Nyxie
【夢狐】
Image credit: Black Rose Dragon from Yu-Gi-Oh!
Name: Aal'run Flora
Designation: Non-Sentient, Sentient (Hive-Mind), Vong-Shaped, Flora
Homeworld: Varies (Created on Echidna)
Language: Coos and Purrs
Average height of adults: 3.05 meters
Skin color: Maroon to Dark Brown
Hair color: Blood Red (extremely rare mutations of Azure or Light Pink (ask permission first))
Breathes: Type-I to Type-III, Carbon Dioxide
Strengths:
- Lightsaber-Resistant Scales: The scale-like petals of the Aal'run are thick and heavy biological wonders similar to Vonduun shell. They are able to withstand significant amounts of blunt force while also being more flexible than crab shell. Each scale could easily shrug off light blaster fire and it would take a few consecutive hits of a saber or a protracted cut to slice through one. The scales along the underside of its neck and stomach, running down its tail are much harder and twice as strong, making them valuable for use in armor. They are conversely twice as heavy and inflexible as well.
- Tendrils of Undoing: Underneath the fanned arms of the Aal'run are two long, retractable vines on each side. These vines are covered in hard bone-like spines which can easily cut into flesh. When used like a whip, these vine-like arms can cause serious damage to unarmored targets and even wrap around armor, slowly constricting it with the force of ten men. Their tail is a similar, larger appendage which cannot wrap around an object but is capable of swinging with bone-crushing force. Finally, their bipods are also thickened vine-like apparatuses which are used to walk or root itself. The vines are not lightsaber resistant.
- Sweet Scent: Because they are carnivorous predatory plants, Aal'run generate a special saliva which has an incredibly strong, honeyed rose-like scent. This saliva is actually a rouse, luring potential pray close to the confines of the creature, which will then entangle it with its vine limbs and slowly crush. This substance has special enzymes that enter the bloodstream and attack key locations in the brain responsible for interpreting fear. Without minutes, its prey all but forgets the danger they are in while the plant does away with them as a quick meal.
- Fire: Because of their plant-like nature, Aal'run can burn - especially in dry or arid environments, where the fluid retained in them is limited.
- Grounded: The arms of the Aal'run are mostly for glamour and ruse, the large creature technically unable to fly. These are mostly to attract prey and to shield the creature's weaker undersides where its vines emerge. However, if the Aal'run were to fall, these arms could be used as a sort of parachute to slow its descent to a potentially non-lethal rate.
- Eyes Set to Stun: The Aal'run have a very limited need for strong vision. Their eyesight is generally weak and their color spectrum dulled. They are able to see in infra-red scales to a degree which humans cannot, useful in seeing their carbon dioxide breath to identify when prey is near. However, they are somewhat nearsighted and cannot see further than fifty feet away clearly.
- Non-Sensitivity: Aal'run, Vong-Formed beings, are Force-dead and cannot naturally use the Force. Likewise, they are invisible to the Force and can only be detected through techniques such as the White Current and Vong Sense.
Average Lifespan: ~500 Galactic Standard Years
Races: Red (Common), Light Pink (Uncommon), Azure (Rare), Liquorish (Unique)
Diet: Carnivorous
Communication: Verbal, Telepathic (if hive minded)
Culture: Aal'run Flora have strange social rules. On the individual level, they can live singularly and continue to thrive. They can live in solitude without any recourse to their instinctual behaviors. They congregate like plants, continuing to reproduce in an area until they have covered the region. When enough come together, however, something strange happens; the Aal'run naturally elect the founding or eldest member of the congregation to a hive-mind being. Slowly, the collective consciouses of the group contribute to the one, forming a sort of intelligence as the central member evolves. This is presumed to occur around approximately seventy to a hundred members called a Field, and can take up to three years from process start to finish. Once a Field has gained a hive-mind, that member becomes sentient, able to think for the collective whole so long as they remain stationary and within planetary range. Commands and information is exchanged telepathically across the group, and the hive-mind individual is even able to communicate with other life forms through telepathic thought which translates to that individual's language. It takes an incredibly influential hive-mind to do this effectively.
Technology level: Aal'run do not have technology of any kind, though a minded Field may very well be capable of labour under a willing hive-mind.
General behavior: Aal'run live to hunt. They are incredibly patient predatory plants who can move on bipedal roots at a rate of up to 16 kilometers per hour when fully grown (speed and strength scales down with size on a 1:1 ratio). Most will find a suitable location to settle, and remain in one small area for very long periods of time until food crosses their path. They will wait out their prey, using their surreal beauty and strong scent to attract them, then entangle them once they are within reach. When pray is scarce, they take the time and energy stored to migrate to a new location where food is more readily available. One instinct hard-coded into every Aal'run is the ability to distinguish the one who created their progenitor as friend and not prey, thus they will never attack Lady Xyhn unless provoked or if hive-minded, persuaded with very valid and compelling rationale.
History: Aal'run Flowers as they are dubbed, are the shaped productions of Ashelotte Saybin Malfrost (Now Aynea Xyhn... again) upon her separation from the Horde. A misleadingly compassionate and fearless family-dedicated individual with a strong soul, Lady Xyhn had naturally shaped the species of vicious carnivorous flora in her daughter's image. After slight trial and error, and plenty of exploration for suitable component biologies, the vixen had felt her final creation perfected and readied them for the life ahead of them. Starting with the very first two Blossoms, they pollenated with each other and had eventually developed several more small Aal'run Buds. One of the two original specimens - the second to be shaped - was altered to retain its relatively small size and kept as both a pet and hair ornament. The rest would eventually see use in the Horde's quest to scour and raze the galaxy clean of heretics with their alluring, misleading ways. The remainder simply continued to live as they were.
Notable Player-Characters: None to Note
Intent: I felt like making a carnivorous floral race in the image of my character's daughter because its creator has full access to all shaper things and was, at the time, a leader under Dredge. We don't have any floral creatures on this site to my knowledge so I thought this would feel right at home. The name does, in fact, derive from "Alraune" the floral demon of German mythos.
Update: This has been second chanced by the former admin and requested for a development thread be done for it to be allowed. I have three and one half. Also, this was already nerfed as per all the former judgement requests.
- The Eye of the Dragon - Acquired Krayt Eyes
- The Death and Resurrection Show - Acquired Vinithi Biomass
- Hunting a Mankarii - Acquired Mankarii Body (Incomplete)
- The Hunt for a Maalraas - Acquired Nighthunter Flesh
Sewing the Beast - Frankenvonged the Aal'run(will finish if necessary)