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Gir Quee

Gir Quee

Member Since 28 Oct 2014
Offline Last Active Yesterday, 10:51 PM
*****

Achelous-class Star Destroyer

09 November 2018 - 08:06 PM

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OUT OF CHARACTER INFORMATION

  • Intent: To provide another star destroyer option for the Silver Jedi

  • Image Source: Originally found here, modifications by yours truly

  • Canon Link: N/A

  • Restricted Missions: N/A

  • Primary Source: N/A

PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS

STANDARD FEATURES

ADVANCED SYSTEMS

Strengths:

  • Slugger: The Achelous has somewhat heavier weapons and defenses than the average star destroyer, making it well-suited to slugging matches.

  • Operations Center: The Achelous harkens back somewhat to the older Imperial Star Destroyers, carrying an extensive amount of troops and support craft in order to support dedicated ground operations. As part of this, the Achelous also sports a dedicated command complex derived from the Union-class Assault Carrier.

Weaknesses:

  • Small Starfighter Complement: The Achelous does carry as many starfighters as many of its counterparts, limiting its ability to project power and fight off enemy strikecraft.

  • High Sensor Signature: The Achelous has an usually high sensor signature, largely due to its increased defenses. The Beskar frame makes FST returns much more prominent, and the ship's layered shield technology produces a higher energy signature than normal. 

 

Description: The Acheolous is a larger star destroyer based on expanded versionof the Tempest's hull. Unlike that star destroyer, the Achelous is designed to engage specifically to slugging matches with heavier weaponry and defenses. Ideally, the Achelous will use its massive Onager-class Rail Cannons to cripple an opponent from range before sliding into a broadside position to finish off foes concentrated turbolaser fire and warhead salvos. The Achelous also houses a large number of troops, making it well-suited for launching extensive and prolonged ground operations. Unfortunately, all of these capabilities come at the loss of much of the ship's starfighter complement, which means that it is often accompanied by screening escorts or dedicated carriers.

 

Technical Descriptions

 

Crew & Automation: As a larger evolution of the Tempest-class Star Destroyer, the Acheolous is fairly similar in that it is designed to be run with a typical sized crew, but it continues to retain a network of Calor Bio-computers and Biolux Organoform Circuitry. This automation cannot only assist the crew in their tasks and automate some basic day to day functions, but it can also act as emergency back-up control for critical systems. This allows the systems of the ship to function even without a full crew, though at the cost of less efficiency and effectiveness. Because a large number of the Silver Jedi and ISAF forces are composed of droids, the Acheolous has a large number of droid power charging stations and maintenance facilities in order to effectively keep this mechanical force running. The Achelous has a typical Lucerne Labs CIC-style bridge located near the center of the ship, but it also has a pair of supplementary command stations dedicated to runing teams of smaller space and ground forces respectively: the SOC and POC.

 

The SOC, also known as the “wishing well”, is a tactical command post loosely based on the bridge of the old Inexpungnable-class. It is circular room with two levels, with the inner level being substantially lower than the outer ring. The outer ring holds typical computer consoles, comscans, and a handful of small scale holo-tanks. But the central portion is created with a transparisteel deck and walls through which embedded holo-projectors could recreate the space around them and the objects, both artificial and natural, on a large scale that is not only detailed and immersive, but also in real-time. Such a presentation affords the crew manning it perhaps the easiest method to observe and interpret on a large scale while avoiding being sucked into observing the battle through a handful of 'keyholes' viewpoints, such as the bridge viewport or an several electro-photoreceptors. Commanders and flight controllers often use it to help coordinate groups of ships, particularly starfighter squadrons and corvettes for quick, surgical strikes.

 

The Planetary Operations Center(POC) is located a short distance away from both the main bridge and the SOC. This is a rectangular room whose walls are mostly covered in LCD screens which frequently display live feeds from cameras and other visual sensors found on personal armors, droids, vehicles, and other like devices. Most of the room is occupied with neat rows of computer consoles and holographic tactical battlefield displays needed to interpret the vast amount of data flows through the center and coordinate the units present on the ground. Many of these consoles are equipped with CL-3 headsets to help control and coordinate droids and other automated units.  This room also contains a CS-Mark 12 Holo-projector, used to plan large-scale movements, and a pair of CS-Mark 10 Command Combat Simulators, which are used to analyze terrain and simulate battle plans. Commanders typically use the POC as a mobile command post for a large variety of units and missions, from monitoring strike teams through helmet cams to directing armies thousands of individuals strong into battle. 

 

Communications: The Achelous uses a pair Oracle-class Communications Packages supplemented by several dozen comm lasers and a pair of Biocomms. This provides the ship with a fairly typical communication's suite for a ship its size. It generally has enough bandwidth ability that it can act as the flagship for smaller combined arms task forces, much like the Imperial Star Destroyers before it. On a more technical level, the included Oracle Package and Biocomms make it fairly effective on battlefields which increasingly shown a renaissance of electronic warfare.

 

Hull: Given the Achelous' evolution from the Tempest, it unsurprising shares roughly the same fluid, aquatic lines that are endemic to Mon Calamari designs. A frame of mol-welded beskar forms the base of this hull's construction. This primary frame is then covered in secondary armor belt of link-steel laminated with plasteel to provide some flex in absorbing and dispersing physical impacts. This secondary belt also acts as a rudimentary farraday cage to help protect the vessel from electromagnetic radiation, whether it is naturally occurring or as part of an enemy attack. This armor belt is then in covered in a primary belt of Argentum Matrix Armor, which is designed to better mitigate the effects of heavier weapons that can pierce through the ship's double-layered shields. Some vital sections of the ship, such the bridge and engineering sections, are shielded with Agrinicrete to provide protection against unusually strong radiation that may get past the ship's shields and hull.

 

Hyperdrive: The Achelous is equipped with a x1.5 hyperdrive, giving it relatively average performance for its size. With the prevalence of interdictor technology, this hyperdrive has been hooked up to multiple hyperspace coils to form a HIMS device, allowing it to better penetrate extensive interdiction efforts.

 

Security: The Achelous incorporates conventional Lucerne Labs internal security systems, making extensive use of code cylinders and droid-specific passcodes to control sensitive access to the ship and its systems. Tripping or attempting to force one's way into the system can not only trigger silent alarms that inform the ship's security complement, but also trigger any number of automated traps. Forced access to most restricted rooms triggers man traps concealed underneath the deck's plate in an attempt to immobilize the intruder. Key rooms, corridors, and junction points are further guarded by automated Stormfire Repeater emplacements and force-field generators. In terms of electronic protection, the ship utilizes typical pyrowalls and Rapid Repetition Defense Measure programming supervised by a dedicated team of a dozen EI-9 network security droids spread throughout the ship.

 

Shields: The Achelous is equipped with a pair of low powered Aspis Shield Systems, using several layers of overlapping shields much like the earlier Mon Calamari cruisers before it. This provides a reasonable amount of protection for a ship its size, and allows the Achelous to take some local shield generators or projectors offline for repairs during combat while still allowing some shielding to remain online in those some areas. The Achelous also sports the new Aegis II Anti-Concussion Field Generator, though it only has a small amount of power fully dedicated to it at all times. In most instances, power has to diverted from other systems in order to provide the Aegis II with enough power to make it effective against most capital-grade kinetic weapons.

 

 

Sublight Drives: The Achelous sports banks of Nimble-5 Ion Engines, providing it with typical sublight speed for a vessel of its size during most operations. The engine's boost function can be triggered at times to improve the ship's speed at the loss of maneuverability and shield regeneration. This makes it useful for strategic bursts of speed on the battlefield. Similarly, with the Achelous typically only has average agility at sublight speeds, it can activate its Gulfstream Maneuvering System to increase its maneuverability at the cost of speed, making it relatively agile for its size. This is typically done when an Achelous is engaging an opponent in close quarters, allowing it to get in an optimum slugging match position with its opponent.  

 

Armament: The Achelous is designed around a pair of massive Onager-class Plasma Rail Cannons, which can quickly dispatch giant slugs or vibrant bolts of sizzling plasma across entire battlefields. Each rail cannon by itself has the firepower of a typical heavy frigate, and when fired together, the Achelous's rail cannons can often make short work of many cruisers and smaller vessels. Unfortunately, because of their great size and the nature of their spinal mount, the rail cannons are primarily aimed by the entire ship maneuvering to point itself at its targets. These rail cannons are unsurprisingly backed by faster-tracking weapons in the forms of long range solar ionization cannons and Iris-class Turbolaser Batteries, which also allow the Achelous to effectively engage targets in typical broadside brawls. The Achelousalso incorporates dozens of recessed Harpoon General Purpose Launchers covered by sliding armored doors and oriented at 45 degree angle from the ship's central axis. This unusual set-up allows the launchers to effectively be used fire in both the fore and side arcs with a little maneuvering by the missiles while the blast doors increase the chances that they will remain operational during extended slugging matches. The Achelous's last capital grade weapons are a handful of minelayers, which are typically used to provide some deterrence against rear attacks. Defensively, the Achelous has a pair of Erebus sensor jamming arrays backed by dozens of defensive missile launchers, fast-tracking autoblasters, and pressor field/particle shield projector turrets.

 

Carrying Capacity: Achelous's carry up to four squadrons of fighter craft, using almost identical hangars to those than found on the parent Tempest-class, though the hangars are fewer in number. Each hangar hosts a single starfighter squadron and includes several pressor catapults, a small tractor beam to help recover damaged craft, and a pair of blast doors constructed of thick Argentum Matrix Armor. Blast doors are shut when the hangars are not actively launching or recovering friendly starships. The other remaining two hangars found on the original Tempest now carry support craft to better enable the Achelous' mission profile of effectively deploying and supporting ground troops. Much of the lengthened hull and reduced internal enginevolume have allowed expansive troop cabins and equipment storage sites to be installed within the ship. This typically allows the Achelous to carry the equivalent of an old Imperial Battlegroup, typically composed of four regiments used to working with each other as a single cohesive unit. However, some Achelous's assigned to backwater sectors within the Silver Jedi do not carry a full battlegroup, with the excess housing being used to transport more civilian passengers (such as aid groups, construction workers, etc), supplies, or thousands of extra L1 Marinus droids to supplement running the ship or any captured prizes.


Looking for Factory Judges

07 November 2018 - 10:57 PM

The Factory is looking to form a new team of Factory Judges.

To be a successful applicant you must:

  • Show tact and courtesy while advising members on their submissions

  • Be impartial when approving submissions

  • Be able to work in a team and take instructions

  • Consistently be able to judge at least several times during the average week

  • Have prior experience submitting submissions to the Factory

  • Discord Chat accessibility. This is mandatory for all Factory Judges

Please read everything before submitting your application in a single pm to Gir Quee:

In the PM state:

  • The profile you would want to judge in.

  • Examples of your best Factory submissions / Previous experience.

  • Why you want to become a factory judge?

  • How you would help make the factory better? Ideas?

  • Your discord name.

If you do not follow these instructions, your application will be ignored.

 


Tritones-class Heavy Cruiser

26 October 2018 - 08:10 PM

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OUT OF CHARACTER INFORMATION

  • Intent: To provide an updated Line Heavy Cruiser in Lucerne Labs catalogue

  • Image Source: Spartan Game's Tsunami Cruiser, modified by your's truly

  • Canon Link: N/A

  • Primary Source: N/A

PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS

STANDARD FEATURES

ADVANCED SYSTEMS

Strengths:

  • Intense FirepowerTritones carry a very high amount of diverse firepower, making them a capable threat to mot other starships that they encounter.

  • StalwartTritones sport a reinforced hull covered in a thick carapace of armor plating and further protected by extensive shielding, making them fairly durable on the battlefield.

Weaknesses:

  • Not so NimbleTritones prioritizes passive defense in the form of heavy armor plating and redundant shielding over agility, making it capable of being outmaneuvered.
  • No supportTritones-class Heavy Cruisers do not carry any form of starfighter support, which can hamper their ability to project firepower and/or fight off strikecraft.

Description: The Tritones-class Heavy Cruiser is a heavy cruiser designed to act in a typical line position within a fleet, providing significant firepower and durable defense for heavy engagements. Based on Admiral Quee's experiences from the Tercel-class Heavy Cruiser, the Tritones uses a more mixed and modern armament to make it more adaptable not only to different combat ranges, but also different opponents through the use of variable damage types. Along with minor improvements such as in the ship's sensor array and its shielding technologies, the Tritones excels at attacking and destroying many other cruiser-sized vessels in ship to ship engagements, and in groups, can pose a threat to star destroyers and other large vessels. This focus on space superiority means that the Tritones does not carry any fighters of its own, and combined with its mediocre at best flight performance, makes it less suited as a multi-purpose warship. Unsurprisingly, Tritones rarely are deployed on independent missions and are instead mostly found in the company of other warships as part of larger battle and defense fleets within Lucerne Labs-allied factions.

 

Technical Descriptions

 

Crew & Automation: The Tritones is an evolution of Lucerne Labs long-lasting interest in automating ships that can trace its roots to the Tercel-class Heavy Cruiser. Like that ship, the Tritones makes extensive of automation via networks of Calor Series Biocomputers connected through Biolux Series Organoform Circuitry that can function under manual override mode. But whereas the Tercel made use of centralized crew compartments, the Tritones crew stations are much more local to the immediate systems that they control and operate. This allows crews to immediate begin troubleshooting with their systems at an operator level in the case of battle damage, malfunctions, or sabotage. As with most other Lucerne Labs ships, however, the Tritones has an internal CIC-style bridge located at almost the center of the hull. 

 

Communications: The Tritones uses a single Oracle-class Communications Packages supplemented by several dozen comm lasers and a Biocomm. This provides the ship with a fairly typical communication's suite for a ship its size.

 

Hull: The Tritones' lines clearly demonstrate its Mon Calamari origins, through the unusual fork-shaped front is a notable concession from aesthetics to practically improve the vessel's fire arcs. In terms of physical construction, the Tritones uses an Ossis-class Starship frame which acts not only as a skeleton for the vessel's physical frame, but also as the framework for the ship's computer network, linking clusters of BioComputers. Taking advantage of more efficient molecular furnaces now available to the company, this frame has been laminated with criss-crossed layers of Phrik, making it especially resilient to frontal attacks. This frame is then in covered in a primary belt of Argentum Matrix Armor, which is designed to better mitigate the effects of heavier weapons that can pierce through the ship's low-powered shields. Some vital sections of the ship, such the bridge and engineering sections, are shielded with Agrinicrete to provide protection against unusually strong radiation that may get past the ship's shields and hull.

 

Hyperdrive: The Tritones-class is equipped with a x1.5 hyperdrive, giving it relatively average performance for its size. With the prevalence of interdictor technology, this hyperdrive has been hooked up to multiple hyperspace coils to form a HIMS device, allowing it to better penetrate extensive interdiction efforts.

 

Security: The Tritones incorporates conventional Lucerne Labs internal security systems, making extensive use of code cylinders and droid-specific passcodes to control sensitive access to the ship and its systems. Tripping or attempting to force one's way into the system can not only trigger silent alarms that inform the ship's security complement, but also trigger any number of automated traps. Forced access to most restricted rooms triggers man traps concealed underneath the deck's plate in an attempt to immobilize the intruder. Key rooms, corridors, and junction points are further guarded by automated Stormfire Repeaters and force-field generators. In terms of electronic protection, the ship utilizes typical pyrowalls and Rapid Repetition Defense Measure programming supervised by a dedicated team of a dozen EI-9 network security droids spread throughout the ship.

 

Shields: The Tritones has fairly respectable shielding, sporting two identical networks of Aspis Shielding. In true Mon Calamari fashion, these shields are somewhat weaker than on their own than the shield generators of many other warships of comparable size, but their redundant shields allows more flexibility in swapping out damaged shields for battlefield repairs or reconfiguring them against different threats. The Tritones is also the first Lucerne Labs vessel to come equipped with the updated Aegis II Anti-Concussion Field Generator, which boasts improved power efficiency and more effectiveness against enemy warheads and boarding vessels. While the Tritones does not have the extra power to keep the anticoncussion field fully powered at all times, enough power has been reserved to keep it always functioning at a low-level without loss of efficiency or power in other systems. It's not uncommon for the anti-concussion field to be rapidly reinforced with power diverted from the Aspis shield systems against foes who favor projectile weapons or while the Tritones navigates through obstacle-ridden areas of space.

 

Sublight Drives: The Tritones sports an almost identical engine configuration tothe Pelagic, giving it a similar drive signature and performance to that vessels. This provides the Tritones with average speed for a ship of its size, though the flexibility granted by its drive systems provide the ship's command crew with some flexibility in reacting to changes on the battlefield. Much like the earlier Tercel-class, the Tritones typically uses its ability to temporarily boost its speed to propel sudden advances in pursuit of prey. 

 

Armament: The Tritones carries of blend of kinetic and energy weapons primarily mounted in consolidated batteries guided by a Metis Sensor Array. The primary battery is an octet of Angon-class Hypervelocity Cannons that are mounted equidistantly across the ship's two forward prongs, allowing the Tritones to fully concentrate their fire in a forward arc as well as provide almost half of their firepower in the from the port, starboard, dorsal, and ventral firing arcs as needed, much like the wedge-shape design of the traditional Imperial star destroyers. The secondary batteries of Iris Turbolasers and Rhongomyniad Mass Driver Cannons are spaced out evenly across the vessel, meaning that it doesn't have any particularly vulnerable fire arcs that opponents can maneuver into, but where they can still provide benefits in certain fire arcs in certain circumstances. For typical broadside engagements, many Tritones captains will shift power from Iris turbolasers on the unengaged side and move that power to the Iris turbolasers on the side actively engaged in firing, nnotably increasing each turbolaser's power. Mass Driver Cannons are typically used to not only provide a variable stream of slugs at a different ranges, but also to deploy mission-specific ordinance, especially because the Tritones does not have traditional warhead launchers. Rather than sporting hosts of missiles magazines, the Tritones carries multiple Plasma Energy Torpedo Launchers fire-linked together in a manner similar to turbolasers. Given the nature of these plasma energy torpedoes, the Tritones is capable of hitting long range targets with a variety of damage types. The last of the Tritones' capital-grade weapons are a pair of Aura-class Tractor/Pressor Beam Projectors, mounted on either side at the end of each prong. These projectors and their position allow the Tritones to drag objects behind it, such as stricken craft or asteroids, or to maneuver enemy ships and hold them in position in front of the ship's intense forward firepower. Lastly, the Tritones has an average amount of point defenses for a ship its size in the form of autoblasters and defensive missile launchers spread out equidistantly across the ship's hull.

 

Carrying Capacity: As a dedicated ship to ship combatant, the Tritones does not carry any fighters of its own. It does have a few auxiliary hangars, protected by Phrik Blast Doors, that allow it to deploy and receive a small number of shuttles and other support craft. For onboard security and protection against boarders, two battalions of troops main the ship's internal fortifications and defenses. In many instances, one of these battalions is almost entirely composed of L1 Marinus Droids, allowing them to not only act as defenders, but also as reserve crewmen.

 

 


1st Lisal Volunteer's Repulsorlift Regiment - "Raider Rangers"

19 October 2018 - 10:04 PM

OUT OF CHARACTER INFORMATION

GENERAL INFORMATION

Typical Platoon Organization: 

 

A Repulsorlift Platoon is made out of four 8-man squads with supervised by a lieutenant (CO), platoon sergeant, and a pair of repair droids or mechanics.  Each squad contains two V-19 Speeders manned by four troopers.

 

Repulsorlift Squad Order of Battle

Vehicle team 1V-19 Gian Speeder

1 Driver: 1 Stormburst Pistol

1 Gunner: 1 Stormburst Pistol

2 Heavy Gunners (each): 1 Shockwave Missile Launcher, 1 Stormburst Pistol each

 

Vehicle team 2: V-19 Gian Speeder

1 Driver: 1 Stormburst Pistol

1 Gunner: 1 Stormburst Pistol

2 Heavy Gunners (each): 1 Shockwave Missile Launcher, 1 Stormburst Pistol each

 

  • Availability: Unique. 

  • Deployment: Minor

  • Strengths & Weaknesses:

  • Swift: The entire regiment is based and travels on repulsorlift vehicles, making them capable of rapid movements on the battlefield.
  • Hardhitting: The Raider Ranger's are exceptionally well-armed, incorporating a battalion of Howlrunner Repulsor Tankss. The other three battalions may only travel on V-19s, but each of the landspeeder's two passengers wield Shockwave Missile Launchers, making the landspeeder crews quite dangerous in their own right.
  • Lightly ArmoredBoth the vehicles and the assigned troops are rather lightly armored to maximize their mobility at the cost of durability on the battlefield.
  • Collateral: Most of the Regiment's firepower is in heavy weapons, which while effective against armored vehicles and large formations, are largely a liability in closely confined areas such as inside of starships, cities, or other areas prone to collateral damage.

Description: The 1st Lisal Volunteer's Repulsorlift Regiment, sometimes known as the Raider Rangers, are a high-tech cavalry unit that have their roots in the local militia tradition of Lisal. Riding fast-moving V-19 Landspeeders and Howlrunner tanks, the Volunteers zip around the battlefield to rapidly reinforce friendly defenses or to exploit gaps in enemy defenses. Under Colonel Masnach, the group has developed a reputation as one of the hardest fighting units in the ISAF's expeditionary forces.

 

History:The Lisal Volunteers originally were a group of locally raised Antarrian Rangers that were quickly thrown together in 324 BBY when numerous darksiders came to the world in search for a fabled Sith artifact. As the incursions became more periodic, the Volunteer's formation became more regular until the artifact was ultimately found and disposed of by the ancient Silver Jedi. This began the Lisal Volunteer's long association with the Silver Jedi Order. As years passed, the 1st Lisal Volunteers have waxed and waned and change their composition countless times as they continually adapted to the circumstances of the outside galaxy. The present form of the Lisal Volunteers can be traced just shortly after the prime years of the Gulag Plague as a local policing unit primarily concerned chasing down bandits and other criminals who sought to settle their world with the return of mainstream space travel. A young officer named Masnach rose up the ranks with a ruthless drive to crush this new criminal underclass. Through a combination of tenacious fervor and sheer luck, Masnach became its commander and shaped this obsolete militia into the mostly modern and professional force it is today. During this modernization, the 1st Volunteers managed to acquire a large number of V-19 Landspeeders which became the basis for the Regiment's mobility. With the recent spread of the Silver Jedi's influence to the region, the Volunteer's have enjoyed a surge in recruitment and funding, allowing the group to attain the status of a reserve unit within the ISAF, along with more modern equipment, vehicles, and armaments. The Lisal Volunteers now primarily find themselves not as a local defense force, but as a reserve expeditionary unit. In this capacity, the Volunteers frequently find themselves traveling with the Silver Jedi's 4th Fleet and its attached 4th ISAF Corps. With these new connections and experiences, Colonel Masnach has developed a reputation as a single-minded gloryhound, throwing the Volunteers into the thick of battle at key points in the engagement without much thought for strategy. While this made the command staff of the Volunteers scoffed at within the ISAF, the individual troopers and small units within the Volunteers have developed a reputation as among the most dedicated fighters even in the hardest engagements. This has led the 1st Volunteers being used as "fire brigade" units, thrust into areas to quickly shore up defenses and turn around poorly fairing engagements.

 

Equipment: Unsurprisingly as a repulsorlift regiment, unit procurement has largely focused on obtaining vehicles. A difficult task given the limited budget of what originally was a militia force. However, additional funding from the ISAF and steep discounts from the allied Lucerne Labs has made the force much better equipped. To that end, the sole armor battalion within the Volunteers has acquired the Howlrunner tank, known for its relatively high speed and cutting-edge components. The bulk of the regiment, however, relies on the time-proven V-19 Landspeeders acquired decades ago because of a lack of funding. To better augment these speeder's capabilities, Masnach has issued the two passengers of each speeder with a missile launcher. Otherwise, individual Risal Volunteers do not appear impressive, with each trooper wearing armored clothes, utility gear, and wielding a single projectile pistol. This makes individual Volunteers not particularly dangerous on their own, but Masnach counters that they were never intended to fight alone, or outside of their vehicles.

 

Tactics: The Risal Volunteer's doctrine is largely based on the high speed afforded to the regiment by its extensive use of V-19s and Howlrunner Tanks. On a strategic level, the repulsorcraft can quickly take the regiment across battlefields to swing the tide on certain points on the battlefield. Doctrine states that in set piece battles, this speed should be used to quickly break through gaps in enemy formations to conduct penetrating strikes. In actual practice, however, it's more common the Volunteers to quickly congregrate at weaker points to temporarily hold areas until heavier reinforcements can arrive. Ona lower level, platoons typically employ hit-and-fade techniques, using the rapid speed of their vehicles to make sudden strikes with overwhelming firepower before zipping away into the distance. While much of this firepower comes from their vehicles, the rear landspeeder passengers often mount their missile launchers on either side of the landspeeder, providing the speeders with a versatile and indirect source of firepower. While the Volunteers usually fight mounted, it's not unheard of for the landspeeder passengers to dismount and blend into the environment by some expedient fieldcraft and creative use of their field cloak. From such hastily constructed hiding spots, the Volunteers excel at ambushing enemy vehicles and large formations, pelting them in sudden salvos of munitions before disappearing or fleeing away.

 

Deployment:The Lisal Volunteers spend most of their time based on their homeworld of Lisal as an inactive reserve unit. Troops typically a mustered regularly for extended drills on a monthly basis. The entire regiment itself is rarely pulled to active duty except in emergencies or major ISAF operations, though it's not unusual for smaller elements of the Volunteers to be activated for extended amounts of time as they rotate in among the more regular ISAF units. Most of these rotations are to the Silver Jedi's 4th Fleet, which regularly patrols and maintains order in the Volunteer's native Sarka Sector.


Aegis II Anti-Concussion Field Generator

19 October 2018 - 09:33 PM

OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION

  • Manufacturer: Lucerne Labs

  • Affiliation: Silver Jedi, Directorate, Closed Market

  • Model: Aegis II Anti-Concussion Field Generator

  • Modularity: No

  • Production: Mass-Produced

  • Material: superconductor wire, phrik casings, various electronic components

SPECIAL FEATURES

  • Variable Output

  • Many redundant, local small field generators

  • Automatic field management

Strengths:

  • Physical Resilience: Like its previous iteration, Aegis II dramatically improves the physical integrity of its host object by creating umbrella-shaped magnetic force fields by that can absorb and disperse kinetic energy from such things as shells, missiles, and ramming attacks.

  • Automated: Aegis II incorporates automation technology derived from the Aspis Shield System, allowing Aegis itself to react to sensor feed and adjust field power and density levels to optimal positions based on written protocols ad priorities set by the Aegis's overseers. Because the machines and programming can react quicker than most organic operators, this can make sudden shifts in fire and enemy maneuvers less effective.

Weaknesses:

  • Power Hungry: Aegis II uses a fair amount of energy, typical to that of an equivalently-sized ray shield, meaning that it is typically isn't activated except as needed and requires a dedicated power source, or more frequently, the shifting of an equivalent amount of power from a different subsystem within a starship.

  • Sensor Signature: Creating such a large magnetic field creates a very large sensor signature, one that is all but impossible to hide, and one that generally can be easily picked out and homed in on even among heavy sensor jamming.

DESCRIPTION
 

The Aegis II is refinement of the older Aegis Anti-Concussion Field Generator designed to provide additional protection against physical and kinetic threats to starships, large vehicles, and installations. While on principle it is very similar to the orginal, it is notably different from the original in that it uses a large network of more refined smaller generators and projectors and combines this network with sophisticated automation.

 

Each field generator and its local field projectors protect the host in two ways with a defense in depth principle. Like the Nordoxicon-38 Field Generator, part of the field is projected outside of the host, typically by about a meter or so. This outer zone ionizes particles, especially magnetic objects, that enter this field, causing it to inherently repel that object. This is most useful at slowing down the velocity of projectiles, such as hypervelocity cannon shells or smaller missiles, reducing the amount of kinetic energy they will produce when they impact the hull. In certain instances, depending on the angle of attack, this deflection could even alter their course enough to miss or glance off the target, though this is highly situational. However, a large enough force or mass can overcome this field's power and allow the striking object to hit the host itself. This is where the field's second property comes into play. Like the Rampart Anti-Concussion Field Generator, the Aegis II produces a network of interlinked, umbrella-shaped magnetic fields that can absorb kinetic energy and disperse it across the entire field, eventually depriving the incoming mass of all of its kinetic energy, reducing or nullifying its ability to penetrate deeply into the host itself. As with the original Aegis, the charges of the fields can be altered to double up or shear for better effect against specific threats at the cost of protection from a variety of threats. By innovation wasn't limited to the physics of the field itself, but also its command and control.

 

By placing many smaller generators and projectors across the host, Lucerne Labs ensured a degree of redundancy, making it unlikely that the entire system could ever be taken out by a single strike or malfunction. Using multiple generators and fields also meant that power could more easily and more quickly be transferred to different portions of the anti-concussion field, allowing it to better withstand prolonged penetrating strikes at local sites, such as from either from ramming or sustained projectile fire. To better take advantage of this new capability, Lucerne Labs adapted and partially reconfigured the programming from the Aspis Shield System to control this generator. This automated control system is not a replacement for a traditional, organic perator. Rather, the automated portion reacts to stimuli fed to it by the ship's sensors and then shifts the ship's anti-concussion felds in accordance with hardwired protocol or under parameters set by the organic field operator who oversees the ship's shield systems. As an example of this, the Aegis II may immediately detect and react to a salvo of shells zipping across the battlefield from a hypervelocity cannon and immediately increase the local field's inherent density power as well as start to move coverage from another field so that the immediate projector that isn't under as much strain. Ideally, this would allow the ship to better weather the attack before it impacts the host's physical armor. Generally, the benefit of this arrangement is that the fields can be shifted at far greater reaction times than most organics are capable of executing. The corresponding downside is that the automated reaction can elicited even when it is not advantageous to the host, such as spoofed sensor signals that suggest an attack is coming from the port side, even when no threat is really there. Because of that tendency, Aegis II still require a strong organic oversight and shouldn't be left to automatically manage its fields on its own.

 

While the Aegis II is in many ways more capable than its predecessor, it continues to have suffer from drawing large amounts of power when activated. Some users mitigate this partially by altering the power level to the situation at hand: the anticoncussion field doesn't need to be very strong when a ship is passing by or through a micrometeoroid cloud, but it will need more power to keep the ship unharmed from a barrage of hypervelocity shells. In instances like the latter, however, the intense power draw typically means that another system needs to be taken offline if it doesn't already have a dedicated reactor for it. The new capability of using a wider network of projectors also creates a larger sensor signature that can be more easily detected from a distance, making the ship potentially easier to detect at range, and providing a solid lock on the ship once spotted even during sensor jamming or using other methods to disguise its location.