The Fire Reveals All
A Desperate Stand | TF Dominion of Mon Gazza

Ryloth is still reeling from the destruction caused by the Mandalorian Enclave and the New Jedi Order after Twi’lek rebels assassinated members of the Karjr garrison, triggering a violent clash. Entire settlements were caught in the crossfire, leaving the Twi’lek people wary of any outside presence.
Ryloth remains a world scarred by war and occupation, its people fiercely protective of their independence. As the Foundation moves to establish itself a stronghold, it faces resistance from Twi’lek leaders and the Twi’lek resistance group Ryloth’s Shield, who see them as yet another foreign oppressor. However, an even greater danger threatens all groups—the Ravagers.
These marauders attack without warning, pillaging settlements, taking captives, and spreading horror and chaos. The Foundation’s only chance to win the Twi’leks’ trust is by proving themselves a trusted ally to Ryloth. But every move they make is scrutinized—one misstep could cement them as enemies rather than allies.

Objective 1: The Foundation’s Fight for a Foothold
Ryloth’s sun cast long shadows over Nabat’s Rest, a settlement built within the bones of ancient rock formations. Once a thriving outpost, it now stood on the brink of ruin, its makeshift fortifications barely holding against the brutal Ravagers—a warband of mutated, Insane, space cannibal marauders who strike like ghosts, leaving only fire and chaos in their wake. The Twi’lek people, weary from generations of war and occupation, had little reason to trust outsiders, least of all the Foundation, who had arrived looking to establish a foothold. To Ryloth’s Shield, they were just another foreign power seeking to stake a claim on Twi’lek suffering.
But words would not decide this battle—actions would. As the first Ravager ships cut through the dusk sky, the Foundation faced its greatest test. To prove themselves, they had to do more than survive the siege. They had to hold the line, protect the innocent, and navigate a battlefield where both blasters and politics could turn against them. Every victory won over the next five engagements would shape Ryloth’s future, forging them as allies or condemning them as yet another failed promise. The fight for Ryloth’s trust had begun.
The Foundation’s mission on Ryloth is simple in theory but brutal in execution—defend the Twi’lek people from the ruthless Ravagers while proving they can be seen as allies, not occupiers. Each round represents a potentially escalating phase of conflict as the Foundation digs in against relentless attacks.
Rounds 1-5: Defending Ryloth Against the Ravagers
- Primary Goal: Hold the line, keep the airways safe, protect civilians, and convince Ryloth’s Shield’s leaders that the Foundation can be a trusted ally.
- Challenges: The Foundation must establish defensive positions, repel the Ravager incursion, navigate local distrust with Ryloth’s Shield, and prevent internal sabotage. Success means gaining favor with the locals locals, while failure breeds distrust and division.
- Dice Rolls:
- 13-20: Tactical victories—Gain goodwill, successfully protected or reinforced key defenses, rescued civilians, or sway the Twi’lek faction, etc.
- Below 13: Mounting difficulties—Resistance increases; sabotage, morale issues, or political fallout weakening the Foundation’s influence with the Twi’lek faction, etc.
Objective 2: Winning Ryloth’s Trust (Your Own Pace)
While the Foundation has no interest in ruling Ryloth, securing a stable base of operations is essential to their long-term presence on the planet. However, the Rylothian Council remains divided—some see the Foundation as a necessary shield against the Ravagers, while others fear they are the first step toward foreign control. Without political backing, the Foundation risks being forced out before they can truly establish themselves.
The battle for Ryloth isn’t just fought in the skies and streets—it is waged in the minds of its leaders. If the Foundation fails to earn the council’s trust, they may find themselves exiled before they can make a difference.
Key Figures in Ryloth’s Leadership:
- Chancellor Su’len Faaro – A pragmatic leader who recognizes the potential benefits of the Foundation’s presence but is wary of the political fallout if she moves too quickly.
- General Laan Tikarr – A battle-hardened veteran who refuses to support any foreign military presence unless they align with Ryloth’s existing defenses rather than operate independently.
- Councilor Vel Drun – A staunch isolationist who believes that any outside faction, no matter its intentions, will only bring more war to Ryloth.
Game Structure & Soft Rules
- 72-Hour Soft Rule: Those aiming for a custom item reward must post within 72 hours of their turn. Otherwise, they forfeit eligibility (but can still participate).
- 5 Rounds of Rolling (d20 System): Each round, every participant will roll a d20 to determine the success or failure of their actions. (You can always roll for more rounds if you want those points will be counted as well.)
- Some rounds will holds new surprises! Look out for tags.
Rewards
- Participation Commemoration: "Defender of Ryloth" Title commemorative art tag for all participants:

- Custom Item Eligibility: Participants must post within 72 hours during their turn in all five rounds to qualify for a custom Factory/Lore item (e.g., gear, weapons, armor, media, etc.).
- Faction Progression: The total successful dice rolls influence how much sway the Foundation gains on Ryloth with its respective factions, influencing narratives down the line.
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