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Gilamar Skirata

Gilamar Skirata

Member Since 26 May 2013
Offline Last Active Today, 10:29 AM

FT-90 Corellian Light Tanker

26 June 2019 - 11:02 PM




  • Manufacturer: Corellian Engineering Corporation
  • Affiliation: Open-Market
  • Model: Corellian Light Tanker
  • Production: Mass-Produced

  • Material: Various starship materials


  • Classification: FT-90 Fuel Tanker
  • Length: 45 Meters
  • Width: 20 meters
  • Height: 13 Meters
  • Armament: Very Low
    • Dual Laser Cannon Turret
  • DefensesVery High
  • Squadron Count:  Very Low: 4 
  • Maneuverability Rating:  Low
  • Speed RatingHigh
  • Hyperdrive Class: Average: 1


  • Life Support
  • Navigation Systems
  • Targeting Systems
  • Refresher [1]
  • Sonic Shower [1]
  • Small Galley
  • Crew Quarters
  • Droid Recharge Stations [2]
  • Cargo Hold [Small]


  • Fuel Siphon tubes
  • Manipulator Arms [2]
  • Long-Range Communications Suite
  • Tractor Beams [2]
  • Astromech Support [Interior]



  • Sturdy: Designed to withstand a variety of temperatures, collisions, heat, and energy, the robust shields and armor of the Corellian Light Tanker made the small logistics vessel surprisingly sturdy. 
  • Rocket Fuel for Blood: Like most CEC ships, the FT-90 was a quick ship. Its rear was packed with engines that carried it quickly through the stars.
  • Mobile Tanker: The FT-90 was a mobile tanker. Smaller enough to be carried on larger vessels like heavy cruisers, Star Destroyers, Star Defenders, and battlecruisers, it was able to refuel starfighters mid-flight and a properly equipped crew could even perform light repairs on starfighters mid-flight.


  • Turn Radius: Its bulky form and powerful engines made it difficult for the FT-90 to maneuver both in space and in atmosphere.
  • No Teeth: With just a laser cannon turret to defend itself it was easily overtaken and destroyed by most everything.
  • Fuel Pods: When filled with fuel they could cause a violent explosion if assaulted.
  • Ion Weapons: Has no protection against Ion weapons
  • Brain Dead: While it did have a navicomputer, without an astromech jumps could take long periods of time to calculate.
  • No Vacancy: Without a fully crewed vessel, the light tanker was as good as useless in the field

Description: Developed sometime before the Gulag Plague, the FT-90 Corellian Light Tanker was a staple among various governments, companies, and militaries across the Galaxy. Reliable and sturdy, the vessel performed outstandingly well as a mid-flight maintenance and refueling vessel. 45 meters long and built around 3 decks, the light tanker's space frame was wide and angular, giving ample room for the powerful ion engine and its six support engines. The inside of the vessel despite its spacious build, was very cramped with most of the room taken up by engineering and the complex system that controlled the manipulator arms and fuel siphons. 


The FT-90 was a blue collar vessel at heart however and their captains loved them despite the close quarters of the crew. The tanker had space for six crew members: the pilot, co-pilot and navigator, gunner, engineer, repair tech, and fuel technician. Often supporting the crew were astromech or maintenance droids which were used to calculate hyperspace jumps, manage resources, and repair the tanker itself. The vessel's first deck was used to store a modest amount of cargo which usually included supplies for the FT-90's crew but could easily hold tools, spare parts for common ships, and other less reputable goods and contraband. 


The success of the FT-90 would see its use extend long past what was expected of any one ship with many ship captains taking pride in being able to trace back their tankers to ancient battles and trade wars. Far past its prime, it was one of few old designs that CEC still produced new. Modern variants had moderately better technology but stayed essentially the same, propelling the design hundreds of years past its prime. The vessel saw extensive use within the Corellian Confederation's navy aboard large fleet carriers and remote space stations, keeping Corellian pilots fueled and repaired during long recon missions and extensive tours away from friendly space. It wasn't uncommon to find these vessels in the hands of smugglers, pirate fleets, and in private use for wandering repairmen. 

Vormur Feast and Trials of Iron: A Party-Battle Campaign

23 March 2019 - 07:21 PM



Mandalorians of all shades and shapes. In honor of California's super bloom I thought it would be cool to have a mini event. Leave your politics on the field. Either speak in the Trials with your actions or fill your gullet with food and drink. Drunken brawls are okay! A large tournement style multiday party thread that takes place all over Mandalore and over different campaign threads based around a new piece of lore I recently submitted. 


Who's in? I'd love to have a bunch of us in! Yes even you CIS Mandos *waggles fist at*

Vormur Feast and the Trials of Iron

21 March 2019 - 09:37 PM




  • Media Name: Vormur Feast
  • Format: Festival
  • DistributionPlanetary / Scattered
  • Length:  Recurring
  • Description: An almost semi-centennial festival that rolls with the tide of the rare Vormur super-bloom. The festival has grown to include Bes'uliik Jousts, foot races, drinking, eating, dancing, and a variety of other physical challenges over a period of several days. There is no end time and no official start time, however the main event was Trial of Iron were completed the winner of the Trial of Iron was allowed to address the Mand'alor or Elder Council directly with their personal grievances. Champions of clans usually used the time to search for a boon for their clan or express some worry. The Trial of Iron included a footrace that could take several days, a marksmanship contest, one on one duels, and finally a Bes'uliik duel. Once the Trial of Iron was completed it was customary to have another day or two of feasting, drinking, and dancing. Special wines and spirits that are aged specifically for this event are broken out, and almost all work stops on the planet as the whole system celebrates. The super bloom of Vormur was often coupled by a superbloom of its sister flower, the Mandalorian Ironweed, in the white sand deserts of Mandalore which made even the deserts sparkle with bright colors.


  • Author: Not Applicable
  • PublisherMandalore
  • Reception: One of the most popular and talked about festivals in the Mandalorians' large grouping of festivals and holidays.


  • Nebulous
  • Almost every 50 years, but skips some seasons and is sometimes late or early by as much as two years.


  • Event Name: Vormur Feast
  • Links: N/A
  • Participants: Mandalorians
  • Overview: 
    • ​Confirmation of a planet-wide Vormur super bloom
    • Trial of Iron Begins
      • 100 Km Footrace that takes the racers partly through one of the vormur fields as well as various deadly and treacherous obstacles. Often through old and abandoned towns or through known beast dens/territory
      • Test of accuracy. Blaster, Slugthrower, long distance, and besbiiv
      • One on One Duels
      • Bes'uliik Joust at Kyrimoruut. A one on one duel between the final 6 warriors on bes'uliik
      • Final Feast
    • During the Trial of Iron various feasts, dances, and other events occur. This is a popular time for weddings or reaffirming vows.
    • Final Days of the festival were the straggling parties and feasts held individually all over Mandalore.
    • Off-world events by Mandalorian colonists and enclaves also occur during this time for those who can't make it to Mandalore.

An event unlike any other in Mandalorian tradition its origins were lost to traditional histories. However, its roots were believed to be in the semi-annual hunts of ancient Mandalorians in which they took on large prey such as the Mythosaur, Beskar Epar, or some other fearsome beast native to the Mandalore system. These hunts often took place around the middle of spring during Vormur blooming season. Eventually with the extinction of the Mythosaur and the believed extinction of the Beskar Epar these hunts and the festivals attached to the victorious returns of these hunts were reserved for momentous occasions and eventually became associated with the almost semi-centennial super-bloom of the Vormur. The Vormur Feast was an incredibly rare event and most Mandalorians didn't see more than one of these in their lifetimes. Its original name was lost to time but was eventually changed to Vormur Feast. Off-worlders often wrongly assume it is named as such because it is a time of feasting based around a flower's super bloom but it was actually named so because the vast fields of Vormur were a feast for the eyes, nose, and soul. The most recent Vormur Feast occured much earlier than expected due to the Second Mandalorian Excision. Utilizing advanced terraforming technologies the Mandalorians were largely able to repair their world. While it was believed the next Vormur Feast wouldn't have been for two or three hundred years, the opposite occurred marking it the first time a Vormur Feast occurred within less than 100 years.

Buy'ce-Class Frigate; Mandalorian Hammerhead

09 March 2019 - 12:07 PM



  • Intent: To create an old warship for use by criminal organizations, pirates, smugglers, and other non-official groups who need ships to fill out their navies
  • Image Source: Gundam Info
  • Canon Link: N/A
  • Primary Source: 


  • Manufacturer: MandalMotors
  • Affiliation:  Open-Market
  • Model: Buy'ce-Class Frigate
  • Production: Minor 

  • Material: 
    • ​Standard Starship Materials 


  • Classification: Bulwark
  • Length: 380 Meters
  • Width: 80 Meters ; [Hammerhead Bow - 200 Meters]
  • Height: 90 Meters
  • Armament: Moderate
    • Flex-Tube Ordinance Launcher
    • Quad Laser Cannons [5]
    • Forward Fixed Long Range Heavy Turbolaser Batteries [6 - On the wedge]
    • Turreted Turbolaser Batteries [4]
    • Jerry Rigged Railgun [1 - Forward or broadside only]
  • Defenses: High
  • Fighter Hangar Average: 1 
  • Support Craft Hangar: 0
  • Maneuverability Rating:  Low
  • Speed Rating: Low
  • Hyperdrive Class: Average: 3


  • All standard warship functionality, sensors, and systems


  • None



  • Heavily Defended: Tough forward facing armor and redundant shields made the Buy'ce a tough vessel to whittle down
  • Forward Fixed Weaponry: While not extremely heavily armed, the concentrated fire of the Buy'ce-class made it a terrifying foe for vessels of similar weight classes and even more so in large groups.
  • Surprise Railgun: Originally designed as a droid catapult the old launch mechanism has been modified into a forward facing and broadside weapon. Not as powerful as true railguns. Also located port side.


  • One Fighter at a Time: Because of the hangar design and size constraints only one fighter at a time could be launched.
  • Exposed Bridge: While the bridge gave a wide view of the battlefield, its position at the highest point on the vessel made it an easy target for strike craft and ordinance.
  • Engine blind spot: Located directly behind the large wedge or hammerhead of the vessel were its two main ion engines. These were in one of the blind spots on the vessel.

Description: Designed by MandalMotors at some point during the Mandalorian Resource Wars' second civil war, the Buy'ce-class Frigate was a moderately powerful frigate in use by the pre-Gulag era Mandalorians. Meant to be used in a formation where its powerful forward facing weaponry could create overlapping fields of fire, they naturally had incredibly durable forward facing armor as well. The wide armored wedge that sat perpendicular to the rest of the vessel provided the bulk of the frigate's defense with the rest of the vessel mostly relying on redundant shield generators and lighter armor. Missile tubes lined the underside of the massive wedge and could be loaded with a variety of ordinance, though during its earliest days as an ambush vessel they would often be loaded with Hibridium Cedar Chaff missiles to disorient and cut the communications of the target of the Mandalorian assault. 


Originally meant to hold and launch the iconic bes'uliik war droids, the hangars of these vessels have been heavily modified to now accommodate strike craft. In its original iteration, in order to give beast riders the advantage when fighting against starfighters they were launched through a catapult system of magnetic rails. Modern retrofits saw the catapult system weaponized, though they had a limited firing arc. The hangars themselves typically were only large enough to fly fighters out one at a time and a complex system of garages and lifts stored other fighters. This made fielding the strike craft difficult and made resource management an important skill for pilots on these vessels. A rear flight deck allowed for multiple fighters to be received at one time however which made refueling and rearming a much easier process than launching.


While inelegant in design, a fleet of Buy'ce-class frigates was a formidable foe in its hayday. Modern weapons systems and turbolasers have allowed it to stay in service among local governments, denizens, and fringe groups but its time in the fleets of Mandalore was long gone by 835 ABY. Instead these vessels roam the space-lanes across the Galaxy, the prized possession of lucky pirate groups. Easy to maintain and cheap to purchase their niche in the market is one not soon to be filled.

Beware Freelancers! [Anthem - PC]

23 February 2019 - 05:20 PM

Anyone pick up Anthem? I'm looking for people to play with and squad up!