Thor Demers
Member
Once a week, I GM a Star Wars D6 game.
I run a heavily modified system, that includes an Advantage and Disadvantage system.
Basically, I have 2 pages, 1 with 100 advantages, and another with 100 disadvantages. You first roll 2 D6s. The first one is the number of how many advantages you get, and the second is the number of disadvantages. You then roll 2 D10s. So lets say, you rolled an 82. The player can then pick between number 82, or 28.
Anyways, one of the advantages is that the player has knowledge of a hidden sith or jedi temple/library. One of my players has that advantage, and the group wanted to go to the sith temple.
I chose Esfandia as the location, and the group arrived there, and entered a cave, which was the entrence to the temple. At the center of the temple, was a portal. All the players immediately walked through it.
And this is where it got interesting. Instead of them easily just reviewing/aquiring holocrons, they had to survive what they called "trials" to gain knowledge/power at the end.
I placed each player within seperate rooms, with a challange for each of them to accomplish. The first challanges were pain challanges, inspired by Saw.
One of the players had to remove 5 pounds of flush, no more and no less, and place it on a scale in the room. He was given a knife, and told to do it or die. He managed to complete the challange, since he has very high medical skills, but had to overcome the pain with his willpower and endure pain skills, which he luckily did. Another player, was playing 2 different characters (long story short; I was running 2 different games and decided to merg them). His challange was to kill his other character. 2 different players had to do the pound of flesh challange, in a race. The first one to put a pound of flesh on the scale won, and the other... well he lost. And had his skin removed temporarily just to torture him.
Another player had a more interesting challange. He had to kill a 14 year old girl who he had bought in a slave market, to free her and get her away from her abusive master. He's a very sentimental person, with moral problems with the challange. but he managed to complete it.
The next trial, they were teleported into a forest, with a well near them, with the bucket down. They brought the bucket up, and there was a cat sitting in it. And the cat had human hands. It procceded to tell them that the key to the next trial was at the bottom of the well, and they all had to pick one person to go down and get it, but that the person could die. They all decided on one character to go down, and the cat procceded to maul him, ripping off every inch of skin. He crawled to the edge of the well and touched the stones it was comprised of, to discovered that the stone had high levels of sodium, and was immensely painful to touch. The rest of the group picked him up and threw him down the well (he did ask them to do that). As he fell into the water, he quickly discovered it was not water, but some other substance that was agonizingly painful to touch with an open would. Which in this case, was his entire body. He was a real trooper though. He began to swim down the well, but failed his endure pain roll. But went right back at it, and swam down. He found the key when he touched the bottom, and it sliced deep into his hand, embedding itself there. As he returned to the surface, he grabbed onto the rope for the bucket, and it snapped instantly, leaving him trapped down there as the cat peered over and said "oh how unfortunate."
He was then forced to climb up the salty stone, with no skin to the top, after failinga few times he did finally make it.
The next trial was more of a mystery.
They woke up in a small arena in a desert. The player from the last trial was given his skin back.
At this point, I took all the character sheets from all but 2 players, shuffled them around, and passed them out randomly. They all woke up as someone else, and I let them play out their confusion. After realizing that their bodies had been swapped, they searched the arena, finding basic first aid kits, 5 meat clevers, a gallong bucket of bacta, and a box simple labeled "NANITES!" and all the players that had been body swapped, had headaches. After an hour and a half of trying to figure out what to do, I decided to have the cat show up again and give them a little advice. He told them "the path of blood will be their return." After one of them failed to kill himself, one of the players decided to pour nanites onto his wound, which healed it completely. They eventually managed to figure out what to do, which was to have the 2 guys who were not swapped, kill all the other players, extract their brains, pour nanites into the gallon of bacta, and throw the brains in it, then shove the right brains into the right body, then dump some bacta on them, that contained the nanites. And they did it correctly.
I'll post the finaly trial in a bit
I run a heavily modified system, that includes an Advantage and Disadvantage system.
Basically, I have 2 pages, 1 with 100 advantages, and another with 100 disadvantages. You first roll 2 D6s. The first one is the number of how many advantages you get, and the second is the number of disadvantages. You then roll 2 D10s. So lets say, you rolled an 82. The player can then pick between number 82, or 28.
Anyways, one of the advantages is that the player has knowledge of a hidden sith or jedi temple/library. One of my players has that advantage, and the group wanted to go to the sith temple.
I chose Esfandia as the location, and the group arrived there, and entered a cave, which was the entrence to the temple. At the center of the temple, was a portal. All the players immediately walked through it.
And this is where it got interesting. Instead of them easily just reviewing/aquiring holocrons, they had to survive what they called "trials" to gain knowledge/power at the end.
I placed each player within seperate rooms, with a challange for each of them to accomplish. The first challanges were pain challanges, inspired by Saw.
One of the players had to remove 5 pounds of flush, no more and no less, and place it on a scale in the room. He was given a knife, and told to do it or die. He managed to complete the challange, since he has very high medical skills, but had to overcome the pain with his willpower and endure pain skills, which he luckily did. Another player, was playing 2 different characters (long story short; I was running 2 different games and decided to merg them). His challange was to kill his other character. 2 different players had to do the pound of flesh challange, in a race. The first one to put a pound of flesh on the scale won, and the other... well he lost. And had his skin removed temporarily just to torture him.
Another player had a more interesting challange. He had to kill a 14 year old girl who he had bought in a slave market, to free her and get her away from her abusive master. He's a very sentimental person, with moral problems with the challange. but he managed to complete it.
The next trial, they were teleported into a forest, with a well near them, with the bucket down. They brought the bucket up, and there was a cat sitting in it. And the cat had human hands. It procceded to tell them that the key to the next trial was at the bottom of the well, and they all had to pick one person to go down and get it, but that the person could die. They all decided on one character to go down, and the cat procceded to maul him, ripping off every inch of skin. He crawled to the edge of the well and touched the stones it was comprised of, to discovered that the stone had high levels of sodium, and was immensely painful to touch. The rest of the group picked him up and threw him down the well (he did ask them to do that). As he fell into the water, he quickly discovered it was not water, but some other substance that was agonizingly painful to touch with an open would. Which in this case, was his entire body. He was a real trooper though. He began to swim down the well, but failed his endure pain roll. But went right back at it, and swam down. He found the key when he touched the bottom, and it sliced deep into his hand, embedding itself there. As he returned to the surface, he grabbed onto the rope for the bucket, and it snapped instantly, leaving him trapped down there as the cat peered over and said "oh how unfortunate."
He was then forced to climb up the salty stone, with no skin to the top, after failinga few times he did finally make it.
The next trial was more of a mystery.
They woke up in a small arena in a desert. The player from the last trial was given his skin back.
At this point, I took all the character sheets from all but 2 players, shuffled them around, and passed them out randomly. They all woke up as someone else, and I let them play out their confusion. After realizing that their bodies had been swapped, they searched the arena, finding basic first aid kits, 5 meat clevers, a gallong bucket of bacta, and a box simple labeled "NANITES!" and all the players that had been body swapped, had headaches. After an hour and a half of trying to figure out what to do, I decided to have the cat show up again and give them a little advice. He told them "the path of blood will be their return." After one of them failed to kill himself, one of the players decided to pour nanites onto his wound, which healed it completely. They eventually managed to figure out what to do, which was to have the 2 guys who were not swapped, kill all the other players, extract their brains, pour nanites into the gallon of bacta, and throw the brains in it, then shove the right brains into the right body, then dump some bacta on them, that contained the nanites. And they did it correctly.
I'll post the finaly trial in a bit