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Gir Quee

Gir Quee

Member Since 28 Oct 2014
Offline Last Active Yesterday, 11:47 PM

LPD-14 Firebolt Variable Charge Blaster Rifle

Yesterday, 02:25 PM



  • Manufacturer: Lucerne Personal Defense

  • Model: LPD-14 Firebolt Variable Charge Blaster Rifle

  • Affiliation: Silver Jedi, Galactic Alliance, Republic Remnant, Outer Rim Coalition, Closed-Market

  • Modularity: scope can be changed, accessories can be added to bottom rail

  • Production: Mass-Produced

  • Material: Hadrium barrel and internals, permex furniture, typical blaster components


  • Classification: Blaster Rifle

  • Size: Small

  • Weight: Average

  • Ammunition Type: Power cell, gas canister

Blaster Rifle Mode Light Repeating Blaster Mode Blaster Cannon mode
Ammunition Capacity 100 (power cell) / 500 (gas canister) 200 (power cell) / 1000 (gas canister) 10 (power cell) / 50 (gas canister)
Reload Speed Average Average Average
Effective Range Personal (200 meters) Personal (200 meters) Personal (200 meters)
Rate of Fire Average Very High Very Low
Stopping Power Average Low Very High
Recoil Low Very Low High


  • Integrated (x3) Scope with Infrared setting

  • Variable Charge: The Firebolt can be set to use several different gas and power consumption levels, allowing it to adapt to fulfill different roles as needed.

  • Stun Mode (applicable to all variable charge settings)



  • Variable Charge: The LPD-14 can use a variety of power and gas consumption settings, allowing it to fulfill multiple weapon roles. It can handle abnormally high amounts of power, allowing to provide high damage output like a handheld blaster cannon at the cost of rate of fire and increased recoil. Alternatively, it can pump out a large volume of bolts at the cost of individually weaker bolts.

  • Compact: The LPD-14 is a relatively compact weapon for its power because of its bullpup configuration, though it is not as compact as the famed E-11. This makes it relatively easy to maneuver in close-quarter combat or stow away when not needed.


  • Reduced Range: Because of the heavy duty galven circuitry needed to handle some of the larger power output, the LPD does not have as fine of static pulse adaptors needed to provide efficient bolt cohesion over longer distances. It has a shorter maximum range than most blaster rifles.

  • Loud: Not unlike the 9118 heavy carbine, the Firebolt produces a highly audible “thumping” sound when fired regardless of the setting. This makes the user relatively easy to find even if they can't see the bolts because of obscuring terrain.


Inspired by the famous WESTAR M5 blaster rifle and Aurora Industries's Burststreak weapon system in use with Directorate forces, Lucerne Personal Defense opted to make their first blaster rifle a multipurpose weapon capable of fulfilling a couple of commonly needed roles. Aside from being used a typical blaster rifle, the Firebolt can be configured to act as a light repeating blaster or a handheld blaster cannon. To that end, the base design utilizes heavy duty hadrium internals needed to handle the unusually high amounts of power and waste heat produced by the weapon in these roles. This design change has sacrifices some of the finesse used in forming the blaster bolts, which tend to dissipate quicker than most of their common counterparts regardless of the setting used. But most soldiers accept this tradeoff for the versatility in the roles it can fulfill at the flick of a switch.


Blaster Rifle: In its base setting, the Firebolt is a fairly typical assault-pattern blaster rifle in the vein of the E-11. It is a weapon with a moderately high rate of fire that is usually effective against armored infantry at short to medium ranges.


Light Repeating Blaster: In this mode, the Firebolt spews out a large volume of individually weak damaging bolts. This is generally used for suppressing fire or striking large numbers of lightly defended targets. Firing bursts of bolts in this setting produces a relatively small amount of recoil, making it an ideal setting for smaller framed, weak, or untrained individuals.


Blaster Cannon: In this mode, the Firebolt turns into a slow-firing but heavy hitting weapon. Like the WESTAR M5 or blaster cannons, this can be used effectively against light to medium-armored vehicles and lesser targets. Squads of infantry using this setting can often mimic the effects of vehicle heavy blaster cannon by properly syncing their fire together. Using this setting takes some skill to use effectively because of its relatively high recoil.


Aside from these settings, the Firebolt has a couple of other areas which can be customized according to the user's needs. While the Firebolt comes with a basic x3 scope with infrared vision integrated into the “carry handle”, this can be removed and replaced with a different cope of the user's chosing. Likewise, the Firebolt has a singular bottom rail which can handle a myried of attachments from simple sling swivels to underbarrel grenade launchers. Because of these features, LPD-14 Firebolts are fairly popular with lightside-affiliated soldiers and paramilitary organizations because of their versatility and power. They are typically harder for individuals to legally acquire on most worlds because of the potentially high firepower afforded in their blaster cannon settings. However, there are rumors that Lucerne Personal Defense has delivered some to resistance groups and other like-minded organizations through go-betweens in order to advance their political agenda but maintain plausible deniability.


LPD-12 Hydra Electronet Grenade

16 February 2018 - 11:37 PM




  • Classification: Grenade
  • Size:  Small
  • Weight: Light
  • Ammunition Type: electrified Duracord strands
  • Ammunition Capacity: 1
  • Reload Speed: Very Low (none)
  • Effective Range:  Personal
  • Rate of Fire: Low
  • Stopping Power:  Very High
  • Recoil: None


  • Web Explosion: When Hydras detonate, they throw out omni-directional web of electrified duracord strands. The cords are covered in a strong adhesive, allowing them to maintain a web-shaped form or stick to their target.
  • Proximity Detonation: Hydras use a proximity fuse, meaningthatsomething must move in order to trigger them. Thisalso means that they can be thrown or placed like a mine. Electricity is discharged from the grenade into the target based on physical contact.
  • Low / High Setting: The amount of voltage in the cords can be set to low or high depending on the desired effect.


  • High Voltage: Hydras can discharge a high amount of electrical power in a very short amount of time, making it capable of dealing grievous and sometimes fatal injuries to organics or frying electronic components.
  • Trap: The ends of the duracord are coated in adhesive, allowing it to stick to walls and other objects to act as an obstacle. Combined with the proximity sensor, this can make it use trap or obstacle.
  • Variable Charge: The amount of current in the duracord can be adjusted by the user. A high voltage setting produces a very brief but large amounts of electrical power to inflict maximum damage on its targets. But it could also be set to a low current which can stun opponents or cause dehabilitating muscle spasms. In this mode, the Hydra slowly uses up its power, with enough charge to typically last a full minute of continuous use.


  • Indiscriminate: Hydras are indiscriminate weapons, especially on their proximity setting, meaning that they're just as likely to effect a friendly assets as negative assets in close-quarters combat, or if a friendly stumbles upon one laid down as a trap.
  • Delayed Reaction: Hydras have a five second gap once they leave the user's hand before they activate. This is in order to ensure that the grenade doesn't explode in the immediate presence of the user, but it can also give opponents an opening to slip past or avoid the grenade.
  • Small Area of Effect: Compared to many grenades and other munitions, the Hydra has a relatively small area of effect.

While at a glance, it appears to be a typical grenade, the Hydra is anything but that. Instead of explosives, the LPD-12 Hydra Electronet Grenade uses a repulsor coil to deploy a omnidirectional web of electrified duracord to stun or electrocute targets. The safety pin is pulled, initiating a five second delay before its proximity fuse is activated. Once something moves around the armed grenade, it explodes into a tangling sphere of electrified duracord. Because the cords are coated in adhesive, they can stick to surfaces to form a three dimensional obstacle or to ensnare their targets. Contact with these conducting cords causes electricity to be dumped into the target, but the specific effects of the grenade on its target is dependent on the power setting. A high current setting rapidly transfers a large amount of energy into the target, capable of electrocuting organic targets or frying personal devices, droids, and other electronical devices. The grenade can also be dialed down to a low setting to slowly discharge a smaller current over a longer period of time. This allows it to be used like a stun net. Hydra can thrown like a tradition hand grenade or fired from a grenade launcher. Hydras are most commonly found in military and police armories, though a handful have appeared in the hands of bounty hunters and scouts who appreciate the ability to capture an organic target relatively undamaged.

LPD-11 Heavy Blaster Pistol

16 February 2018 - 08:00 PM

  • Intent: To produce a basic, heavy blaster pistol as part of Lucerne Personal Defense's basic product line-up.
  • Image Source: Images of several Papa Nambu pistols combined into one and then modified by your's truly
  • Canon Link:  N/A
  • Restricted Missions: N/A
  • Primary Source: N/A


  • Manufacturer: Lucerne Personal Defense
  • Model: LPD-11 Heavy Blaster Pistol
  • Affiliation: Open-Market
  • Modularity: No
  • ProductionMass-Produced
  • Material: Durasteel, blaster components


  • Classification: Heavy Blaster Pistol
  • Size: Small
  • Weight: Light
  • Ammunition Type: Power cell, gas canister
  • Ammunition Capacity: 25 (power cell), 25 (gas canister)
  • Reload Speed: Average
  • Effective Range: Personal (25 meters optimum range)
  • Rate of Fire: Average
  • Stopping Power: High
  • Recoil: Low


  • Integrated Light & Targeting Laser: The LPD-11 has integrated light and targeting laser built into the gun just to the left of the main gas chamber and Xciter in the main receiver.
  • Splitter Coupling: Like the Millenium Falcon's quad laser cannons, the LPD-11 has a splitter coupling. When the LPD-11 fires, it actually fires two separate blaster bolts that are so close together that they appear to be one bolt. While this has noeffect on unshielded targets, it improves the ability of the LPD-11 to pierce through shields as the shield contends with two simultaneous points of impact.
  • Combined Gas & Powerpack Magazine: The LPD-11 has an internal magazine in the grip that stores both a gas cylinder and a powerpack. Rather than reloading both of them separately, the user can use prepared magazines to exchange both ammunition types simultaneously.
  • Grip Safety: The LPD-11 has an unusual forward grip safety to reduce the incidences of accidental discharge. In order for the weapon to fire, the metal tab underneath the trigger guard must be pressed in by the holding hand.
  • Stun Setting: Like many blasters, the LPD-11 has a stun setting.


  • Accurate: LPD-11 Heavy Blaster pistols are exceptionally accurate weapons simply because of their ergonomics. Between a center of balance close to the rear of the weapon, a steeply angled grip which makes it naturally easy to point, low recoil of an energy weapon, and a built-in targeting laser, the LPD-11 is exceptionally easy to fire accurately at short ranges.
  • Heavy Hitting: Like all heavy blaster pistols, the LPD-11 is exceptionally heavy hitting, using mostly raw power to produce effects more similar to blaster rifles than the average blaster pistol. Taking inspiration from the legendary Millenium Falcon's cannons, the LPD-11 incorporates a splitter coupling that also makes it more effective at penetrating shielding commonly found on battle droids and elite troops.


  • Reduced Ammo Capacity: LPD-11's power is matched by its appetite to consume energy. Like many heavy blaster pistols, it needs to be reloaded far more frequently than the average blaster.
  • Short-Range: LPD-11s, like other heavy blaster pistols, focus much of their energy on power rather than bolt cohesion. Because of this, they tend to perform best at short-ranges, as their bolt cohesion degrades past around 25 meters, making them less accurate and powerful than the average blaster pistol after that. 


The LPD-11 Heavy Blaster Pistol is a fairly typical heavy blaster pistol with a few minor refinements to make it more competitive on the open market. While LPD's marketing department has heavily focused on the weapon's somewhat unusual splitter coupling design designed to allow it better pierce energy shields, most buyers are actually more impressed with the weapon's ergonomics, which makes it relatively easy to achieve exceptional accuracy with a little practice. Combined with its raw power, it sometimes referred to as a "duellist's pistol" in certain circles. These features make it fairly popular with people who want an effective back-up firearm but don't regularly hit the range a lot, such as freelance spacers, sailors, and other vehicle crewmen. While the accuracy and raw power of the weapon have made it reasonably popular, it is also relatively short-ranged and power hungry compared to most blaster pistols. If one is willing to accept those drawbacks, a holstered LPD-11 provides a fine measure of comfort and assurance.


A Night in the Clouds

14 February 2018 - 11:51 PM



Matsu Ike | Ala Crescent | John Locke | (any Silver Jedi or their allies are welcome)


A private Skyhook, over Kashyyyk


Gir walked around the rim of the encapsulated balcony, looking down at the darkened surface of Kashyyyk below. Forests of Wroshyr trees typically blanketed much of the world, but between their altitude and the expansive nighttime mists, he could only see peaks of the mountains breaking through. The higher he looked up, the more beauty he saw. The stars were in full gleam, with only one of the world's gleaming moons breaking that starry vista. A trio of wedge-shaped shapes briefly eclipsed the moon, engendering pride tempered with solemnity. The Deluge-class Battle Carriers that now orbited the world were but one of Lucerne Labs products that were now equipping the Silver Jedi and their ISAF allies. While starships were probably the most prominent product sold to the faction, there were equally important droids and vehicles that the company had funneled to group in the trillions of units. So far the relationship had been beneficial to both groups, and that did not seem likely to change any time soon. His comlink chimed.


"Yes? What is it C4?"


The precisely clipped tones of the protocol droid wafted out of the device, "Sir, the first of the guests have arrived. If I may so, you should be here to greet them."


Amusement swept over his face, "What if I don't show up C4? Do you think that the guests will be offended?"


"Sir, I must protest-"


"I'll be there shortly," said Gir, striding away from the balcony.


"How typical-"


Gir clicked the device, cutting the channel. While Gir appreciated the droid's attention, it's almost incessant nagging over the past few days was finally starting to get to him. It's a good thing this isn't a routine event. He strolled past the wet bar and the currently empty dance floor. A large buffet and tables had been arranged just off to the side of that, where the serving droids were placing the finishing touches on the exotic flower arrangements. His eyes swept past it all, briefly settling a neatly ordered stack of duraplast boxes emblazoned with the logo of the newly established Lucerne Personal Defense. A subsidiary which could have only come into existence with the backing of the Silver Jedi. Tonight, the new company would provide a taste of what the Silver Jedi could start to expect receive from their backers. The man from Hast arrived at the turbolift doors alongside C4, just in time to greet the first guests.

Lucerne Personal Defense

13 February 2018 - 07:31 PM


  • Image Source: N/A

  • Canon Link: N/A

  • Development Thread: N/A

  • Primary Source: N/A


  • Corporation Name: Lucerne Personal Defense

  • Headquarters: Hast

  • Locations: Hast (Headquarters/R&D lab), Sullust (Factory/Warehouse)

  • Operations: Personal Weapons, Armor, Personal Equipment

  • Tier: 2


Lucerne Personal Defense is a subsidiary of Lucerne Labs that is focused on going back to the original group's interest in small scale projects to support resistance fighters and other groups with similar political views. One of Lucerne Labs original contributors, a bothan engineer named Tresk Ek'ala, broached the subject during one of the Circle's meeting on the state of the company. After much internal debate, Lucerne Personal Defense was formed a subsidiary to continue to provide a means for like-minded individuals within Lucerne Labs to focus on making products that the average soldier or resistance fighter could use. As an outgrowth of Lucerne Labs, the company headquarters was established a short ways away from the company's shipyards on that world, in order that the Circle could keep a close watch on the project. This also has allowed the accompanying research lab to draw personnel and resources from their parent company as needed. Tresk Ek'ala, now the executive officer of Lucerne Personal Defense, managed to convince the rest of the Circle that the company should have a manufacturing plant on Sullust in order to be near the front lines of where products would be of the most use, as well as to try and coax some contracts from the Galactic Alliance. While this underground factory and warehouse facility has proven to be profitable, many wonder if Tresk Ek'ala moved much of the company there in an effort to escape the day to day supervision from Lucerne Personal Defense's parent company. But thus far, they have been no internal complaints as LPD has managed to produce and sell enough personal arms, armor, and other personal equipment to be a profitable venture.



Lucerne Personal Defense came about as an internal push by some of Lucerne Labs original founding members to get back to supporting small scale items for resistance fighters and other politically similar groups. This put them at odds with other influential members within Lucerne Labs, including the majority of the Circle, who felt that the company should continue on its current path in starship and vehicle development set by President Quee. The debate in the Circle came to the compromise that while Lucerne Labs would continue to primarily focus on the large-scale starships and military vehicles, that profits and financial reserves derived from these products would be invested in a new concern that would primarily be focused onto returning to Lucerne Labs core roots. As with Lucerne Labs, President Quee has a substantial investment within Lucerne Personal Defense and enough personal influence to largely control the company. This is compounded by Lucerne Personal Defense's headquarters and research lab's location on Hast, the president's homeworld.



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