Star Wars Roleplay: Chaos

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ACE Mark I

Noah Corek

Cocked, Locked and a Smoking Barrel
Factory Judge
exo-diagonal1-620x400.jpg

Image Source: http://charlieintel....al1-620x400.jpg
Intent: To develop a counter-measure to the strength of the enemies the Alliance faces
Development Thread: Pending
Manufacturer: Fondor TerraTech
Model: Alliance Combat Exoskeleton Mark I
Affiliation: Galactic Alliance and Omega Pyre
Modularity: Yes (Comes in a few different variations as well as different applications that can be swapped out)
Production: Mass-Produced
Material: Titanium-Alusteel Alloy
Classification: Strength Enhancing Exoskeleton
Weight: 8.1 Kilograms
Quality: Fits over Armor, but Quality would be 2
Special Features:
  • Boost Jump (Built-In)
  • Mag-Gloves (Built-In)
  • Grapple Launcher (Built-In)
  • Auto Stim Injector (Built-In)
  • Slicer Tools (Optional)
  • Wrist Mounted Micro-Grenade Launcher (Optional)
  • Wrist Mounted Slugthrower (Optional)
  • Wrist Mounted Blaster (Optional)
  • Wrist Mounted Flamethrower (Optional)
  • Lower Body Strength Package (Optional)
  • Upper Body Strength Package (Optional)
  • Quick Reaction Package (Optional)
  • Rebreather (Optional)
  • Pneumatic Fists (Optional)
  • Shock Gauntlets (Optional)
  • Motion Sensor (Optional)
  • Directed Sonic Pulse (Optional)
  • Directed EMP Pulse (Optional)
Description: The Alliance Combat Exoskeleton Mark I was designed when it was found that Alliance troops could not stand up to the strength requirements that were needed to fight threats like the First Order and the One Sith. The ACE Mark I was the answer to the problem, at its base level, increasing the wearers strength threefold and agility by double the normal standard, allowing GADF soldiers and Pyre contractors to compete with the enemy. The armor comes with four built in features, a Boost Jump, which utilizes a sort of micro-jetpacks to able to jump over high obstacles, a Grapple Hook that can be used to scale large barriers that the Boost Jump can't get you over, it also has been used during testing as a improvised weapon. The gloves of the ACE Mark I also includes Mag-Gloves used for climbing metal obstacles and to top it all off, the ACE Mark I comes with Auto-Stim Injectors that can be loaded with a single type of stim of multiple stims, stims include pain relievers, strength enhancers, focus enhancers, etc. The ACE Mark I also comes with a whole suite of optional devices, though only three can be added at one time to not overload the exoskeletons processors and servos.

Strengths:
  • Strength Enhancement
  • Speed Enhancement
  • High Variablity
  • EMP Hardened

Weaknesses:
  • Heavy Weight
  • More High Maintenance than standard armor
  • Exposed on the outside
 

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