Star Wars Roleplay: Chaos

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Approved Tech 16th Company Standard Armour

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OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose armour
  • Weight: Heavy
  • Resistances:
    • Energy: Very High
    • Kinetic: Very High
    • Lightsabers: High
    • EMP/Ion: High
    • Electric: High
    • Cold: High
    • Heat: High
    • Sonic: None
    • Force: None
SPECIAL FEATURES
  • Helmet:
    • Beskar helmet
    • Transparisteel visor with night, X-ray and thermal vision modes
    • HUD with tracking system, recorder, live camera footage, live data listing, binoculars, and blind spot sensors
    • Independent rebreather and oxygen system
    • High security comms system
    • Vocabulator with toggle
    • Advanced targeting system
    • Active hearing protection against both passive and immediate loud noises
    • Active polarizing visor to protect user's eyes from intense lights or flashes
  • Body:
    • Segmented Beskar plates over all the important regions of the body
    • jetpack
    • Insulated cortosis weave undersuit and gloves
    • Impact gel layer under armour
    • Triprismatic polymer coating.
    • Stim and bacta dispensers
    • Temperature regulation system
    • Electromagnetic panels and linkages for storage
    • Utility belt with a medpac and space for extra storage
  • Arms:
  • Legs:
    • Beskar thigh, knee and shin plates
    • ’Halo’ jump boots
    • Magnetizing, muffled soles
    • Electromagnetic thigh plates and linkages for storage
STRENGTHS
  • Stronk: Made from Beskar mounted over a cortosis-weave suit, and outfitted with a variety of tools and weapons, the armour is built fight anyone in any situation
  • Build-a-beskar: Despite the plethora of features, they can all be swapped out and the armour modified to fit a user’s needs
  • Go anywhere: The suit is insulated with amazing resistance to extreme temperatures and has its own independent oxygen supply, allowing it to operate in just about any environment imaginable. It also has fantastic protection against electrical, EMP and ion attacks, allowing the plethora of systems in the suit to operate no matter what.
  • Scrambled: The triprismatic polymer coating, covert design and muffled soles makes the suit useful for covert operations and can fool most sensors.
  • I got ya fam: With an extra gel layer under the armour and emergency medical injectors, the suit can assist the wearer even if the main defenses are breached.
WEAKNESSES
  • Wheeee: It might be rigid and firmly built, but it has no direct protection against force powers outside of the construction of its materials
  • That’s loud: While the wearer’s ears might be protected, the rest of the suit has no protection against sonic weaponry.
  • There they go: It has features of stealth capability, but it isn’t a dedicated covert armour. Powerful sensors or opponents with sharp senses can still notice the wearer.
  • Exclusive: The armour is only available to soldiers of 16th company.
DESCRIPTION
Utilitarian and built to crush anyone, just like the Order it is made for. The white and grey of the 16th company armour is a reflection of the loyalty the armour’s wearers show to the New Imperial Order. It is an armour made to suit any role the wearers might need on a mission. A true jack of all trades

The only drawback might be the lack of protection against sonic weapons or the Force… and the fact that the polymer coating might be a joke if the wearers have to do serious covert operations.
 
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