse the flames, but not stop the caustic properties.
     
  • Bones of a Titan: The teeth, claws, and bones of the Orar'uram are exceedingly dense and strong. The teeth and claws of Cin'cerar can puncture up to heavy durasteel plating, medium Duranium plating, and act more like spikes than blades. The claws are used to puncture then rip plating asunder with their incredible physical prowess. The claws can be sharpened if a rider wants, however the claws cannot hold an edge well and will quickly dull.
     
  • Insulated: The Orar'uram have very dense fur which allows their relatively low fat content bodies to keep warm in extraordinarily cold temperatures.
     
  • Keen Senses: The Orar'uram have vision that is extremely acute and able to see normally in low-light situations. The Orar'uram have a sense of smell that is in the upper echelons of organic beings and can differentiate beings on smell alone as well as sense the presence of those by their scent.

Weaknesses:

  • Keen Senses: Due to the increased sight and smell of the Orar'uram, weapon systems or effects that target these senses are highly effective.
     
  • Heat Intolerant: Due to the thick, protective fur of the Orar'uram they are unable to survive on planets or environments that exceed temperatures of around 25C for an extended duration. Sheering their fur to only a few centimeters is one way to help alleviate this. However, at that length their fur is unable to protect them against extreme cold and provides only minor resistance to infantry standard blaster weaponry. The use of flamethrowers, while not likely to ignite the Orar'uram, are extremely uncomfortable and will cause the Orar'uram to become moderately uncontrollable as it tries to either remove the flamethrower user or fallback away from it if the source is unreachable or there are simply too many sources of opposition fire aimed at the Orar'uram in the same area.
     
  • Huge Target: The Orar'uram are the size of most battlefield vehicles and as such they are very easy to point out and to target. It would take a very large obstacle to be able to hide an Orar'urm. Due to Cin'cerar's size he is unable to hide behind many obstacles besides the largest of siege equipment or buildings.
     
  • Sluggish Start: Cin'cerar can reach top speeds of up to 105kph (~65mph) . However, this takes an average of 40 meters of relatively straight movement to achieve and cannot be sustained through turns on unstable or slick surfaces such as sand, ice, or polished stone.
     
  • Organic: The Orar'uram is not a machine. It can tire out, it cannot 'reload' it's natural weapons, and it needs to eat and breathe in order to survive. While the Cin'cerar takes his place among the same category as heavy tanks and heavy transports, he cannot battle tirelessly as a machine can.
     
  • Larger Than Life: Cin'cerar is an absolutely massive creature, as such he is extremely heavy. Due to his size and weight special transports are needed to accommodate him. Otherwise, Cin'cerar is stuck on whatever planet he is currently on until a transport can pick him up. On the battlefield it is difficult for Cin'cerar to be among allies as he is capable of a mass amount of devastation around him.

 

HISTORICAL INFORMATION
 

When the first batch of Orar'uram were created within the walls of MandalBioEng several of the most viable genetically engineered beasts were chosen to receive additional genetic manipulation. The purpose of this was to create a patriarch, an Alpha of the pack of Orar'uram to keep the massive creatures in line and to serve as the personal companion to the patron, Valdus Bral. This patriarch would become the largest, strongest, and most intelligent of its kind - a perfect specimen. Due to the complex genetic structure of the Orar'uram all but one died in the process. The survivor grew quickly, reaching heights of the other Orar'uram in half the time, and continued to grow. It devoured metal, meats, and other sustenance at an extreme rate to feed its rapidly growing body. Months later the Orar'uram had finished maturing and so to did the patriarch, who now towered above even the next largest Orar'uram. Its sharp claws and immense weight left gashes in the floor wherever it traveled. 

 

When Valdus arrived to retrieve his beasts, he quickly saw the mightiest Orar'uram. Its white fur coat as pure as snow and the stature of a titan brought forth a single word from Valdus: Cin'cerar, the White-Mountain. Cin'cerar and the other Orar'uram were exposed to Valdus' visage and voice through recordings as well as the Bral clan symbol. While Valdus had never seen them before he had trained them through the power of technology and pre-recorded holotapes. Valdus looked to Cin'cerar and firmly stated, "Olaror [Come]" and so Cin'cerar thundered forward, blazing white eyes set upon Valdus, and then coming to a stop. A while later Valdus and Clan Bral departed with the Orar'uram and Cin'cerar, and taking them to their new home on Mandalore, to guard the Bral Compound. 


Orar'uram

05 March 2019 - 06:49 PM

 

OUT OF CHARACTER INFORMATION

GENERAL INFORMATION

  • Name: Orar'uram [Thunder-Jaw]
  • Designation: Non-sentient
  • Origins: MandoBioEng (With permission from the owner: Kaine Australis )
  • Average Lifespan: 80 years
  • Estimated Population:  Semi-Unique
  • Description: The Orar'uram are a large breed of ursine with thick, white fur and stark white eyes. The nose, eye lids, and bottom of their paws are the only skin that shows and is black in color. From a glance the musculature is readily apparent even under thick fur, these creatures are bred for combat.

PHYSICAL INFORMATION

  • Breathes: Type I & Type II
  • Average Height of Adults: 3.6m
  • Average Length of Adults: 5.5m
  • Average Weight of Adults: 12.7 metric tons
  • Skin color: Black
  • Hair color: Shades of white
  • Distinctions: There aren't any visual differences between males and females, they are all genetically and physiologically similar besides reproductive organs. In general the Orar'uram look like massive Polar Bears with large muscles and white eyes. 
  • Races: N/A
  • Force Sensitivity:  All

Strengths:

  • Burly: The Orar'uram are a species with densely packed muscle. This not only gives them incredible strength, but the muscle also provides an organic barrier to their vital organs that is very difficult to get through. This fleshy shield means that the Orar'uram have incredible durability.
     
  • Thick Fur: This species' fur has high resistance to infantry portable blasters, disruptors, plasma weapons, as well as lightsabers. This trait does not stop physical weapons from piercing through the fur such as slugthrowers or thrusts from standard blades/arrows/spears or thrusts from vibroblades. Their fur is also fire resistant, however flame throwers have a detrimental effect still listed under: Heat Intolerant.
     
  • Force Hunter: From the genetic material of the Vornskr , the Orar'uram have inherited the ability to detect the force presence of individuals to a high degree of accuracy up to 2km away for an extremely strong force presence or 1km away for an average force presence. Ysalamir fields, Void Stone, and Arikyrzium Crystal can negate or drastically reduce the accuracy and range of this ability.
     
  • Firebreather: From the genetic material of the Fire Breather , the Orar'uram have inherited the ability to eject a highly flammable chemical akin to napalm from a special organ within their body. This organic chemical is ejected through the mouth in a line up to 10 meters from the Orar'uram. Additionally, the thicker consistency version of the flammable chemical is highly corrosive to metals; the combination of extreme heat and highly corrosive chemical (to metals) easily maims vehicles, defenses, and armor. The consistency of this chemical can be dictated each time it is used; from a low impact but high temperature, hard to remove napalm-like consistency, to a more liquid mist composition that covers a much larger(4m wide x 8m long cone) area but does not leave burning remnants behind. Due to the limited volume of the organ, this ability can only be used 4 times in combat. 

    Note: Lack of oxygen means that the chemical will not burn, however in both forms of the chemical's consistency it is highly caustic and hard to remove from whatever surface it has been put onto. Normally the mist would burn up totally, but if it cannot burn then it will not be burned up, thus making the mist a less powerful version of the standard thicker consistency formula that is naturally supposed to erode metals. Additionally, the liquid is not water soluble, but it cannot ignite underwater and water will douse the flames, but not stop the caustic properties.
     
  • Hard Bones: The teeth, claws, and bones of the Orar'uram are exceedingly dense and strong. The teeth and claws can puncture up to medium durasteel plating, acting more like spikes than blades, with the claws being used to puncture then rip plating asunder with their incredible physical prowess. The claws can be sharpened if a rider wants, however the claws cannot hold an edge well and will quickly dull.
     
  • Insulated: The Orar'uram have very dense fur which allows their relatively low fat content bodies to keep warm in extraordinarily cold temperatures.
     
  • Keen Senses: The Orar'uram have vision that is extremely acute and able to see normally in low-light situations. The Orar'uram have a sense of smell that is in the upper echelons of organic beings and can differentiate beings on smell alone as well as sense the presence of those by their scent.

Weaknesses:

  • Keen Senses: Due to the increased sight and smell of the Orar'uram, weapon systems or effects that target these senses are highly effective.
     
  • Heat Intolerant: Due to the thick, protective fur of the Orar'uram they are unable to survive on planets or environments that exceed temperatures of around 25C for an extended duration. Sheering their fur to only a few centimeters is one way to help alleviate this. However, at that length their fur is unable to protect them against extreme cold and provides only minor resistance to infantry standard blaster weaponry. The use of flamethrowers, while not likely to ignite the Orar'uram, are extremely uncomfortable and will cause the Orar'uram to become moderately uncontrollable as it tries to either remove the flamethrower user or fallback away from it if the source is unreachable or there are simply too many sources of opposition fire aimed at the Orar'uram in the same area.
     
  • Large Target: The Orar'uram are the size of most battlefield vehicles and as such they are very easy to point out and to target. It would take a very large obstacle to be able to hide an Orar'urm. 
     
  • Slow Start: The Orar'uram can reach top speeds of up to 64kph (~40mph) . However, this takes an average of 25 meters of relatively straight movement to achieve and cannot be sustained through turns on unstable or slick surfaces such as sand, ice, polished stone, or mud. 
     
  • Organic: The Orar'uram is not a machine. It can tire out, it cannot 'reload' it's natural weapons, and it needs to eat and breathe in order to survive. While the Orar'uram takes its place among the same category as medium tanks, it cannot battle tirelessly. 

CULTURE

  • DietSilicavorous Omnivore - The Orar'uram requires refined metals such as Durasteel, Plasteel, Alusteel, Transparisteel for its body's high demand for iron and other metals. These metals are broken down with the Orar'uram's stomach acid - the end product is used in the creation of its flammable chemical it stores within the special organ. However, the Orar'uram also needs nutrients found in plants and meat on a broader scale of nutrition.
  • Communication: Growls, Roars, physical and chemical marking, and facial features.
  • Technology level: N/A
  • Religion/Beliefs: N/A
  • General behavior: Territorial to those who are unfamiliar, unshakable loyalty, fearlessness, extremely aggressive to those who are threatening in posture, tone, or unfamiliar.

HISTORICAL INFORMATION

 
The Orar'uram, or Thunder-jaw, is a genetically engineered species of large ursine. The Orar'uram was created to be a strong and durable war-beast as well as a stalwart companion for the Mandalorian clan, Clan Bral. The Orar'uram was engineered from the genetic material of Snow Bears and Vornskrs, as well as modified with specially crafted genetic material within Mandalorian Biological and Technological Engineering's facility. Growing to sizes rivaling medium tanks, the Orar'uram is just as durable, and performs a heavy support role on the battlefield. Several dozen of these bears were cloned and aged as to be battle-ready whenever they were delivered to the Bral Clan. While most will serve in war, others will guard the Bral compound, and the remainder will be used for breeding purposes.