In Umbris Potestas Est
Intent: to manufacture a weapon(s) for Mikhail Shorn
Development Thread: none.
Manufacturer: Mikhail Shorn/Sith Empire
Model: Ball Bearings of Doom
Affiliation: Mikhail Shorn
Modularity: No.
Production: Unique
Material: Phrik
Description: A thousand balls the size of ball bearings made from phrik. They are meant to be employed using ballistakinesis. Depending on the power of the wielder, the projectiles can cause massive hydrostatic shock. These balls can be utilized in a variety of ways. The first is by taking a bag full and simply propelling it like buckshot, using telekinesis. Of course, that cloud of buckshot can be guided and directed mid-air. More precise control over the individual balls can be achieved using a bare handful of around five to ten ball bearings. Of course, ballistakinesis isn't the only way to use them. The balls can also be made to do a whirlwind effect using telekinesis. Ultimately, the utilization of the ball bearings is up to the creativity and power of the wielder.
Mikhail can effectively fire with flesh piercing speed ~100 ball bearings. With ~50 he can penetrate armor. He can ballistakinesis a single ball bearing at rail gun velocity, which can cause a massive temporary cavity. He typically carries three to four bags the size of a small coin pouch on him at a time, with each bag holding one hundred ball bearings.
Classification: Ammunition
Size: Small, the size of a ball bearing.
Status: Legal(ish)
Grade 100: 3/16"
Ammunition Type: physical
Ammunition Capacity: ~100 in a small coin pouch.
Effective Range: Dependent on the power of the user. ~50-100 meters >maximum< range
Development Thread: none.
Manufacturer: Mikhail Shorn/Sith Empire
Model: Ball Bearings of Doom
Affiliation: Mikhail Shorn
Modularity: No.
Production: Unique
Material: Phrik
Description: A thousand balls the size of ball bearings made from phrik. They are meant to be employed using ballistakinesis. Depending on the power of the wielder, the projectiles can cause massive hydrostatic shock. These balls can be utilized in a variety of ways. The first is by taking a bag full and simply propelling it like buckshot, using telekinesis. Of course, that cloud of buckshot can be guided and directed mid-air. More precise control over the individual balls can be achieved using a bare handful of around five to ten ball bearings. Of course, ballistakinesis isn't the only way to use them. The balls can also be made to do a whirlwind effect using telekinesis. Ultimately, the utilization of the ball bearings is up to the creativity and power of the wielder.
Mikhail can effectively fire with flesh piercing speed ~100 ball bearings. With ~50 he can penetrate armor. He can ballistakinesis a single ball bearing at rail gun velocity, which can cause a massive temporary cavity. He typically carries three to four bags the size of a small coin pouch on him at a time, with each bag holding one hundred ball bearings.
Classification: Ammunition
Size: Small, the size of a ball bearing.
Status: Legal(ish)
Grade 100: 3/16"
Ammunition Type: physical
Ammunition Capacity: ~100 in a small coin pouch.
Effective Range: Dependent on the power of the user. ~50-100 meters >maximum< range