Star Wars Roleplay: Chaos

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hypertech

  1. Krass Wyms

    Unreviewed  Hypertech Ship Cannon

    SPECIAL FEATURES Fabrication: Designed to convert programmable and exotic matter into projectiles. Turning debris, energy, heat, radiation ambient in the air into weapons. Relocation: Using warping technologies and relocation the projectiles created can be sent at great distances towards...
  2. Krass Wyms

    Unreviewed  Hypertech Field Cannon

    Image Credit: SPECIAL FEATURES Titan Class HSA: Designed as a hypertech launcher firing smaller rings our in a scattershot that connects to the hyperspatial armory. Each ring having shots directed through it from a secondary location allowing smaller rings to deliver fleet equivalent output...
  3. Krass Wyms

    Unreviewed  Hypertech Fleet Cannon

    SPECIAL FEATURES Titan Class HSA: Designed as a hypertech launcher firing smaller rings our in a scattershot that connects to the hyperspatial armory. Each ring having shots directed through it from a secondary location allowing smaller vessels to deliver fleet equivalent output. STRENGTHS...
  4. Krass Wyms

    Tech Review  Hypertech Materia

    SPECIAL FEATURES Hyperspatial Bleed: Designed at the sub-atomic level, with hypertech relocation. Shots from energy, kinetic, sonic when impacting distribute the energy into various hyperspatial dimensions. Allowing the damage to be heavily mitigated but eventually will be damaged. With itss...
  5. Krass Wyms

    Approved Ranged Weapon  Sasori Model: Hypertech Defensive Cannon

    SPECIAL FEATURES Interception: Designed as an automated defensive system for missiles, shots and fighters. With aadvanced tracking, detection and rapid fire caapabilities. STRENGTHS Self Repairing: Designed with the materia for protection but also the ability to repair itself over time with...
  6. Junko Ike

    Approved Armor  Atrisian Hypertech Armor

    Image Credit: Anissa SPECIAL FEATURES Kirano Interface: Standard technical interface for operations. Saotome Smart Interface: Cracken Survival Kit: Standard field kit given for their clothing in case of attack. Refined Sleg Ultracapacitors: Designed to improve the power of the suits and...
  7. Matsu Ike

    Approved Tech  Sasori Model: Hypertech Mint

    SPECIAL FEATURES Designed as a rebuilt Old Republic Mint, able to fabricate currencies from around the galaxies and store them in vaults quickly. STRENGTHS Self Repairing: Designed to repair itself over time and from damage in a fight. The severity determining if it could be from hours to...
  8. Krass Wyms

    Approved Tech  Sasori Model: Hypertech Launcher

    SPECIAL FEATURES Alters size for use with various ships and within its own private network. Allowing transportation outside of hyperlanes as the ship can generate its own gate. STRENGTHS Self Repairing: Designed with the materia for protection but also the ability to repair itself over time...
  9. Krass Wyms

    Approved Tech  Sasori Model: Hypertech Generator

    SPECIAL FEATURES Size: Designed to be handheld but have the power output of several stars and easily able to power a planet for several hundred thousand years as a halflife. The generator converts exotic energies into sustainable power. STRENGTHS Self Repairing: Designed with the materia for...
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