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Sor-Jan Xantha

Sor-Jan Xantha

Member Since 09 May 2015
Offline Last Active Today, 04:06 AM
*****

Ready Player One

22 April 2018 - 06:31 AM

Obligatory Theme Setting

intervention+orbit.png

[ Corellia Digital ship Intervention in orbit of planet Druckenwell ]

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The Venator was an archaic design for a star destroyer, originating in the last days of the Old Republic.

 

The inclusion of two bridge towers had been driven by necessity. The port tower had handled all ship-based functions, primarily the navigation of the ship, overseeing operation of the reactor core, and fire control over the main batteries. The starboard tower had handled all squadron-based functions, primarily debarkation control and de-conflicting starfighter flight profiles with the firing arc of the ship's main batteries. By the time of the Declaration of a New Order, the two bridge tower design had merged into a single tower. Over time, modernization efforts improved efficiency to where a single bridge could handle the functions of what had been two entirely distinct crews.

 

The Intervention was not merely an archaic design, the ship itself was a piece of history. Recovered from the surface of the planet Boz Pity, this ship had been Jedi General Anakin Skywalker's flagship in the Fifth Fleet during the Clone Wars. While it wasn't the Sentinel, the ship of the same class helmed by Jedi General Sor-Jan Xantha during the war, the connection to his own past had been too much for the young Anzat to pass up when he had discovered the wreckage during Silver Jedi exploration of the Tingel Arm region.

 

Today, the Intervention looked nothing like a Venator for eight centuries past. Not internally anyway. Firemane, Sasori, and Lucerne Labs technology had modernized the ship's power and navigation systems. Corellia Digital software and hardware allowed the mainframe to run calculations in a third the time it would have taken the Clone Wars era computers.

 

The port tower continued to serve it's original function. That being, it controlled the ship. Though now those functions included management and oversight of the hangar bay.

 

The starboard tower? That had become the mobile headquarters of the Corellia Digital corporation, including observation decks and a lavish apartment for the company's chief executive. A commercial quality holovid theater had even been installed, allowing the ship to demonstrate the quality and flexibility of its streaming holovid service through hosted exhibitions.

 

After having socialized with the elite of the Confederacy at Stewjon, the young Anzat had decided to host one such exhibition in orbit of Druckenwell, a planet where Corellia Digital and the Confederacy had collided through political and economic chance.

 

The holovid theater was playing a stream of movies. Classics, such as Younglings of the Corn, Sithspawn from the Black Lagoon, and Silence of the Droids.

 

A pair of sock-clad feet slid over the smooth floor, as the corporate executive appeared wearing pajamas. The shirt was a size too big for him, with the sleeves extending past his hands, and was emblazoned with a faded Endormon Go graphic. The pajama pants were decorated with colorful graphics depicting different characters from the Endormon franchise.

 

While the HoloNet and Holoflix demonstration was going on, the boy had invited the apprentice that he had met on Stewjon for a hologame tournament.

 

It was strictly business. She had a friend who needed a new hologame. So Sor-Jan was going to demonstrate several different games for her to see what she... er, that is, her friend might like.

 

And what else went with hologames and pajamas? Pizza of course!

 

Honestly, he had no idea who to expect. He'd invited Srina, but told her that she could invite anyone from the Confederacy that she wanted. He'd heard about the Knights Obsidian. And something called Mando-Gora? Man-Boar-Hora? Something like that, but he had no idea what that was about.

 

He just hoped that whoever came liked Mandalorian, because Sor-Jan was not about to touch the Mandalorian pizza. Pineapple and nerf had their time and place, and his pizza was neither the time nor the place for those things to go together.

 

Srina Talon | Meritephia Lothaneos | Katrine Van-Derveld


Variable Geometry Self-Propelled Battle Droid, Mk III

16 April 2018 - 07:17 AM

CD+droid_carrier.png

 

OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION

  • Manufacturer: Corellia Defense
  • Model: Variable Geometry Self-Propelled Battle Droid, Mk III
  • Affiliation: Closed-Market
  • ProductionMass-Produced
  • Material: Durasteel hull

TECHNICAL SPECIFICATIONS

  • Classification: Corvette Carrier
  • Length: 200m
  • Width: 70m
  • Height: 40m
  • Armament: Very Low
  • Defenses: Low
  • Hangar: 3 Squadrons
  • Maneuverability RatingLow
  • Speed Rating: Moderate
  • Hyperdrive Class: 1

STANDARD FEATURES

  • Standard Communications Array: CD-9i Subspace Radio
  • Standard Ion Engines
  • Standard Navigational Systems  
  • Standard Astromech Droid Corral (Port/Starboard)
  • Standard Weapons: Light Blaster Cannons
  • Standard Deflector Shield

ADVANCED SYSTEMS

Strengths:

  • Can support up to 3 squadrons of droid starfighters.
  • Can support a mix of combat and/or exploration mission profiles.
  • Multiple software and hardware safeguards against slicing.

Weaknesses:

  • Very light armament. This ship relies on its starfighter defense screen for defense and offense.
  • No organic life support.
  • Droid ship means that the ship is vulnerable to ion energy.
  • No atmospheric flight support. This ship is deep space only.

Description:

As an interstellar corporation, Corellia Digital struggles to provide security for its freight and shipping operations. In the past, as a smaller entity whose business was restricted to transactions occurring between Corellia and Voss, the company dealt with this issue by contracting with James Justice's mercenary organization to provide security for Corellia Digital's product in transit. As the company expanded into the Mid- and Outer Rim however that arrangement became unwieldy. Today, as an organization that spans the Galactic Alliance to the Mara-Parlemian Trade Corridor and the Tingel Arm to the Kathol Outback, Corellia Digital has grown a corporate fleet capable of defending its shipping interests in confrontations with geo-political powers, such as the First Order (which is seen as the greatest threat to Corellia Digital's reliance on the southern hyperlanes which the First Order has repeatedly attacked).

 

The problem with that tactic is that star destroyers and other dedicated carriers represent a huge resource investment, both in credits and in human capital. The return on investment for a starfighter pilot is extremely low, hence Corellia Digital's reliance on droid starfighters. But, fundamentally, Corellia Digital has a significant problem: It's unarmed freighter traffic significantly outnumbers its combat capable craft.

 

Simply put, there are more freighters headed to more destinations that Corellia Digital has star destroyers. So it can't be everywhere or guard everything. This has led to a priority system, which has resulted in several unguarded freighters being lost to attack.

 

The Variable Geometry Self-Propelled Battle Droid, Mk III is the solution. A fully independent droid operator capable of fielding deep space operations, the Mk III is a high mobile deployment platform for Corellia Digital's heavy starfighter (the Mk I), fast attack aerospace superiority starfighter (the Mk II) or its non-combat ISR probe droid (the Stingray). This enables Corellia Digital to have a droid ship assigned as escort to its commercial freighters, or serve as a probe droid launch platform supporting Corellia Digital's exploratory ventures. Capable of fielding a mix of droid starfighter types, the Mk III is a versatile platform in the Corellia Digital catalog.

 

With no life support systems, the Mk III's internal volume is incompatible with hosting an organic crew. Parts or sections of the ship may even be exposed to vacuum. In lieu of a human crew the ship is, instead, supported by a compliment of astromech droids. The astromechs service not only the host vessel, but also the auxiliary vessels when they are housed aboard the Mk III, extending the service life of the droid starfighters until the ship and its components can be more robustly refurbished or maintained in a depot or dry dock.


Sor-Jan's Toybox

02 April 2018 - 09:03 AM

Capital Ships

The Star Destroyer Intervention

IMAX Holo-Vid Theater

0.5 lightspeed

 

Personal Ship

The Alderaan Queen

 

HoloStation 4

World of Build-a-Bear Knights

Event Horizon: Zero Dawn

The Secret of Mynock Island

 

HoloBoy Advanced Portable Gaming System

Angry Mynocks

Endormon Go!

 

Corellia Digital Storefront

 

Holoflix

 

The Bounce House

The Corellia Digital Building on Drall

 

Personal Weapons

Paperweight, the Lightsaber of Sor-Jan Xantha

Papercut, the Jar'kai Lightsaber of Sor-Jan Xantha

QQ-83N Sidearm


CD-GPS Directional Transponder

15 January 2018 - 06:56 PM

OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION

  • Manufacturer: Corellia Digital
  • Model: CD-GPS Directional Transponder
  • Affiliation: Open-Market
  • Modularity: No.
  • Production: Minor
  • Material: Carbo-Plas (housing), Agrinium lining, electronic components

SPECIAL FEATURES

Strengths:

  • Voice narration provided by Coren Starchaser.
  • Downloadable maps allow you to get tips and guidance for navigating some of the most common interstellar traffic schemes.
  • Scans HoloNet tags for location to determine current traffic and space weather conditions.
  • Recommends course changes based on news reporting of Sith activity.

Weaknesses:

  • Voice narration provided by Coren Starchaser. Tells you where the Sith are. And then barks at you if you don't go there.
  • Not An Autopilot. You still have to do the actual flying. This is basically a backseat driver along for the ride.
  • Quickly Outdated. Users need to connect their GPS to the HoloNet to update their maps regularly.
  • HoloNet Connection Required in order to propely triangulate position off subspace relay satellites and scan for current traffic or space weather conditions.
  • Limited Coverage (Southern Galactic Hemisphere Only). Corellia Digital covers the GA, SJO, CSA, Core Worlds, Mara-Perlemian Trade Route, and the Tingel Arm, but has yet to venture to the galactic north above the Core Worlds. As such, the only maps available for Corellia Digital are for the systems with Corellia Digital telecommunications coverage.
  • Gaps in Coverage. First Order and Galactic Empire controlled space.

DESCRIPTION
A navicomputer will calculate course and speed to get your starship from Point A to Point B, but then what about when you get there?

 

Not everybody is ready to be the navigator on a spice freighter, navigating the ins and outs of Coruscant rush-hour. In fact, the majority of people aren't ready for that, especially if their idea of rush hour is waiting an additional five seconds for a launch window on Lothal at its busiest hour. Some people have been navigating in and out of star systems for decades, using experience and luck to navigate when they get themselves somewhere they've never been before. Or are just intuitively comfortable entering unknown star systems and flying by the seat of their pants. That, or they just rely on a pilot droid and hope the droid can figure it out.

 

That's where the CD-GPS Directional Transponder comes in! A resource for the everyday pilot. Whether you're taking it to go tour Coruscant or have business out on the Mara-Perlemian Trade Route, the CD-GPS Directional Transponder has a map for that. Connecting via subspace telecommunication relay stations, the CD-GPS Directional Transponder uses the spatial data from the relays to triangulate position and then scans current HoloNet trending tags based on location in order to determine current traffic conditions. If space weather, such as ion storms, present hazards to navigation, a new flightpath will be suggested to the pilot. If traffic density presents as problematic, travel commute times will be adjusted and alternate routes displayed, if known.

 

As most pilots like to have their eyes on the proverbial road, the visual cues offered by the CD-GPS are minimal, intended to be augmented by voice narration. Originally, Sor-Jan wanted famed holoactor Sir Rickard Kiley to do the narration. Then someone had to remind him that this was 851ABY and Sir Kiley had been dead for at least 800 years. Second runner up was Jorus Merrill, but Jorus was unavailable due to some Underground thing. Probably stealing the Galactic Empire's kegs or something.

 

So who did that leave? Well, apparently the answer is some dude named Coren Starchaser.

 

...yeah, Sor-Jan never heard of him, either.

 

But apparently he was some student of Jorus. Came very highly recommended. And, most importantly, he worked for cheap. Seriously, that contract was for a third of what Jorus was going to get offered... but I digress...

 

Now, as part of the script for the voice design, Coren supplied the vocal template that offers such helpful advice as, "In three parsecs, take the hyperlane and merge onto the Corellian Trade Spine" or "stay on the Hylian Way for twelve lightyears." If news reporting of Sith or Imperial activity was cause for a traffic alert, the CD-GPS was supposed to say "Detour advised: Come to twelve-two mark nine to avoid Imperial entanglements." Even then, Corellia Digital's lawyers weren't big on the idea and the fine print includes all sorts of language about Corellia Digital not being responsible for random acts of Sieger Ren.

 

Apparently, Coren really was a student of Jorus' however, and he decided to ad lib the programmed narration. As well as the program dictates for the microcomputer/sensor as well. So, instead, when the CD-GPS detects HoloNet news feed tags of nearby media reporting of Imperial or Sith activity, the CD-GPS says things like, "in two parsecs, turn left to fight Sith!" or "Re-calculating: You missed the merge... and the chance to fight the Dark Side!"

 

Needless to say, as soon as this "defect" was discovered, production halted immediately while the corporate lawyers put Sor-Jan into time out (again). Unfortunately, the first wave of product had already gone out for distribution to the Corellia Digital Stores.

 

The lawyers are drafting up the recall notices, but the Loth-cat is already out of the bag.


"Stingray" | Variable Geometry Self-Propelled ISR Probe Droid, Mk I

15 January 2018 - 04:08 PM

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OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION

  • Manufacturer: Corellia Defense
  • Model: Variable Geometry Self-Propelled ISR Probe Droid, Mk I
  • Affiliation: Closed-Market
  • ProductionMass-Produced
  • Material:Carbo-plas hull, Agrinium faraday cage

TECHNICAL SPECIFICATIONS

  • Classification: Droid Starfighter
  • Length: 10 meters
  • Width: 4 meters
  • Height: 1.86 meters
  • Armament: Very Low
  • Defenses: Low
  • Squadron Count:  Very High: 24
  • Maneuverability Rating: High
  • Speed Rating: Moderate
  • Hyperdrive Class: None

STANDARD FEATURES

  • Standard Communications Array  
  • Standard Droid Brain
  • Standard Ion Engines
  • Standard Atmospheric Thrusters
  • Standard Navigational Systems  
  • Standard Repulsorlift Engines
  • Standard Starfighter Weapons: Light Blaster Cannons
  • Can Enter Atmosphere
  • Self-Destruct Mechanism

ADVANCED SYSTEMS

 

Strengths:

  • Advanced Sensor Suite, optimized for long-range multi-spectral analysis.
  • Highly Maneuverable, combing small size and variable vector-thrust to create a fast-moving target difficult to target.
  • Hardened Against Slicing due to proprietary Corellia Digital C4I systems.
  • Self-Destruct Mechanism leaves nothing to chance.

Weaknesses:

  • Vulnerable to Ion Energy.
  • No Deflector Shields. This droid relies on maneuverability and ion shielding alone.
  • No Hyperdrive. This droid is a interstellar hitchhiker.
  • Extremely Light Weapons.
  • No Locomotion means this droid is dependent on repulsorlift for movement.
  • Self-Destruct Mechanism means the chance of reusing one of these isn't great.

DESCRIPTION

The stingray is the engineer's nickname for what is officially described as the Variable Geometry Self-Propelled ISR Probe Droid. A specialized droid starfighter, the stingray is a deep-space scout designed to carry out survey operations that include conducting optical, multi-spectral, and cyber intelligence, surveillance, and reconnaissance (ISR/C-ISR) mission profiles. Introduced into a star system or interstellar medium by means of a carrier spacecraft or cargo ship, the stingray is capable of fully autonomous operation without need for a slave control circuit. Performing like a mobile sensor suite, the droid is capable of space and atmospheric flight, enabling it to conduct survey operations across the whole spectrum of solar system environments.

 

The applications of this technology include (but are not limited to):

  • supporting search-and-rescue operations inside densely packed asteroid fields or debris disks, such as that orbiting Tash-Taral;
  • cyber intelligence, surveillance, and reconnaissance in combination with military operational preparation of the environment (C-ISR/OPE) operations against space- or terrestrial-based assets, such as targeting the military C2 communications paths for an orbital defense satellite network of a hostile world;
  • Planetary topography mapping;
  • Spectral analysis of EM-bandwidth use by a planetary civilization (analysis of relative technology level of an unknown society);
  • tracking signal propagation and identifying transmission nodes to identify military C2 nodes, such as "sniffing" for hidden Rebel or Imperial bases, and;
  • long-range reconnaissance of unknown stellar phenomenon or planetary bodies.

Simply put, the stingray is a specialized droid starfighter that eschews both deflector shields and weapons for sensors. Lots and lots of sensors. It's a one trick pony and that trick is gathering data, which it then transmits using Corellia Digital's proprietary CD-X encryption protocols. This is due to the fact that the starfighter is designed to operate in deep space environments where HoloNet or other communication pathways may not exist, thereby negating the usefulness of ghostwave or other "piggyback" encryption methods.

 

For the same reasons, the drawbacks to these droids are numerous. For one, they take up hangar space, which on military spacecraft can be precious. Second, they're specialized in non-combat support operations, meaning they're useless in a fight. If the stingray encounters trouble, it will attempt to flee rather than fight back. Should that prove impossible, the droid will use a blaster cannon on it's tail (hence the stingray moniker) to defend itself, though its fallback should "fight or flight" prove ineffective is to self-destruct.

 

The self-destruct mechanism and its control circuit are shielded in an agrinium faraday cage. Should the droid control systems be rendered inert, such as by a directed ion discharge, the self-destruct circuit will detonate. Extremely powerful ion strikes, such as from Sith Lightning or Electric Judgment may overcome this layer of insulation. Force Users adept at Mecha-Duru may also be able to remotely disable the self-destruct mechanism; however, traditional slicers will still have to contend with the anti-slicing safeguards governing the stingray's operating system.