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Gilamar Skirata

Gilamar Skirata

Member Since 26 May 2013
Offline Last Active Today, 05:46 PM
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Beviin-Class Corvette

16 January 2019 - 09:07 PM

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OUT OF CHARACTER INFORMATION 

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  • Intent: To create a corvette capable of independent action and support for Clan Solus
  • Image Source: Screenshots captured by @Sanya Solus, images also created by her.
  • Canon Link: None
  • Primary Source: None

PRODUCTION INFORMATION

  • Manufacturer: MandalMotors
  • Affiliation: Clan Solus
  • Model: Beviin-Class Corvette
  • Production: Semi-Unique

  • Material: 
    • ​Doonium
    • Mandalorian Steel
    • Transparisteel
    • Various Starship Parts
       

TECHNICAL SPECIFICATIONS 

  • Classification: Hunter-Killer 
  • Length: 195 Meters
  • Width: 90 Meters
  • Height: 40 Meters
  • ArmamentHigh
    • Gimbled Dual Laser Cannon Turrets
    • Dual Turbolaser Batteries
    • Concussion Missile Launchers
  • Defenses:Low
    • Light Armor
    • Deflector Shields
    • Dampner Aerosol Missiles
    • Chaff
  • Hangar Low: 0 
  • Maneuverability Rating: High
  • Speed RatingModerate
  • Hyperdrive Class: Average: 2 

STANDARD FEATURES

  • Life Support Systems
  • Inertial Dampners
  • Shielding
  • Military Sensor Suite (HSI/DER/EPR/AS/LFI)
  • HoloNet Receiver 
  • Misc. Standard Ship Features
  • Docking Tube


ADVANCED SYSTEMS

  • 3-seater Ventral Hangar
  • Drop Pods
  • Advanced Med-Bay

Strengths:

  • Powerful anti-capital weapons compliment
  • Quick and maneuverable 

Weaknesses:

  • Susceptible to capital grade weapons fire and ordinance due to weaker shields and armor
  • Reduce maneuverability to Average in Atmospheric Flight

Description: The Beviin-Class Corvette was a fast attack craft utilized by Mandalorian Clan Solus some time after the Second Mandalorian Excision. Commissioned by clan leader Cynthia Solus, the Beviin-class corvette was developed by MandalMotors and constructed at its main shipyard facility above Mandalore. At a length of 195 meters and a width of 90 meters the Beviin-class was marked by sleek lines and a long, angular frame. Its modest space frame provided adequate space for two fighters and a single dropship located in a small ventral hangar and its angled design allowed for adequate coverage for the ship's laser cannons and turbolasers. Propelled by several powerful sublight engines, the Beviin-class had no problem outrunning and dizzying most large cruisers and destroyers which made it an effective fast attack craft in groups. However, its light armor and passable shields made it almost impossible to take on such vessels head on and as such the corvette was used as a hunter-killer of smaller capital craft and starfighters.  

 

The Bevvin-Class carried a crew of over 100 but could be flown by a trio of pilots. It also offered a sophisticated med-bay and barracks network that were connected to drop pods which doubled as one of the ship's evacuation contingencies. These features allowed the Beviin-class to support an entire company of Clan Solus' Mandalorians and made it an excellent troop insertion and force projection tool for the clan. Contrary to its drop pods and escape pods, the Beviin-Class was not made to maneuver in atmosphere and thus was susceptible to atmospheric fighters and ground to air defenses. Regardless of this draw back however, the Beviin-Class could land within a planet's atmosphere and retained much of its speed.

 

The cost of production for these vessels would ultimately limit the number of the Beviin-class corvettes constructed for Clan Solus. As such, despite the Beviin-Class' exceptional combat ability many were used as patrol craft in the home system of Clan Solus and as support ships to The Cabur, a heavily modified Kandosii-Type II Dreadnought that the Mandalorian clan utilized as their flagship. 


Rekr-Class Heavy Cruiser

11 January 2019 - 12:46 AM

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OUT OF CHARACTER INFORMATION

  • Intent: To diversify MandalMotors product line and better mold created ships into a more believable sense of scale
  • Image Source: All art and animations by LordDoomhammer
  • Canon Link: None
  • Primary Source: Retcon of this ship

PRODUCTION INFORMATION

  • Manufacturer: MandalMotors
  • Affiliation:
    • Mandalorian Empire
    •  Closed-Market
  • Model: Rekr-Class Heavy Cruiser

  • ProductionMinor 
  • Material: 
    • Durasteel
    • Mandalorian Steel
    • Various Starship Parts

TECHNICAL SPECIFICATIONS

  • Classification: Heavy Cruiser
  • Length: 900 Meters 
  • Width: 200 Meters
  • Height: 350 Meters
  • Armament: High
    • 3x Super Heavy Quad Turbolasers
    • Turbolaser Turrets
    • Point-Defense Quad Laser Cannons
    • Forward Facing Heavy Ion Cannon
    • Flex-Tube Missile Launcher
    • Tractor Beams
  • Defenses: Average
    • Deflector Sheilds
    • Dampner Aerosol Missiles
    • Armor Platting
  • HangarVery Low: 1 
  • Maneuverability Rating: Low
  • Speed Rating:  High
  • Hyperdrive Class: Average: 2 

STANDARD FEATURES

  • Targeting Systems
  • Encryption Module
  • Hyperwave Transciever 
  • Combat Radar Suite 
  • Escape Pods
  • Life Support
  • Deflector Shields
  • Barracks
  • Med Bay
  • Standard Starship Safety Systems
  • Aural Sensor

ADVANCED SYSTEMS

  • Advanced Encryption Network
  • Emergency Catapult-based Rear Hangar
  • Holonet Trasciever 
  • Military Target Tracking Systems
  • Advanced Military Firewall
  • Slave Rig [Unified Fleet Hyperspace Jumps, various other non-combat related systems]
  • Long Range Communcation System
  • Compartmentalized Power and Build Structure

Strengths:

  • Compartmentalized Build: Split into several sections throughout the ship, each section has the ability to function on its own should the ship come under a slicing attack or should some areas become destroyed, allowing for a longer fight in bloody space brawls. The ship was able to survive full perforations to the hull even and keep on fighting.
  • Rear Hangar: The rear of the Rekr-class Heavy Cruiser acts as a run way for friendly fighters during combat which greatly increased the efficiency of refueling, rearming, and repair. 
  • ​Point Defense: Both sides of the Rekr were littered with point defense quad laser cannons, which made a nearly impassiblescreen of fire and kept the ship safe from all but the best of pilots. 

Weaknesses:

  • Ion Weaponry: With slave rigged systems in place, heavy ion weapons could cause cataclysmic system shutdowns in enough parts of the ship. 
  • Heavy Turbolaser Batteries: While on paper the Rekr-Class Dreadnought may have around the same amount of firepower as many ships of its class and some beyond, with most of its punching power stacked behind three powerful turbolasers that can't fire simultaneously, coordinating combat and getting the right shots off at the right time leaves it vulnerable to smaller, faster targets like frigates and corvettes. 

Description:


Taking design cues from other Mandalorian ships like the Alor-Class of Mandal Hypernautics and the Ordo-Class Frigate of MandalMotors, the Rekr boasts an internal bridge located near the prow of the ship. Similarly to the Alor-class it is connected to the outside world via a complicated network of sensors and cameras as well as the (comparably) small viewport at the front of the hangar. Tangible holo displays projected from the captain's chair allow the captain to always be aware of the battle outside. It also prevents direct, targeted shots from obliterating the bridge mid-battle. Like most of the ship, the bridge is also compartmentalized and offers its own life support system should the ship come under electronic attack or other parts of the ship become inoperable, allowing for the ship to stay in fights longer.
 
The Rekr also boasts incredible firepower with its main gun, three triple barreled heavy turbolaser batteries. Powerful and destructive, they took the place of the several dozen turbolasers ships of its size tend to carry. Despite holding such power, each cannon can only be fired one at a time and must fully be at rest before the next can fire. While this creates a slower firing rate than most other Turbolasers it also allows for pinpoint accuracy as while one is firing the other batteries are able to be targeted and ready as soon as the okay comes through the system to fire again.  
 
The first "Star Destroyer" class ship created by MandalMotors since before the Omega War, the Rekr-Class Dreadnought brings both power and versatility to the Mandalorian company's fleet of battle ready ships. Originally planned to release, its unveiling was delayed due to the destruction of Mandalore and then pushed even further back after MandalMotors tower and their orbital shipyards were damaged during the Civil War. However, now with Zeke Farthen running the factories and financial day to day of the company, the plans were revitalized and modified slightly to reduce cost and pump out a small Star Destroyer-class vessel ready for mass production by the company to drive sales and increase the flow of credits in the company. The Rekr-Class Mandalorian Dreadnought is a ship made to be marketed towards privateers and small to medium sized companies that wish to protect their goods. Able to be staffed with a minimum crew the ship fits well alongside some of MandalMotors other smaller ships, providing a solid core to any small Task-Force. 


Trident-Class Dreadnought

08 January 2019 - 10:38 PM

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OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION

  • Manufacturer: MandalMotors
  • Model: Trident-Class Dreadnought
  • Affiliation: Various Mandalorian Major Factions, Closed-Market {Stolen} 
  • ProductionSemi-Unique
  • Material: 
    • ​Mandalorian Steel
    • Durasteel
    • Transparisteel
    • Starship Components

TECHNICAL SPECIFICATIONS

  • Classification: Battlecruiser
  • Length: 4500 Meters
  • Width: 1.5 Km
  • Height: 850 Meters
  • Armament Very High
    • Kyber Focused Turbolasers {The two large forward facing canons}
    • Standard Turbolaser Batteries
    • Turbolaser Turrets
    • Missile Cannons
  • Defenses Very High
  • Hangar Moderate: 16 
  • Maneuverability RatingVery Low
  • Speed Rating Very Low
  • Hyperdrive Class Average: 2 

STANDARD FEATURES

  • Military Sensory Package
  • Long distance Coms
  • HoloNet Receivers
  • Med Bay
  • Artificial Gravity Control
  • Life Support
  • Anti-Slicing Package
  • Various Standard Ship features

ADVANCED SYSTEMS

  • Drop Pod Hangar
  • Compartmentalized Design
  • Basilisk Drop Chamber
  • Advanced Sensors
  • Advanced Communication Array
  • Gravity Storage
  • Advanced Hyperspace Warning Arrays
  • Kyber Focused Turbolasers
  • Interdiction Field Generator

Strengths:

  • Kyber Focused Turbolasers: Two large "main gun" type cannons, the triple barreled turbolasers are focused through kyber crystals stolen from Utapau or purchased from the people of Zanj. They hit much, much harder than standard turbolaser batteries making combat with the Trident-class truly terrifying. They are forward facing however and cannot be changed in position meaning the target needs to be straight ahead to be hit.
  • Compartmentalized Design: Makes it difficult to make the entire ship useless all at once, allowing it to continue fighting even in circumstances where most ships would be completely dead in the water

Weaknesses:

  • Slightly Exposed Bridge: When not in combat the bridge is slightly exposed. When entering combat the bridge recedes but during that time it cannot fire weapons making sneak attacks incredibly effective on this ship.
  • Communication Antennae: All across and along the ship are radio dishes and large rods that relay sensory data to a fully recessed bridge and provide video, audio and other sensory data to the commanders. Destroying these limits their communication and ability to fully see what is going on around their ship in combat. 
  • Turn Radius: Despite its average speed it does not make large moves well and is relatively easy to hit in combat. 
  • Interdiction Field Projectors: Lumped in one tower-like structure near the rear of the ship, the projectors when compromised could cause catastrophic damage and intense gravitational malfunctions.
  • No Point Defense: Its only defense against starfighters and other small craft are its turbolaser turrets and missile cannons which are much slower to track than standard point defense weapons forcing it to rely on its own fighter support to deter enemy small craft.

Description: Constucted before the Mandalorian Resource Wars for long campaigns against the Core Worlds, the Trident-Class battlecruiser was a massive four and a half kilometer behemoth designed to wrench worlds and outposts from the Republic and other smaller governments. Well armed and well armored the Trident could take on all but the largest of warships with its powerful turbolasers and ion cannons. Its powerful interdiction technology made it an outlier. Despite its strategic importance many Mandalorian admirals utilized the ship for its force projection potential and often lead the charge in these vessels. Modern military doctrine within the Mandalorians meant that the few surviving vessels of the class were well defended by supporting fleets. 

 

​Slow and with maneuvering the Trident was an unwieldy yet sharp tool when utilized by experienced officers, much like its namesake. Most of these ancient vessels were destroyed during the Resource Wars and various wars before then. The few that survived should be in a museum, however have managed to continue to see use in the Mandalorian fleet as training vessels and as powerful hyperlane monitoring and policing tools. With its powerful interdiction field generators and powerful sensors it could stop pirates in their tracks with little effort and could effectively blockade a planet with limited support. An increasingly rare sight in Mandalorian Space,the Trident-class dreadnought could most often be seen drifting through open space, patrolling the locations of potential secret hyperlanes for pirates and hidden enemy factions. The Trident-Class would go on to inspire designs such as the Mythosaur-class supper carrier and the Alor-class Battlecruiser and would inform Mandalorian naval doctrine for generations. 


BBC-105A Mythosaur-Class Super Carrier

08 January 2019 - 10:17 PM

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OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION

  • Manufacturer: MandalMotors
  • Model: BBC-105A Mythosaur-Class Super Carrier
  • Affiliation:  Various Mandalorian Major Factions , Closed-Market (STOLEN)
  • Production: Semi-Unique
  • Material: 

TECHNICAL SPECIFICATIONS

  • Classification: Heavy Carrier
  • Length: 3.5 Kilometers
  • Width: 2 Kilometers
  • Height: 1000 Meters
  • ArmamentLow
    • Turbolaser Batteries
    • Ion Cannons 
    • Tractor Beams
    • Point Defense Laser Cannons
  • Defenses Very High
    • Mandalorian Steel Armor Plating
    • Dampener Aerosol Missiles
    • Cap Drain
    • Deflector Shields
  • Hangar Extreme - 30
  • Maneuverability Rating: Very Low
  • Speed Rating Low
  • Hyperdrive Class Slow: 8 

STANDARD FEATURES

  • Targeting Systems
  • Encryption Module
  • Hyperwave Transciever 
  • Combat Radar Suite 
  • Escape Pods
  • Life Support
  • Deflector Shields
  • Barracks
  • Med Bay
  • Standard Starship Safety Systems
  • Aural Sensor

ADVANCED SYSTEMS

  • Compartmentalized Design
  • Drop Pod Hangar
  • Basilisk Drop Hangar
  • Advanced Communications Arrays

Strengths:

  • Super Carrier: Originally designed to overwhelm the Sith Empire with their superior starfighters, the Mythosaur-class Super Carrier boasts six separate hangers capable of holding hundreds of fighters. 
  • Defender: With its speed and ability to move freely severely lacking the Mandalorians implemented a Mandalorian Steel structure similar to the Alor-Class Battlecruiser. It sports a triple layer of Mandalorian Steel armor plating, with four around the slightly exposed internal bridge of the massive warship. It also sports several point defense weapons along its hull near the bridge.
  • Command Ship: Filling its role as a support ship, the Mythosaur contains complex communications networks and sensors allowing it to help coordinate Mandalorian fleets.

Weaknesses:

  • Slow: Because of its bulk the Mythosaur-class Battlecruiser is extremely slow, making it an easy target.
  • Unmanageable: The size of the battlecruiser makes making complex maneuvers difficult. 
  • Exposed Rear End: Because of the ship's speed and limited ability to move, most of the time it is easier to just keep it in one place throughout a battle. Its point defense weapons are also focused more towards the front of the ship, leaving the rear engines open to attack.

Description: Originally designed prior to the Dark Harvest tragedy, the Mythosaur-Class Super Carrier saw limited use in its proto-type stage during the Mandalorian War against the Sith Empire where it famously singlehandedly destroyed the surface of their then capital world of Dromund Kaas. After the war however, MandalMotors slowed its own warship production as larger players like Mandal Hypernautics and ArmaTech Industries moved in to the market, slowing further development of the Mythosaur to a halt.
 
After the Mandalorian Civil War, Zeke Farthen uncovered several designs that had been shelved or left incomplete in the ruins of MandalMotors tower. With Keldabe and a new city, Kelita finished MandalMotors set to work on producing projects that Mandalore's destruction had stopped, including the production model of the Mythosaur-class Super Carrier. 
 
Built with Mandalorian Steel honeycomb frame and armored hull, the beastly machine would rival the Alor-Class Battlecruiser in size at 3.5 Kilometers. With several hangars, a drop pod bay and even a hangar for the increasingly popular Basilisk War Droids the Mythosaur could field an incredible amount of starfighters, but not much else. While it had enough armor plating and weapons to defend itself for a time, its real purpose was to produce swarms of starfighters mid-battle to overwhelm an already exhausted enemy, making escorts imperative when using the ship. Borrowing from many Mandalorian designs, it also utilizes a compartmentalized design, offering individual functionality to the six main hangars and the bridge of the ship should it come under electronic attack or suffer severe damage. Complex hangar systems also provide the ability to shift starfighters into opposite hangars should they become severely damaged during a long battle.


Concord Dawn [Moon]

30 December 2018 - 06:31 PM

OUT OF CHARACTER INFORMATION

  • Intent: To create a bridge between the Legends Canon the site was built on and Disney's new Canon
  • Image Credit: Star Wars Rebels; Image Found on Wookiepedia ; Eric Felten
  • Canon: No
  • Links: -

SETTING INFORMATION

  • Astronomical Location Name: Concord Dawn
  • Classification: Destroyed Moon
  • Location: Moon of Concord Dawn
  • Rotational Period: 48 Hours
  • Orbital Period: 465
  • Size: Large
  • Affiliation:
  • Population: Sparsely Populated
  • Demographics
    • Mandalorians
    • Concord Dawn Miners
  • Accessibility: The moon Concord Dawn was difficult to operate in due to the debris field that surrounded it and the planet Concord Dawn
  • Description: Concord Dawn was the largest of the three moons orbiting the planet of the same name, Concord Dawn. While the moon used to support life, its atmosphere was all but eroded and much of the moon was scattered in a massive debris field that encircled concord dawn and its two other moons. On the surface of the massive moon mining platforms were constructed both by the Mandalorian Empire and local private corporations. Plant life that had flourished once was petrified in place and surface water had all long evaporated or been drained. In the portions of the planet that had not been broken apart large subterranean lakes of frozen water were able to be found and was also mined by the people of Concord Dawn. Frozen water could be found in the debris field of Concord Dawn as well as the doonium and ciridium the moon was known for. It was rumored that Te Veman, the Mandalorian extremist group, held a small shadow port or fighter base somewhere in the debris field or on the surface but it wasn't something that was talked about or even worried about. Several of the Outlaw Gangs on Concord Dawn however utilized the debris field to rob incoming ships and utilized the large debris as small holdouts. 

POINTS OF INTEREST

  • The Concord's Belt: The name of the huge debris field that encircled Concord Dawn and its three moons. Made from the debris of the massive moon, it was home to Belters and Prospectors, essentially workers and mine owners. The Concordian Belt held ice mines, doonium, ciridium, and a variety of other useful minerals and metals. It was rumored that Te Veman and other Outlaw Gangs on Concord Dawn used the Belt to hide from the law.
  • Mandalorian Imperial Mining Facility: A large mining facility on the surface of Concord Dawn, the mine was run and owned by the Mandalorian Empire. Metals and minerals from this mine were used by the Mandalorian Empire in their shipyards and factories while any ice that was mined was sold off to local corporations, individuals, and farmers for use on the planet's arid surface or sold to desert worlds within Mandalorian Space. It was protected by four turbolaser towers and Mandalorain Imperial troops.
  • The Great Sea: One of the larger chunks in the Concord's Belt, the Great Sea was the massive chunk of ice that had once been Concord Dawn's only ocean. Several ice mines were located here. 
  • The Iris: A space station located in the Concord's Belt. It was once the largest mining operation in the system before the Mandalorian Empire moved in. Since its original owner passed the mining operation has been taken over by a self-proclaimed ruler of the station and has become a bed for illicit activity in the system. 

 

SECURITY: Very Low
Security on Concord Dawn and the Concord's Belt was very low, with the greatest amount of security being near and around the Mandalorian Empire's mine on the surface. A pair of Mandalorian Gunships defend the facility with a small contingent of D7 droids on the surface to protect against ground attacks and two ground to space turbolasers protect from starship assault. Other than that the moon was relatively undefended and unexplored with plenty of places for criminals to hide out in. Concord's Belt was even less defended as the debris field made it so dangerous for pilots that the meager Concord Dawn defense force and law enforcement rarely patrolled the area outside of right before large and important shipments to and from the surface of planet Concord Dawn.
 
HISTORICAL INFORMATION
Destroyed during a Mandalorian war long forgotten, Concord Dawn was the largest moon of the planet by the same name, Concord Dawn. At one point it was the main Mandalorian colony in the system, however its doonium, dallorium, and ciridium mines made it a prime target during a civil war that would see the moon destroyed. The battle left the moon scared and sent large chunks of the moon to the surface of the planet Concord Dawn, leaving some places on that planet in ruin as well. The moon however became uninhabitable, but its resources were still valuable. The large debris field it created became known as Concord's Belt and mining operations began almost as soon as the Mandalorians had fled. It was heavily mined during the time of Palpatine's Empire for its doonium and would later become a base of operations for Mandalorians again in yet another civil war after the Empire fell. 


In more recent history the moon continued in its capacity as a mine, though large portions of the moon had long been rendered without ore. Advances in mining technologies however meant that mining corporations could dig deeper into untapped veins than was possible during the time of Palpatine's Empire. The moon became the unsung hero of the arid farming world and provided much needed water, minerals, and ore for sale on the galactic market. Once the system came under Mandalorian Empire control however large-scale mining operations began again in earnest. The Mandalorians utilized the dallorium for its highly contentious solar shipyard, and heavily mined its cirdium for the highly popular Mandalorian Steel. The moon became a topic of hot debate between the people of Concord Dawn and the Mandalorian Empire's mining guild as many on the planet of Concord Dawn had for generations used the mines to live and many more had lived their entire lives in the Belt or on the moon's surface as miners but the Mandalorian Empire's large mining facility essentially forced many from their mines as the miners guild bought up the land and debris. The largest privately owned facility and mining operation in the system, The Iris, competed heavily for for remaining mines in the system. 

 

The moon of Concord Dawn was also home to many raiders and Outlaws as the heavy mineral deposits made blanket scanning almost useless and Concord's Belt itself was incredibly dangerous to fly through which meant patrols were incredibly scarce outside of large and important shipments to the planet itself. Concord Dawn was a hotbed for violence, illicit activity, and general tomfoolery but was also one of the best opportunities for youth that wanted to make good money on the planet of Concord Dawn.