Well-Known Member
- Intent: To create a full production model of the Indrastra.
- Image Source:
- Canon Link: N/A
- Permissions:
- First United Astral Engineering (N/A)
- Pink Vapor (N/A)
- Phase III “Dream Sight” Combat Electronics System (N/A)
- FAE/SW-02 “Blush” Laser Cannon (N/A)
- FAE/C-02 Tractor Guidance Network (N/A)
- FAE/SW-03 "Aster Effervescence" Energy Torpedo Launcher (N/A)
- HAPU | Hybrid Antimatter Power Unit (Open-Market)
- Druetium (Open-Market)
- Sleg Ultracapacitor (Open-Market)
- Aegis SH13LD (Open-Market)
- Primary Source:
- Manufacturer:
- Pillar of Production
- Kazqyâtyitkut
- First United Astral Engineering - ICly Classified
- Affiliation:
- The Sith Empire
- The Kainate
- Exclusive Buyers and/or Writers - Direct Permission or Marketplace Purchase
- Market Status: Closed-Market
- Model: “Assagai” Sith AT-PW
- Modularity: Yes
- Seat Height and Other Relevant Ergonomic Factors Automatically Adjust to Accommodate Pilots of Virtually All Sizes, Species, and Builds.
- Various Aesthetic Modifications and Permutations.
- Motion Interface System May be Substituted with or Supplemented by Other Neural Interfacing Interfacing Technologies
- Life Support Modifications for Various Species
- Variable Shoulder Weapon, Offensive Utility, and Gas Loadouts
- Two Shoulder Weapon Hardpoints - One Weapon Type Per Hardpoint
- Two Offensive Utility Hardpoints - One Utility System Per Hardpoint
- Two Universal Gas Dissipation Systems (Variable Gas Payload) - One Gas Type Per System
- Production: Minor
- Material:
- Quadanium Steel
- Durasteel
- Titanium
- Dallorian Alloy
- Myoflex
- Alusteel
- Standard Personal Walker Materials and Components
- Anti-Ion/EMP Mesh Construction Surrounding Electronics
- Internal Circuitry and Electronics
- Gammaplast
- Classification: Personal Walker
- Role: Calvary, Anti-Vehicle, Anti-Infantry, Etc.
- Size: Average
- Height: 4.8 Meters
- Width: 1.65 Meters
- Length: .96 Meters
- Weight: Average
- 8,200 Lbs. (3,719 Kilograms)
- Armaments: Average - See Modularity Section
- Shoulder Weapon Hardpoint (2)
- Compatible Weapon Systems
- Offensive Utility Hardpoint (2)
- Compatible Offensive Utility Systems
- Directionalized Repulsorlift Jammer
- Jamming Beam
- Compatible Offensive Utility Systems
- Universal Gas Dissipation System (2)
- Compatible Gas Payloads
- Power Harpoon
- Shoulder Weapon Hardpoint (2)
- Defenses: Low
- Light Armor System (Druetium)
- Animated Metal Sealant / AR-0B System
- Anti-Missile Countermeasure System (ABC Scrambler Pods and Electronic Countermeasures)
- Anti-Ensnarement System (Serrated Leg Armor)
- Light Armor System (Druetium)
- Maneuverability Rating: Very High
- Speed Rating: Very High
- 94 Miles Per Hour (151.8 Kilometers Per Hour)
- Propulsion: Bipedal
- Minimum Crew: Multiple Computer Brain Modules
- Optimal Crew: 1 Pilot and Multiple Computer Brain Modules
- Passenger Capacity: None
- Cargo Capacity: Very Small
- Power and Propulsion Systems
- HAPU | Hybrid Antimatter Power Unit
- Anti-EMP/Ion Restart System
- Retractable Solar Collection Arrays - Secondary Power Plant
- Sleg Ultracapacitor Network
- Ion Jump Jets / Jump Servos - Repulsorlift Engine
- Magnetic Feet
- Density Projection System
- Servomotors
- Active Gyroscopic Stabilization / Balance System - Torso Stabilization for Firing in Motion
- Power Conversion System
- HAPU | Hybrid Antimatter Power Unit
- Utility Shield Systems
- Ion Shielding - Electronic Systems
- Concussion Shielding - Cockpit
- Radiation Shielding - Internal
- Hydrostatic Force-Field - Underwater Capable to Limited Depth
- Pilot Safety Systems
- Life Support System
- Temperature Regulation, Artificial Gravity, Atmospheric Conversion, Oxygen Scrubbing Filter, Breathable Gas Supply, Hermetic/Vacuum Sealing, CBRN Protection, Antisepsis Field, Etc.
- Light Acceleration Compensation System / Antishock Field
- Safety Harness and Webbing (Integrated into Seat, Pilot Restraint)
- Radiation Negation and Radiation Screen System
- Integrated into Power Systems, Engine, and Other Possible Radioactive Systems
- Automatic Radiation Dampening Foam Deployment System / Automatic InstaMist Fire Suppression System
- Ejection Seat
- Power Surge Vent - 5k c3 Carbon/Halon Extinguisher System
- Life Support System
- Electronic Warfare Systems
- Full Spectrum Distortion Projector
- Sensor Jamming Module
- Scanner-Blocking Field
- Variable Settings, Coverage, Etc. Blocks Scanner/Sensor Penetration to Conceal the Nature of Pilot, Armament, and Internal Systems - Does Not Hide Walker Itself From Scanner/Sensor Detection
- Offensive Support Systems
- Automatic Pattern Harmonisation
- Automatic Emitter/Barrel Adjustment Based on Targeting Data, Sensor Information, and Pilot Input - Optimizes Concentration of Fire at All Ranges
- FAE/C-02 Tractor Guidance Network
- Rapid Tracking Weapon Platforms - If Applicable
- Fire Linked Weapon Systems
- All-Aspect Missile Launch/Tracking Systems
- Automatic Pattern Harmonisation
- Computer Systems
- Computer System
- Slave Circuit System
- Genetic Code, Retinal, and Dermatoglyphic Verification
- Persistent Security System; Automatic Power Shutdown Upon Hijacking by Unauthorized Agents
- Aegis SH13LD / Network Security Computer System / Rapid Repetition Defense Measures
- Piloting and Control Systems
- Motion Interface Compatibility - Optional
- Misc. Systems and Components
- Co-Pilot Computer Brain
- Beckon Call System - Suicide-Cruise Switch
- Floodlight Projection System
- 150,000 Lumens, Variable Power Settings, and Strobe Light Module
- Field Disruption System
- External Speaker System
- Field Disruption System
- Hull and Internal De-Icing System
- Self-Destruct Mechanism
- Computer Brain and Pilot Governed - Anti-Reverse Engineering and Piracy
- Combat De-Ionization System and Cap Drain
- Sound/Auditory Dampening System
- Various Walker Features - All Standard Walker Features, Systems, and Components
- Phase III “Dream Sight” Combat Electronics System
- Targeting Systems Computer Brain Oversight/Administration
- Ground-Penetrating Sensor Pack and Miniaturized GroundSweeper - Mine Detection
- HUD/Pilot Interfacing, Uplink, and Networking Capability
- Lock-Threat Warning Indicator
- Manual Control Interface - Secondary Holographic Control Interface
- Homing Beacon - Security Encryption
- Aerial Sensor
- Tracking Scope
- Macrolaser Tracker
- Thermocom Module
- Miniaturized Com/Scan
- Evil Bunny - The maneuverability of the Assagai manifests primarily in its ability to jump in an impressive, powerful, and potentially lethal fashion. The walker’s leaping capabilities allow it to ascend up to fifty meters in a single charged jump, affording the machine awe-inspiring mobility in all terrains. However, the walker is also capable of utilizing such powerful leaps in a directly destructive capacity by executing a “slam jump”, where its jump jets are fired in reverse while airborne to bring the machine back down to earth at violent speed, capable of pulverizing infantry and even tanks beneath its feet. In essence, this allows the Assagai to act as an engine of shock warfare, disrupting and sowing chaos amidst enemy formations.
- Skirmisher - The Assagai is very fast for a machine of its size and profile, especially in belonging to a smaller class of walker, it is capable of out-maneuvering larger machines and getting under the weapons of taller walkers, where it could feasibly pour fire into their vulnerable ventral areas.
- Jamming Beam - Complementing its offensive armament, if added to the loadout, the Assagai’s jamming beam is capable of “jamming” the hard and soft-kill countermeasures of a target, potentially disrupting them entirely or mitigating their effectiveness.
- Field Disruption - The Assagai possesses an integrated field disruption system which allows the walker to traverse through conventional shields, albeit at the cost of its combat shields.
- EMP/Ion Disruption - Comprehensive Ion and EMP protection does not make the Assagai immune to such attacks by any means. Depending on the proximity and power quotient of an Ion/EMP discharge, the Assagai can suffer a range of deleterious effects, from complete shutdown to temporary system interruptions.
- Mechu-deru - Often an unspoken weakness of complicated and advanced technologies, the Assagai is vulnerable to the dark sorceries of Mechu-deru and other technology-corrupting powers. As such, a skilled practitioner of such arts can quickly disable the walker, provided that they have a direct line of sight to the machine.
- Priming Period - Prior to any jump higher than thirty meters in height, the Assagai’s servos must be charged for at least two seconds. During this period, the walker can not move and as such is more vulnerable to enemy fire due to being a static target, in addition to its thermal signature being visible on sensors due to the heat released by the charging process.
- Reverse Charge - The use of the field disruption system against Xythan Force and other reactive shield technologies can have an potentially adverse effect on the Assagai, as the disruptive energy fields discharged by the field disruptor may be reflected back at the walker, with deleterious results that could feasibly disable the machine.
After the performance of the “Indrastra” Sith Eternal Advanced AT-PW during the Battle of Generis, where it proved to be an agile and elusive threat to the invading New Imperial forces, the walker was quickly requisitioned for full production. The newly christened “Assagai” variant underwent a number of changes to ready it for production, including the removal of its expensive stealth suite and a thorough retuning of the walker’s systems. The switch to a less powerful reactor necessitated that many of the walker’s more demanding weapons and defensive hardware be removed. However, the designers placed a high priority on retaining the walker’s maneuverability and speed, especially the awe-inspiring leaping capabilities which saw to the success of the Indrastra in the field.
In doing so, the designers also sought to address a flaw of the experimental model, a vulnerability to speeder bikes and other light repulsor craft, as such machines were responsible for the destruction of at least one Indrastra during the battle. Hardpoints capable of mounting up to two directionalized repulsorlift jammers were added to address this weakness, allowing the walker to potentially negate the repulsor systems of two light repulsor craft or one medium repulsor craft. Negating the repulsor systems of heavy repulsor craft (Repulsortanks), generally requires two Assagai projecting four jammers in concert.
All in all, much like its experimental counterpart, the Assagai is a highly versatile and agile machine, capable of inflicting severe damage against the enemies of the Sith Empire.
SUBMISSION MODIFICATION RECORD
August 9, 2021:
- Various Text Formatting Changes
- Extensive Ratings Rebalance
- Armament Lowered from [Very High] to [Average]
- Removed Internal Chin Weapons and Nano Missile Launchers
- Expanded Modularity Capabilities
- Defenses Lowered from [Average] to [Low]
- Changed Armor Materials from Titanium and Durasteel to Druetium
- Slimmed Down Countermeasures
- Replaced Laser Cutters with Serrated Leg Armor
- Speed Rating Increased from [Low] to [Very High]
- Armament Lowered from [Very High] to [Average]
- Removed Kyber Crystal from Materials
- Added HAPU | Hybrid Antimatter Power Unit
- Removed Thumper Strength
- Removed Double Saber Weakness
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