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Approved Planet Abregado-rae [Canon]

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Abregado-rae
OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
  • Planet Name: Abregado-rae
  • Demonym: Gados
  • Region: Core Worlds | Southern Core
  • System Name: Abregado System
  • System Features:
  • Location: The hex directly above Fondor
  • Major Imports: Foodstuffs, technology, medicine, trade goods, contraband
  • Major Exports: Trade goods, contraband
  • Unexploited Resources:
GEOGRAPHIC INFORMATION
  • Gravity: Standard
  • Climate: Temperate
  • Primary Terrain:
    • Oceans
    • Forests
    • Mountains and Hills
    • Rivers and Lakes
  • Atmosphere: Type 1
LOCATION INFORMATION
  • Capital City: Abregado-rae Spaceport. the oldest and largest spaceport on the planet serves as its official capital (partially because there are so few other cities on the planet). The spaceport is located on a coastal lagoon and threaded with canals which run between beautiful, slightly dilapidated historical buildings, allowing people to travel via hydrobike and floatboat around the city.
  • Planetary Features: Abregado-rae is dominated by oceans and threaded with lakes, rivers, and artificial canals, all fed by naturally occurring springs and geysers located in the highlands. The sparse dry land available is dominated by imposing mountains, rocky hills, and dense forests which remain largely untamed and uninhabited despite how long the planet has been settled.
  • Major Locations:
    • Old Patch: While technically a district of the capital spaceport, Old Patch is in some ways a city unto itself, as much of the area predates the more modern spaceport and is located on the opposite side of the central canal and water pumping stations. Old Patch boasts some of the finest and seediest cantinas on the planet, making it a hotbed for smugglers, dissidents, and other scoundrels.
    • Le Yer: The second largest city on the planet is also its most developed, serving as a semi-respectable playground for the wealthy and well-heeled. It's one of the few corners of the planet that's been tamed, to an extent, creating a manicured image for the booming entertainment industry in the city.
      • Phyrstal Island: Located just off the coast of Le Yer, this island was once the crowing jewel of the city and an artistic haven, but has since fallen from its prestigious beginnings, becoming a haven for unsavory characters. Of course, there can be benefits for the wealthy and well-heeled having such characters so close by.
    • La Ohga: The remnants of a previous attempt by the Tundei faction to turn the planet into a manufacturing hub, the city nearly burned to the ground in an uprising by the oppressed workers. Now the city has been resettled and (shoddily) rebuilt, serving as a meeting ground between those living out in the wild hinterlands and the more urbanized coastline.
    • Rathaf Mountains: The longest and tallest mountain range on the planet is also one of its most rugged, threaded with forests, caves, and valleys that are almost impossible to navigate without local knowledge. Original home to the native Gados, after they flocked to the coastal colonies the mountains became settled by rural clans looking for independence and isolation.
    • Glit Gushers: While not located in one specific area, the planet is rife with natural springs and geysers that bubble up from deep within the crust. Occassionally these fountains will release flecks of precious metals and ores, particularly pure Electrum, attracting packs of frenzied prospectors, although most either come up empty handed or blow their newfound wealth on the local cantina scene.
  • Force Nexus (Optional): N/A
POPULATION
  • Native Species:
  • Immigrated Species:
    • Human
    • Herglic
    • Givin
    • Sullustan
    • Others
  • Population: Sparse (Approximately 40 Million, but due to poor record keeping and unregistered settlements, this number may be inaccurate)
  • Demographics:
    • 60% Native Species (largely Gados)
    • 40% Immigrated Species (largely Humans and Herglic)
  • Primary Languages: Galactic Basic Standard (Official), Huttese and Smuggler's Cant (Unofficial)
  • Culture:
    • Despite being a Core planet for almost 20,000 years, Abregado-rae still has the spirit of a wild frontier planet. Government authority is minimal on a good day and most are quite happy with that. Emphasis is placed on personal freedom, self-reliance, and a live-and-let-live attitude toward others. On one hand this can make the Gados quite tolerant of even the strangest outsiders, but this maverick attitude also makes them lawless and rebellious.

      Crime is a normalized part of everyday life, most traders and spaceport owners are in bed with smugglers, cantinas gladly cater to under-the-table business, and contraband is all but sold openly. Criminals are viewed with somewhat romantic notions by locals as entrepreneurs unbeholden to governments and corporations, truly free agents. This focus on independence over profit keeps the planet in its free-wheeling frontier state, just as the locals have enjoyed it for millenia.

      One major sub-culture on Abregado-rae is the mountain clans, isolated rural groups who live in the highlands away from the hustle and corruption of the few major cities. These clans have a diverse makeup, some are homesteaders, others are fugitives, there are even a few traditionalist Gados clans trying to rediscover their old pre-colonial culture. What these groups have in common are a fierce independent streak, fiercer than even their lowland counterparts as they will violently oppose almost any form of outside interference.
GOVERNMENT & ECONOMY
  • Government: Democracy, in theory. In practice the planet is barely governed by an elected parliament, only the few major cities really do anything to respect planetary or wider Alliance governance.
  • Affiliation: Galactic Alliance
  • Wealth: Medium
    • Resources on Abregado-rae are unevenly distributed, to put it mildly. Wealthy urban areas benefit greatly from the planet's important location on key hyperlanes and numerous businesses cater to the shipping industry with high-class entertainment and other services. At the same time many rural areas make a subsistence living at best, although for both sides this is usually a matter of preference rather than a strict economic hierarchy.
  • Stability: Low
    • Between the lack of development, the barely functioning government, the rampant criminality, and the general disdain for authority, Abregado-rae is perhaps one of the least stable worlds in Core space.
  • Freedom & Oppression: Most Gados, both native and immigrated, value their personal freedom above all else and as such Abregado-rae is one of the most permissive planets in Alliance space. The planet has played host to numerous rebellions over the centuries and there is little local love for federal governance, law enforcement, or corporations. Most are willing to turn a blind eye to criminal activity as long as an amicable and profitable status quo is maintained. At the same time, a steady influx of offworlders looking to tame the wild planet has led to ongoing tensions between two major factions on the planet, the LoRae and the Tundei. Tensions which have only increased since Fondor became the new Alliance capital.
    • The LoRae faction enjoys broad public support and is the more populist of the two factions, but have little (legitimate) offworld support. They want to maintain the rough-and-tumble, free-wheeling culture of the planet and often have ties to criminal elements, but can rally plenty of honest locals to their cause as well.
    • The Tundei faction is the smaller and less popular of the two, but also boasts the most offworld backing from those looking to reign in (or exploit) the planet. While not in bed with criminals, they have been known for brutal strongarm tactics and harsh crackdowns against the locals whenever they gain enough power to enforce their will.
MILITARY & TECHNOLOGY
  • Military: Abregado-rae has little in the way of a standing military beyond an underfunded and underdeveloped planetary defense force, but the planet does have other means of protection. Most Gados travel armed for personal protection and the untamed wilderness is dotted with survivalist enclaves and mountain clans willing to fight for their independence. Even the criminal elements of the planet offer some defense, as plenty of syndicates would be quiet eager to protect one of the best shadowports in the Core. And, while it has led to more political instability, with the Alliance capital moving to Fondor the planet also benefits from being within rapid-response range in case of a major threat.
  • Technology: In terms of development, Abregado-rae has more in common with the Outer Rim than the Core, but this can be something of a gradient. The few major cities on the planet do reach the Galactic Standard but the further out you go into the hinterlands, the rarer modern technology becomes.
HISTORICAL INFORMATION
Prior to its discovery and colonization, Abregado-rae was a fairly unremarkable planet, orbiting a slightly dim star. Less than ten truly large land-dwelling species ever evolved on the planet, including the native Gados, and as such they developed a peaceful and prosperous society. Unfortunately, any records of the specifics of pre-colonial life on the planet have been lost to time.

Abregado-rae was first discovered by the wider galaxy around 15,000 BBY by scouts from the Galactic Republic, although the system itself wouldn't be properly settled for thousands of years, though even then only sparsely. Despite its position at the start of the Rimma Trade Route, the more prominent tradeports of the Tapani Sector such as Giju drew most of the business, the legitimate business at least.

The indigenous Gados, curious and tolerant, were exploited by smugglers and pirates looking to avoid the tighter enforcement around other nearby sectors. Over time the Gados would adapt to galactic technology and customs, creating the first spaceport on the planet, though overtime its native name would be forgotten leaving only Abregado-rae Spaceport.

Since then the history of the planet has been tumultuous at best, siding with the Revanchist Sith during the Jedi Civil war, playing host to Trandoshan pirates during the Cold War, and serving as a base for the anti-corporate, anti-government group Nebula Front. Even when on the side of the Republic such as during the Clone Wars where it served as a key supply line for medicine, it became the site of a devastating Republic defeat.

Despite this, illegal business thrived on Abregado-rae for millennia and it became known as both the best shadowport and spice hub in the Core systems. At the same time this chaos and illegality led to the rise of the infamous Tundei faction, spearheaded by Herglic from nearby Giju and supported by other offworld interests looking to tame the wild planet.

The initial rise of the Tundei saw a dramatic drop in the planet's crime rates and a shift away from illegal business, but this was only achieved through mass suppression of freedoms and violent punishments. The native Gados and Moochers suffered terribly under the new order, the mountain clans were nearly starved out, and the trade economy was nearly destroyed.

These brutal conditions led to a backlash from humanitarian groups, criminal syndicates, even the restored Republic, but it wasn't until a refugee crisis destabilized the planet that the Tundei fell from power and a new group, the LoRae, arose. Despite the conditions the Tundei did not complete disappear as they were still the first group to try and bring genuine law and order to the planet.

Since then, events on Abregado-rae have been as eventful as ever, changing hands multiple times across political factions while remaining a hive of lawlessness deep in the Core.
 
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