The Monster
Monster
OUT OF CHARACTER INFORMATION
- Intent: To resubmit an old factory sub to comply within Factory Template standards, with minor improvements
- Image Source(s): Gallery
- Canon Link: None
- Permissions: None
- Primary Source: Original Sub
PRODUCTION INFORMATION
- Manufacturer(s): Freebirds Industries
- Affiliation: Freebirds Industries, Confederacy of Independent Systems
- Market Status: Closed-Market
- Model: H-2
- Modularity: Can only be put on heavy tanks or very large vehicles
- Production: Minor
- Material(s): Phrik-B and Phrik-A breech ring and breech block, Phrik-B core with Phrik-A outer covering chamber, Phrik-B barrel lined with FM-003 coating to help reinforce the barrel against heat generated by rounds, outer covering with FM-002 to help with corrosion of the barrel. Lasing and rangefinder components for targeting systems, Mk. II CAD ammunition
TECHNICAL SPECIFICATIONS
- Classification: Heavy Vehicle Cannon
- Size: Average
- Weight: Average
- Ammunition Type: 140mm Mk. II Cased Telescopic Ammunition
- Ammunition Capacity: Extremely Small
- Effective Range: Extreme
- Rate of Fire: Low
- Damage Output: Extreme
- Recoil: High
SPECIAL FEATURES
- Heavy Main cannon meant for heavy or main battle tanks, this tank gun will tear apart any kind of armor put in front of it, vehicle or otherwise.
- Targeting systems from the H-1 are carried over, which means you can lase targets and get range, speed and direction meaning this can target and then leading whatever you are trying to shoot at.
- Cased Ammunition means you use different rounds for different targets, maximizing effectiveness. Rounds utilize the newer technologies of MK.II CAD making them allow for higher pressures, which mean greater velocities with reduced size.
- First ammunition type is APFSDS (Armor Piercing Fin Stabilized Discarding Sabot). This round shoots a Phrik-A fin stabilized dart with an osmium core intended to pierce armor using pure force of kinetic energy. This is achieved through velocity of the round in flight, weight of the dart itself, and the small surface area of the tip of the round with the rigidity to transfer all of its kinetic energy to generate the maximum amount of punching power over a pinpoint surface area. Internal effects of this round after it penetrates enemy armor is the generation of spalling, wherein the armor of the vehicle is used against the crew by turning it into shrapnel alongside the overpressure of the round flying through the target.
- Second ammunition type is HEMP-FS (High Explosive Multi-Purpose Fin Stabilized). This round is a large fin stabilized DEX chemical charge that can be set to have a contact, delay, or radar fuse to deal with a variety of targets from light and medium armor, infantry in cover or in the open, to even low flying gunships that get low enough to be caught in the cannon's firing arc. This round achieves this through a two stage explosive charge, the first being a massive High Explosive charge to either kill exposed targets with sheer overpressure, rock vehicle crews and disable shields, or otherwise cause massive destruction. The second stage is a liquid jet of tungsten is created by superheating a small disk of the material with the secondary explosive and then propelling said jet of liquid metal through the armor plating of the target. This is less effective against heavier armors, but against most other targets is quite effective and a terrifying weapon.
- Third ammunition type is Cannister rounds. These rounds turn the massive cannon into a shotgun filled with 9mm diameter, 23cm long darts meant to pulverize enemy infantry in the open and shred light cover and vehicles. Obviously this is the least effective against armor, but also the most effective against soft targets as it will mulch most of what gets in the way of it.
- Fourth and final type of ammunition is Ionnite-A Cannister rounds. This is a round that is similar in design and operation to HEMP-FS except with a key difference. That difference being that instead of a High Explosive based chemical payload where it destroys the target, it instead carries a primary payload of Ionnite-A that is meant to be detonated with a primary charge to cause it to generate a small particle field of Ionnite-A to disable electronics, shields, and other technology in use by the enemy that isn't properly shielded (or is unable to be shielded by its nature). This dust cloud also has an added effect of generating anti-charges to other forms of electromagnetic radiation, causing blaster and similar energy weapon shots to have reduced effectiveness when shooting through this field due to Ionnite and Ionnite-A's nature of generating anti-charges to incoming energy (this includes those of the magnetic spectrum, commonly used in blaster, laser cannon, and turbolaser technologies).
STRENGTHS
- This is a heavy tank cannon: This weapon system was designed to be put on heavy or main battle tanks, to kill other tanks and walkers. It will absolutely destroy and mess up any kind of armor you put against it, at range, and can severely mess up everyone on the other side as well.
- Cased ammo allows for specialization: This weapon system also uses cased ammunition, which means you can design rounds to do specific jobs from dealing with infantry, to killing tanks, and even walkers, with deadly efficiency and accuracy.
WEAKNESSES
- This is an extremely heavy weapon: This weapon system can only be mounted on heavy vehicles, heavy tanks, main battle tanks, or other types of vehicles. This is not a light weapon by any means, nor is it easy to control its recoil. If you want to use this, you better have something that can hold it.
- Pick your shots: This weapon can only fire once before needing to reload, and it takes a little bit to reload because these rounds are not light.
DESCRIPTION
A larger weapon meant to be a step up from the H-1 cannon, the H-2 is weapon system with one singular purpose. Kill tanks. And it does this with extreme precision, and efficiency. This weapon is meant to punch through any and all kinds of armors, even giving starship hulls a run for their money as the only limit to this weapon is the rounds you put into it. And the base AP rounds that come with this thing are diabolical. You see an enemy tank on the horizon about 4.5 kilometres out? You can kill him. With a laser rangefinder and targeting system that automatically generates lead after lazing a target for a few seconds you can put rounds on target at essentially any range so long as you can either see the target, or aren't trying to shoot through a mountain to kill him. Now this weapon requires that you mount it to a heavy chassis, so only heavy tanks, walkers, or other main battle tanks, and unlike many rapid fire weapons you have to pick your targets with this weapon. But with a gun this powerful, one shot is all you'll need.
Posting Template credit goes to Darth Metus , picture edits to Oleander Webb .
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