Character
The galaxy, an ever-swirling mass of chaotic energy, one that The Diarchy sought to bring to order. With the recent incursions of the Empire of the Lost on Bastion the two rulers of the planet have decided to shore up their defences along the edges of their territory. Under the advice of Darth Nathrax, The Diarchy has begun to expand towards the relatively small planet of Moltok. While not the most strategically significant of planets, it did hold a useful resource to the brother rulers might exploit, the population.
Moltok is home to two noteworthy species of sentient life. These are the Makurth, a nocturnal species of large carnivorous saurians, and the Ho’Din, a species of 3 meter tall reptilians with snake-like hair. While the Ho’Din are largely peaceful botanists and herbal healers, the Makurth are warriors, known for their role as bodyguards for pirate syndicates and criminal cartels. In the past few years, the Makurth have sought to secure a ruling power over Moltok, and have contacted the Diarchy in hopes of consolidating their power.
To that end, the many disparate tribes of Makurth warriors have joined together in a grand uniting ceremony. Filling the ceremonial grounds of their most ancient sacred site, a ziggurat dedicated to an ancient Sun deity of Makurth lore. It will be here where the forces of the Diarchy will endeavor to form an Alliance with the brutish saurian warrior clans.
Objective I: Join the Dance!
The clans have gathered around a massive bonfire at the base of their temple, with festivities that can be seen for miles around. The lizardfolk don masks and traditional garb to celebrate the planet’s sun reaching its zenith. Join in the festivities and make merry amongst the Diarchy’s newest allies, and make a good first impression amongst the warriors!
Objective II: A Battle to Remember!
Another tradition of Makurth culture is a mock battle which reenacts the tribal conflicts of old. Makurth warriors from different clans are chosen in teams to represent their clan in this combat, each team must battle with wooden weapons, and battle until they cannot continue. The last team standing wins! No force powers, no blasters, only strength of arms will win the day! Contestants of the Diarchy may choose between staves, swords, and bows as their weapons, and must contend with the 6 teams of the main clans of the Makurth warriors. Prove your worth, and represent your faction with honor!
Moltok is home to two noteworthy species of sentient life. These are the Makurth, a nocturnal species of large carnivorous saurians, and the Ho’Din, a species of 3 meter tall reptilians with snake-like hair. While the Ho’Din are largely peaceful botanists and herbal healers, the Makurth are warriors, known for their role as bodyguards for pirate syndicates and criminal cartels. In the past few years, the Makurth have sought to secure a ruling power over Moltok, and have contacted the Diarchy in hopes of consolidating their power.
To that end, the many disparate tribes of Makurth warriors have joined together in a grand uniting ceremony. Filling the ceremonial grounds of their most ancient sacred site, a ziggurat dedicated to an ancient Sun deity of Makurth lore. It will be here where the forces of the Diarchy will endeavor to form an Alliance with the brutish saurian warrior clans.
Objective I: Join the Dance!
The clans have gathered around a massive bonfire at the base of their temple, with festivities that can be seen for miles around. The lizardfolk don masks and traditional garb to celebrate the planet’s sun reaching its zenith. Join in the festivities and make merry amongst the Diarchy’s newest allies, and make a good first impression amongst the warriors!

Objective II: A Battle to Remember!
Another tradition of Makurth culture is a mock battle which reenacts the tribal conflicts of old. Makurth warriors from different clans are chosen in teams to represent their clan in this combat, each team must battle with wooden weapons, and battle until they cannot continue. The last team standing wins! No force powers, no blasters, only strength of arms will win the day! Contestants of the Diarchy may choose between staves, swords, and bows as their weapons, and must contend with the 6 teams of the main clans of the Makurth warriors. Prove your worth, and represent your faction with honor!