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Kei Raxis

Kei Raxis

Member Since 03 May 2015
Online Last Active Today, 03:41 PM
*****

The Faction Discussion

19 April 2019 - 08:55 AM

Hey folks.

 

I was having a conversation with someone earlier about factions. Namely those with the major tag. Let's all agree that the top three Chaos factions are the CIS, TSE and SJO. They've worked hard to get to where they are, they have an active memberbase and good writing. They have players in the factions who focus on faction growth more than anything and those three factions hold 99% of most writers main characters.

 

Where does this leave our smaller factions?

 

The Commenor System's Alliance is a good example I'll use. For anyone who doesn't know what this was, a pacafist faction focused on developing one planet and governments and stuff. Personally, I was a very big fan of the CSA and I know a few people were. The CSA hit many activity issues however, because 99% of it's playerbase had main characters elsewhere and during the so called "invasion" periods these writers never focused on alts.

 

Another example of this is the Chiss. They're a faction trying to do so much different but are being hit with the same issue. Their member base having characters elsewhere and therefore focusing on the big three more than the CA. It means that the CA, hey Thorne, are having to stress to try and complete doms while the big three are walking through three doms a month with no issue because everyone has their main character there. Chaos' faction system right now is set up to accomodate the big three more than the little guys. With the main focus of the faction system being on grinding to expand to get access to the big toys such as the SSD's, the big three which can achieve that end up massively overpowered. Chaos has always worked like it, it's just become more noticeable since the new map because you can clearly see how big these big three are.

 

I took the liberty of speaking to a few new players and all of them seem to say the same thing. They're drawn to these big three because they look intimidating, they have massive 300+ writer playerbases and they're absolutely massive. Why would you not go to that if you're a new player who's scared, confused and not really sure of what's going on? Those massive factions clearly look the best for helping you.

 

These new players then don't branch out because all three of these big three factions are very focused on themselves and not relations with other factions. These new players become that used to the three dom a month grinding nature that the factions out there offering really unique story ideas are overlooked and it really sucks. Now clearly, I'm not talking about every single new writer here but hey, the few I've spoken too all seem to be in agreeance.

 

I just..

 

Chaos is great. We all agree. The faction system right now isn't great, with the big three factions getting all the rewards while smaller, way more interesting factions struggle to see the light of day because they have to compete with the big three. How do you and your 20 writer team compete with a faction that's got 5x, sometimes 10x more hexes than you and at least 10x the writers? You simply can't.


Stealth & Smugglers

14 April 2019 - 01:02 PM

Location: Deep Space | Between Commenor, Mokk IX & Kattada

Onboard: Z-80A Alterra Stealth-Tracking Transport

Allies: Alex Richwood

Armour: Kei Raxis' Armour Mark I

 

Kei looked to his left.

 

Kei looked to his right.

 

The Stealth-Tracking ship had been provided to him by the smuggler who was joining him. Together, they would locate the Imperial Star Destroyer that Kei called his own. The Flying Dutchman was the final loose string he needed to tie up, the only thing he was missing. The last he had heard from his ship, it was floating in the outer rim, waiting for orders from her captain.

 

Her captain had then died.

 

They were tearing through space, tracking the last known signal that the Dutchman had put out. Kei had missed the ship dearly, he was interested to see what had happened to the crew that he called family. He hoped that they had survived but he knew it to be unlikely. He flicked his eyes to the armour stood in the corner of the room, hoping he wouldn't need it.

 

He looked down at the controls and monitors and displays. Ten minutes, that's all he needed to wait to see his ship. He kicked back, running his hands through his hair. It was a habit he hadn't even intended to pick up, but it was a habit that he was just accepting. He kept his eyes on the outside, kept his eyes on the space shooting past them at lightspeed.

 

It had been a while since they had departed Corellia, he couldn't remember how long exactly. He remembered roughly that he had enough time to sleep through the flight, but he couldn't remember how long ago that was. He needed to install a clock on the ship, if the smuggler allowed him to keep it. He hoped the smuggler would allow him to keep it, it was extremely useful.

 

He grinned.

 

Three...

 

Two...

 

One...

 

The pop.

 

He gripped the controls quickly. The pop back into realspace was comforting. The degree shooting past them instantly was not comforting at all. The Flying Dutchman floated in front of them, powerless. It had holes torn through the hull, damage scarred upon it. Kei gasped, pressing the alarm button within the cockpit next to him. He blinked again, hoping it was just a dream and nothing else.

 

What had happened to his ship?


Kei Raxis' Armour - Mark I

14 April 2019 - 09:59 AM

OUT OF CHARACTER INFORMATION

 

 

PRODUCTION INFORMATION

 

  • Manufacturer: ”Kei Raxis” & ”John Locke”

  • Affiliation: ”Kei Raxis”

  • Model: Mark I

  • Modularity: Not Easily

  • Production: Unique

  • Material: Mandalorian Iron | Durasteel

 

TECHNICAL SPECIFICATIONS

 

  • Classification: Multi-Purpose

  • Weight: Heavy

  • Resistances (For each category choose from: None, Very Low, Low, Average, High, Very High, Extreme Ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.)

- Blasters (And other plasma type weapons): High

- Kinetic: Low

- Lightsabers: High

- Other: Average

 

SPECIAL FEATURES

 

 

Strengths:

  • Mandalorian Iron - Coating the forearms of this suit is a thin mandalorian iron layer, designed to prevent lightsaber damage on the arms.

  • Durasteel - Made of a mostly durasteel structure, this armour is designed to provide the wearer with a comfortable amount of protection.

  • Advanced HUD - Much akin to that of Boba Fett, the advanced comlink allows the wearer to access information on nearby rooms, scan the HoloNet and buy real estate.

 

Weaknesses:

  • Dense - Not designed to be light, this armour tends to continually weigh down the wearer, causing them to tire quickly should they wear the armour for too long.

  • Power Hungry - While the batteries within the suit are good, this suit drains power from them extremely quickly. Requiring charge after pretty much every fight, this suit could very easily just stop functioning mid battle.

  • Uncomfortable - Unless a bodysuit is worn beneath the armour, the rough metallic insides damage skin and leave the wearer with bruises, cuts and metal contact burns from usage.

  • Agility - Being agile in this suit is near impossible due to the weight. This removes a large portion of offense from the majority of force using wearers.

 

DESCRIPTION

 

Designed by Kei and John as a pet project over basically a weekend, the Mark I armour is designed to provide a solid base to build upon while still providing the wearer with a fair amount of protection in a battle. The Mark I is fully designed to be a base however, something for people to keep working on should they choose to. The armour, while not modular has a load of flaws that need to be ironed out and many upgrades than can be made in the future.

 

For now, it’s just a dense suit of armour.

 

Now I am the Master

09 April 2019 - 12:45 PM

Kei grinned.

 

He sat in the office, the Corellian landscape in the window behind him. It was strange to be back in his own home, the estate that he built with his own money. He was home, on the planet that had birthed him. He was a true Corellian, always happy when he returned to the broken planet. The broken planet would always be more home to him than any other planet in the galaxy, any other apartment they owned.

 

The two guards stood at the door left.

 

He had his soldiers back, his ship back. Everything was going well, all he was missing was his weapon. He would craft one in time, he intended to make a lightsaber better the one he had previously held. However, before he did that he had one final loose end to tie up, one final loose end to secure and handle. He had a prisoner in his basement that he needed to deal with.

 

"Bring her to me, chained and ready to answer"

 

He watched as two guards stood at the desk left the room. He kicked his feet up on the desk, helping himself to the nibbles on his desk. He took a look a the screen on the desk, looking one last time at the graph. He would handle the business once he had handled the "guest" currently in his house, the guest was the biggest priority in his house. He cared for his guests, after all.