Jack Anderson
Kark you
OUT OF CHARACTER INFORMATION
Intent: To create a unit for Blackwing to use in offensive or defensive siege warfare.
Image Credit: http://warhammer40k.wikia.com/wiki/Harakoni_Warhawks
Role: Siege unit
Links: N/A
GENERAL INFORMATION
Unit Name: 22nd Antarin Besiegers
Affiliation: Blackwing Logistical and Military Services
Classification: Siege Army
Equipment:
- One Mark 51 Blaster Rifle OR One 8-gauge scatter gun (Main weapon)
- One .48-caliber Enforcer pistol (Sidearm)
- One Combat Knife
- Six Thermal Detonators
- Two Smoke grenades
- One Suit of ACS-004 Olympian Battle Armor
- Rucksack
- Poor weather gear
- One uniform
- One basic tools kit for gear maintenance
- One entrenching tool
- One mess kit and water canteen
- One blanket and one sleeping bag
- One rechargeable lamp pack
- One grooming kit
- One set of dog tags
- Combat sustenance rations, two weeks’ supply
- Per Squad, One OmniNode communications set
- Per Squad, Replace one main weapon with Z50 grenade launcher
- Per Squad, Replace one main weapon with D-93 Incinerator
Vehicles and Emplacements:
- Deadshot Artillery Emplacement
- "Siege Breaker" 650mm Howitzer
MZ-8 Mobile Pulse Cannon
"Mad Bantha" Tank Destroyer
Bantha Engineering Tank
COMBAT INFORMATION
Availability: Unique
Deployment: Mass
Strengths:
- They are an army of scavengers and thieves, although given standard equipment most will go out of their way to scrounge or steal better weapons for them selves.
- The unit is persistent and stubborn, perfectly willing to get comfortable in a position and let the big guns pound the enemy into submission
- Siege training, the 22nd excel in the tight spaces of a trench or bunker, as well as a wide open no man's land
Weaknesses:
- Collateral damage seems to be a policy to the regiment, squads are equipped with grenade launchers and flamethrower as special weapons, as well troops are given triple the amount of grenades per.
- Due to the criminal nature of the members most other units have a strong distrust of them, and rightfully so, many things go missing when the 22nd are around.
- Disobedient, if you aren't the one cutting them a pay cheque most members of the 22nd are hesitant to follow orders, abandoning positions or retreating when given orders they disagree with.
- Due to the siege nature of their training the 22nd have issues operating as part of a fast moving force, as well as fighting in natural terrain they can't dig into, such as a dense forest for example.
Description: The 22nd Antarin Besiegers were raised from the scum of Antarin province as a penal unit, although a few volunteers from the law abiding citizens are scattered around. The Jen'ari military usually avoids recruiting criminals and prefers volunteers as they were easier to train to follow orders, criminals became an issue as gangs stuck together and didn't listed to the veteran command staff. One of gang leaders was able to subdue other gangs into following them, when this reached the ears of higher ranks of command they were simply issued the rank of Colonel and they let the problem solve it's self.
The unit was deployed to quell the uprising in a smaller province, but being severely under equipped they did little more that contain the problem until a handful of better equipped units could arrive. During the wait the many criminals started doing what they did best, many of them started running rackets and cons on the other army units and suppliers, they amassed a large stockpile of gear and were actually prepared to fight.
When other the assault began they stole from the other units, and they looted anything not nailed down in the cities. When the dust settled the 22nd were amongst the most successful combatants, but with all the looting and theft it was likely that they were to be disbanded and sent back to prison, this lead to the unit digging in ready to fight for their freedom, or die trying, this is where Jack Anderson and Blackwing stepped in, offering to take the unit off the hands of the military and keep them, mostly, out of trouble.